[SETUP] All Tied Up!

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #3 (isolation #0) » Fri Aug 25, 2017 5:10 am

Post by Something_Smart »

Does that not mean that you could lynch all but one player on Day 1?
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Post Post #5 (isolation #1) » Fri Aug 25, 2017 5:15 am

Post by Something_Smart »

Not that hard to coordinate, just vote on a universal townread and then have everyone else self-vote/crossvote. Disobeying is a scumclaim. (You've played on Epicmafia, you should be familiar with this :P)

And even if a breaking strategy is hard to coordinate, it's still a breaking strategy.
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Post Post #7 (isolation #2) » Fri Aug 25, 2017 5:18 am

Post by Something_Smart »

That's better, although lynching 6 people Day 1 is still really strong.
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Post Post #9 (isolation #3) » Fri Aug 25, 2017 5:57 am

Post by Something_Smart »

Well town gets a total of 9 lynches (assuming they aren't endgamed before then), though a lot of them are without flips, so it's pretty similar to a nightless flipless, except that you get all the flips so far about halfway through but scum also gets a few kills. If town were to use to townblock method (form a townblock and powerlynch everyone outside of it), they'd need 4 correct townreads to win, which I guess is all right.

It's kind of hard to judge how much the flips affect the balance, but I suspect that Day 2 (6 players alive) would be hard for scum, especially if there's only one left. This is all assuming 10:3 because I'm pretty sure 11:2 is very townsided.
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Post Post #11 (isolation #4) » Sat Aug 26, 2017 2:41 am

Post by Something_Smart »

Couldn't you get around that by choosing the order players vote to end day, starting with those to be lynched and then finishing with the biggest townreads? As long as a townie hammers end day, they won't let it go through if it's wonky, so that would force scum not in the designated lynch targets to beat the other player to a hammer and out themself in the process. Aside from that I don't think any scum can prevent the multi-lynch in a way that doesn't allow town to solely Lynch that player that day.

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