Open 697: Tit for Tat GAME OVER SCUM WINS!


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Post Post #7 (isolation #0) » Sat Aug 26, 2017 5:57 am

Post by CommKnight »

In post 4, Virtuoso wrote:
Hard claim backup moderator!
VOTE: Virtuoso

Found scum D1 guys.
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Post Post #8 (isolation #1) » Sat Aug 26, 2017 5:59 am

Post by CommKnight »

He obviously claimed backup jailkeeper. Obvious scum is obvious.
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Post Post #35 (isolation #2) » Sat Aug 26, 2017 3:54 pm

Post by CommKnight »

In post 27, SmoothBlue wrote:
In post 24, guyy wrote:what are you talking about
VOTE: guyy
HEY GUYYS WE CAUGHT SCUM GUYYS.

VOTE: Guyy

Scum is oblivious to being outed.
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Post Post #70 (isolation #3) » Mon Aug 28, 2017 5:45 am

Post by CommKnight »

Guyy slipped. It was half-serious and half-RVS. But it's staying.
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Post Post #121 (isolation #4) » Wed Aug 30, 2017 5:53 am

Post by CommKnight »

It was a reaction test, I gotta reread a few people when I get home tonight, but right now I think wave and kunk will be the two I push. This is early in Day 1 but I'm willing to bet of any scum not on the wagon, it's between these two who are bad at faking scum hunting.

UNVOTE: Back after work. I'm glad he racked up votes early though, it'll make my job hunting scum all that much easier.
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Post Post #142 (isolation #5) » Thu Aug 31, 2017 4:43 am

Post by CommKnight »

First off, LOL at people looking for only 2 scum pairings. There's 3 scum, this is an open set-up stop acting like a dumbass like you don't know something that is public information.

Now second, let's begin with the two major wagons.

Spoiler:
In post 83, WhemeStar wrote:
Vote count goes here!


TywinL
(1): Wavemode, Kunkstar
Srceenplay
(2): Assemblerotws, TywinL
kunkstar7
(1): Kop
guyy
(5 L-2!) : Raya, Smoothblue, Commknight, Flubbernugget, Srceenplay
Wavemode
(2) : Sesq, Srceenplay
Not voting
(1): guyy

With 12 alive it takes 7 to lynch!

Deadline: (expired on 2017-09-09 12:51:12)

Mod Note
: Assemblerotws has been prodded!
In post 126, WhemeStar wrote:
Yet another VC


TywinL
(2): Wavemode, Kunkstar
Srceenplay
(5 L-2!!!): Assemblerotws, TywinL Raya, Kop, Kunkstar,
guyy
(2) : Flubbernugget, Srceenplay
Wavemode
(1) : Srceenplay
Flubbernugget
(1): guyy,
Kunkstar
(1): Sesq
Not voting
(2): Smoothblue, Commknight
With 12 alive it takes 7 to lynch!

Deadline: (expired on 2017-09-09 12:51:12)

Let me know if there are any issues with the VC, Im hoping there aren't any this time.

Mod Note!
Have fun!


"What do they tell us?" you may ask. (One is that Screenplay is a secret double voter???) Well first of all they tell us 9/12 people were involved on the 2 wagons. I can believe 2 scum would be involved between the two, but one of them definitely tried to avoid the wagons and that is their mistake. Who avoided the wagons?

01. wavemode
05. Sesq
07. guyy

^ These 3 avoided the wagons. Now I think guyy is town, his slip was a false-flag to gain some intel, as well as his wagon in constructing this analysis. That means I believe there's 100% without a fucking doubt in my mind at least one scum between Sesq and wave, that's a 50/50 right there. There's no way in hell all 3 scum can be found between both wagons D1. One of them definitely avoided it and that's their mistake. But I'm also willing to say that not 2 scum would've avoided both wagons, which means the other would more than likely be town if we flip scum with a lynch.

02. Kop
03. CommKnight
04. Raya36
06. Srceenplay
08. Assemblerotws
09. kunkstar7
10. Flubbernugget
11. SmoothBlue
12. TywinL

^ Now the rest of these WOULD be equal game. Except Raya's hop between the two major wagons. So I'd increase his odds of being scum a little bit more.

That's it for the analysis part of this. Next post explains the set-up theory and let's face it, we gotta decide between Sesq and Wave first.

The post later on tonight will be digging at Kunk a little bit.
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Post Post #146 (isolation #6) » Thu Aug 31, 2017 4:56 am

Post by CommKnight »

Set-up talk is very important, because we can make it potentially easier or harder for us in the long run.

The two back-up Rolecop is essentially useless. They can only find Mafia Rolecop (who needs to die before our Rolecop becomes active), Mafia Back-up Jailor, our Jailor and our Vigilante. Outing our jailor or vigilante isn't a wise move at all to do. So we'll just leave our back-up rolecop as an IC later on when claims need to happen.

That leaves us our two most useful roles being active. Jailor and Vigilante. Jailor should be active every single night, he can act both as a doctor and roleblocker. Don't go by a night without using the ability.

Then we got our Vigilante. I think we need to give them a green-light to green light to kill each night. Assuming we were to mislynch both days and vigilante were to misfire both days, then we'd have two days and nights. But I don't think we'd be that bad at hunting scum. We do however need to create a pool to shoot in each night and leave it to the Vigilante to decide who they believe is scum in that pool.

Also keep in mind Jailer that the back-up jailer will also be able to make the mafia night kills, so if you successfully block a kill one night, I suspect they will alternate who's firing to avoid your roleblock part. I'd say until mafia jailer is killed, do not ever out. It's important to keep them from protecting their own or even jailing our vigilante.

So I think what I'm saying...

- Vigilante, shoot every night.
- Jailer, be wary of mafia switching who makes the kill.
- Jailer, don't out yourself until mafia back-up is dead.

Anyway, I'll be back later tonight to discuss what I think of Kunk, but I believe we need to be serious about looking at Sesq/Wave for that 50/50. I will be placing my vote tonight.
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Post Post #288 (isolation #7) » Sun Sep 03, 2017 5:51 am

Post by CommKnight »

I already told mod, but I'm replacing out. It's first time doing so in a game on here and it's because the next few days requires all my time between work and papers left to finish for this year's university. Hopefully by next weekend I'll get time freed up. But I just haven't had much as you've noticed over the past few days. I'm usually more talkative and I thought I'd be finished up by now. But it ain't happening and I know I won't be able to see this through until N1 starts.

Sorry guys, but give the replacement a welcome for me. I'll see ya'll in another game after a few weeks here. :)
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Post Post #1317 (isolation #8) » Sun Oct 15, 2017 4:34 pm

Post by CommKnight »

I didn't say much this game because off my short time in it, but check this post again. I highlight some things in red.
In post 142, CommKnight wrote:First off, LOL at people looking for only 2 scum pairings. There's 3 scum, this is an open set-up stop acting like a dumbass like you don't know something that is public information.

Now second, let's begin with the two major wagons.

Spoiler:
In post 83, WhemeStar wrote:
Vote count goes here!


TywinL
(1): Wavemode, Kunkstar
Srceenplay
(2): Assemblerotws, TywinL
kunkstar7
(1): Kop
guyy
(5 L-2!) : Raya, Smoothblue, Commknight, Flubbernugget, Srceenplay
Wavemode
(2) : Sesq, Srceenplay
Not voting
(1): guyy

With 12 alive it takes 7 to lynch!

Deadline: (expired on 2017-09-09 12:51:12)

Mod Note
: Assemblerotws has been prodded!
In post 126, WhemeStar wrote:
Yet another VC


TywinL
(2): Wavemode, Kunkstar
Srceenplay
(5 L-2!!!): Assemblerotws, TywinL Raya, Kop, Kunkstar,
guyy
(2) : Flubbernugget, Srceenplay
Wavemode
(1) : Srceenplay
Flubbernugget
(1): guyy,
Kunkstar
(1): Sesq
Not voting
(2): Smoothblue, Commknight
With 12 alive it takes 7 to lynch!

Deadline: (expired on 2017-09-09 12:51:12)

Let me know if there are any issues with the VC, Im hoping there aren't any this time.

Mod Note!
Have fun!


"What do they tell us?" you may ask. (One is that Screenplay is a secret double voter???) Well first of all they tell us 9/12 people were involved on the 2 wagons.
I can believe 2 scum would be involved between the two, but one of them definitely tried to avoid the wagons and that is their mistake. Who avoided the wagons?


01. wavemode

05. Sesq
07. guyy

^ These 3 avoided the wagons.
Now I think guyy is town, his slip was a false-flag to gain some intel,
as well as his wagon in constructing this analysis. That means I believe there's 100% without a fucking doubt in my mind at least one scum between Sesq and wave, that's a 50/50 right there. There's no way in hell all 3 scum can be found between both wagons D1. One of them definitely avoided it and that's their mistake. But I'm also willing to say that not 2 scum would've avoided both wagons, which means the other would more than likely be town if we flip scum with a lynch.

02. Kop
03. CommKnight
04. Raya36
06. Srceenplay
08. Assemblerotws

09. kunkstar7
10. Flubbernugget
11. SmoothBlue
12. TywinL


^ Now the rest of these WOULD be equal game. Except Raya's hop between the two major wagons. So I'd increase his odds of being scum a little bit more.

That's it for the analysis part of this. Next post explains the set-up theory and let's face it, we gotta decide between Sesq and Wave first.

The post later on tonight will be digging at Kunk a little bit.
Just saying... I called it right. XD
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Post Post #1319 (isolation #9) » Tue Oct 17, 2017 12:24 am

Post by CommKnight »

Scum logic 101. It's fairly common to see and once you play a lot of these forum games you'll notice the patterns. I can't always communicate properly what I'm currently thinking in a game and there is always a degree of uncertainty.

But if anything, if you can peg me as town in a game, follow my reads a bit more closely. They aren't as off base as one would have you think the majority of the time. ;)
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