Race to 1500! (Game 109)
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
I'll stay on where it landed.
##^^*♦Mallow: 1133
^Puzzledan: 325
♦^Agent Sparkles: 227
♦Allomancer: -253
JerryArr: 1045
^D3f: 90
^Cheery: 800
^^BigYoshiFan: 548
^Ircher: 600
Jackpot: 750Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
puzzledan: 450
Mallow: 326
JerryArr: 616
Ircher: 500
Cheery: -600
BigYoshiFan: -190
Allomancer: 100Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
I forgot my phone lines to add that space.
Original Roll String: 1d1451 145-Sided Dice: (108) = 108Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
puzzledan: 0
Mallow: 925
JerryArr: 460
Ircher: 0
Cheery: -0
BigYoshiFan: 25
Allomancer: 460
Jackpot: 500Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
Bringing my score back to 0 as me rolling the create your own space didn't effect me then, and carrying on that action.
CheeryDog: -200
Mallow: 718
JerryArr: 378
Realeo: 175
Allomancer: 400
Jackpot: 500Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
Cheery Dog: -387
Mallow: 1212
JerryArr: 291
Realeo: 0
Allomancer: 558
*BigYoshiFan: 638
Jackpot: 700Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
Ahh the double the sign & number space. I don't remember it.
Original Roll String: 1d1471 147-Sided Dice: (133) = 133Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
9: Create your own space
10: Create your own space
11:-200
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: +203
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 6 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negativeGo to 300. Everyone in the positive +300. If you are currently at 0, +100 and gain aSUPER PROTECT
119: Gain a+, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:JACKPOT!!!
121:EVERYONE GO TO 420
122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:+250
124:GO TO THE SCORE OF THE LEADER
125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:, then change the last two digits of your score and the Jackpot to '31'.+200
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2PROTECT. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+GO TO 600. Denoted with a~
137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/Pretty Lucky-GO TO 750/. This cannot cause you to win.JACKPOT!!!
142: MERGE with theJACKPOT!!!
143: Switch scores with the player of your choice.
144: Gain aPROTECTbut give the leader aunless you are the leader. ThenSUPER PROTECT+200
145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Thenand gain a Diamond.+200
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:Unlucky
148:and gain a+350PROTECT
Original Roll String: 1d1481 148-Sided Dice: (144) = 144Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5:Unlucky
6: Create your own space
7: Stupor Protect: You gain an _. Not stackable. The next time you gain points, you instead lose the _, and if it's your turn, roll again.
9: Create your own space
10: Create your own space
11:-200
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: +203
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 6 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negativeGo to 300. Everyone in the positive +300. If you are currently at 0, +100 and gain aSUPER PROTECT
119: Gain a+, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:JACKPOT!!!
121:EVERYONE GO TO 420
122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:+250
124:GO TO THE SCORE OF THE LEADER
125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:, then change the last two digits of your score and the Jackpot to '31'.+200
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2PROTECT. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+GO TO 600. Denoted with a~
137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/Pretty Lucky-GO TO 750/. This cannot cause you to win.JACKPOT!!!
142: MERGE with theJACKPOT!!!
143: Switch scores with the player of your choice.
144: Gain aPROTECTbut give the leader aunless you are the leader. ThenSUPER PROTECT+200
145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Thenand gain a Diamond.+200
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:Unlucky
148:and gain a+350PROTECTLast edited by mallowgeno on Sun Sep 03, 2017 2:09 am, edited 1 time in total.Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
I thought while I was reading this I was going to somehow be sitting as the leader when I got to the end.
Original Roll String: 1d1481 148-Sided Dice: (1) = 1Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
pity I didn't gain the club last round for a chance of getting it here.
Original Roll String: 12d2512 25-Sided Dice: (4, 23, 9, 21, 12, 22, 20, 2, 4, 2, 22, 22) = 163Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
I believe this would be the post I'm after. (spot 11)Mallow: -299
Realeo: -530
♣Cheery: -44
♦JerryArr: 226
Allomancer: -634
JACKPOT: 500Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
next time oyu might hit one of the other two on this board, who knows.
Original Roll String: 1d1481 148-Sided Dice: (135) = 135Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
10: Mechanical Legs: if crippled when landing on this space, roll a 1d196, where anything above 148 is equal to the space -48 places lower. If you are not crippled, become crippled.Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
Everyone can have a #, which will all expire at the same time.
#Mallow: -366
*#Realeo: 344
#♣Cheery: -466
#♦JerryArr: -252
#Allomancer: -36
Jackpot: 500Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
Double jackpot sounds good enough to me.
#Mallow: -366
*#Realeo: 244
#♣Cheery: -334
#♦JerryArr: -315
#Allomancer: -36
Jackpot: 500Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!
Space eight apparently hasn't existed since game 44.
Since it should be a create your own space, I'll make make it reference that.
8: Complete Reset: Your score resets where it would sit at the start of the game. (removes all symbols, and activates club to the three protects and 500 points)Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.-
-
Cheery Dog Kayak
- Kayak
- Kayak
- Posts: 8039
- Joined: June 30, 2012
- Location: OMG BALL!