Survivor: Civilization - Congratulations Boudica!!!

For large social games such as Survivor where the primary mechanic is social interaction.
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Post Post #15  (isolation #0)  » Sat Sep 02, 2017 8:35 pm

In post 14, Drench wrote:i'm here to stan the borobudur challenge btw


It brought me enlightenment IRL.

Also I did that challenge in Boise and did my notetaking on a copy of the Uber-MCO contract using a highlighter because that's literally what I had.

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Post Post #23  (isolation #1)  » Sat Sep 02, 2017 9:06 pm

do players get modkilled for talking up uber


Rude :(

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Post Post #28  (isolation #2)  » Sat Sep 02, 2017 9:39 pm

Oh yeah my biggest disappointment in this game is that nobody played as Wu Zetian.

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Post Post #32  (isolation #3)  » Sat Sep 02, 2017 11:15 pm

<3

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Post Post #53  (isolation #4)  » Sun Sep 03, 2017 7:44 am

Yeah TV Survivor is getting a lot more twist-heavy for stupid reasons.

Maybe make your base level, like "This season is like a pre-HvV seasons," because post-HvV is probably my line where seasons start getting stupid (RI, frequent captaining seasons). Maybe the line is better put at Second Chances, since post-SC seems to have ramped up even further.

On Borobudur: I think it was a really brilliant challenge. Part of the challenge was figuring out your wincon (fun fact: I actually "figured out" the wrong wincon. I went down every possible path because I just happened to find the correct path last. I originally thought you had to go to every person from every other person). If the challenge had a weirder/less obvious wincon, and you had to find it basically by stumbling into it, then I would be like "yeah that was a problem," but I don't think it was onerously hard to figure out "guess shit until it works, diagram what you're doing so as to not do shit multiple times in a row."

On twists: We need to figure this shit out preferably sooner rather than later. Like, it probably just makes sense to just set a scale and people can disagree with the scale on a personal level if they so desire (for example: I think the mafia rules for "normal" are bullshit because roles that require the mod to lie to the players are implicitly bastard, even if they are "common," but I am still very much aware that normal games on MS can have godfathers and that that is part of the standard). Like, this isn't the first game where this has happened (oh hi MLS), and it's probably important as we make more of an effort on a meta-level to run a wide range of types of games to counteract the recent trend towards heavy-twist/bastard.

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Post Post #56  (isolation #5)  » Sun Sep 03, 2017 8:26 am

That finally got removed? It was definitely a thing for the longest time.

Millers are less bad but still dumb.

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Post Post #59  (isolation #6)  » Sun Sep 03, 2017 9:12 am

Image

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Post Post #60  (isolation #7)  » Sun Sep 03, 2017 9:12 am

I need to smize better.

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Post Post #81  (isolation #8)  » Sun Sep 03, 2017 11:24 pm

In post 70, hiplop wrote:
In post 69, DrumBeats wrote:I thought Borobudur was a frustrating but very interesting challenge. I definitely enjoy the idea of it but my biggest issue with it was that it wasn't clear how we were being judged. As I was playing I had to angleshoot about what would make more sense for the mods to judge it by, number of moves or time. That definitely had an impact on how I played it because I spent extra time trying to optimize my paths with the map that I had of it. I think it was fine for us to go in not knowing it was a maze, but I think we should've known how it was being judged.

yeah, this was bullshit. challenge was weird but fine, lack of judging criteria is a major no-no


We were told time.

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Post Post #82  (isolation #9)  » Sun Sep 03, 2017 11:24 pm

Like it was literally the criterion we were given. "Person to get enlightenment fastest wins immunity"

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Post Post #84  (isolation #10)  » Sun Sep 03, 2017 11:26 pm

Fastest != fewest steps

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Post Post #85  (isolation #11)  » Sun Sep 03, 2017 11:27 pm

I guess your unit of "time" could be a step but it was also pretty easy for those to mean the same thing in the challenge.

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Post Post #86  (isolation #12)  » Sun Sep 03, 2017 11:28 pm

idk maybe I just "figured it out" really fast but basically once I started writing shit down I basically was on autopilot for the rest of the challenge.

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Post Post #88  (isolation #13)  » Mon Sep 04, 2017 6:27 am

I thought the pizza thing was trolling.

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Post Post #93  (isolation #14)  » Mon Sep 04, 2017 11:56 am

I was thankful for it because I was busy that Thursday the game started with work-related shit and literally could not be online.

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Post Post #98  (isolation #15)  » Tue Sep 05, 2017 7:10 am

Tbh returning players is fine.

Returning players that we aren't told about is kind of bastard. Yeah, some people managed to guess it, but like when Monty was like "I think there are returning players" we were all like "oh no there definitely won't be he's crazy"

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Post Post #99  (isolation #16)  » Tue Sep 05, 2017 7:45 am

Also this game mostly just suffered from lack of editing.

Did the opposing tribe in the TCs need a vote, versus being available to PM?

Did we need 16 city-states instead of 10 or 8?

Did we need technologies at all, or did gold/auction by itself emphasize challenge performance enough (beyond what is important by default)?

Like just taking some stuff out would have gone a long way towards streamlining the game and making it feel a bit lighter/less twisty.

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Post Post #101  (isolation #17)  » Tue Sep 05, 2017 8:48 am

Would a 2-2 tie have been bad? are ties "bad" things?

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Post Post #104  (isolation #18)  » Tue Sep 05, 2017 10:33 am

TienShinhan.jpg

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Post Post #116  (isolation #19)  » Tue Sep 05, 2017 2:34 pm

Also RI brought us the legacy of "fuck you Brad Culpepper."

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Post Post #136  (isolation #20)  » Tue Sep 05, 2017 4:11 pm

Snowballing in challenges is very real.

On the show, rewards compound it, but even mentally once you start losing challenges, it all goes to shit. Like, i don't go on my challenge spree without my crushing victory in Borobudur.

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Post Post #137  (isolation #21)  » Tue Sep 05, 2017 4:11 pm

Fuck it, I would say that if I hadn't misclicked the first challenge, America never goes to TC

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Post Post #142  (isolation #22)  » Tue Sep 05, 2017 4:51 pm

In post 138, Iprobablysuck wrote:
In post 137, BROseidon wrote:Fuck it, I would say that if I hadn't misclicked the first challenge, America never goes to TC


Thaaaat is a tad ridiculous

EDIT well maybe not but beating Africa was not easy


We barely lost the 2nd and 3rd challenges. Non-tilted me just hard carries it all.

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Post Post #150  (isolation #23)  » Wed Sep 06, 2017 8:32 am

I think how consistently well Summer, myself (when I'm not tilted off the face of the earth), Klick, etc do in challenges is indicative of challenge strength not being random.

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Post Post #151  (isolation #24)  » Wed Sep 06, 2017 8:33 am

Like specific people definitely have their strengths (Klick with flash games, me with anything very weird/novel, etc), but there is definitely a shortlist of "potential challenge beasts"

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Post Post #157  (isolation #25)  » Wed Sep 06, 2017 12:43 pm

The last game I can think of that had tribes last more than 3 rounds is BotB.

Unless you count the joint TCs in Ned's which kind of don't count TBH

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Post Post #159  (isolation #26)  » Wed Sep 06, 2017 12:58 pm

Oh it totally did.

Maybe 4 is the upper cap.

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Post Post #162  (isolation #27)  » Wed Sep 06, 2017 2:16 pm

I was so confused.

A tribal phase lasted more than 2 rounds!

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Post Post #166  (isolation #28)  » Wed Sep 06, 2017 8:41 pm

In post 164, CuddlyCaucasian wrote:It doesn't help that most pre-merge challenges tend to be designed in a way that a couple people can carry the entire challenge. Usually what gets people voted out on the show is fucking up a challenge single-handedly, but in so many of the ones in MS games, you can abstain from contributing whatsoever and no one will know whether you suck or not


This is a legitimate issue.

It's too hard by MS challenge design to single-handedly lose a challenge. A lot of the challenges are either bouts, or things that individuals can just SUPER hard-carry.

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Post Post #169  (isolation #29)  » Wed Sep 06, 2017 9:34 pm

Yeah the real thing is you kind of need to make challenges that require people to work together, but then people have to be online at the same time and that can be hard.


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