What annoys you in mafia posts RULESET PAGE 2

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Post Post #25 (ISO) » Wed Sep 13, 2017 12:12 pm

Post by Antihero »

"there's at least one scum in [large and/or poorly defined group]"
The distance between insanity and genius is measured only by success.
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Post Post #26 (ISO) » Wed Sep 13, 2017 12:57 pm

Post by Firebringer »

In post 25, Antihero wrote:"there's at least one scum in [large and/or poorly defined group]"
"X and Y aren't aligned together."

I do this too but it's still annoying
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #27 (ISO) » Wed Sep 13, 2017 11:57 pm

Post by Plotinus »

I don't think all of this can or should be policed by a mod but:

animated gifs.
rapid fire twitter style posting where the thread gets all bloated and it's impossible to find a signal in all the noise
out of game attacks
excessive prod dodging (just replace out if you're not going to play, or take five minutes to put some game advancing content in your prod dodge at least.)
quicklynching before everyone has a chance to check in -- in a game i modded a year or so ago there was a PR who had results to share but town kept quicklynching less than 24 hours before the thread was open so he didn't get a chance to share those results.
claiming scum with another player

also I hate it when I'm 100% confident that someone is scum based on some harebrained tell that I pulled out of my arse like "they post more puns in rvs when they're town" and then I tunnel them to death and then they flip town. and then i do it again next game to somebody else over something equally stupid.
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Post Post #28 (ISO) » Thu Sep 14, 2017 8:41 am

Post by Thestatusquo »

Here is the first draft of the rubric for the game I intend to run, really looking for feedback on whether this does a good job promoting the kind of posts you would describe as "good." as well as the why and why not. I also would like to very much avoid the town using the modkill as a mechanic to achieve a second lynch (i.e. by forcing a player to break the rules.) please let me know if you think the rule set accomplishes this goal:

Rubric for posts:


Posts in this game must follow the following rules. Please note, some of these rules are subjective. I am the sole arbiter of whether you have broken the post rules. Complaining about my judgement in thread is a good way to earn more points. If you disagree with a ruling because I have misunderstood the intent of your post feel free to PM me about it and explain how I have erred. At the end of each day I will mod kill the player who has the most points unless I deem the total rulebreaking of that player to be minor. What does minor mean? It’s entirely up to me. Just don’t break the rules and you won’t ever have to find out!

The post must be no less than 5 complete sentences unless the post only contains a vote or is an edit by way of double posting. It may be no longer than 20 sentences. Quotes do not count for these numbers. It must at least attempt to address things that have happened in the ten posts leading up to it. If a post is specifically referring to something way earlier (i.e. day 1 analysis posted on day 2) you must also reference something that happened more recently. The post must have game content in it. Players are permitted to post no more than two posts in a row, and the second post may only be used as a way of clarifying or editing something in the previous post that is incorrect. If you are referencing a player you must reference that player by name.

Players will be given rule demerits for any and every rule broken. Please note, these points are guidelines. If a rule is being broken especially egregiously I reserve the right to punish more thoroughly:

1) Too long or too short: 5 points.
2) Does not address most recent posts: 5 points.
3) No game content: 10 points.
4) More than 2 posts in a row or 2 posts in a row without a valid reason: 2 points per offending post.
5) Referencing someone without a name: 2 points.

Posts additionally must contain none of the following:

Attempting to game the rules for the purposes of achieving a second directed lynch: 20 points.
Personal attacks of any kind: 10 points.
References to RVS after the first significant wagon of the game: 3 points.
Logical Fallacy: 5 points.
References to your own meta unless specifically asked for: 3 points.
Setup Speculation except involving only known, flipped, or claimed roles: 2 points.
Refusal to acknowledge that you are incorrect when it is pointed out to you: 3 points.
Lame quips about alignment, including the statement “sorry you rolled scum.” Or “you think that because you’re scum”: 3 points
Quoting a large post and only responding to a small part of it: 3 points.
Large posts with no real substance. I.E. a list of players voting without analysis: 3 points.
Communicating with the mod in the thread: 3 points.
Complaining about the mod in the thread: 5 points.
Complaining about other players in the thread: 3 points.
Self Voting: 10 points.
Refusing to acknowledge the existence of meta: 1 point.
Posting gifs or images of any kind: 10 points.

At the end of each day I will also assess total posting patterns and I will assign 10 points if I determine that you have done either of the following:

Posting at a rate way higher than the rest of the players in the game.
Posting at a rate way lower than the rest of the players in the game.
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Post Post #29 (ISO) » Thu Sep 14, 2017 8:56 am

Post by Creature »

So basically you gotta not be scummy or you'll get points?
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Post Post #30 (ISO) » Thu Sep 14, 2017 9:00 am

Post by Thestatusquo »

I am floored that this is what you took from my post...
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Post Post #31 (ISO) » Thu Sep 14, 2017 9:02 am

Post by Thestatusquo »

Like I don't know how any of the things in my rule set are alignment indicative.
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Post Post #32 (ISO) » Thu Sep 14, 2017 9:03 am

Post by Mulch »

In post 29, Creature wrote:So basically you gotta not be scummy or you'll get points?
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Post Post #33 (ISO) » Thu Sep 14, 2017 9:07 am

Post by Thestatusquo »

....

Would you please explain how something like posting gifs or images of any kind reflects on your alignment???
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Post Post #34 (ISO) » Thu Sep 14, 2017 9:10 am

Post by Something_Smart »

If you do this, you should try to time it so it's Mini 1984, because that's what the theme reminds me of. :lol:
In post 28, Thestatusquo wrote:Attempting to game the rules for the purposes of achieving a second directed lynch: 20 points.
What if people try to game the rules to suicide?
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Post Post #35 (ISO) » Thu Sep 14, 2017 9:12 am

Post by Thestatusquo »

I'm going to run it as a large theme.

Your concern is something chamber pointed out also in the initial pass through the rules. I'm not really sure how to handle it? I could include stipulations that if I think you are trying to game the rules in any way I will take the action that benefits you the least? Like a mod kill that ends the day? I don't know.
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Post Post #36 (ISO) » Thu Sep 14, 2017 9:13 am

Post by Plotinus »

I think most players will wind up with a few points throughout the game, but that's probably not the end of the world. Maybe have a threshhold for the modkill: if everyone has less than 5? 10? points then no kill? I might give more points for the baiting a modkill thing too.

I would like to prein for this game.
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Post Post #37 (ISO) » Thu Sep 14, 2017 9:16 am

Post by Plotinus »

Does communicating with the mod in thread include stuff like
@Mod: V/LA until Tuesday
? I like it when people announce v/La in thread because then I know there's a reason they're not posting.
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Post Post #38 (ISO) » Thu Sep 14, 2017 9:18 am

Post by Thestatusquo »

In post 36, Plotinus wrote:I think most players will wind up with a few points throughout the game, but that's probably not the end of the world. Maybe have a threshhold for the modkill: if everyone has less than 5? 10? points then no kill? I might give more points for the baiting a modkill thing too.

I would like to prein for this game.
There is a threshold where I wont modkill, and this is noted in the first paragraph of the rules. I don't want to make this an explicit number because I feel like thats pretty easily gamed and it might lead to players doing nothing more but testing my limits.
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Post Post #39 (ISO) » Thu Sep 14, 2017 9:19 am

Post by Thestatusquo »

In post 37, Plotinus wrote:Does communicating with the mod in thread include stuff like
@Mod: V/LA until Tuesday
? I like it when people announce v/La in thread because then I know there's a reason they're not posting.
They can post stuff like that directed at the game but not at the mod. Since it's obvious I'll be reading the game very closely I'll surely see it.

As a note: this is not that much of a departure from how I usually run games. I think my last 3 run games have actively prohibited communicating with the mod in thread.
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Post Post #40 (ISO) » Thu Sep 14, 2017 9:21 am

Post by Thestatusquo »

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Post Post #41 (ISO) » Thu Sep 14, 2017 9:22 am

Post by Something_Smart »

In post 35, Thestatusquo wrote:Your concern is something chamber pointed out also in the initial pass through the rules. I'm not really sure how to handle it? I could include stipulations that if I think you are trying to game the rules in any way I will take the action that benefits you the least? Like a mod kill that ends the day? I don't know.
The issue with that is that it's not always obvious if this has occurred. I feel like the modkill is inherently problematic, though you could potentially balance it by not flipping the players but that would be horrible as a player.

Perhaps instead of modkills you could give PR's to the players with the fewest points? Like for each night, you'd have a certain set of PR's available (which may or may not be public), each with a threshold N, and then for that PR you'd randomize it among the players with the fewest N points. You could also give negative effects to the players with the most points like voteless or hated.
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Post Post #42 (ISO) » Thu Sep 14, 2017 9:23 am

Post by Creature »

I predict a very very scumsided game considering town will lack a lot of scumhunting tools. Scum don't have to worry much about breaking the rules as they only should look like they're doing something while town will need to do everything to bring info into the table. So town will most likely have to loosen up (and consequently make scum loosen up too).
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Post Post #43 (ISO) » Thu Sep 14, 2017 9:24 am

Post by Plotinus »

oh, I didn't understand that "unless i deem the rulebreaking to be minor" meant there was a threshhold. i should probably just go to bed.

I agree with not making it an explicit number. toeing the line is annoying.

Do smileys count as images? My instinct is that they don't but they are technically image files.
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Post Post #44 (ISO) » Thu Sep 14, 2017 9:24 am

Post by Something_Smart »

Also I'd just like to note that these rules would massively decrease the quality of play and would lead to people either disregarding the rules or playing a very sanitized and formulaic game that will make scumhunting almost impossible (or some mixture of the two). I don't think that's bad as long as the players know what they're getting into, but it will certainly be challenging.

Pedit: Creature said some of what I was thinking, lol
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Post Post #45 (ISO) » Thu Sep 14, 2017 9:27 am

Post by mhsmith0 »

In post 26, Firebringer wrote:
In post 25, Antihero wrote:"there's at least one scum in [large and/or poorly defined group]"
"X and Y aren't aligned together."

I do this too but it's still annoying
fire/anti not w/w
Show
http://wiki.mafiascum.net/index.php?title=Mhsmith0
Conq: you, sir, are great at being town.
BATMAN: Only jugg was the only one we didn’t scum read at least not me
Quick: There is little to no chance this slot is Power-Wolfing.
SR: I want to give him a day
Life is simply unfair, don't you think?
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Post Post #46 (ISO) » Thu Sep 14, 2017 9:30 am

Post by Plotinus »

In post 42, Creature wrote:I predict a very very scumsided game considering town will lack a lot of scumhunting tools. Scum don't have to worry much about breaking the rules as they only should look like they're doing something while town will need to do everything to bring info into the table. So town will most likely have to loosen up (and consequently make scum loosen up too).
which scumhunting tools in particular does this ruleset outlaw?
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Post Post #47 (ISO) » Thu Sep 14, 2017 9:33 am

Post by Creature »

Diversity.

There's almost no diversity if everybody has to make short thesis related to the most recent things.

It's gonna be just find who has the worst thesis.

If there is diversity it's not gonna just be find who's the worst at posting.

Without diversity it, it's like ingesting not more than distilled water the rest of your life.
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Post Post #48 (ISO) » Thu Sep 14, 2017 9:38 am

Post by Something_Smart »

It's like 1984, lol.
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Post Post #49 (ISO) » Thu Sep 14, 2017 9:40 am

Post by Thestatusquo »

In post 44, Something_Smart wrote:Also I'd just like to note that these rules would massively decrease the quality of play and would lead to people either disregarding the rules or playing a very sanitized and formulaic game that will make scumhunting almost impossible (or some mixture of the two). I don't think that's bad as long as the players know what they're getting into, but it will certainly be challenging.

Pedit: Creature said some of what I was thinking, lol
I strongly suspect the opposite would happen.
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