What annoys you in mafia posts RULESET PAGE 2

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Post Post #27 (isolation #0) » Wed Sep 13, 2017 11:57 pm

Post by Plotinus »

I don't think all of this can or should be policed by a mod but:

animated gifs.
rapid fire twitter style posting where the thread gets all bloated and it's impossible to find a signal in all the noise
out of game attacks
excessive prod dodging (just replace out if you're not going to play, or take five minutes to put some game advancing content in your prod dodge at least.)
quicklynching before everyone has a chance to check in -- in a game i modded a year or so ago there was a PR who had results to share but town kept quicklynching less than 24 hours before the thread was open so he didn't get a chance to share those results.
claiming scum with another player

also I hate it when I'm 100% confident that someone is scum based on some harebrained tell that I pulled out of my arse like "they post more puns in rvs when they're town" and then I tunnel them to death and then they flip town. and then i do it again next game to somebody else over something equally stupid.
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Modding checklists | Sequencer is in Game 5 | Space II is in Day 4
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Post Post #36 (isolation #1) » Thu Sep 14, 2017 9:13 am

Post by Plotinus »

I think most players will wind up with a few points throughout the game, but that's probably not the end of the world. Maybe have a threshhold for the modkill: if everyone has less than 5? 10? points then no kill? I might give more points for the baiting a modkill thing too.

I would like to prein for this game.
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Modding checklists | Sequencer is in Game 5 | Space II is in Day 4
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Post Post #37 (isolation #2) » Thu Sep 14, 2017 9:16 am

Post by Plotinus »

Does communicating with the mod in thread include stuff like
@Mod: V/LA until Tuesday
? I like it when people announce v/La in thread because then I know there's a reason they're not posting.
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Post Post #43 (isolation #3) » Thu Sep 14, 2017 9:24 am

Post by Plotinus »

oh, I didn't understand that "unless i deem the rulebreaking to be minor" meant there was a threshhold. i should probably just go to bed.

I agree with not making it an explicit number. toeing the line is annoying.

Do smileys count as images? My instinct is that they don't but they are technically image files.
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Post Post #46 (isolation #4) » Thu Sep 14, 2017 9:30 am

Post by Plotinus »

In post 42, Creature wrote:I predict a very very scumsided game considering town will lack a lot of scumhunting tools. Scum don't have to worry much about breaking the rules as they only should look like they're doing something while town will need to do everything to bring info into the table. So town will most likely have to loosen up (and consequently make scum loosen up too).
which scumhunting tools in particular does this ruleset outlaw?
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Post Post #51 (isolation #5) » Thu Sep 14, 2017 9:46 am

Post by Plotinus »

I think there are some rules I'll have difficulty remembering and that will be true for everyone, but it can be a chance to grow and try something different. I will be having to count my sentences to make sure I don't go over, others will have to use the draft feature to work on their next post with the thoughts they wantd to post over rapid fire 8 consecutive posts :P
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Post Post #57 (isolation #6) » Thu Sep 14, 2017 9:52 am

Post by Plotinus »

You can post, you just can't hit submit. You hit preview and then "save draft", then when you think of something else to say, "edit draft". Eventually someone else will post and then you can "load draft" :]
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Post Post #69 (isolation #7) » Thu Sep 14, 2017 5:30 pm

Post by Plotinus »

In post 67, Ranmaru wrote:Statusquo I am interested in playing your game. What is defined as 'too long' and as 'too short' in your mind?

What about posts addressing a player by asking a question about their posts? I don't expect that to be longer than a sentence. :?:
He said 5-20 sentences. If you're asking someone a question, I guess you need to save up multiple questions to ask multiple people in one post.
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Post Post #95 (isolation #8) » Mon Oct 02, 2017 11:52 pm

Post by Plotinus »

the effect of bringing us one step closer to lylo, of course
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