Open 697: Tit for Tat GAME OVER SCUM WINS!
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i wanted to know why kunkstar was pushing so adamantly for someone right off the bat. it didn't read to me like a rvs voteIn post 67, SmoothBlue wrote:Changing my vote from RVS to serious until he shows some initiative to scumhunting rather than posting mindlessly.
that everyone was "posting mindlessly" is exactly the reason my posts had no substance. why are you only concerned with my lack of scumhunting? there are plenty of other players doing the same that don't have votes on them
i suppose it's reasonable to question the lack of clarification, but "slip" is just funny because i haven't even really said anything yet
ultimately i think at least one person voting me is scum but that most of the votes are probably reasonable
i unvoted because kunkstars post where he voted for tywin was the first post i recall that didn't look like mostly "posting mindlessly" so i'm inclined to want to leave him around for now- guyy
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flubbernugget and commknight have really said anything of substance or explained. could see scum in one of them but prolly not both. rn prob flubber over commknight
screenplay joined in to sheep. i don't like the way he's playing, but it feels town to me. i'm more concerned with the other two
also, smoothblue joined in on it and mentioned i was "posting mindlessly" which was equally true about any of the other people on the wagon against me. possible scum but i'm currently leaning against it
sesq could be scum
leaning town on tywin, wavemode, raya, kunkstar
null on kop, assembler- guyy
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In post 89, guyy wrote:flubbernugget and commknight have not really said anything of substance or explained
whoops. have not- guyy
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i voted kunkstar for blindly and adamantly pushing raya with no explanation. it wasn't thin reasoning. it was no reasoning
i was trying to ask why he was saying that. i can't see how anyone would be anything other than confused in reaction to what he was saying
then he posted a real thing about tywin so i unvoted- guyy
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also flubber, i made 4 small posts before you decided to join the wagon on me
you say that my votes aren't following my reads, but you don't even remember that in the last of those 4 posts i unvoted? your case seems convenient and fabricated. you obviously didn't take the time to look at my iso or you would've realized what you're saying is ridiculous
VOTE: flubber
does that satisfy you?- guyy
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and 31In post 95, wavemode wrote:
How much of a scumtell is that, really? I think several people were confused at 23, myself included, just the way it is worded.- guyy
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for the record i buy commknight's explanation for now, provided he follows up as suggested. i was hoping it was something like that. not necessarily liking how long he let it be drawn out but he's right it gave him a lot to work with
commknight, how do you feel about flubbernugget? why are you inclined to focus on wave and kunk right now?- guyy
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In post 147, kunkstar7 wrote:There's no need for setup talk today. There is no gain for any role to discuss anything, furthermore there's nothing to discuss. Let the roles do what they need to do, this setup has been played enough times for a power role to go and look for examples of how to play their role, we don't need to tell them anything. Anyone wasting time on setup on D1 is just wasting words when they could focus on actual scumhunting.
i disagree with this, and i actually really like commknight's contributions
sure, the roles can do the research on their own, as we all could. but that does not in any way make setup talk useless or a waste of time
part of what he suggested is entirely reasonable:
i think talking about this is useful. it generates content and guides our vig in a hopefully good way, which is more important in this setup than normal because we can easily empower scum and hurt town by mistake. and in the end they don't have to really follow it anywayIn post 146, CommKnight wrote:Then we got our Vigilante. I think we need to give them a green-light to green light to kill each night. Assuming we were to mislynch both days and vigilante were to misfire both days, then we'd have two days and nights. But I don't think we'd be that bad at hunting scum. We do however need to create a pool to shoot in each night and leave it to the Vigilante to decide who they believe is scum in that pool.
nobody is saying it's the ONLY thing we can talk about. so i don't understand trying to shut down that line of thinking
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In post 136, Flubbernugget wrote:
Fucking own your accusations dammitIn post 127, guyy wrote:so screenplay now that you know the "slip" was a reaction test, are you still planning on leaving your vote on me? you have even less reason now
flubber, how do you feel about commknights response? kinda makes you look bad a little bit imo
can you explain what you want from me because i don't understand where you're coming from at all hahaIn post 137, Flubbernugget wrote:Kop, do you think guyy voting me as a threat after not soliciting any reactions from his voteless reads is something town does? Why do you think he is pansy footing around scum reading me? What kind of town doesn't stand their ground?- guyy
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it wouldn't seem so much like a leadership role if players other than him contributed to the discussion. he suggested town discuss and decide together, not that he dictate anythingIn post 159, SmoothBlue wrote:VOTE: Sesq
I don't believe CommKnights reasoning is correct, regarding no wagon = scum. It is concerning to bring up the setup and how everyone should be playing this early into the game. This establishes a leadership role, which he has already exploited in the "slip" and then in this post.
In my opinion, leadership roles are used by players who;
1. have a ton of experience in the game
2. trying to divert town to non-mafia targets
Going to give CommKight the benefit of the doubt here, but duly noted.
point 2. only makes sense if he's the only one doing it. which is why it should be a discussion. imo it's easier for 1 person to be wrong by themselves than it is for 11 people [with 3 liars]
the other benefit of establishing something like this early before any flips is that it adds to the usefulness of the flip. if everyone provides reads and opinions on the vig target, even the lynchee, we immediately know whether to trust the suggestions [town flip] or take them with a grain of salt [scum flip]
also anyone telling him not to talk about setup is equally dictating "how everyone should be playing this early into the game" tbf- guyy
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no i don't really care for your reads honestlyIn post 162, Srceenplay wrote:I'm curious on your thought process to give me a town lean. You like my reads?
it's mostly the demeanor, the lack of hesitation to sheep, and the way other people feel about you
it doesn't add up to scum in my head. you fit much more easily as town as of right now- guyy
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@mulch
i'm honestly not convinced i'm right about either flubber or commknight
i realize it's possible town!flubber is just misreading me in the same way it's possible i'm doing the same. i don't want to encourage a death tunnel because imo those are generally detrimental to town for a variety of reasons. i'd rather maintain the ability to interact with him in a constructive way regardless of his alignment because that is more conducive to better info for town
for commknight, i buy his explanation for now. i like the content and discussion he's created, even if no one else does. i can see this coming from either alignment though, so i'm fine with people scum reading him atm. what ultimately pushes him closer into town territory for me is how much everyone else rejects what he says- guyy
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i just meant him saying the "slip" was a reaction test and the follow ups thereafter. as i said, you don't have to agree with the process of information gathering or the information actually gathered, but you can't really deny that he contributed something, even if you think it's useless or counter to town interests. i don't atmIn post 186, Mulch wrote:
Here's the big thing-In post 182, guyy wrote:i buy his explanation for now
Where did he actually explain it, lol
and also, why do you buy it?
i see where you're coming from, but i think it's equally plausible that it's one (or two) scum leading and one (or no) scum jumping on the ideasIn post 187, Mulch wrote:
This is flawed logic. It's an easy mistake to make but a lot of people here have been basing town and scumreads just on how quick they are voted or how much the town as a whole is reacting to their statements. Remember, we have 12, they have 3. The vast majority of peopl ehere are town, and it's not out of the question for scum to townsided/bus/distance in situations as well. Town cohesion is one of the most important things to have in order to guarantee a victory, so if we all agree on something, we should be going along with it, and not assuming that it's wrong and scum are jumping on the ideas.In post 182, guyy wrote:what ultimately pushes him closer into town territory for me is how much everyone else rejects what he says
i also wouldn't say "we all agree on something" since many players iirc haven't responded to the situation with regards to commknight. it's actually 9 of us and 3 of them. it's possible all or no scum have commented on commknight.
as i said, i can see commknight as either alignment. if a commknight wagon looks promising, i would join it, even though i don't agree at present
i'm not necessarily assuming it's wrong. it just doesn't fit into my head as right
counter ideas/viewpoints are good for limiting town confbias. i'm willing to admit i could be wrong about commknight. i'd hope everyone else would do the same. i don't understand anyone being so sure his stances aren't genuine. that in itself is suspicious to me and is what is causing that thought process. i realize it's a relatively minor distinction but it's not simply or expressly town cohesion that's making me doubt things- guyy
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i feel the sameIn post 208, Mulch wrote: I'm having a hard time this game trying to figure out exactly what to do with Screen's comment. I feel like there is a chance he's just a wolf, but tbh I do think it's best to consider it NAI and the fact that so many people pushed on it is so alarming.
but also replace [screen] with [commknight] and it makes just as much sense to me- guyy
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i like the mulch and sesq interactionsIn post 209, Sesq wrote:damn... this guy knows how i play better than i do...
i am scared now
also w/r/t screen i dont see anything scummy, can anyone explain it for me?
i'm convinced that they are at least not both scum
lean town for both currently- guyy
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i buy that when he first said i was scum and i slipped that he was trying to see how other people would react and try to draw conclusions from itIn post 213, Mulch wrote:
Alright, I have a few problems with this. How did you intend to mean this when you said "I buy that explanation." I mean, that's not really a vague or ambiguous statement. It means you agreed with his explanation. I don't see an explanation.
i understand why people think it's weak or didn't amount to much information coming from him directly, but it did indirectly cause a lot of discussion about it in itself that i think has produced useful information
i more feel he was accidentally helpful. but i currently buy that that was his genuine intention from the beginning, even if in the end it turns out to be objectively unhelpful
not random things so much. he called out a player for a fabricated scum slip to watch reactions. i believe when he says there was a purpose and an end goalIn post 213, Mulch wrote: I have a question as well:
Why do you think it's town indicative to just say random things and say it's a reaction test? Don't you think there should be an exact purpose to it and end goal, or do you think just uttering that phrase is getting us closer to the town's interests? And also, don't you think saying it was a reaction test to get out of scummy heavior is something that could very well come from scum? I need to understand how your thinking along these lines, because right now I don't get it.
yes it could easily come from scum. atm i don't believe that's what happened
maybe i'm underestimating commknights scumhunting abilities haha. to me it looked like a genuine effort, however lackluster, at scumhunting- guyy
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post 78 is the only interaction screenplay has had with tywin
a search for "tywin" in his iso shows he's said his name zero times the whole game
-i just noticed it's "src"-
anyway, tywin, in contrast, talks a lot about srceenplay and pushes for him quite a bit
i don't know why srceenplay only mentioned him once. searches of his iso show he's either responded to or mentioned every other player multiple times
except sesq. srceenplay never mentions sesq
tywin mentioned sesq once briefly to shut down smoothblue's idea of a sesq lynch in post 178- writing off sesq's behavior as "trolling- town" and saying nothing more. tywin never interacts with sesq
sesq never mentions or interacts with tywin, and mentions srceenplay only to tell mulch he doesn't see anything scummy about him
the three of tywin, srceenplay, and sesq post very frequently around each other. i skimmed back through the game and noticed they very often post within posts of each other, sometime right next to each other, but very rarely actually interact or engage with each other. the exception is tywin pushing for srceenplay
maybe this is reaching but it feels connected. i think we should push one of these three players and see what happens. why do they interact with everyone except each other? why does srceenplay have a problem with raya sheeping me after she said she town read me
like look at this post. srceenplay is where i got the idea to ask:
he asked me to trust his reads and go with him on kunk. i didIn post 165, Srceenplay wrote:Ok. Trust my reads then.
ISO kunk just seems to me like a guy with to much information trying to make it fit.
-no problems sheeping in the infamous post 72
-no problem asking me to sheep
-fine with me following through
-pushes back on raya for doing exactly the same against tywin
srceenplay, vote tywin.- guyy
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i missed this oneIn post 254, Srceenplay wrote:I'm having second thoughts on kunk.
Still think wave is scum.
Going to give twyn some thought later since his name keeps popping up.
you gonna follow up on this?- guyy
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think about the role setupIn post 292, Sesq wrote: also that terminology... how willing you are to "lose him".... oh dear.
as town, you should be afraid of losing jailkeeper, because it gives mafia the choice of roleblocking or protecting one of their own from vig shots
scum is likely to be afraid of losing their rolecop and prob afraid of losing their backup jailkeeper. losing the rolecop lets town find other roles to protect and to look for the backup jailkeeper
the difference is town has no idea who the town roles are right now. town doesn't know who to try to push lynches away from. scum does. and they're likely to have some sort of predetermined hierarchy for the order they would prefer to die in if necessary
i think that there are at least two scum in sesq/tywin/srceenplay and i think you are trying to keep each other out of the spotlight
my point is- if all three of you are scum i think srceenplay is the goon and sesq and/or tywin are more important to them. scum are the only players who have some notion of not wanting to lose other specific players. town can have reads and people they'd rather not lose, but they're not going to know 100% like scum will, at least not on d1. so yeah- i'm looking for instances of players wanting to strategically shift focus off a player or players dodging interacting with or commenting much on each other. it seems to me that srceenplay and sesq are both hesitant to lose tywin- why?
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also, sesq- any change in read on tywin since this last post?- guyy
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i read tywin's post 2 times and i don't understand why he just switched his vote from srceenplay to smoothblue
like is it just me or is a bulk of the post talking about srceenplay being scummy as fuck and then the end is just like 'but yeah maybe not tho he's kinda scumhunting now' and suddenly he's confident about voting smoothblue
like i felt like it was at least trying to flow into a mulch vote
the way it's written feels like he picked the vote first and then tried to craft the post around it- guyy
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can everyone like read this paragraph a few times hahaIn post 293, TywinL wrote:I am starting to think that it is definitely possible that Mulch could just be whiteknighting Srceenplay but following that logic would make Srceenplay town and Mulch scum. I know I did like Mulch’s entrance but the posts following that has caused me to rethink my opinion of Mulch. And to be completely honest with you, it kind of makes sense because Srceenplay is starting to look a little bit better because he is scumhunting a little bit more now but that could just be because of the wagon is no longer there anymore because Mulch came to the rescue so I am little iffy on these two right now. I mean, it is still possible that they are both scum or one of them is scum but I am at a point where I am not comfortable to actually place a vote on one of these guys right now.
But, I am starting to feel more confident about this.
VOTE: SmoothBlue
tywin, two things
1- if you think either one or both of mulch/srceenplay is scum, why are you voting outside of the two of them??
2- can you show me examples of srceenplay scumhunting
"i am at a point where i am not comfortable to actually place a vote on one of these guys right now"
he says as he already has a vote on one of them- guyy
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can you poke everyone lolIn post 281, WhemeStar wrote: Also, any player can ask me in game thread to "poke" another player. Which I then will send a PM to that player asking them to post. This will not count as a prod though.- guyy
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yet you're voting for srceenplay?In post 339, Sesq wrote:prospective scumteam is smoothblue/wave/kop- guyy
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my bad kop!
it was actually kunkstar that said that
In post 147, kunkstar7 wrote:Null/Scum-leaning (willing to lynch any of these as they are actively detrimental to town):
sesq
Assemblerotws
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