Welcome to the Dungeon! Game 01 [JDGA]

For completed/abandoned Mish Mash Games.
Locked
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Welcome to the Dungeon! Game 01 [JDGA]

Post Post #0 (isolation #0) » Sun Sep 03, 2017 5:47 pm

Post by Mauthe »

Image

OVERVIEW

During each round of
Welcome to the Dungeon
, Players bid to see who gets to take a solitary adventurer into the dungeon with some combination of equipment. On your turn, you can either add monsters to the dungeon, remove equipment from the adventurer, or drop out of the bidding. The last player in the bidding takes the adventurer into the dungeon and confronts all the monsters that have been placed this round, with what little equipment the adventurer has left.

GOAL OF THE GAME

If you traverse two Dungeons successfully, you win the game, however, if you fail in two Dungeons, you will be eliminated. Thus, you can also win the game by being the last player left in the game.

CONTENTS

THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURERS & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
Spoiler: Equipment
NameEffect
Plate ArmourHP +5
Knight ShieldHP +3
TorchEliminate Monsters with strength 3 or less.
Holy GrailEliminate Monsters with even-numbered strength.
Dragon SpearEliminate the Dragon.
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons

BARBARIAN
: 4 Health Points
Spoiler: Equipment
NameEffect
ChainmailHP +4
Leather ShieldHP +3
TorchEliminate Monsters with strength 3 or less.
War HammerEliminate Golems.
Fire AxeDefeat one Monster after you draw it (once per Dungeon).
You choose the Monster to eliminate as soon as you see the current card, before knowing any of the following Monsters in the Dungeon.
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.

MAGE
: 2 Health Points
Spoiler: Equipment
NameEffect
Wall of FireHP +6
Bracelet of ProtectionHP +3
Holy GrailEliminate Monsters with even-numbered strength.
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all the Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.

ROGUE
: 3 Health Points
Spoiler: Equipment
NameEffect
Mithril ArmourHP +5
BucklerHP +3
Invisibility CloakEliminate Monsters with strength 6 or more.
Ring of PowerEliminate Monsters with strength 2 or less. Add their total strength to your HP.
Vorpal DaggerEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.


BEFORE THE GAME
  1. Choose or randomly determine an Adventurer (all players share one Adventurer). For the first round, we will be using the Warrior for a simpler start.
  2. Line up the six pieces of Equipment corresponding to the Adventurer. For example, if you are using the Warrior, you would line up the Plate Armour, Knight Shield, Vorpal Sword, Dragon Spear, Holy Grail, and Torch.
  3. Shuffle all the Monster Cards.
  4. Randomize turn order.
HOW TO PLAY

The game plays out over several rounds, during which the players bid to determine who gets to take the Adventurer into the Dungeon. That one player will take the Adventurer into the Dungeon, drawing ever nearer to victory or defeat, depending on their success.

HOW A ROUND PLAYS OUT

Each round comprises
two phases
:
  • Bidding phase
  • Dungeon phase
BIDDING PHASE

During this phase, play goes in turn order. On your turn, you must chose one of the following:
  • Draw a card from the Monster Deck
    .
  • Pass your turn, and no longer participate in this round
    . You will not play again until the next round.
Note
: if the Monster Deck is empty, you must pass when your turn comes around.

DRAW A CARD

If you chose to
draw a card
, I will PM you the top card of the Monster Deck. Look at it without letting anyone else see it. You must now choose one of the following options:
  1. Add the Monster to the Dungeon
    . In this case, the Monster will be added face-down to the Dungeon pile. This pile contains all the Monsters you must confront if you enter the Dungeon. Note: the number of Monster cards in the Dungeon will always be shown, but you cannot see which cards have been added.
  2. Set the Monster aside, face-down
    . In this case, you must sacrifice one of the Adventurer's items: Choose a piece of Equipment to set aside as well. The Monster and piece of Equipment are considered discarded for the rest of the round.
    Note
    : If you draw a Monster card, and the Adventurer has no more Equipment, you must add the Monster to the Dungeon.
Once you have made your choice, your turn is done; the next player goes.
END OF THE BIDDING

Once all players but one have passed
, the Bidding phase ends. The remaining player must take the Adventurer into the Dungeon all by themself, with whatever Equipment the Adventurer has left. They press onward to the Dungeon phase.

DUNGEON PHASE

Only the player who did not pass participates in this phase
. Start by calculating your total Health Points (HP): Add up the HP values of the Adventurer tile and all the Equipment they still have. Next, one by one, reveal the cards from the Dungeon pile.
  • If you still have Equipment that can eliminate the Monster, discard the Monster without losing any HP.
  • Otherwise, you lose HP equal to the Monster's strength. Then, discard the Monster.
Continue like this until there are no more Monsters in the Dungeon.
  • If the total Health Points you lost is
    fewer than the Health Points
    with which you entered the Dungeon, you succeeded. You survived the Dungeon! If this is the second Dungeon you've survived, you win the game!
  • If the total Health Points you lost is
    equal to or greater than the Health Points
    with which you entered the Dungeon, you did not succeed. If this is your second failure, you are eliminated. If all players but one have been eliminated, that last remaining player wins the game.
Reveal all the Monsters that were discarded.
The round is over
. If nobody has one the game, start a new round.

NEW ROUND

Shuffle the Monsters. The player who just went into the Dungeon chooses the next Adventurer for the players to use (Warrior, Barbarian, Mage, or Rogue). Place the Adventurer and their corresponding Equipment in play. You are ready for a new round.
The start player is the one who just went into the Dungeon
. If this player has been eliminated, the next player in the turn order will start.

END OF THE GAME

You win the game in either of the following ways:
  • You
    earn a second success in the Dungeon
    .
  • All the other players have been
    eliminated
    from the game.
Image


PLAYERS:
animorpherv1- 0/2 Successes; 1/2 Failures
Tatsuya Kaname- 1/2 Successes; 2/2 Failures

Shrek - 0/2 Successes; 1/2 Failures
JDGA- 1/2 Successes; 0/2 Failures

pre/ins
randomidget
Allomancer
Charles510
Last edited by Mauthe on Tue Oct 03, 2017 4:10 pm, edited 71 times in total.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #1 (isolation #1) » Sun Sep 03, 2017 5:51 pm

Post by Mauthe »

Looking for up to four players. If you have any questions about the rules, ask away. I'll probably run this game again, so if you don't get in as one of the first four, feel free to pre/in for the next game. I'm going to let this run at a leisurely pace of 24 hours per turn from the point that you receive your Monster card. This is a very light game that shouldn't be hard to learn.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #6 (isolation #2) » Sun Sep 03, 2017 7:17 pm

Post by Mauthe »

That's our four. I'll set up the deck and turn order shortly. Again, the first round will be played with the Warrior, but afterwards, any adventurer may be chosen.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #7 (isolation #3) » Sun Sep 03, 2017 7:32 pm

Post by Mauthe »

Oh, and as a final note before we begin, when the Dungeon phase begins, Monsters will be drawn from the Dungeon without shuffling first. So they will effectively appear in reverse order to which they were placed into the Dungeon.

Turn Order:
There were 4 items in your list. Here they are in random order:

animorpherv1
Tatsuya Kaname
Shrek
JDGA
IP: 24.78.232.54
Timestamp: 2017-09-04 06:24:28 UTC
The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Dragon SpearEliminate the Dragon.Y
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Adventurer starts with all their equipment.
The Dungeon has 0 monsters.
The Monster Deck has 13 cards.

The deck is shuffled, so we begin with animorpherv1.

Draw a Monster, or pass for the round?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #12 (isolation #4) » Mon Sep 04, 2017 5:47 am

Post by Mauthe »

animorpherv1 has drawn a Monster card. He now has 24 hours to either add it to the Dungeon or set it aside, and remove a piece of Equipment from the Warrior.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #14 (isolation #5) » Mon Sep 04, 2017 6:15 am

Post by Mauthe »

The Adventurer still has all their equipment.
The Dungeon has 1 monster.
The Monster Deck has 12 cards.

Tatsuya Kaname, draw a monster or pass for this round?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #16 (isolation #6) » Mon Sep 04, 2017 10:48 am

Post by Mauthe »

Tatsuya Kaname has drawn a Monster card. He now has 24 hours to either add it to the Dungeon or set it aside, and remove a piece of Equipment from the Warrior.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #19 (isolation #7) » Mon Sep 04, 2017 1:25 pm

Post by Mauthe »

Tatsuya sets aside his drawn Monster, and with it the Dragon Spear.

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Dragon SpearEliminate the Dragon.
NO
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Dungeon has 1 monster.
The Monster Deck has 11 cards.

Next is Shrek.

Draw a Monster, or pass for the round?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #21 (isolation #8) » Tue Sep 05, 2017 9:05 am

Post by Mauthe »

24 hours to place in dungeon or set aside
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #23 (isolation #9) » Tue Sep 05, 2017 10:03 am

Post by Mauthe »

Jdga next. Better update post when i get home

EDIT:

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Dragon SpearEliminate the Dragon.
NO
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Dungeon has 2 monster.
The Monster Deck has 10 cards.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #25 (isolation #10) » Tue Sep 05, 2017 12:43 pm

Post by Mauthe »

24 hours to place in dungeon or set aside
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #27 (isolation #11) » Tue Sep 05, 2017 12:48 pm

Post by Mauthe »

The Monster card is set aside and the Knight Shield is now out of play.

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3
NO
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Dragon SpearEliminate the Dragon.
NO
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Dungeon has 2 monster.
The Monster Deck has 9 cards.

animorpherv1 is up. Draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #29 (isolation #12) » Tue Sep 05, 2017 3:52 pm

Post by Mauthe »

24 hours to place in dungeon or set aside
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #31 (isolation #13) » Tue Sep 05, 2017 3:58 pm

Post by Mauthe »

The Monster card is set aside and the Vorpal Sword is now out of play.

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3
NO
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Dragon SpearEliminate the Dragon.
NO
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
NO


The Dungeon has 2 monsters.
The Monster Deck has 8 cards.

Tatsuya Kaname is up. Draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #33 (isolation #14) » Wed Sep 06, 2017 12:45 pm

Post by Mauthe »

24 hours to place in dungeon or set aside
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #35 (isolation #15) » Wed Sep 06, 2017 2:54 pm

Post by Mauthe »

The Monster card is set aside and the Plate Armour is now out of play.

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5
NO
Knight ShieldHP +3
NO
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Dragon SpearEliminate the Dragon.
NO
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
NO


The Dungeon has 2 monsters.
The Monster Deck has 7 cards.

Shrek is up. Draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #42 (isolation #16) » Thu Sep 07, 2017 8:06 am

Post by Mauthe »

I'll post the result in about 4 hours. But if you gotta, just gotta know now:
Spoiler: result and my personal note about this round
Tatsuya fails very badly. >.<
As soon as ani removed the vorpal sword it was impossible.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #43 (isolation #17) » Thu Sep 07, 2017 1:43 pm

Post by Mauthe »

Shrek passes.
JDGA passes.
animorpherv1 passes.
Tatsuya must now enter the dungeon with the Warrior's equipment.

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5
NO
Knight ShieldHP +3
NO
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Dragon SpearEliminate the Dragon.
NO
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
NO


The Dungeon has 2 Monsters in it. I shall draw from the top:

Golem - Strength 5. Defeated with War Hammer.
Tatsuya takes 5 damage, and loses.

(The remaining card was the Dragon - Strength 9)

Code: Select all

Round 1 game log:
animorpherv1 draws Dragon, adds it to Dungeon
Tatsuya Kaname draws Goblin, removes Dragon Spear
Shrek draws Golem, adds it to Dungeon
JDGA draws Skeleton, removes Knight Shield
animorpherv1 draws Vampire, removes Vorpal Sword
---Dungeon no longer beatable---
Tatsuya Kaname draws Orc, removes Plate Armour
Shrek passes
JDGA passes
animorpherv1 passes
Tatsuya Kaname enters dungeon, loses
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #44 (isolation #18) » Thu Sep 07, 2017 1:46 pm

Post by Mauthe »

Okay, we begin the next round. Since Tatsuya Kaname entered the Dungeon, he will decide which Adventurer & Equipment will be used this round (info available in the OP). Then he will decide whether to draw or pass for this round. As a reminder, since Tatsuya Kaname has lost once already, a second loss will eliminate him from the game. Do be careful.

Meanwhile, I'll be shuffling the deck and setting up for the next round.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #46 (isolation #19) » Fri Sep 08, 2017 1:52 am

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffect
Wall of FireHP +6
Bracelet of ProtectionHP +3
Holy GrailEliminate Monsters with even-numbered strength.
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all teh Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.


The Adventurer starts with all their equipment.
The Dungeon has 0 monsters.
The Monster Deck has 13 cards.

The deck is shuffled, so we begin with Tatsuya Kaname.

I'll PM him his card in a moment, and then he will have 24 hours to place it in the Dungeon, or set it aside with a piece of equipment.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #48 (isolation #20) » Fri Sep 08, 2017 1:56 am

Post by Mauthe »

Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffect
Wall of FireHP +6
Bracelet of ProtectionHP +3
Holy GrailEliminate Monsters with even-numbered strength.
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all teh Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.


The Adventurer starts with all their equipment.
The Dungeon has 1 monster.
The Monster Deck has 12 cards.

Shrek is up. Draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #50 (isolation #21) » Fri Sep 08, 2017 10:13 am

Post by Mauthe »

24 hours to place in dungeon or set aside
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #53 (isolation #22) » Fri Sep 08, 2017 12:46 pm

Post by Mauthe »

o what a goofer

The Monster card is set aside, and the Wall of Fire spell is removed from play.

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
Y
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all teh Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
Y


The Dungeon has 1 monster.
The Monster Deck has 11 cards.

JDGA is up. Draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #55 (isolation #23) » Fri Sep 08, 2017 2:14 pm

Post by Mauthe »

24 hours to place in dungeon or set aside
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #57 (isolation #24) » Fri Sep 08, 2017 2:20 pm

Post by Mauthe »

The Dungeon has 2 monsters.
The Monster Deck has 10 cards.

animorpherv1 is up. Draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #59 (isolation #25) » Fri Sep 08, 2017 3:23 pm

Post by Mauthe »

24 hours to place in dungeon or set aside
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #61 (isolation #26) » Sat Sep 09, 2017 12:50 am

Post by Mauthe »

The Dungeon has 3 monsters.
The Monster Deck has 9 cards.

Tatsuya Kaname is up. Draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #63 (isolation #27) » Sat Sep 09, 2017 1:22 am

Post by Mauthe »

24 hours to place in dungeon or set aside
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #67 (isolation #28) » Sat Sep 09, 2017 6:54 am

Post by Mauthe »

Tatsuya Kaname adds a Monster to the Dungeon.

Shrek passes, and is out for the round.

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
Y
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all teh Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
Y


The Dungeon has 4 monsters.
The Monster Deck has 7 cards (and currently JDGA has 1).

JDGA has 24 hours to add their drawn card to the Dungeon or set it aside with a piece of equipment.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #70 (isolation #29) » Sat Sep 09, 2017 2:01 pm

Post by Mauthe »

The Dungeon has 5 monsters.
The Monster Deck has 7 cards.

I'll send ani his card and then he'll have 24 hours to add their drawn card to the Dungeon or set it aside with a piece of equipment.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #72 (isolation #30) » Sat Sep 09, 2017 2:51 pm

Post by Mauthe »

The Omnipotence spell is taken out of play.

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
Y
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all the Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
NO


The Dungeon has 5 monsters.
The Monster Deck has 6 cards.

Tatsuya Kaname is up. Draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #75 (isolation #31) » Sun Sep 10, 2017 1:32 am

Post by Mauthe »

Tatsuya Kaname passes.
JDGA passes.
animorpherv1 must now enter the dungeon with the Mage's equipment.

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
Y
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all the Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
NO


The Dungeon has 5 Monsters in it. I shall draw from the top:

Demon - Strength 5. Defeated with Demonic Pact.
animorpherv1 defeats the Demon, and will defeat the next drawn monster.

Vampire - Strength 4. Defeated with Holy Grail.
animorpherv1 defeats the Vampire (either with Demonic Pact or the Holy Grail, lol).

Orc - Strength 3.
animorpherv1 takes 3 damage.

Orc - Strength 3.
animorpherv1 takes 3 damage, and loses.
(The remaining card was the Golem - Strength 5)

Code: Select all

Round 2 game log:
Tatsuya Kaname draws Golem, adds it to the Dungeon
Shrek draws Lich, removes Wall of Fire
JDGA draws Orc, adds it to the Dungeon
animorpherv1 draws Orc, adds it to the Dungeon
---Dungeon no longer beatable---
Tatsuya Kaname draws Vampire, adds it to the dungeon
Shrek passes
JDGA draws Demon, adds it to the Dungeon
animorpherv1 draws Goblin, sets aside Omnipotence
Tatsuya Kaname passes
JDGA passes
animorpherv1 enters Dungeon, loses
Last edited by Mauthe on Wed Sep 13, 2017 2:20 pm, edited 2 times in total.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #76 (isolation #32) » Sun Sep 10, 2017 1:36 am

Post by Mauthe »

We begin the next round. Since animorpherv1 entered the Dungeon, he will decide which Adventurer & Equipment will be used this round (info available in the OP). Then he will decide whether to draw or pass for this round. I've been keeping a tally of wins/losses in the dungeon in the OP, but I'll repost it whenever a round ends. Right now we're at:

animorpherv1- 0/2 Successes; 1/2 Failures
Tatsuya Kaname- 0/2 Successes; 1/2 Failures
Shrek - 0/2 Successes; 0/2 Failures
JDGA- 0/2 Successes; 0/2 Failures

Meanwhile, I'll be shuffling the deck and setting up for the next round.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #78 (isolation #33) » Sun Sep 10, 2017 5:14 am

Post by Mauthe »

Ah, thanks. I suspect that was a C+P error. Curse my laziness.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #80 (isolation #34) » Sun Sep 10, 2017 5:49 am

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

ROGUE
: 3 Health Points
NameEffectIn Play?
Mithril ArmourHP +5Y
BucklerHP +3Y
Invisibility CloakEliminate Monsters with strength 6 or more.Y
Ring of PowerEliminate Monsters with strength 2 or less. Add their total strength to your HP.Y
Vorpal DaggerEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
Y


The Adventurer starts with all their equipment.
The Dungeon has 0 monsters.
The Monster Deck has 13 cards.

The deck is shuffled, so we begin with animorpherv1. Draw, or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #82 (isolation #35) » Sun Sep 10, 2017 6:43 am

Post by Mauthe »

24 hours to place in dungeon or set aside
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #84 (isolation #36) » Sun Sep 10, 2017 7:27 am

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

ROGUE
: 3 Health Points
NameEffectIn Play?
Mithril ArmourHP +5Y
BucklerHP +3Y
Invisibility CloakEliminate Monsters with strength 6 or more.
NO
Ring of PowerEliminate Monsters with strength 2 or less. Add their total strength to your HP.Y
Vorpal DaggerEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
Y


The Dungeon has 0 monsters.
The Monster Deck has 12 cards.

Next is Tatsuya Kaname. Draw, or pass?
Last edited by Mauthe on Sun Sep 10, 2017 12:39 pm, edited 1 time in total.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #86 (isolation #37) » Sun Sep 10, 2017 12:40 pm

Post by Mauthe »

I uh *cough* have no idea what you mean.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #88 (isolation #38) » Sun Sep 10, 2017 1:15 pm

Post by Mauthe »

24 hours to place in dungeon or set aside
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #90 (isolation #39) » Sun Sep 10, 2017 1:35 pm

Post by Mauthe »

The Dungeon has 1 monster.
The Monster Deck has 11 cards.

Next is Shrek. Draw, or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #92 (isolation #40) » Mon Sep 11, 2017 4:23 am

Post by Mauthe »

24 hours to place in dungeon or set aside
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #94 (isolation #41) » Mon Sep 11, 2017 4:51 am

Post by Mauthe »

The Dungeon has 2 monsters.
The Monster Deck has 10 cards.

Next is JDGA. Draw, or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #96 (isolation #42) » Mon Sep 11, 2017 1:19 pm

Post by Mauthe »

24 hours to place in dungeon or set aside
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #98 (isolation #43) » Mon Sep 11, 2017 4:50 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

ROGUE
: 3 Health Points
NameEffectIn Play?
Mithril ArmourHP +5Y
BucklerHP +3Y
Invisibility CloakEliminate Monsters with strength 6 or more.
NO
Ring of PowerEliminate Monsters with strength 2 or less. Add their total strength to your HP.Y
Vorpal DaggerEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
Y


The Dungeon has 3 monsters.
The Monster Deck has 9 cards.

Next is animorpherv1. Draw, or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #100 (isolation #44) » Mon Sep 11, 2017 4:53 pm

Post by Mauthe »

24 hours to place in dungeon or set aside
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #102 (isolation #45) » Mon Sep 11, 2017 5:16 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

ROGUE
: 3 Health Points
NameEffectIn Play?
Mithril ArmourHP +5Y
BucklerHP +3Y
Invisibility CloakEliminate Monsters with strength 6 or more.
NO
Ring of PowerEliminate Monsters with strength 2 or less. Add their total strength to your HP.Y
Vorpal DaggerEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
NO
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
Y


The Dungeon has 3 monsters.
The Monster Deck has 9 cards.

Next is Tatsuya. Draw, or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #104 (isolation #46) » Tue Sep 12, 2017 9:03 am

Post by Mauthe »

24 hours to place in dungeon or set aside
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #106 (isolation #47) » Tue Sep 12, 2017 11:13 am

Post by Mauthe »

Shrek, draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #108 (isolation #48) » Tue Sep 12, 2017 12:42 pm

Post by Mauthe »

Shrek has passed and is out for the round.

The Dungeon has 4 monsters.
The Monster Deck has 8 cards.

Next is JDGA. Draw, or pass?
Last edited by Mauthe on Tue Sep 12, 2017 3:00 pm, edited 1 time in total.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #110 (isolation #49) » Tue Sep 12, 2017 2:59 pm

Post by Mauthe »

back to animorpherv1
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #113 (isolation #50) » Tue Sep 12, 2017 7:09 pm

Post by Mauthe »

And with that, everyone's passed.
Tatsuya Kaname must now enter the dungeon with the Rogue's equipment.

THE ADVENTURER & THEIR EQUIPMENT

ROGUE
: 3 Health Points
NameEffectIn Play?
Mithril ArmourHP +5Y
BucklerHP +3Y
Invisibility CloakEliminate Monsters with strength 6 or more.
NO
Ring of PowerEliminate Monsters with strength 2 or less. Add their total strength to your HP.Y
Vorpal DaggerEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
NO
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
Y


For the record, the Rogue will being with 11 HP.

The Dungeon has 4 Monsters in it.
Before we begin, Tatsuya must choose a type of monster to be defeated with the Vorpal Dagger.
Then I will begin drawing Monster cards and we'll see if this is Tatsuya's first win (and in fact the first successful dungeon raid of the game!) or his final end.
Last edited by Mauthe on Wed Sep 13, 2017 2:13 pm, edited 1 time in total.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #115 (isolation #51) » Wed Sep 13, 2017 5:49 am

Post by Mauthe »

Shush i am infallible. (Sorry!)
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #117 (isolation #52) » Wed Sep 13, 2017 2:19 pm

Post by Mauthe »

In post 113, Mauthe wrote:And with that, everyone's passed.
Tatsuya Kaname must now enter the dungeon with the Rogue's equipment.

THE ADVENTURER & THEIR EQUIPMENT

ROGUE
: 3 Health Points
NameEffectIn Play?
Mithril ArmourHP +5Y
BucklerHP +3Y
Invisibility CloakEliminate Monsters with strength 6 or more.
NO
Ring of PowerEliminate Monsters with strength 2 or less. Add their total strength to your HP.Y
Vorpal DaggerEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
NO
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
Y


For the record, the Rogue will being with 11 HP.

The Dungeon has 4 Monsters in it.
Before we begin, Tatsuya must choose a type of monster to be defeated with the Vorpal Dagger.
Then I will begin drawing Monster cards and we'll see if this is Tatsuya's first win (and in fact the first successful dungeon raid of the game!) or his final end.
Carrying on, I will now begin drawing Monsters from the Dungeon.

Goblin - Strength 1. Defeated with Torch or Ring of Power.
Tatsuya defeats the Goblin, and adds one to his HP (12 HP).

Vampire - Strength 4. Defeated with Holy Grail.
Tatsuya takes 4 damage (8 HP).

Golem - Strength 5.
Tatsuya takes 5 damage (3 HP).

Last monster. Is this the end for Tatsuya?

Spoiler:
Skeleton - Strength 1.
Tatsuya defeats the Skeleton, and adds two to his HP (5 HP).

TATSUYA SUCCESSFULLY RAIDED THE DUNGEON!
Oh, and actually there wasn't really any point of doing that spoiler, because he also had the Potion. Could have been a Dragon, and he'd make it by that point. :P
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #118 (isolation #53) » Wed Sep 13, 2017 3:10 pm

Post by Mauthe »

Code: Select all

Round 3 game log:
animorpherv1 draws Goblin, removes Invisibility Cloak
Tatsuya Kaname draws Skeleton, adds it to the Dungeon
Shrek draws Golem, adds it to the Dungeon
JDGA draws Vampire, adds it to the Dungeon
animorpherv1 draws Skeleton, removes Vorpal Dagger
Tatsuya Kaname draws Goblin, adds it to the Dungeon
Shrek passes
JDGA passes
animorpherv1 passes
Tatsuya Kaname enters Dungeon, wins


We begin the next round. Since Tatsuya entered the Dungeon, he will decide which Adventurer & Equipment will be used this round (info available in the OP). Then he will decide whether to draw or pass for this round.

animorpherv1- 0/2 Successes; 1/2 Failures
Tatsuya Kaname- 1/2 Successes; 1/2 Failures
Shrek - 0/2 Successes; 0/2 Failures
JDGA- 0/2 Successes; 0/2 Failures

Meanwhile, I'll be shuffling the deck and setting up for the next round.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #122 (isolation #54) » Wed Sep 13, 2017 5:00 pm

Post by Mauthe »

Way to go. Do you know what adventurer you want to use in the next round?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #124 (isolation #55) » Wed Sep 13, 2017 5:08 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

BARBARIAN
: 4 Health Points
NameEffectIn Play?
ChainmailHP +4Y
Leather ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
War HammerEliminate Golems.Y
Fire AxeDefeat one Monster after you draw it (once per Dungeon).
You choose the Monster to eliminate as soon as you see the current card, before knowing any of the following Monsters in the Dungeon.
Y
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
Y


The Adventurer starts with all their equipment.
The Dungeon has 0 monsters.
The Monster Deck has 13 cards.

The deck is shuffled, so we begin with Tatsuya. Draw, or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #127 (isolation #56) » Wed Sep 13, 2017 5:14 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

BARBARIAN
: 4 Health Points
NameEffectIn Play?
ChainmailHP +4Y
Leather ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
War HammerEliminate Golems.Y
Fire AxeDefeat one Monster after you draw it (once per Dungeon).
You choose the Monster to eliminate as soon as you see the current card, before knowing any of the following Monsters in the Dungeon.
Y
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
Y


The Adventurer starts with all their equipment.
The Dungeon has 1 monster.
The Monster Deck has 12 cards.

Shrek: draw, or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #132 (isolation #57) » Thu Sep 14, 2017 6:52 am

Post by Mauthe »

3 monsters in the dungeon. 10 cards in the deck.
animorpherv1: draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #135 (isolation #58) » Thu Sep 14, 2017 10:11 am

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

BARBARIAN
: 4 Health Points
NameEffectIn Play?
ChainmailHP +4Y
Leather ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
War HammerEliminate Golems.Y
Fire AxeDefeat one Monster after you draw it (once per Dungeon).
You choose the Monster to eliminate as soon as you see the current card, before knowing any of the following Monsters in the Dungeon.
Y
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
NO


The Dungeon has 3 monsters.
The Monster Deck has 9 cards.

Tatsuya must now draw or pass.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #138 (isolation #59) » Thu Sep 14, 2017 4:23 pm

Post by Mauthe »

The Dungeon has 4 monsters.
The Monster Deck has 8 cards.
The Healing Potion has been removed.

Shrek, go.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #141 (isolation #60) » Thu Sep 14, 2017 5:54 pm

Post by Mauthe »

The Dungeon has 5 monsters.
The Monster Deck has 7 cards.
The Healing Potion has been removed.

J D G A G O
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #145 (isolation #61) » Fri Sep 15, 2017 1:49 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

BARBARIAN
: 4 Health Points
NameEffectIn Play?
ChainmailHP +4Y
Leather ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
War HammerEliminate Golems.Y
Fire AxeDefeat one Monster after you draw it (once per Dungeon).
You choose the Monster to eliminate as soon as you see the current card, before knowing any of the following Monsters in the Dungeon.
Y
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
NO


The Dungeon has 6 monsters.
The Monster Deck has 6 cards.

animorpherv1 has passed. Next is Tatsuya Kaname. Draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #150 (isolation #62) » Sun Sep 17, 2017 7:17 am

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

BARBARIAN
: 4 Health Points
NameEffectIn Play?
ChainmailHP +4Y
Leather ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
War HammerEliminate Golems.Y
Fire AxeDefeat one Monster after you draw it (once per Dungeon).
You choose the Monster to eliminate as soon as you see the current card, before knowing any of the following Monsters in the Dungeon.
Y
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
NO


The Dungeon has 7 monsters.
The Monster Deck has 5 cards.

animorpherv1 has passed.
Shrek has passed.
JDGA has been sent her card.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #152 (isolation #63) » Sun Sep 17, 2017 6:19 pm

Post by Mauthe »

The Dungeon has 7 monsters.
The Monster Deck has 5 cards.
Back to Tatsuya.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #156 (isolation #64) » Tue Sep 19, 2017 4:09 pm

Post by Mauthe »

Sorry for the delay, been a busy day and doing the big end-of-round posts are just not gonna happen by phone. It's incoming.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #157 (isolation #65) » Tue Sep 19, 2017 5:22 pm

Post by Mauthe »

THE ADVENTURER & THEIR EQUIPMENT

BARBARIAN
: 4 Health Points
NameEffectIn Play?
ChainmailHP +4Y
Leather ShieldHP +3
NO
TorchEliminate Monsters with strength 3 or less.Y
War HammerEliminate Golems.Y
Fire AxeDefeat one Monster after you draw it (once per Dungeon).
You choose the Monster to eliminate as soon as you see the current card, before knowing any of the following Monsters in the Dungeon.
Y
Healing PotionWhen you die, come back to life with your Adventurer's HP (once per Dungeon).
After drawing a Monster card, if you have 0 or fewer HP, you can use the Healing Potion to set you HP as indicated on the Adventurer (4 for the Barbarian, 3 for the Rogue). This allows you to continue drawing Monsters.
NO


Okay, JDGA is entering the dungeon, and has already specified how she will use the Vorpal Axe:
In post 154, JDGA wrote:Use the fire axe on the first enemy I can't defeat with other means - that is, a vampire, lich, or demon.
The Barbarian starts with 8 HP.

The Dungeon has 7 monsters in it. I shall draw from the top:

Goblin - Strength 1. Defeated with Torch.
JDGA defeats the Goblin.

Golem - Strength 4. Defeated with War Hammer.
JDGA defeats the Golem.

Skeleton - Strength 2. Defeated with Torch.
JDGA defeats the Skeleton.

Demon - Strength 5. Defeated with Demonic Pact.
JDGA uses her Vorpal Axe, defeating the Demon and removing the Axe from play.

Orc - Strength 3. Defeated with Torch.
JDGA defeats the Orc.

Skeleton - Strength 2. Defeated with Torch.
JDGA defeats the Skeleton.

Vampire - Strength 4. Defeated with Holy Grail.
JDGA takes 4 damage (HP 4).
JDGA succeeds!

Code: Select all

Round 4 game log:
Tatsuya Kaname draws Vampire, adds it to the Dungeon
Shrek draws Skeleton, adds it to the Dungeon
JDGA draws Orc, adds it to the Dungeon
animorpherv1 draws Orc, removes Healing Potion
Tatsuya Kaname draws Demon, adds it to the dungeon
Shrek draws Skeleton, adds it to the Dungeon
JDGA draws Golem, adds it to the Dungeon
animorpherv1 passes
Tatsuya Kaname draws Goblin, adds it to the Dungeon
Shrek passes
JDGA draws Dragon, removes Leather Shield
Tatsuya Kaname passes
JDGA enters Dungeon, succeeds
Last edited by Mauthe on Wed Sep 20, 2017 7:45 am, edited 1 time in total.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #158 (isolation #66) » Tue Sep 19, 2017 5:22 pm

Post by Mauthe »

Okay, JDGA? What hero are we using for round 5?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #159 (isolation #67) » Tue Sep 19, 2017 5:23 pm

Post by Mauthe »

animorpherv1- 0/2 Successes; 1/2 Failures
Tatsuya Kaname- 1/2 Successes; 1/2 Failures
Shrek - 0/2 Successes; 0/2 Failures
JDGA- 1/2 Successes; 0/2 Failures
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #161 (isolation #68) » Wed Sep 20, 2017 7:35 am

Post by Mauthe »

Bleh. True.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #162 (isolation #69) » Wed Sep 20, 2017 7:37 am

Post by Mauthe »

Round 5 begins!

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Dragon SpearEliminate the Dragon.Y
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Adventurer starts with all their equipment.
The Dungeon has 0 monsters.
The Monster Deck has 13 cards.

The deck is shuffled, so we begin with JDGA.

Draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #164 (isolation #70) » Wed Sep 20, 2017 5:46 pm

Post by Mauthe »

I hafta ask!
Card sent.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #166 (isolation #71) » Thu Sep 21, 2017 11:02 am

Post by Mauthe »

The Adventurer has all their equipment.
The Dungeon has 1 monster.
The Monster Deck has 12 cards.

animorpherv1 is next.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #169 (isolation #72) » Thu Sep 21, 2017 2:21 pm

Post by Mauthe »

No more Grail.

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.
NO
Dragon SpearEliminate the Dragon.Y
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Dungeon has 1 monster.
The Monster Deck has 12 cards.

Tatsuya Kaname is up.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #172 (isolation #73) » Fri Sep 22, 2017 6:25 am

Post by Mauthe »

Reminder: No Grail
The Dungeon has 2 monsters.
The Monster Deck has 11 cards.

Shrek is go.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #177 (isolation #74) » Fri Sep 22, 2017 9:42 pm

Post by Mauthe »

Bye bye, Vorpal Sword.

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.
NO
Dragon SpearEliminate the Dragon.Y
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
NO


The Dungeon has 2 monster.
The Monster Deck has 10 cards

JDGA's card is on its way.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #180 (isolation #75) » Sat Sep 23, 2017 6:19 am

Post by Mauthe »

No more spear.

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.
NO
Dragon SpearEliminate the Dragon.
NO
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
NO


The Dungeon has 2 monsters.
The Monster Deck has 9 cards.

Just sent animorpherv1 his card
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #182 (isolation #76) » Sat Sep 23, 2017 1:42 pm

Post by Mauthe »

The Dungeon has 3 monsters.
The Monster Deck has 7 cards. (NB: there was an error in the card count for the last couple turns)

Tatsuya Kaname is next.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #184 (isolation #77) » Sat Sep 23, 2017 3:27 pm

Post by Mauthe »

That's a pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #190 (isolation #78) » Sun Sep 24, 2017 5:46 am

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.
NO
Dragon SpearEliminate the Dragon.
NO
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
NO


The Dungeon has 4 monsters.
The Monster Deck has 6 cards.

JDGA, draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #196 (isolation #79) » Sun Sep 24, 2017 2:56 pm

Post by Mauthe »

I'm cheating. >:D
This round I secretly rigged the deck to have all the cards be extra mean to nice young men.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #198 (isolation #80) » Sun Sep 24, 2017 4:26 pm

Post by Mauthe »

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.
NO
Dragon SpearEliminate the Dragon.
NO
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
NO


The Warrior starts with 11 HP. Everyone wish Shrek luck on his first dungeon!

The Dungeon has 4 monsters in it. I shall draw from the top:

Golem - Strength 4. Defeated with War Hammer.
Shrek takes 4 damage (7 HP).

Demon - Strength 7. Defeated with Demonic Pact.
Shrek takes 7 damage. Shrek is defeated.
The next two cards were Vampire and Dragon.

Code: Select all

Round 5 game log:
JDGA draws Dragon, adds it to the Dungeon
animorpherv1 draws Goblin, removes Holy Grail
Tatsuya Kaname draws Vampire, adds it to the dungeon
Shrek draws Goblin, removes Vorpal Sword
JDGA draws Golem, removes Dragon Spear
--Dungeon unbeatable--
animorpherv1 draws Demon, adds it to the Dungeon
Tatsuya Kaname passes
Shrek draws Golem, adds it to the Dungeon
JDGA passes
animorpherv1 passes
Shrek enters Dungeon, fails
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #199 (isolation #81) » Sun Sep 24, 2017 4:27 pm

Post by Mauthe »

Of interest to me is that the first three items removed perfectly countered the first three monsters added. It was nice to watch from the outside of the game.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #200 (isolation #82) » Sun Sep 24, 2017 4:28 pm

Post by Mauthe »

Oh, and round six: Shrek needs to choose the next hero.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #202 (isolation #83) » Mon Sep 25, 2017 2:42 pm

Post by Mauthe »

Entering round 6, the score looks like this:
animorpherv1- 0/2 Successes; 1/2 Failures
Tatsuya Kaname- 1/2 Successes; 1/2 Failures
Shrek - 0/2 Successes; 1/2 Failures
JDGA- 1/2 Successes; 0/2 Failures


The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Dragon SpearEliminate the Dragon.Y
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Adventurer starts with all their equipment.
The Dungeon has 0 monsters.
The Monster Deck has 13 cards.

The deck is shuffled, so we begin with Shrek.

Draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #204 (isolation #84) » Mon Sep 25, 2017 3:15 pm

Post by Mauthe »

ok cool. that is totally allowed as a choice to make.

JDGA is up.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #210 (isolation #85) » Tue Sep 26, 2017 12:54 am

Post by Mauthe »

The Adventurer starts with all their equipment.
The Dungeon has 1 monster.
The Monster Deck has 12 cards.

animorpherv1.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #213 (isolation #86) » Tue Sep 26, 2017 7:18 am

Post by Mauthe »

The Adventurer starts with all their equipment.
The Dungeon has 2 monsters.
The Monster Deck has 11 cards.

Tatsuya Kaname is next.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #215 (isolation #87) » Wed Sep 27, 2017 2:49 pm

Post by Mauthe »

I'll give him until tonight and then prod Tatsuya.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #218 (isolation #88) » Thu Sep 28, 2017 5:58 am

Post by Mauthe »

The Adventurer starts with all their equipment.
The Dungeon has 3 monsters.
The Monster Deck has 10 cards.

Shrek has passed so we move on to JDGA.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #222 (isolation #89) » Thu Sep 28, 2017 12:57 pm

Post by Mauthe »

I.... uh. I have no idea what happened there. For the record, I definitely didn't send Shrek a card. It's still your turn JDGA.


....was it some sort of forum database error? Are those old posts?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #224 (isolation #90) » Thu Sep 28, 2017 12:59 pm

Post by Mauthe »

No, I saw them. It was actually part of why I was confused.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #228 (isolation #91) » Thu Sep 28, 2017 1:03 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Dragon SpearEliminate the Dragon.Y
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Adventurer starts with all their equipment.
The Dungeon has 4 monsters.
The Monster Deck has 9 cards.

animorpherv1. Draw. Pass. What will it be?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #231 (isolation #92) » Thu Sep 28, 2017 1:09 pm

Post by Mauthe »

In post 227, Shrek wrote:Not my fault you people can't understand finer humor.
'Fine' as in miniscule or barely there, in this context?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #234 (isolation #93) » Thu Sep 28, 2017 2:42 pm

Post by Mauthe »

Okay then it is Tatsuya Kaname's turn. Same as the board at the top of the page (sue me, I'm lazy!).
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #239 (isolation #94) » Fri Sep 29, 2017 3:12 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3Y
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.
NO
Dragon SpearEliminate the Dragon.Y
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Dungeon has 5 monsters.
The Monster Deck has 7 cards.

Back to you Tatsuya!
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #242 (isolation #95) » Fri Sep 29, 2017 6:12 pm

Post by Mauthe »

The Dungeon has 6 monsters.
The Monster Deck has 6 cards.

JDGA again!
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #250 (isolation #96) » Sun Oct 01, 2017 7:03 pm

Post by Mauthe »

Sorry for the delay. I have my notes on the game at home, I'll do an update in the morning when I get back.

Edit: and here we GOOOO!

THE ADVENTURER & THEIR EQUIPMENT

WARRIOR
: 3 Health Points
NameEffectIn Play?
Plate ArmourHP +5Y
Knight ShieldHP +3
NO
TorchEliminate Monsters with strength 3 or less.Y
Holy GrailEliminate Monsters with even-numbered strength.
NO
Dragon SpearEliminate the Dragon.
NO
Vorpal SwordEliminate one Monster that you choose before entering the Dungeon.
Choose a type of Monster before revealing the first Dungeon card. You eliminate all Monsters matching that choice. EG: If you choose to eliminate Skeletons, and there happen to be two of them in the Dungeon, eliminate both Skeletons
Y


The Warrior starts with 8 HP. The Vorpal Sword will kill the Lich.
This will either be the end of the game, or the end of Tatsuya Kaname.

The Dungeon has 6 monsters in it. I shall draw from the top:

Lich - Strength 6.
Tatsuya Kaname defeats it with the Vorpal Sword.

Demon - Strength 7.
Tatsuya Kaname takes 7 damage (1 HP).

Orc - Strength 3.
Tatsuya Kaname defeats it with the Torch.

Skeleton - Strength 2.
Tatsuya Kaname defeats it with the Torch.

Skeleton - Strength 2.
Tatsuya Kaname defeats it with the Torch.

That means it all comes down to this last monster. Tatsuya has 1 HP remaining. What will it be?
Spoiler: two cards left
Golem - Strength 5.
Tatsuya Kaname takes 5 damage. Tatsuya is defeated.

So close, but ultimately, Tatsuya is eliminated from the game.

Code: Select all

Round 6 game log:
Shrek passes
JDGA draws Lich, adds it to the Dungeon
animorpherv1 draws Demon, adds it to the Dungeon
Tatsuya Kaname draws Orc, adds it to the Dungeon
JDGA draws Skeleton, adds it to the Dungeon
animorpherv1 passes
Tatsuya Kaname draws Skeleton, adds it to the Dungeon
JDGA draws Vampire, removes Holy Grail
Tatsuya Kaname draws Golem, adds it to the Dungeon
--Dungeon unbeatable--
JDGA draws Dragon, removes Dragon Spear
Tatsuya Kaname draws Golem, removes Knight Shield
JDGA passes
Tatsuya Kaname enters Dungeon, fails
Tatsuya Kaname is eliminated
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #254 (isolation #97) » Mon Oct 02, 2017 5:20 am

Post by Mauthe »

Okay, after consulting the rules on starting a new round after an elimination, here's what's up:
Tatsuya, as the last player to enter the dungeon, will pick the next adventurer for round 7.
JDGA, as the next player in turn order, will have the first play of that round.

So, Tatsuya Kaname: Warrior, Mage, Barbarian, or Rogue?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #256 (isolation #98) » Mon Oct 02, 2017 5:27 am

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffect
Wall of FireHP +6
Bracelet of ProtectionHP +3
Holy GrailEliminate Monsters with even-numbered strength.
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all teh Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.


The Adventurer starts with all their equipment.
The Dungeon has 0 monsters.
The Monster Deck has 13 cards.

The deck is shuffled, so we begin with JDGA.
Draw, or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #257 (isolation #99) » Mon Oct 02, 2017 5:28 am

Post by Mauthe »

Oh, and round 7 begins:
animorpherv1- 0/2 Successes; 1/2 Failures
Tatsuya Kaname- 1/2 Successes; 2/2 Failures

Shrek - 0/2 Successes; 1/2 Failures
JDGA- 1/2 Successes; 0/2 Failures
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #264 (isolation #100) » Mon Oct 02, 2017 12:19 pm

Post by Mauthe »

Oh goddamnit. Yeah, I have somehow messed turn order up because I forgot where everyone was.

This round is getting a big ol' redo. Sorry everyone. New deck being made as I type this, and it'll be Shrek's turn.

*worst mod (of this specific game in this specific forum) OF ALL TIME*
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #265 (isolation #101) » Mon Oct 02, 2017 12:20 pm

Post by Mauthe »

In post 256, Mauthe wrote:The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffect
Wall of FireHP +6
Bracelet of ProtectionHP +3
Holy GrailEliminate Monsters with even-numbered strength.
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all teh Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.


The Adventurer starts with all their equipment.
The Dungeon has 0 monsters.
The Monster Deck has 13 cards.
OK SHREK. STILL WANNA DRAW RIGHT?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #268 (isolation #102) » Mon Oct 02, 2017 12:27 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
Y
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all teh Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
Y


The Dungeon has 0 monsters.
The Monster Deck has 12 cards.

Okay, JDGA: take 2. Draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #272 (isolation #103) » Mon Oct 02, 2017 12:45 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
Y
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all the Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
NO


The Dungeon has 0 monsters.
The Monster Deck has 11 cards.

Finally ani's turn. Draw or pass?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #274 (isolation #104) » Mon Oct 02, 2017 12:58 pm

Post by Mauthe »

hey so just a quick clarification on a piece of equipment's effect. i was rereading what i have in the table for Polymorph, and even though it's copied directly from the booklet, it's a little confusing in terminology. So basically what it means is it's similar to the Vorpal Axe, where you can use it once already in the dungeon, and it's basically a 'skip this monster' effect. Let's say you draw a dragon, you can go 'NOPE imma polymorph it' and then we just draw the next monster from the dungeon and that's what you face instead of the dragon. And that's why if you're currently facing the last monster, you can't use it because there's nothing to replace the monster you're facing with.
Is that clearer? (or like was it clear enough already, lol)
disregard, i suck
Anyways, carry on!
Last edited by Mauthe on Mon Oct 02, 2017 1:29 pm, edited 1 time in total.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #277 (isolation #105) » Mon Oct 02, 2017 1:25 pm

Post by Mauthe »

........i am gonnnnnna go reread that booklet and consult bgg. Its very possible ive been playing wrong
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #278 (isolation #106) » Mon Oct 02, 2017 1:28 pm

Post by Mauthe »

Ohhhh okay, so yeah the 'replaced' monster comes out of the deck, and not the next in line in the dungeon. And my reading comp skills are taking a hit.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #282 (isolation #107) » Mon Oct 02, 2017 2:00 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
Y
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all the Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
NO


The Dungeon has 1 monster.
The Monster Deck has 10 cards.

Shrek is up.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #284 (isolation #108) » Mon Oct 02, 2017 2:01 pm

Post by Mauthe »

boo
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #286 (isolation #109) » Mon Oct 02, 2017 2:04 pm

Post by Mauthe »

The Dungeon has 2 monsters.
The Monster Deck has 9 cards.
JDGA
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #289 (isolation #110) » Mon Oct 02, 2017 11:19 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.Y
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
NO
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all the Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
NO


The Dungeon has 2 monsters.
The Monster Deck has 8 cards.

animorpherv1 is next.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #291 (isolation #111) » Tue Oct 03, 2017 2:35 pm

Post by Mauthe »

Letting you all know that I'll be V/LA soon, so the game will be paused from Thursday until Monday.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #293 (isolation #112) » Tue Oct 03, 2017 3:11 pm

Post by Mauthe »

The Board:
THE MONSTERS

NameQuantityStrengthEliminated by
Goblin21
Tor
ch

Ring of Power
*
Skeleton22
Tor
ch

Holy
Grail

Ring of Power
*
Orc23
Tor
ch
Vampire24
Holy
Grail
Golem25
War Hammer
Lich16
Invisibility Cloak

Holy
Grail
Demon17
Invisibility Cloak

Demonic Pact
Dragon19
Invisibility Cloak

Dragon Spear

THE ADVENTURER & THEIR EQUIPMENT

MAGE
: 2 Health Points
NameEffectIn Play?
Wall of FireHP +6
NO
Bracelet of ProtectionHP +3Y
Holy GrailEliminate Monsters with even-numbered strength.
NO
Demonic PactEliminate the Demon and the next Monster.
If the Demon is the last Monster in the Dungeon, simply eliminate it; the second part of Demonic Pact is irrelevant at that point.
Y
PolymorphReplace one Monster you draw with the next Monster from the deck (once per Dungeon).
If the Monster Deck is empty, you can no longer use this.
NO
OmnipotenceIf all the Monsters in the Dungeon are different, you win the round.
After drawing all the Dungeon cards, check to see if all the Monsters were different. If so, you win the round, even if you had failed.
NO


The Dungeon has 2 monsters.
The Monster Deck has 7 cards.

Shrek is up.
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #295 (isolation #113) » Tue Oct 03, 2017 4:10 pm

Post by Mauthe »

JDGA?
User avatar
Mauthe
Mauthe
Watcher
User avatar
User avatar
Mauthe
Watcher
Watcher
Posts: 0
Joined: December 28, 2016

Post Post #298 (isolation #114) » Tue Oct 03, 2017 6:33 pm

Post by Mauthe »

In the interest of I'm lazy let's take a look at our first monster!

It's a Golem. You're very dead. But wait! There's another one? Yep! It's a Lich. So very very dead. Sorry, animorpherv1.

But hey, you get to pick the next round's adventurer. And I'll make a better end of round post in the morning.
Locked

Return to “Sens-O-Tape Archive”