Survivor: Civilization - Congratulations Boudica!!!

For large social games such as Survivor where the primary mechanic is social interaction.
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Post Post #20  (isolation #0)  » Sat Sep 02, 2017 8:51 pm

In post 18, Shadoweh wrote:I would like to make a public statement that I AM NOT XOFELF HOW DID YOU EVEN GUYS

The idol merely confirmed my suspicion.
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Post Post #64  (isolation #1)  » Sun Sep 03, 2017 9:55 am

Yeah, it should definitely be on the Listmod to scale it since there's always going to be an inherent mod bias. I like the scale of 1-20 or 1-10 idea, but if we implement this we need to go through past games and score them.

I think what irked me about the twist-heaviness was this sentence:
with a few twists but nothing completely out of left field.


The thing with Mafia game normalcy is that the Notmal queue actually lets the mod implement exactly one non-Normal rule if they so choose. There might need to be some sort of parallel to that if we go for a normal/non-normal/bastard thing.
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Post Post #76  (isolation #2)  » Sun Sep 03, 2017 1:00 pm

Borobudur or however that's spelled was a pretty good idea, I wish there was a little bit more clarity, but I did fairly quickly get to the point of "find the dude who can do the thing, he will only do it if you get to him from somebody else in particular". My problem was just that it took me too long to figure out who "the dude" and "somebody else in particular" were, that took me about 45 minutes to do.
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Post Post #92  (isolation #3)  » Mon Sep 04, 2017 11:53 am

Two days was a bit long but you need to have more than a day, that's for sure. If you're risking throwing a tribe into TC less than 36 hours in that's bad.
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Post Post #110  (isolation #4)  » Tue Sep 05, 2017 12:38 pm

There's also the other extreme, guys like Kirrahe in Mass Effect who were like "I'm going to vote once and then get myself modkilled for inactivity".

Returnee twists that are impossible to plan for definitely aren't good. I think this was the first returnee twist we've ever had where there wasn't a warning at the beginning of the game (Greece and its Redemption Island) and the players in the game had no say as to who returned (like Arkham Asylum where everyone alive got a vote, or Hogwarts/Mass Effect where it was a reward given to an individual player). I don't want to have to pray "please no returnees" in every single game I ever play onsite.
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Post Post #111  (isolation #5)  » Tue Sep 05, 2017 12:39 pm

And yes, I realize that because I was the one that got fucked over nobody is going to give what I just said any weight.
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Post Post #115  (isolation #6)  » Tue Sep 05, 2017 12:55 pm

Yeah but if there's a warning of "hey guys, the people you're voting out aren't gone for good!" maybe people do a little bit more to make sure they're not pissed at them.
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Post Post #134  (isolation #7)  » Tue Sep 05, 2017 4:06 pm

Does the show even value tribal challenge performance nowadays? They'll edit in someone saying "Do we vote this person out even though it'll be bad for us in challenges?" at some point most seasons and then they vote out that person anyway. I don't feel like that rewarded individual performance in tribal challenges nearly as much as it rewarded getting lucky enough to have a tribe that would win challenges. The reward each time for winning a challenge was considerably larger than anything an individual could receive for their own successes.

Remember that I've been the person that yells "TRANSPARENCY TRANSPARENCY TRANSPARENCY" in most mods' faces since PSV. And that's been me yelling about things a lot more minor than this.
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Post Post #143  (isolation #8)  » Tue Sep 05, 2017 4:54 pm

GoT didn't feel that swap-heavy, which was weird. It was two days in the traveling tribes, three cycles in the first actual phase, two in the second (three boots since one was a double TC), and one in the third. Maybe it was before the no-day-off-between-TC-and-challenge movement started and that's why it felt longer.
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Post Post #146  (isolation #9)  » Tue Sep 05, 2017 10:54 pm

I agree, you don't need pre-merge challenge performance to mean things post-merge. Especially since on the real show, it usually means bad things. And there's not really any dominant post-merge challenge performer a lot of the time...first two I can think of other than this game were Jesse in Season Finale and Tyrion in Thrones. Both several years ago.
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Post Post #154  (isolation #10)  » Wed Sep 06, 2017 11:28 am

Yeah, but I feel like there's no easy way to maintain that without really long tribal phases, longer than the show even. We're not going to be able to copy every element of the show like that for the obvious reason of not actually spending 39 days on an island. There's no shelter to be built, no sense of physical and mental attrition, that kind of stuff. Even in Medevac that stuff isn't a factor.
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Post Post #165  (isolation #11)  » Wed Sep 06, 2017 3:39 pm

In post 159, BROseidon wrote:Oh it totally did.

Maybe 4 is the upper cap.

Are we not familiar with the shit-show that was Bahamas? They were in a set of tribes for eight whole TCs. (There was then a palongo.)
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Post Post #168  (isolation #12)  » Wed Sep 06, 2017 9:32 pm

In post 166, BROseidon wrote:
In post 164, CuddlyCaucasian wrote:It doesn't help that most pre-merge challenges tend to be designed in a way that a couple people can carry the entire challenge. Usually what gets people voted out on the show is fucking up a challenge single-handedly, but in so many of the ones in MS games, you can abstain from contributing whatsoever and no one will know whether you suck or not


This is a legitimate issue.

It's too hard by MS challenge design to single-handedly lose a challenge. A lot of the challenges are either bouts, or things that individuals can just SUPER hard-carry.

This was a discussion I've been having with various people since I got here, with Mario Bros and then the design stuff that went into Bahamas. Finding ways to involve everybody in challenges is really important. I remember paying this a ton of mind in the Bahamas pre-merge but then since the climate changed, I didn't care at all about it when designing Bands.
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Post Post #170  (isolation #13)  » Wed Sep 06, 2017 9:39 pm

Well there's always a way to make stuff individual but still give everybody a part in it. There was the Solipskier challenge, both duel challenges (dots and boxes, and the bells), the challenge with the six different types of puzzles, etc.

EDIT: Plus, you could always have challenges done in small groups within a tribe. My games have tried this with Password in Bands and the Chain Reaction bonus round in Bahamas. Allowing a tribe to split up makes things a little bit easier on them.
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Post Post #172  (isolation #14)  » Wed Sep 06, 2017 11:19 pm

I don't think you were nearly talkative enough to get much further than you did, to be honest. Nobody really felt much of a connection to you on Asia and that's why we got rid of you quickly.
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Post Post #175  (isolation #15)  » Wed Sep 06, 2017 11:32 pm

You sent me exactly three PMs and then just dropped off the face of the earth (for comparison, I'd gotten ten from Maria in the same timeframe). Looking back those three PMs were at least somewhat fine, though people didn't really seem to be making any legit connections with you.
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