Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #4150 (ISO) » Sun Aug 20, 2017 1:13 pm

Post by callforjudgement »

Reroll, only the newly selected roll is flying


(Flying players can only be targeted by other players with flying. Some portions of the Grand Idea thread have quite the density of flying roles, but we haven't had any in a while, so the interaction between multiple such roles is unlikely to come up in practice.)
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Post Post #4151 (ISO) » Sun Aug 20, 2017 1:13 pm

Post by callforjudgement »

A copy of the previous role to have been generated


If this is the first role to be generated, make it a copy of the last role to have been generated instead.
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Post Post #4152 (ISO) » Sun Aug 20, 2017 1:17 pm

Post by callforjudgement »

Town Unvanillaiser


Each night you may target someone, if they're a VT then their role will be rerolled (apart from any win condition / factional abilities, which remain those of a Townie). The player will be informed of their new role.
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Post Post #4153 (ISO) » Sun Aug 20, 2017 1:19 pm

Post by callforjudgement »

Town Antiweak Rolecop


Each night, you may choose a player. If that player is town-aligned, you die. If that player isn't town-aligned, or is town-aligned but you were protected, you will learn all aspects of their role other than their alignment and any factional abilities.
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Post Post #4154 (ISO) » Sun Aug 20, 2017 1:21 pm

Post by callforjudgement »

Remorseful Serial Killer


If you die, you become Town-aligned. You're still dead, but you'll end up winning if Town wins. You can also win via the Serial Killer win condition.
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Post Post #4155 (ISO) » Sun Aug 20, 2017 1:25 pm

Post by callforjudgement »

Mafia Recursive Watcher


Each night, you may choose a player. You will learn the identity of each player that targets your target that night. Additionally, that player will become a Recursive Watcher (and able to use the ability on future nights).
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Post Post #4156 (ISO) » Sun Aug 20, 2017 1:27 pm

Post by callforjudgement »

Odd-Night Bulletproof Zigzag Townie
(20% chance of being a Zigzag Mafia instead)

You can only make a post if the post number of the resulting post would be even. Every time you screw up this post restriction, an extra vote (which shows on the vote count) will be added on you for the rest of the Day.
You cannot be killed on odd-numbered nights.
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Post Post #4157 (ISO) » Sun Aug 20, 2017 1:30 pm

Post by callforjudgement »

Town Hammer Self-Deflector


You passively deflect any abilities that are aimed at the player who hammered the previous Day onto yourself instead.
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Post Post #4158 (ISO) » Sun Aug 20, 2017 1:32 pm

Post by callforjudgement »

Reroll three times and combine the roles; all resulting active actions are Compulsive, and you can (and must!) use them all in the same night


Pick the alignment of the resulting role based on a) effects that are inherently tied to a particular alignment (e.g. Innocent Child, Cult Recruitor); b) mod discretion, if a moderator is involved; c) majority choice among the alignments you rolled; d) Town by default if all else fails.
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Post Post #4159 (ISO) » Sun Aug 20, 2017 1:33 pm

Post by callforjudgement »

Mafia 1-Shot Briber


Once in the game, at night, you may choose a player (other than yourself, obviously). That player automatically wins regardless of their win condition, and leaves the game.
(Note that this ability can, like most night abilities, be blocked, redirected, etc. by people who have an appropriate role for doing so.)
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Post Post #4160 (ISO) » Sun Aug 20, 2017 1:35 pm

Post by callforjudgement »

Town Votivator


Each night, you may choose a player (other than yourself). That player will become a Doublevoter (the variant that publicly doubles the weight of each vote) throughout the following Day. (This may affect the lynch threshold.)
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Post Post #4161 (ISO) » Sun Aug 20, 2017 1:38 pm

Post by callforjudgement »

Town 1-Shot Diffusive Votivator


Once in the game, at night, you may choose to perform a "diffusive votivate": each player who's a member of your faction will have a ⅔ chance of becoming a Doublevoter during the following day, and each other player will have a ⅓ chance of becoming a Doublevoter during the following day. ("Doublevoter" here is the variant which has normal voting mechanics but a doubled weight on the vote, which is visible on the vote count. This may, and probably will, affect the lynch threshold.)
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Post Post #4162 (ISO) » Sun Aug 20, 2017 1:39 pm

Post by callforjudgement »

Town 1-Shot Diffusive Roleblocker


Once in the game, at night, you may choose to perform a "diffusive roleblock"; each player who's a member of your faction will have a ⅓ chance of being roleblocked, and each other player will have a ⅔ chance of being roleblocked. (To avoid a paradox, this role cannot block itself. You can block your ability to perform any other actions you might happen to have, though.)
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Post Post #4163 (ISO) » Sun Aug 20, 2017 1:40 pm

Post by callforjudgement »

Reroll, then change the alignment


The newly chosen alignment is at mod discretion, defaulting to Town, or Mafia if the original alignment was Town.
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Post Post #4164 (ISO) » Sun Aug 20, 2017 1:41 pm

Post by callforjudgement »

A copy of the previous role to have been generated, with alignment reversed


Reroll this if this is the first role to be generated, or if the previous role is inherently tied to a particular alignment.
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Post Post #4165 (ISO) » Sun Aug 20, 2017 1:42 pm

Post by callforjudgement »

Insulated Townie


Any roles or game mechanics which are bastard or otherwise highly unusual (mod's discretion) fail to have any effect on you. For example, you can't be recruited into a Cult.
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Post Post #4166 (ISO) » Sun Aug 20, 2017 1:48 pm

Post by callforjudgement »

Missingno.


Generate some random strings using this random.org link. If any substring of the result even approximates the name of a Mafia role or alignment, or can be seen as a description of such, you have that role or alignment respectively. Any aspects of your role which aren't specified default to vanilla (if the role is unspecified) and town (if the alignment is unspecified).

The created role should be named based on the actual portions of strings that were used, rather than renaming it to be more intelligible or normal.

Some sample runs: one run had "cow" in it, which is an alignment mentioned elsewhere in the thread; another contained "jaii", which I guess is close enough to Jailkeeper/Jailor to count, and would produce a "Town Jaii" which acts like a Town Jailkeeper. Many of the runs contain nothing intelligible at all, though.
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Post Post #4167 (ISO) » Sun Aug 20, 2017 1:53 pm

Post by callforjudgement »

Flying Fruit Vendor
(alignment chosen by moderator, or randomly between town/mafia/werewolf if there's no moderator)

Each night, you may give a player fruit; they will be informed that they received fruit, but not who gave it to them. You cannot use this ability if you perform any other ability on the same night.
Additionally, you have flying (you can only be targeted by other players with flying).
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Post Post #4168 (ISO) » Sun Aug 20, 2017 1:54 pm

Post by callforjudgement »

In post 2178, BNL wrote:
Indecisive Lyncher

Once during the game, at night, you may PM the mod to change your target to a randomised player among the players alive (except your original target and you).
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Post Post #4169 (ISO) » Sun Aug 20, 2017 1:56 pm

Post by callforjudgement »

Serial Killer Bus Driver


Can bus-drive and kill on the same night.
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Post Post #4170 (ISO) » Sun Aug 20, 2017 1:57 pm

Post by callforjudgement »

Town Behated Princess


If lynched, the subsequent night phase is skipped.
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Post Post #4171 (ISO) » Sun Aug 20, 2017 1:59 pm

Post by callforjudgement »

Mafia Survivor


You win only if your faction achieves its normal factional win condition,
and
you are still alive at the time.
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Post Post #4172 (ISO) » Sun Aug 20, 2017 2:05 pm

Post by Ircher »

Town Poisoner

Each night, you may attempt to poison a player. If successful, the poisoned player will die at the start of the day at least one complete cycle from now.

(Eg: Night 2 poison --> dies at start of day 4.
Day 2 poison --> Dies at start of day 3.)
Last edited by Ircher on Mon Jun 17, 2019 4:13 am, edited 1 time in total.
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Post Post #4173 (ISO) » Sun Aug 20, 2017 2:20 pm

Post by callforjudgement »

Vanilla Citizen


You're equivalent to a Vanilla Townie, except that roles that investigate players' factions will see you as belonging to a faction "City" which is distinct from Town. Note that you win with town and are like a townie in every other way; you merely investigate as though you were a benign third party.
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Post Post #4174 (ISO) » Sun Aug 20, 2017 2:21 pm

Post by callforjudgement »

Werewolf Goon
, but…

The next role to be generated (if there is one) will become a Werewolf-aligned version of itself, rather than keeping the alignment which was rolled.
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