What annoys you in mafia posts RULESET PAGE 2

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What annoys you in mafia posts RULESET PAGE 2

Post Post #0 (isolation #0) » Tue Sep 12, 2017 5:11 am

Post by Thestatusquo »

I'm designing a game, and in the course of designing this game I'd like to get an idea of what are annoying things players do in posts as well as in games in general.

Please list the things that players do in posts that absolutely annoy the crap out of you as well as the things that players do in game (not necessarily related to one post) that do the same thing.

Try to keep this discussion strategy neutral. If a certain rhetorical tic gets you, feel free to post it, but I'm trying to not get a list of "I don't like when people attack me lol."
Last edited by Thestatusquo on Thu Sep 14, 2017 8:45 am, edited 1 time in total.
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Post Post #1 (isolation #1) » Tue Sep 12, 2017 5:13 am

Post by Thestatusquo »

obligatory:

I don't like when people attack me lolololl
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Post Post #4 (isolation #2) » Tue Sep 12, 2017 5:32 am

Post by Thestatusquo »

My running list:
Posts that contain no game content.
Posts that personally attack someone rather than addressing their arguments.
Logical fallacy in general.
References to self meta
Refusing to acknowledge when you're wrong.
Posting at a rate way higher than the rest of the players in the game.
Posting at a rate way lower than the rest of the players in the game.
Setup speculation.
References to your on site reputation as reason you are right.
Dismissing arguments because they are inconvenient to you.
Focusing on one player while ignoring literally everything else.
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Post Post #5 (isolation #3) » Tue Sep 12, 2017 5:40 am

Post by Thestatusquo »

Korts is your stream of thought posting bullet point similar to chambers "posting more than 3 times in a row?"

And if not what differentiates them for you?
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Post Post #7 (isolation #4) » Tue Sep 12, 2017 5:43 am

Post by Thestatusquo »

Oh ok. Good call.
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Post Post #10 (isolation #5) » Tue Sep 12, 2017 6:10 am

Post by Thestatusquo »

In post 9, Nero Cain wrote:long deadlines are annoying.
You seem to have mistaken this for some other thread in which your post would have been topical. I can only wish you all the best in finding it.
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Post Post #12 (isolation #6) » Tue Sep 12, 2017 10:08 am

Post by Thestatusquo »

In post 11, Errantparabola wrote:I refuse to respect anyone who says "sorry you rolled scum"
Is it this specifically, or just lame quips about alignment in general?

Something like "Nice to see you helping out your scumbuddy"?
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Post Post #19 (isolation #7) » Wed Sep 13, 2017 3:26 am

Post by Thestatusquo »

Do policy lynched actually ever happen? I don't think I've ever actually witnessed one in a game I was in, and I've played a lot of mafia.
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Post Post #28 (isolation #8) » Thu Sep 14, 2017 8:41 am

Post by Thestatusquo »

Here is the first draft of the rubric for the game I intend to run, really looking for feedback on whether this does a good job promoting the kind of posts you would describe as "good." as well as the why and why not. I also would like to very much avoid the town using the modkill as a mechanic to achieve a second lynch (i.e. by forcing a player to break the rules.) please let me know if you think the rule set accomplishes this goal:

Rubric for posts:


Posts in this game must follow the following rules. Please note, some of these rules are subjective. I am the sole arbiter of whether you have broken the post rules. Complaining about my judgement in thread is a good way to earn more points. If you disagree with a ruling because I have misunderstood the intent of your post feel free to PM me about it and explain how I have erred. At the end of each day I will mod kill the player who has the most points unless I deem the total rulebreaking of that player to be minor. What does minor mean? It’s entirely up to me. Just don’t break the rules and you won’t ever have to find out!

The post must be no less than 5 complete sentences unless the post only contains a vote or is an edit by way of double posting. It may be no longer than 20 sentences. Quotes do not count for these numbers. It must at least attempt to address things that have happened in the ten posts leading up to it. If a post is specifically referring to something way earlier (i.e. day 1 analysis posted on day 2) you must also reference something that happened more recently. The post must have game content in it. Players are permitted to post no more than two posts in a row, and the second post may only be used as a way of clarifying or editing something in the previous post that is incorrect. If you are referencing a player you must reference that player by name.

Players will be given rule demerits for any and every rule broken. Please note, these points are guidelines. If a rule is being broken especially egregiously I reserve the right to punish more thoroughly:

1) Too long or too short: 5 points.
2) Does not address most recent posts: 5 points.
3) No game content: 10 points.
4) More than 2 posts in a row or 2 posts in a row without a valid reason: 2 points per offending post.
5) Referencing someone without a name: 2 points.

Posts additionally must contain none of the following:

Attempting to game the rules for the purposes of achieving a second directed lynch: 20 points.
Personal attacks of any kind: 10 points.
References to RVS after the first significant wagon of the game: 3 points.
Logical Fallacy: 5 points.
References to your own meta unless specifically asked for: 3 points.
Setup Speculation except involving only known, flipped, or claimed roles: 2 points.
Refusal to acknowledge that you are incorrect when it is pointed out to you: 3 points.
Lame quips about alignment, including the statement “sorry you rolled scum.” Or “you think that because you’re scum”: 3 points
Quoting a large post and only responding to a small part of it: 3 points.
Large posts with no real substance. I.E. a list of players voting without analysis: 3 points.
Communicating with the mod in the thread: 3 points.
Complaining about the mod in the thread: 5 points.
Complaining about other players in the thread: 3 points.
Self Voting: 10 points.
Refusing to acknowledge the existence of meta: 1 point.
Posting gifs or images of any kind: 10 points.

At the end of each day I will also assess total posting patterns and I will assign 10 points if I determine that you have done either of the following:

Posting at a rate way higher than the rest of the players in the game.
Posting at a rate way lower than the rest of the players in the game.
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Post Post #30 (isolation #9) » Thu Sep 14, 2017 9:00 am

Post by Thestatusquo »

I am floored that this is what you took from my post...
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Post Post #31 (isolation #10) » Thu Sep 14, 2017 9:02 am

Post by Thestatusquo »

Like I don't know how any of the things in my rule set are alignment indicative.
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Post Post #33 (isolation #11) » Thu Sep 14, 2017 9:07 am

Post by Thestatusquo »

....

Would you please explain how something like posting gifs or images of any kind reflects on your alignment???
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Post Post #35 (isolation #12) » Thu Sep 14, 2017 9:12 am

Post by Thestatusquo »

I'm going to run it as a large theme.

Your concern is something chamber pointed out also in the initial pass through the rules. I'm not really sure how to handle it? I could include stipulations that if I think you are trying to game the rules in any way I will take the action that benefits you the least? Like a mod kill that ends the day? I don't know.
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Post Post #38 (isolation #13) » Thu Sep 14, 2017 9:18 am

Post by Thestatusquo »

In post 36, Plotinus wrote:I think most players will wind up with a few points throughout the game, but that's probably not the end of the world. Maybe have a threshhold for the modkill: if everyone has less than 5? 10? points then no kill? I might give more points for the baiting a modkill thing too.

I would like to prein for this game.
There is a threshold where I wont modkill, and this is noted in the first paragraph of the rules. I don't want to make this an explicit number because I feel like thats pretty easily gamed and it might lead to players doing nothing more but testing my limits.
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Post Post #39 (isolation #14) » Thu Sep 14, 2017 9:19 am

Post by Thestatusquo »

In post 37, Plotinus wrote:Does communicating with the mod in thread include stuff like
@Mod: V/LA until Tuesday
? I like it when people announce v/La in thread because then I know there's a reason they're not posting.
They can post stuff like that directed at the game but not at the mod. Since it's obvious I'll be reading the game very closely I'll surely see it.

As a note: this is not that much of a departure from how I usually run games. I think my last 3 run games have actively prohibited communicating with the mod in thread.
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Post Post #40 (isolation #15) » Thu Sep 14, 2017 9:21 am

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Post Post #49 (isolation #16) » Thu Sep 14, 2017 9:40 am

Post by Thestatusquo »

In post 44, Something_Smart wrote:Also I'd just like to note that these rules would massively decrease the quality of play and would lead to people either disregarding the rules or playing a very sanitized and formulaic game that will make scumhunting almost impossible (or some mixture of the two). I don't think that's bad as long as the players know what they're getting into, but it will certainly be challenging.

Pedit: Creature said some of what I was thinking, lol
I strongly suspect the opposite would happen.
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Post Post #55 (isolation #17) » Thu Sep 14, 2017 9:50 am

Post by Thestatusquo »

In post 52, Gamma Emerald wrote:What's the point of this?
Whats the point of any theme game?
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Post Post #56 (isolation #18) » Thu Sep 14, 2017 9:51 am

Post by Thestatusquo »

In post 50, Something_Smart wrote:Well, just thinking of how I would react to a game like that, the strongest part of my townplay is my ability to give genuine reactions and questions that aren't super thought-out that make it pretty obvious I'm town. If I had to post 5 sentences in every post and I couldn't post more than once in a row without a reason, a LOT of that would go away.
If you do not think you would enjoy playing in my theme game I strongly encourage you to not play in my theme game.
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Post Post #59 (isolation #19) » Thu Sep 14, 2017 9:53 am

Post by Thestatusquo »

In post 58, Something_Smart wrote:I don't know that I wouldn't enjoy it; as I said it would be a challenge for sure. But I would be a hell of a lot harder to read, as would most people I think.
I suspect that forcing players to interact with the game on a substantive level probably would have more of an effect for making people readable than anything else.

I think also that decreasing the noise probably has a larger effect than you're anticipating. When I read games on this site the suffer from one problem primarily, it is that players fill the thread with tiny, chat sized pieces of posts. Often with no game information. Often with in jokes. Often 10-20 posts at a time. Creature themselves is one of the foremost offenders and users of what I would call "hyper posting" which I think makes the entire game pretty much impossible to read.

I think cleaning up the signal to noise probably would help scum hunting tremendously.
Last edited by Thestatusquo on Thu Sep 14, 2017 9:57 am, edited 1 time in total.
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Post Post #61 (isolation #20) » Thu Sep 14, 2017 9:57 am

Post by Thestatusquo »

The large theme queue.
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Post Post #63 (isolation #21) » Thu Sep 14, 2017 10:06 am

Post by Thestatusquo »

To make a rule set that prohibits the ones that are most common and that I agree are most annoying.

I have a list of things I do not like, but there are lots of things that I don't consider, and I am not the sole arbiter of what makes a good mafia post. So I wanted to crowd source it a little bit.
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Post Post #81 (isolation #22) » Sun Sep 17, 2017 1:38 am

Post by Thestatusquo »

I think that I will have to make an exception for catch up posts.

Aubrey that's a good one and I'm including it.

Implosion I think such behavior would be deliberately not playing to your win condition and would likely be a list mod issue and not a mod issue. But I think that I plan to treat new players discretely from the players they replace.

Also my last game had 0 replaces because of inactivity and 0 prods. (One force replace for not reading role pm.)
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Post Post #88 (isolation #23) » Mon Oct 02, 2017 7:08 am

Post by Thestatusquo »

Just make one post instead of 3.
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Post Post #90 (isolation #24) » Mon Oct 02, 2017 7:21 am

Post by Thestatusquo »

You do not need to make 3 posts in a 4 hour period. If nothing happens besides you posting in thread, there is no new content you werent aware of at the time you make your first post.
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Post Post #92 (isolation #25) » Mon Oct 02, 2017 11:04 am

Post by Thestatusquo »

Cool. The game thread being easily approachable and readable to everyone else is more important than you wanting to comment on an additional something.

Note it down, comment later. The thread will still be there. By and large these things are not time sensitive.
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Post Post #100 (isolation #26) » Tue Oct 10, 2017 2:01 pm

Post by Thestatusquo »

i think its a much bigger disservice to the mod and the rest of the roster when a player stays in a game they are not enjoying. It leads to town apathy and really unfun games way more than replacements do. My rule sets specifically encourage players to replace out for any reason if they are not enjoying the game.
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Post Post #102 (isolation #27) » Wed Oct 11, 2017 7:10 am

Post by Thestatusquo »

Thats fair, I just think that the way this site demonizes replacing out of games is actively harmful and leads to players staying in games when they ought not to, which makes games worse over all.
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