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This forum is specifically for discussing non-Mafia games
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such games should happen in the Mish Mash forum, of course.
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Post Post #2975 (ISO) » Thu Aug 24, 2017 4:46 am

Post by zoraster »

it is. it's also the only game i specifically said wouldn't work for us :P
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Post Post #2976 (ISO) » Thu Aug 24, 2017 4:57 am

Post by Untrod Tripod »

not with that attitude
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Post Post #2977 (ISO) » Thu Aug 24, 2017 5:01 am

Post by Untrod Tripod »

it looks like what you need is a cooperative thematic game with shifting alliances

what about Yahtzee
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Post Post #2978 (ISO) » Thu Aug 24, 2017 5:42 am

Post by Chickadee »

In post 2977, Untrod Tripod wrote:cooperative thematic game with shifting alliances
Betrayal at house on the hill
Mechs vs Minions (not so much shifting alliances though, but the drafting can make you feel like someone isn't on your side sometimes)
Bandito (cute fun little filler game...ignore the rules on player count. we tested it)
Fuse (again, no shifting alliances, but fun under pressure)
Saboteur


Those kinds of games?
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Post Post #2979 (ISO) » Thu Aug 24, 2017 6:23 am

Post by Untrod Tripod »

the joke was that those are all of the things he said he specifically didn't want
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Post Post #2980 (ISO) » Thu Aug 24, 2017 6:27 am

Post by Chickadee »

Ah, clearly I didn't read well enough hahaha
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Post Post #2981 (ISO) » Thu Aug 24, 2017 7:11 am

Post by Faraday »

Could get the five tribes expansion that lets it play 5
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Post Post #2982 (ISO) » Thu Aug 24, 2017 7:27 am

Post by Vi »

In post 2956, PJ. wrote:@ LLD: How is Code of Nine? It's on super sale at my lgs with Eminent Domain.
Not LLD, but--
I like it as a light hidden information game. It plays VERY quickly for a game that's not a glorified party game. It's mechanically very concise (every player gets 15 moves), pretty easy to explain, and you can play aggressive mind games. It's also a game where you can see how you're about to get screwed over several turns before it happens but well after you can do anything about it. I have ~thoughts~ about the design of the hidden information cards but you can come up with your own opinions.

The major concern is that you want to play it with a group of exactly four people.
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Post Post #2983 (ISO) » Thu Aug 24, 2017 7:58 am

Post by Gammagooey »

In post 2928, zoraster wrote:Looking for a suggestion for my family's yearly week long vacation. Need to add a
5 player game
(6 players is also great, but 5 is our most normal number of players). We play a lot of board games while on vacation, but it's been sort of particular on what games have found major success.

Here have been games that we've ended up playing a lot of:
1. 7 Wonders. By far our most played game, it involves strategy, the concurrently playing mechanic works nicely, it never feels too much like any individual player is "out of it,"
2. Ticket to Ride. We don't play this one any more because we overplayed it, but it was a good match.
3. Castles of Mad King Ludwig. In particular my wife likes this game.
4. Dominion. We've had fun with this, but even with 4 players it really moves too slowly.
5. Five Tribes. Inexplicably doesn't have five players.

We've played a lot of games that have been enjoyable but haven't really caught on like Smallworld.


Types of games that won't work:
1. Cooperative games. If the game ever risks having a quarterback, it won't work, with or without a traitor.
2. Thematic games (games that rely on their theme, story telling, etc. to make the game fun.)
3. "Silly" games like party games. It has to have some element of strategy.
4. Games that last longer than 2 hours, and it'd preferably be 60 or fewer minutes though it's not required.
5. Non-repeatable games. Likely goes along with thematic
6. Preferably no games with shifting alliances. I don't want to hear my father and his brother try and convince us to gang up on the other the entire game (e.g. no cosmic encounter).

I've thought about adding a worker placement game, but not sure that's the best road to go down.
Maybe Kingsburg? It's light, it's sort-of-worker-placementy but you use dice as the 'workers' you're placing and you need them to add up to whatever you're getting, and you can have a strategy from the start (or after your first die rolls at least) you're planning to work towards while changing it around based on what dice you get and what other people are going for, around 90 minutes long. I vaguely remember that some people really like the expansion or only like the game with the expansion or something like that but I've forgotten what it adds and I'm sure someone else around here has an opinion on that.

I'd recommend Trains too since it's basically Dominion smashed together with Ticket to Ride, but it only does 4 people.
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Post Post #2984 (ISO) » Thu Aug 24, 2017 8:04 am

Post by Gammagooey »

In post 2937, Lady Lambdadelta wrote:
Libertalia too....
oh also this is great too as far as light and strategic goes
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Post Post #2985 (ISO) » Fri Aug 25, 2017 2:06 am

Post by xRECKONERx »

In post 2983, Gammagooey wrote:Maybe Kingsburg? It's light, it's sort-of-worker-placementy but you use dice as the 'workers' you're placing and you need them to add up to whatever you're getting, and you can have a strategy from the start (or after your first die rolls at least) you're planning to work towards while changing it around based on what dice you get and what other people are going for, around 90 minutes long. I vaguely remember that some people really like the expansion or only like the game with the expansion or something like that but I've forgotten what it adds and I'm sure someone else around here has an opinion on that.
Kingsburg is a great choice though I do think I wouldn't play it without the expansion nowadays?

But if you haven't played it, I think it would work
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Post Post #2986 (ISO) » Fri Aug 25, 2017 2:07 am

Post by PJ. »

Lords of waterdeep would be totally fine. Might need the expansion to be good with 5 tho
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Post Post #2987 (ISO) » Fri Aug 25, 2017 5:42 am

Post by GreyICE »

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Post Post #2988 (ISO) » Fri Aug 25, 2017 2:23 pm

Post by Chickadee »

In post 2986, PJ. wrote:Lords of waterdeep would be totally fine. Might need the expansion to be good with 5 tho
Base will play 5. But the expansion is more interesting.
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Post Post #2989 (ISO) » Sat Aug 26, 2017 7:23 am

Post by hitogoroshi »

In post 2973, zoraster wrote: Seems big enough probably? Only played Galaxy Trucker once and many years ago, but I'm not sure if the older people would love the real time nature (as I recall it)
Yup, that table would work. It is real time, but the app has a turned based "points" variant (where you get points on your turn to take parts or flip up new ones) and it looks like folks on BGG have written the rules out explicitly, so that would be an option.
In post 2985, xRECKONERx wrote: Kingsburg is a great choice though I do think I wouldn't play it without the expansion nowadays?
It's worth noting that the most important part of the expansion (soldier tokens) is also trivial to proxy with playing cards or any sort of small bits of paper. As long as you do that you can get plenty of mileage out of just base.
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Post Post #2990 (ISO) » Mon Sep 04, 2017 9:32 am

Post by imaginality »

Maybe Vegas Showdown, zoraster? It plays pretty well with five, and it seems to tick your other boxes too. Competitive, replayable, some strategy, and the auction mechanic works well for making it competitive without much scope for allegiances or kingmakers. The theme is just flavour, it doesn't detract from the replayability.
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Post Post #2991 (ISO) » Thu Sep 07, 2017 3:55 am

Post by penguin_alien »

Just popping in to say that Board Game uPick: The Expansion Pack went into sign-ups in the Mini Theme queue here if anyone's interested.
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Post Post #2992 (ISO) » Thu Sep 14, 2017 7:05 am

Post by DeathNote »

What board game podcasts are out there? Anything good? I know of Wills show but was curious to see what style of podcast works for a boardgame theme.
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Post Post #2993 (ISO) » Thu Sep 14, 2017 7:31 am

Post by PJ. »

thedicetower has a podcast and a lot of their contributors also have podcasts
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Post Post #2994 (ISO) » Thu Sep 14, 2017 5:37 pm

Post by Chickadee »

1p podcast is good. A friend of mine does it. He reviews 1 player games, and occasionally talks about other games as well. Tonight we played a demo copy of a game he was sent to review. It was an alright game, nothing grand. I think it was called Hotshot.
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Post Post #2995 (ISO) » Thu Sep 14, 2017 6:18 pm

Post by GreyICE »

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Post Post #2996 (ISO) » Thu Sep 14, 2017 9:18 pm

Post by PJ. »

Forgot about shut up and sit down. Their YouTube stuff is real good.
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Post Post #2997 (ISO) » Tue Sep 19, 2017 2:48 pm

Post by pablito »

In post 2968, KittyMo wrote:
In post 2953, hiplop wrote:lld bring that game that allowed me to bully pablito next time and ill be a very happy boy
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Post Post #2998 (ISO) » Tue Sep 19, 2017 6:49 pm

Post by PJ. »

Played Corleone's Empire tonight it's pretty damn good.
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Post Post #2999 (ISO) » Wed Sep 20, 2017 9:39 am

Post by DeathNote »

How many people is too many people for a boardgame podcast?
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