[SETUP] Miss List

This forum is for discussion of individual Open Setups, including theoretical balance.
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Regfan
Regfan
Jack of All Trades
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User avatar
Regfan
Jack of All Trades
Jack of All Trades
Posts: 5548
Joined: June 30, 2009
Location: Sydney, Australia

Post Post #14 (isolation #0) » Sun Aug 20, 2017 3:50 pm

Post by Regfan »

In post 11, callforjudgement wrote:I started working on the EV for the above breaking strategy, but in the meantime, found a better breaking strategy (which I think outright gives town the win). It works like this: you start off like in Regfan's strategy, each day picking one player to lynch and specifying another player to sacrifice, aiming (with this version of the strategy) specifically for scum in both cases. What differs is that if a player fails to sacrifice, confirming them as scum, you then don't lynch them; instead, you keep them around as confirmed scum, and look for their buddies. The reason that this is valuable is that if you ever end up facing a miss list, you can just pick the confirmed scum in order to avoid accidentally losing the game that day.
This would make it pretty ridiculously town sided, props for the strategy improvement.

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