Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #9139 (isolation #200) » Sat Sep 09, 2017 8:15 pm

Post by Realeo »

Realeo: 100
Jackpot: 600
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9145 (isolation #201) » Sat Sep 09, 2017 10:29 pm

Post by Realeo »

In post 9142, Cheery Dog wrote:I'm also sort of confused with what I'm increasing it by on other scores.
Pardon?
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9149 (isolation #202) » Sun Sep 10, 2017 1:27 am

Post by Realeo »

In post 9145, Realeo wrote:
In post 9142, Cheery Dog wrote:I'm also sort of confused with what I'm increasing it by on other scores.
Pardon?
Now I get it. You increase the score with where you land.

If you land at +200, you get +200. If you are in negative but land at RESET, you RESET and keep your Express.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9150 (isolation #203) » Sun Sep 10, 2017 1:27 am

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (32) = 32
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9151 (isolation #204) » Sun Sep 10, 2017 1:29 am

Post by Realeo »

1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!

121:
EVERYONE GO TO 420

122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:
+250

124:
GO TO THE SCORE OF THE LEADER

125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:
+200
, then change the last two digits of your score and the Jackpot to '31'.
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2
PROTECT
. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+
GO TO 600
. Denoted with a
~

137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
142: MERGE with the
JACKPOT!!!

143: Switch scores with the player of your choice.
144: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:
Unlucky
:(
148:
+350
and gain a
PROTECT

149:
Unlucky
:(
150.
GO TO THE SCORE OF LAST PLACE

151. Express:
+100
. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score following the space's effect and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9152 (isolation #205) » Sun Sep 10, 2017 1:32 am

Post by Realeo »

Realeo: 225
Cheery: 200
TK: -100
Allo: 300

Jackpot: 700[/quote]
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9157 (isolation #206) » Sun Sep 10, 2017 2:41 am

Post by Realeo »

This would be the right time for an express

Original Roll String: 1d151
1 151-Sided Dice: (142) = 142
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9158 (isolation #207) » Sun Sep 10, 2017 2:42 am

Post by Realeo »

I am stealing from Allomancer

Realeo: 75
Cheery: -125
TK: -500
Allo: -350
Mallow: -400

Jackpot: 700
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9165 (isolation #208) » Sun Sep 10, 2017 3:17 am

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (91) = 91
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9166 (isolation #209) » Sun Sep 10, 2017 3:17 am

Post by Realeo »

Realeo: -125
Cheery: -125
TK: -500
Allo: -400
Mallow: -370

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9172 (isolation #210) » Sun Sep 10, 2017 5:00 am

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (12) = 12
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9173 (isolation #211) » Sun Sep 10, 2017 5:01 am

Post by Realeo »

^ Realeo: -125
Cheery: -125
TK: -500
Allo: -357
~Mallow: -370

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9178 (isolation #212) » Sun Sep 10, 2017 2:49 pm

Post by Realeo »

Original Roll String: 1d51
1 51-Sided Dice: (47) = 47
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9179 (isolation #213) » Sun Sep 10, 2017 2:49 pm

Post by Realeo »

Oh wait, wrong die.
Original Roll String: 1d151
1 151-Sided Dice: (68) = 68
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9180 (isolation #214) » Sun Sep 10, 2017 2:50 pm

Post by Realeo »

SUPER PROTECT
Original Roll String: 1d151
1 151-Sided Dice: (115) = 115
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9181 (isolation #215) » Sun Sep 10, 2017 2:50 pm

Post by Realeo »

TRICK DIE
Original Roll String: 1d151
1 151-Sided Dice: (133) = 133
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9182 (isolation #216) » Sun Sep 10, 2017 2:50 pm

Post by Realeo »

* Realeo: 75
Cheery: -125
TK: -500
Allo: -357
~Mallow: -573

Jackpot: 700
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9187 (isolation #217) » Sun Sep 10, 2017 6:33 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (43) = 43
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9188 (isolation #218) » Sun Sep 10, 2017 6:34 pm

Post by Realeo »

JACKPOT!

* Realeo: 775
*Cheery: -125
TK: -500
Allo: -357
~Mallow: -573

Jackpot: 700
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9192 (isolation #219) » Sun Sep 10, 2017 7:05 pm

Post by Realeo »

Savage

Original Roll String: 1d151
1 151-Sided Dice: (24) = 24
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9193 (isolation #220) » Sun Sep 10, 2017 7:06 pm

Post by Realeo »

* Realeo: 933
*Cheery: -125
TK: -500
Allo: -357
~Mallow: -573
DiplomatDC: 0

Jackpot: 733
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9196 (isolation #221) » Sun Sep 10, 2017 7:12 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (20) = 20
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9197 (isolation #222) » Sun Sep 10, 2017 7:13 pm

Post by Realeo »

Realeo: 933
*Cheery: -125
TK: -500
Allo: -357
~Mallow: -573
DiplomatDC: 0

Jackpot: 733
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9202 (isolation #223) » Sun Sep 10, 2017 7:39 pm

Post by Realeo »

Original Roll String: 1d151 (STATIC)
1 151-Sided Dice: (23) = 23
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9203 (isolation #224) » Sun Sep 10, 2017 7:39 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (49) = 49
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9204 (isolation #225) » Sun Sep 10, 2017 7:40 pm

Post by Realeo »

Realeo: 0
*Cheery: -125
TK: -500
Allo: -357
~Mallow: -573
DiplomatDC: 0

Jackpot: 733
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9210 (isolation #226) » Sun Sep 10, 2017 10:36 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (29) = 29
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9211 (isolation #227) » Sun Sep 10, 2017 10:36 pm

Post by Realeo »

*Realeo: 0
*Cheery: -85
TK: -500
Allo: -357
~Mallow: -573
DiplomatDC: 350

Jackpot: 733
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9215 (isolation #228) » Mon Sep 11, 2017 1:13 am

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (1) = 1
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9216 (isolation #229) » Mon Sep 11, 2017 1:13 am

Post by Realeo »

Realeo: 0
*Cheery: -85
TK: -500
Allo: -357
~Mallow: -573
DiplomatDC: 350

Jackpot: 733
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9220 (isolation #230) » Mon Sep 11, 2017 5:27 am

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (16) = 16
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9221 (isolation #231) » Mon Sep 11, 2017 5:28 am

Post by Realeo »

Realeo: -203
*Cheery: -85
TK: -500
Allo: -357
~Mallow: -553
DiplomatDC: 350

Jackpot: 733
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9224 (isolation #232) » Mon Sep 11, 2017 5:34 am

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (125) = 125
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9225 (isolation #233) » Mon Sep 11, 2017 5:35 am

Post by Realeo »

TRICK DIE
Original Roll String: 1d151
1 151-Sided Dice: (105) = 105
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9226 (isolation #234) » Mon Sep 11, 2017 5:35 am

Post by Realeo »

1: +400
2: Surge: Multiply your score by 5. If this effect brings your score to exceed 1500, take modulo 1500 of your score instead (you cannot win from this effect).
3: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
4: Leprechaun: Whenever you roll a die, add 1 to the Jackpot. For the rest of the game, the Jackpot does not reset if you land on the Jackpot or Unlucky spaces.
5: Create your own space
6: Create your own space
7: Create your own space
8: Siphon: Remove ALL symbols. Gain: +50 for each Protect, Positive, or Wide Guard symbol, +150 for each Super Protect symbol, -100 for each Cripple or Critical Hit Symbol, +77 for each Diamond Symbol, + (Jackpot amount) for each Lucky Start Symbol. If a Lucky Start Symbol is removed this way, reset the Jackpot.
9: RESET if you're negative, otherwise -100
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!

121:
EVERYONE GO TO 420

122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:
+250

124:
GO TO THE SCORE OF THE LEADER

125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:
+200
, then change the last two digits of your score and the Jackpot to '31'.
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2
PROTECT
. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+
GO TO 600
. Denoted with a
~

137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
142: MERGE with the
JACKPOT!!!

143: Switch scores with the player of your choice.
144: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:
Unlucky
:(
148:
+350
and gain a
PROTECT

149:
Unlucky
:(
150.
GO TO THE SCORE OF LAST PLACE

151. Express:
+100
. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score following the space's effect and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9227 (isolation #235) » Mon Sep 11, 2017 5:35 am

Post by Realeo »

Realeo: -173
*Cheery: -85
TK: -500
Allo: -357
~Mallow: -553
DiplomatDC: 350

Jackpot: 733
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9230 (isolation #236) » Mon Sep 11, 2017 5:43 am

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (151) = 151
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9231 (isolation #237) » Mon Sep 11, 2017 5:44 am

Post by Realeo »

Realeo: -906
*Cheery: -85
TK: -500
Allo: -357
~Mallow: -523
DiplomatDC: 350

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9236 (isolation #238) » Mon Sep 11, 2017 5:51 am

Post by Realeo »

MUAHAHAHAHA
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9246 (isolation #239) » Mon Sep 11, 2017 1:41 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (97) = 97
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9247 (isolation #240) » Mon Sep 11, 2017 1:43 pm

Post by Realeo »

Realeo: -1306
Cheery: -85
TK: -900
Allo: -757
~Mallow: -798
DiplomatDC: -1100
JerryArr: -100

Jackpot:300
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9257 (isolation #241) » Mon Sep 11, 2017 3:06 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (58) = 58
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9258 (isolation #242) » Mon Sep 11, 2017 3:06 pm

Post by Realeo »

Realeo: -1361
Cheery: -85
TK: -900
Allo: -757
~Mallow: -673
DiplomatDC: -750
JerryArr: -200

Jackpot: 300
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9261 (isolation #243) » Mon Sep 11, 2017 3:48 pm

Post by Realeo »

Original Roll String: 1d51
1 51-Sided Dice: (47) = 47
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9262 (isolation #244) » Mon Sep 11, 2017 3:48 pm

Post by Realeo »

Realeo: -1401
Cheery: -85
TK: -900
Allo: -757
~Mallow: -334
DiplomatDC: -750
JerryArr: -200

Jackpot: 300
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9285 (isolation #245) » Mon Sep 11, 2017 5:26 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (98) = 98
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9286 (isolation #246) » Mon Sep 11, 2017 5:27 pm

Post by Realeo »

Realeo: -1451
Cheery: -260
TK: -731
Allo: -757
~Mallow: -74
DiplomatDC: -770
JerryArr: 50

Jackpot: 831
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9289 (isolation #247) » Mon Sep 11, 2017 5:32 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (86) = 86
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9290 (isolation #248) » Mon Sep 11, 2017 5:32 pm

Post by Realeo »

Original Roll String: 1d20
1 20-Sided Dice: (18) = 18
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9291 (isolation #249) » Mon Sep 11, 2017 5:33 pm

Post by Realeo »

Have I break Yoshi's record yet?

Realeo: -2284
Cheery: -260
TK: -731
Allo: -757
~Mallow: -264
DiplomatDC: -770
JerryArr: 50

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9300 (isolation #250) » Mon Sep 11, 2017 7:16 pm

Post by Realeo »

I'm confident jackpot is at 500 because I get Unlucky

Original Roll String: 1d151
1 151-Sided Dice: (5) = 5
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9301 (isolation #251) » Mon Sep 11, 2017 7:17 pm

Post by Realeo »

1: +400
2: Surge: Multiply your score by 5. If this effect brings your score to exceed 1500, take modulo 1500 of your score instead (you cannot win from this effect).
3: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
4: Leprechaun: Whenever you roll a die, add 1 to the Jackpot. For the rest of the game, the Jackpot does not reset if you land on the Jackpot or Unlucky spaces.
5: Create your own space
6: RESET then
+250

7: Create your own space
8: Siphon: Remove ALL symbols. Gain: +50 for each Protect, Positive, or Wide Guard symbol, +150 for each Super Protect symbol, -100 for each Cripple or Critical Hit Symbol, +77 for each Diamond Symbol, + (Jackpot amount) for each Lucky Start Symbol. If a Lucky Start Symbol is removed this way, reset the Jackpot.
9: RESET if you're negative, otherwise -100
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!

121:
EVERYONE GO TO 420

122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:
+250

124:
GO TO THE SCORE OF THE LEADER

125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:
+200
, then change the last two digits of your score and the Jackpot to '31'.
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2
PROTECT
. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+
GO TO 600
. Denoted with a
~

137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
142: MERGE with the
JACKPOT!!!

143: Switch scores with the player of your choice.
144: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:
Unlucky
:(
148:
+350
and gain a
PROTECT

149:
Unlucky
:(
150.
GO TO THE SCORE OF LAST PLACE

151. Express:
+100
. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score following the space's effect and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9302 (isolation #252) » Mon Sep 11, 2017 7:17 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (3) = 3
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9303 (isolation #253) » Mon Sep 11, 2017 7:18 pm

Post by Realeo »

Realeo: -2219
Cheery: -260
Allo: -757
~Mallow: -239
DiplomatDC: -740
*♦^JerryArr: -230

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9306 (isolation #254) » Mon Sep 11, 2017 7:24 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (80) = 80
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9307 (isolation #255) » Mon Sep 11, 2017 7:25 pm

Post by Realeo »

I'm officially the player with the worst score ever. Beat this shit.

Realeo: -9212
Cheery: -260
Allo: -757
~Mallow: -239
DiplomatDC: -740
*♦^JerryArr: -153

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9310 (isolation #256) » Mon Sep 11, 2017 7:32 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (148) = 148
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9311 (isolation #257) » Mon Sep 11, 2017 7:33 pm

Post by Realeo »

Realeo: -9087
Cheery: -260
Allo: -757
~Mallow: -239
DiplomatDC: -740
♦^JerryArr: -146

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9314 (isolation #258) » Mon Sep 11, 2017 8:00 pm

Post by Realeo »

inb4 I rolled a 2

Original Roll String: 1d151
1 151-Sided Dice: (78) = 78
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9315 (isolation #259) » Mon Sep 11, 2017 8:00 pm

Post by Realeo »

Realeo: -9147
Cheery: -260
Allo: -757
~Mallow: -239
DiplomatDC: -740
♦^JerryArr: 153

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9319 (isolation #260) » Tue Sep 12, 2017 12:04 am

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (41) = 41
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9320 (isolation #261) » Tue Sep 12, 2017 12:04 am

Post by Realeo »

This is golf right, the lowest score wins?

Realeo: -9357
Cheery: -260
Allo: -757
~Mallow: -239
DiplomatDC: -780
♦^JerryArr: 153

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9325 (isolation #262) » Tue Sep 12, 2017 2:06 am

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (145) = 145
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9326 (isolation #263) » Tue Sep 12, 2017 2:07 am

Post by Realeo »

1: +400
2: Surge: Multiply your score by 5. If this effect brings your score to exceed 1500, take modulo 1500 of your score instead (you cannot win from this effect).
3: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
4: Leprechaun: Whenever you roll a die, add 1 to the Jackpot. For the rest of the game, the Jackpot does not reset if you land on the Jackpot or Unlucky spaces.
5: Create your own space
6: RESET then
+250

7: Create your own space
8: Siphon: Remove ALL symbols. Gain: +50 for each Protect, Positive, or Wide Guard symbol, +150 for each Super Protect symbol, -100 for each Cripple or Critical Hit Symbol, +77 for each Diamond Symbol, + (Jackpot amount) for each Lucky Start Symbol. If a Lucky Start Symbol is removed this way, reset the Jackpot.
9: RESET if you're negative, otherwise -100
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!

121:
EVERYONE GO TO 420

122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:
+250

124:
GO TO THE SCORE OF THE LEADER

125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:
+200
, then change the last two digits of your score and the Jackpot to '31'.
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2
PROTECT
. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+
GO TO 600
. Denoted with a
~

137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
142: MERGE with the
JACKPOT!!!

143: Switch scores with the player of your choice.
144: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:
Unlucky
:(
148:
+350
and gain a
PROTECT

149:
Unlucky
:(
150.
GO TO THE SCORE OF LAST PLACE

151. Express:
+100
. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score following the space's effect and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9327 (isolation #264) » Tue Sep 12, 2017 2:09 am

Post by Realeo »

SAY NO POSITIVE SCORE

Realeo: -9757
Cheery: -660
Allo: -1102
~Mallow: -694
DiplomatDC: -1180
♦^JerryArr: -247

Jackpot: 445
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9330 (isolation #265) » Tue Sep 12, 2017 2:11 am

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (15) = 15
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9331 (isolation #266) » Tue Sep 12, 2017 2:13 am

Post by Realeo »

Stealing 250 from JerryArr

Realeo: -9507
Cheery: -660
Allo: -1102
~Mallow: -534
DiplomatDC: -1180
TK: -400
♦^JerryArr: -497

Jackpot: 445
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9334 (isolation #267) » Tue Sep 12, 2017 2:26 am

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (148) = 148
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9337 (isolation #268) » Tue Sep 12, 2017 3:35 am

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (71) = 71
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9338 (isolation #269) » Tue Sep 12, 2017 3:36 am

Post by Realeo »

Realeo: -9567
Cheery: -660
Allo: -1102
~Mallow: -484
DiplomatDC: -1250
TK: -400
♦^JerryArr: -497

Jackpot: 446
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9345 (isolation #270) » Tue Sep 12, 2017 5:01 am

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (27) = 27
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9346 (isolation #271) » Tue Sep 12, 2017 5:02 am

Post by Realeo »

Realeo: -9497
Cheery: -960
Allo: -1102
~Mallow: 116
DiplomatDC: -1250
TK: -400
♦^JerryArr: -497

Jackpot: 446
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9401 (isolation #272) » Tue Sep 12, 2017 1:55 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (70) = 70
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9403 (isolation #273) » Tue Sep 12, 2017 2:00 pm

Post by Realeo »

^ Realeo: 100
Cheery: 550
Allo: 0
Mallow: 660
DiplomatDC: 560
TK: 0
^JerryArr: 930

Jackpot: 750
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9411 (isolation #274) » Tue Sep 12, 2017 2:26 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (83) = 83
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9412 (isolation #275) » Tue Sep 12, 2017 2:26 pm

Post by Realeo »

SUPER PROTECT
Original Roll String: 1d151
1 151-Sided Dice: (135) = 135
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9413 (isolation #276) » Tue Sep 12, 2017 2:27 pm

Post by Realeo »

+ Realeo: 200
+Cheery: 550
+Allo: 0
+Mallow: 660
+DiplomatDC: 840
+TK: 0
+JerryArr: 1020

Jackpot: 750
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9416 (isolation #277) » Tue Sep 12, 2017 3:05 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (20) = 20
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9417 (isolation #278) » Tue Sep 12, 2017 3:05 pm

Post by Realeo »

+ Realeo: 670
+Cheery: 420
+Allo: 420
+Mallow: 420
+DiplomatDC: 420
+TK: 420
+JerryArr: 420

Jackpot: 1000
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9420 (isolation #279) » Tue Sep 12, 2017 3:19 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (150) = 150
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9421 (isolation #280) » Tue Sep 12, 2017 3:20 pm

Post by Realeo »

Taking DC 100

+ Realeo: 770
+Cheery: 420
+Allo: 420
+Mallow: 420
+DiplomatDC: 320
+TK: 420
+JerryArr: 420

Jackpot: 1000
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9424 (isolation #281) » Tue Sep 12, 2017 3:34 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (146) = 146
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9425 (isolation #282) » Tue Sep 12, 2017 3:35 pm

Post by Realeo »

+ Realeo: 185
+Cheery: 20
+Allo: 20
+Mallow: 20
DiplomatDC: 320
+TK: 20
+JerryArr: 20

Jackpot: 815
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Joined: February 11, 2016
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Post Post #9433 (isolation #283) » Tue Sep 12, 2017 4:10 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (141) = 141
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9434 (isolation #284) » Tue Sep 12, 2017 4:11 pm

Post by Realeo »

+Realeo: 285
+Cheery: 100
+Allo: 20
+Mallow: 15
DiplomatDC: 320
+TK: 20
JerryArr: 20

Jackpot: 851
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
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Post Post #9437 (isolation #285) » Tue Sep 12, 2017 4:19 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (53) = 53
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Posts: 5238
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Post Post #9438 (isolation #286) » Tue Sep 12, 2017 4:20 pm

Post by Realeo »

+Realeo: 185
+Cheery: 100
+Allo: 20
+Mallow: 15
DiplomatDC: 570
+TK: 20
JerryArr: 20

Jackpot: 1101
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
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Post Post #9441 (isolation #287) » Tue Sep 12, 2017 4:21 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (130) = 130
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
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Post Post #9442 (isolation #288) » Tue Sep 12, 2017 4:22 pm

Post by Realeo »

I will take jackpot.

+Realeo: 1295
+Cheery: 100
+Allo: 20
+Mallow: 15
DiplomatDC: 570
+TK: 20
JerryArr: -40

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
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Post Post #9454 (isolation #289) » Tue Sep 12, 2017 5:00 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (25) = 25
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
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Post Post #9455 (isolation #290) » Tue Sep 12, 2017 5:00 pm

Post by Realeo »

+Realeo: 1385
+Cheery: 100
+Allo: 20
+Mallow: 550
DiplomatDC: 1295
+TK: 20
JerryArr: 15

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
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Realeo
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Posts: 5238
Joined: February 11, 2016
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Post Post #9458 (isolation #291) » Tue Sep 12, 2017 5:06 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (38) = 38
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
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Post Post #9459 (isolation #292) » Tue Sep 12, 2017 5:06 pm

Post by Realeo »

VICTORY!

+Realeo: 1885
+Cheery: 100
+Allo: 20
+Mallow: 620
DiplomatDC: 1295
+TK: 20
JerryArr: 15

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Realeo
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Post Post #9460 (isolation #293) » Tue Sep 12, 2017 5:09 pm

Post by Realeo »

152. Express
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9461 (isolation #294) » Tue Sep 12, 2017 5:10 pm

Post by Realeo »

Original Roll String: 1d152
1 152-Sided Dice: (64) = 64
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Post Post #9462 (isolation #295) » Tue Sep 12, 2017 5:10 pm

Post by Realeo »

Realeo: 250

Jackpot: 750
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9465 (isolation #296) » Tue Sep 12, 2017 5:12 pm

Post by Realeo »

You just won
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9467 (isolation #297) » Tue Sep 12, 2017 5:16 pm

Post by Realeo »

750 X 2
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9475 (isolation #298) » Tue Sep 12, 2017 5:38 pm

Post by Realeo »

Original Roll String: 1d151
1 151-Sided Dice: (63) = 63
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9476 (isolation #299) » Tue Sep 12, 2017 5:39 pm

Post by Realeo »

1: +400
2: Surge: Multiply your score by 5. If this effect brings your score to exceed 1500, take modulo 1500 of your score instead (you cannot win from this effect).
3: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
4: Leprechaun: Whenever you roll a die, add 1 to the Jackpot. For the rest of the game, the Jackpot does not reset if you land on the Jackpot or Unlucky spaces.
5: Create your own space
6: RESET then
+250

7: Create your own space
8: Siphon: Remove ALL symbols. Gain: +50 for each Protect, Positive, or Wide Guard symbol, +150 for each Super Protect symbol, -100 for each Cripple or Critical Hit Symbol, +77 for each Diamond Symbol, + (Jackpot amount) for each Lucky Start Symbol. If a Lucky Start Symbol is removed this way, reset the Jackpot.
9: RESET if you're negative, otherwise -100
10: +400
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101:
PROTECT

102: Roll a 1d7. If you roll a 7, gain
PROTECT
and ROLL AGAIN (2x). If you roll a 6,
+100
. If you roll 5 or less,
-100

103: You personally ignore the next effect that negatively affects everyone (shown using
#
). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
+25
and rolling a 6 results in
+150

105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not. Don't trigger the effects of the space, solely take the +/- 300
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a
SUPER PROTECT
(denoted with a
^
). This lets you cancel one die roll that
you
roll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;
*
for -100, ♦ for -30,
#
for -100,
^
for -150
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: You
may
sell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points. (+ sells for 150 points, ♣ sells for 750 points)
118: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

119: Gain a
+
, protecting you from anything that puts you to 0 or negative. It's lost when you get protected by it. Stackable
120:
JACKPOT!!!

121:
EVERYONE GO TO 420

122: If you aren't winning, STEAL 20% of the leader's score, unless the leader is in the negatives.
123:
+250

124:
GO TO THE SCORE OF THE LEADER

125: -100 for each symbol you have. Double this amount if you're leading.
126: Take the absolute value of your score (potentially having you win if you were <= -1500) then RESET. All other players gain half of the absolute value of your score.
127: ROLL AGAIN (2x) but if you land on a negative space, make it positive. If the space has anything other than +num/-num do what the space says normally instead.
128: Halve your score.
129: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
130: Give all other players a critical hit (%). Gain 50 points for each player this is done to.
131:
+200
, then change the last two digits of your score and the Jackpot to '31'.
132: MERGE then RESET
133: ROLL AGAIN (x3)
134: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2
PROTECT
. The only way to lose it is if someone else lands on this space.
135: Choose a symbol and give everyone one of that symbol.
136: Crippled-You may only roll a d100 until you increase your score equals or surpasses 750, or if you RESET. If your score is currently 750+
GO TO 600
. Denoted with a
~

137: Clear all symbols (except the ♣)
138: EVERYONE MERGE
139: Double your score, unless it would cause you to win, in which case you reset.
140: All players lose any negative symbols
141:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
142: MERGE with the
JACKPOT!!!

143: Switch scores with the player of your choice.
144: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

145: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
146: Cleanse-Remove any symbols you don't want from yourself and then remove a ~ or % from another player. Then gain +200
147:
Unlucky
:(
148:
+350
and gain a
PROTECT

149:
Unlucky
:(
150.
GO TO THE SCORE OF LAST PLACE

151. Express:
+100
. Now you can either roll 1d100 or stop. If you roll 1d100 and land on a space that will causes your score to decrease, RESET. If you roll a space that causes your score to stay or increase, you increase your score following the space's effect and you will get the offer to roll1d100 or stop again (and so on and so on until you stop or RESET due to bad roll)
152. Express
153: Accelerant: (Denoted by ">") While you have this symbol, whenever you roll a die (legally), gain points equal to its die roll.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9477 (isolation #300) » Tue Sep 12, 2017 5:39 pm

Post by Realeo »

DiplomatDC: 0
JerryArr: -500
Realeo: 80

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9495 (isolation #301) » Tue Sep 12, 2017 9:17 pm

Post by Realeo »

Cheery, you are rolling the wrong die.

Original Roll String: 1d153
1 153-Sided Dice: (77) = 77
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9496 (isolation #302) » Tue Sep 12, 2017 9:17 pm

Post by Realeo »

I don't know why I rolled so much Unlucky and Jackpot.

DiplomatDC: 372
JerryArr: 135
Realeo: 480
Cheery: 0

Jackpot: 300
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9499 (isolation #303) » Tue Sep 12, 2017 9:57 pm

Post by Realeo »

Original Roll String: 1d153
1 153-Sided Dice: (28) = 28
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9544 (isolation #304) » Wed Sep 13, 2017 1:55 pm

Post by Realeo »

My lowest score - 9757
Original Roll String: 1d154
1 154-Sided Dice: (39) = 39
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9545 (isolation #305) » Wed Sep 13, 2017 1:55 pm

Post by Realeo »

$Mallow: 300
JerryArr: 300
Allo: -100
Realeo: -210

Jackpot: 400
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9548 (isolation #306) » Wed Sep 13, 2017 2:38 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (4) = 4
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9549 (isolation #307) » Wed Sep 13, 2017 2:38 pm

Post by Realeo »

$Mallow: 50
JerryArr: 97
Allo: -100
Realeo: 40

Jackpot: 400
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9561 (isolation #308) » Wed Sep 13, 2017 4:33 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (111) = 111
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9562 (isolation #309) » Wed Sep 13, 2017 4:33 pm

Post by Realeo »

Original Roll String: 1d20
1 20-Sided Dice: (14) = 14
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9563 (isolation #310) » Wed Sep 13, 2017 4:34 pm

Post by Realeo »

$Mallow: 25
JerryArr: -106
Allo: -100
Realeo: 140
DiplomatDC: 231

Jackpot: 631
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9566 (isolation #311) » Wed Sep 13, 2017 4:51 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (50) = 50
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Post Post #9586 (isolation #312) » Wed Sep 13, 2017 6:58 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (12) = 12
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9587 (isolation #313) » Wed Sep 13, 2017 7:00 pm

Post by Realeo »

$Mallow: 110
JerryArr: 410
Allo: 110
Realeo: 410
DiplomatDC: -621
♣TK: 300

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Post Post #9590 (isolation #314) » Wed Sep 13, 2017 7:20 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (97) = 97
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
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Post Post #9593 (isolation #315) » Wed Sep 13, 2017 7:42 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (54) = 54
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9594 (isolation #316) » Wed Sep 13, 2017 7:43 pm

Post by Realeo »

2.
Unlucky
:(
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9597 (isolation #317) » Wed Sep 13, 2017 8:18 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (25) = 25
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9598 (isolation #318) » Wed Sep 13, 2017 8:19 pm

Post by Realeo »

$Mallow: 420
JerryArr: 420
Allo: 420
Realeo: 420
*DiplomatDC: 420
♣TK: 420

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Post Post #9609 (isolation #319) » Wed Sep 13, 2017 9:56 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (58) = 58
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9610 (isolation #320) » Wed Sep 13, 2017 9:56 pm

Post by Realeo »

$Mallow: 420
JerryArr: 520
Allo: 420
Realeo: 780
*DiplomatDC: 430
♣TK: 490

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Post Post #9613 (isolation #321) » Wed Sep 13, 2017 10:18 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (154) = 154
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9614 (isolation #322) » Wed Sep 13, 2017 10:19 pm

Post by Realeo »

8.
EVERYONE GO To 1499
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9629 (isolation #323) » Thu Sep 14, 2017 5:22 am

Post by Realeo »

In post 9619, mallowgeno wrote:
In post 9614, Realeo wrote:8.
EVERYONE GO To 1499
This one is too much, that would almost guarantee in someone winning the next roll. Please change this Realeo :D
NAYYYYYYYYYYYYYYYYYYYY

8. Prime Attack: Get a
£
. If you rolled a prime number while holding the sign, -137. If you rolled a composite number, you can either pass the sign to another player or +137.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9630 (isolation #324) » Thu Sep 14, 2017 5:23 am

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (130) = 130
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9631 (isolation #325) » Thu Sep 14, 2017 5:23 am

Post by Realeo »

$Mallow: 210
JerryArr: 520
Allo: 420
Realeo: 0
DiplomatDC: 375
♣TK: 490
Allo: -400
Shrek: 25

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Post Post #9636 (isolation #326) » Thu Sep 14, 2017 5:49 am

Post by Realeo »

In post 9632, mallowgeno wrote:If you have any questions about spaces just ask and I can clarify (or someone else can I'm sure)
Are you implying that people don't know what is prime number?


Original Roll String: 1d154
1 154-Sided Dice: (137) = 137
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Post Post #9637 (isolation #327) » Thu Sep 14, 2017 5:50 am

Post by Realeo »

$Mallow: 205
JerryArr: 520
Allo: 420
# Realeo: 0
#DiplomatDC: 375
♣TK: 490
Allo: -400
Shrek: 25

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
Realeo
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Post Post #9685 (isolation #328) » Thu Sep 14, 2017 1:35 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (138) = 138
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Post Post #9686 (isolation #329) » Thu Sep 14, 2017 1:36 pm

Post by Realeo »

5. Express
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

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Post Post #9693 (isolation #330) » Thu Sep 14, 2017 2:13 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (78) = 78
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9694 (isolation #331) » Thu Sep 14, 2017 2:14 pm

Post by Realeo »

$Mallow: -130
>^#JerryArr: 662
Allo: 660
#Realeo: 240
#DiplomatDC: 615
♣£TK: 730
Allo: 286
Shrek: -105

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Post Post #9717 (isolation #332) » Thu Sep 14, 2017 4:01 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (101) = 101
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Post Post #9718 (isolation #333) » Thu Sep 14, 2017 4:01 pm

Post by Realeo »

(**Tatsuya Kaname: 800, not in yet)
JerryArr: 550
^Cheery: 100
Shrek: 110
Realeo: 90

Jackpot: 300
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
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Realeo
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Joined: February 11, 2016
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Post Post #9745 (isolation #334) » Thu Sep 14, 2017 7:05 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (23) = 23
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9746 (isolation #335) » Thu Sep 14, 2017 7:06 pm

Post by Realeo »

JerryArr: 600
^Cheery: 100
Shrek: 110
Realeo: 40
*TK: 1150
DDC: 220
Mallow: 0

Jackpot: 650
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Post Post #9760 (isolation #336) » Thu Sep 14, 2017 8:07 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (77) = 77
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Post Post #9761 (isolation #337) » Thu Sep 14, 2017 8:08 pm

Post by Realeo »

Fixed on my list.

JerryArr: 600
Cheery: -190
Shrek: 111
Realeo: -170
TK: 1150
DDC: 220
Mallow: 0

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
Realeo
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Post Post #9766 (isolation #338) » Thu Sep 14, 2017 9:56 pm

Post by Realeo »

Original Roll String: 1d55
1 55-Sided Dice: (23) = 23
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9767 (isolation #339) » Thu Sep 14, 2017 9:56 pm

Post by Realeo »

JerryArr: 600
Cheery: -90
Shrek: 111
Realeo: 33
TK: 1150
DDC: 22
Mallow: 0

Jackpot: 600
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
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Realeo
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Realeo
Jack of All Trades
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Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9812 (isolation #340) » Fri Sep 15, 2017 4:54 am

Post by Realeo »

Original Roll String: 1d156
1 156-Sided Dice: (48) = 48
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9813 (isolation #341) » Fri Sep 15, 2017 4:54 am

Post by Realeo »

%>TK: 420
Mallow: 543
Shrek: 1265
%DDC: 920
Realeo: -5

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9862 (isolation #342) » Fri Sep 15, 2017 5:03 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (64) = 64
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9863 (isolation #343) » Fri Sep 15, 2017 5:03 pm

Post by Realeo »

^%>TK: 334
^Mallow: -283
Shrek: 454
^DDC: 321
^Realeo: 444
Allo: -55
JerryArr: -175
Cheery: 397

Jackpot: 300
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9872 (isolation #344) » Fri Sep 15, 2017 11:39 pm

Post by Realeo »

Original Roll String: 1d156
1 156-Sided Dice: (54) = 54
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9873 (isolation #345) » Fri Sep 15, 2017 11:40 pm

Post by Realeo »

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9874 (isolation #346) » Fri Sep 15, 2017 11:40 pm

Post by Realeo »

^%>TK: 334
^Mallow: -283
Shrek: 454
DDC: 351
^Realeo: 469
Allo: -55
JerryArr: -175
Cheery: 327

Jackpot: 325
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
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User avatar
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9932 (isolation #347) » Sat Sep 16, 2017 9:47 pm

Post by Realeo »

Original Roll String: 1d156
1 156-Sided Dice: (98) = 98
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9933 (isolation #348) » Sat Sep 16, 2017 9:47 pm

Post by Realeo »

SUPER PROTECT that

Original Roll String: 1d154
1 154-Sided Dice: (11) = 11
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
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User avatar
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9934 (isolation #349) » Sat Sep 16, 2017 9:47 pm

Post by Realeo »

Super protect that
Original Roll String: 1d154
1 154-Sided Dice: (116) = 116
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9935 (isolation #350) » Sat Sep 16, 2017 9:48 pm

Post by Realeo »

Sigh.

^TK: 400
^^^*#Mallow: 100
Shrek: 425
^DDC: 350
Realeo: 50
^Allo: 100
^JerryArr: 100
Cheery: 325

Jackpot: 550
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9938 (isolation #351) » Sat Sep 16, 2017 10:49 pm

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (132) = 132
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9939 (isolation #352) » Sat Sep 16, 2017 10:50 pm

Post by Realeo »

^TK: 450
^^^*#Mallow: 100
Shrek: 425
^DDC: 350
Realeo: 550
^Allo: 100
^JerryArr: 100
Cheery: 325

Jackpot: 550
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9945 (isolation #353) » Sun Sep 17, 2017 12:20 am

Post by Realeo »

Original Roll String: 1d154
1 154-Sided Dice: (32) = 32
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #9946 (isolation #354) » Sun Sep 17, 2017 12:21 am

Post by Realeo »

9.
Unlucky :(
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10031 (isolation #355) » Sun Sep 17, 2017 6:00 pm

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (64) = 64
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10032 (isolation #356) » Sun Sep 17, 2017 6:01 pm

Post by Realeo »

$DDC: 845
$Allomancer: 420
$TK: 101
$Shrek: 695
$Mallow: -75
JerryArr: -203
Realeo: -175

Jackpot: 445
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10038 (isolation #357) » Sun Sep 17, 2017 7:57 pm

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (27) = 27
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10039 (isolation #358) » Sun Sep 17, 2017 7:58 pm

Post by Realeo »

DDC: 845
$Allomancer: 420
$TK: 101
$Shrek: 695
$Mallow: -75
JerryArr: -53
Realeo: 125

Jackpot: 595
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10044 (isolation #359) » Sun Sep 17, 2017 8:40 pm

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (111) = 111
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10045 (isolation #360) » Sun Sep 17, 2017 8:40 pm

Post by Realeo »

I'm hopping on the Express train

Original Roll String: 1d100
1 100-Sided Dice: (8) = 8
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10046 (isolation #361) » Sun Sep 17, 2017 8:41 pm

Post by Realeo »

That is quick

DDC: 775
$Allomancer: 420
$TK: 101
$Shrek: 695
$Mallow: -75
JerryArr: -53
Realeo: 0

Jackpot: 695
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10079 (isolation #362) » Mon Sep 18, 2017 4:19 am

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (53) = 53
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10080 (isolation #363) » Mon Sep 18, 2017 4:19 am

Post by Realeo »

DDC: 0
Allomancer: 0
TK: 0
Shrek: -243
Mallow: 0
JerryArr: 0
Realeo: 85

Jackpot: 695
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10083 (isolation #364) » Mon Sep 18, 2017 4:23 am

Post by Realeo »

Original Roll String: 1d57
1 57-Sided Dice: (49) = 49
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10084 (isolation #365) » Mon Sep 18, 2017 4:24 am

Post by Realeo »

DDC: 0
Allomancer: 0
TK: 0
Shrek: -31
Mallow: 0
JerryArr: 0
Realeo: 500

Jackpot: 831
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10087 (isolation #366) » Mon Sep 18, 2017 4:30 am

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (52) = 52
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10088 (isolation #367) » Mon Sep 18, 2017 4:30 am

Post by Realeo »

5. Roll 1d57+100
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10093 (isolation #368) » Mon Sep 18, 2017 4:35 am

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (92) = 92
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10094 (isolation #369) » Mon Sep 18, 2017 4:36 am

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (143) = 143
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
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Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10095 (isolation #370) » Mon Sep 18, 2017 4:37 am

Post by Realeo »

I take the JACKPOT

DDC: 0
Allomancer: 0
TK: 0
♦Shrek: 411
Mallow: 0
JerryArr: 0
Realeo: 1331

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10098 (isolation #371) » Mon Sep 18, 2017 4:40 am

Post by Realeo »

Shit.

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10099 (isolation #372) » Mon Sep 18, 2017 4:41 am

Post by Realeo »

DDC: 0
Allomancer: 0
TK: 0
♦Shrek: -196
Mallow: 0
JerryArr: 0
Realeo: 200

Jackpot: 831
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10104 (isolation #373) » Mon Sep 18, 2017 4:46 am

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (35) = 35
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10105 (isolation #374) » Mon Sep 18, 2017 4:46 am

Post by Realeo »

DDC: 0
Allomancer: 0
TK: 0
♦Shrek: 268
Mallow: 0
JerryArr: 0
Realeo: -10

Jackpot: 831

there we go
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10108 (isolation #375) » Mon Sep 18, 2017 4:48 am

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (140) = 140
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10109 (isolation #376) » Mon Sep 18, 2017 4:49 am

Post by Realeo »

DDC: 0
Allomancer: 0
TK: 0
Shrek: 268
Mallow: 0
JerryArr: 0
Realeo: 0

Jackpot: 831
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10112 (isolation #377) » Mon Sep 18, 2017 5:12 am

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (29) = 29
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10113 (isolation #378) » Mon Sep 18, 2017 5:13 am

Post by Realeo »

Original Roll String: 1d7
1 7-Sided Dice: (5) = 5
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10114 (isolation #379) » Mon Sep 18, 2017 5:13 am

Post by Realeo »

DDC: 0
Allomancer: 0
TK: 0
Shrek: 862
Mallow: 0
JerryArr: 0
Realeo: 100

Jackpot: 931
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
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Realeo
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Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10117 (isolation #380) » Mon Sep 18, 2017 5:23 am

Post by Realeo »

Right. I am too tired. Sorry.
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10204 (isolation #381) » Mon Sep 18, 2017 2:54 pm

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (13) = 13
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10205 (isolation #382) » Mon Sep 18, 2017 2:54 pm

Post by Realeo »

^$DDC: 15
^$Allomancer: -55
^$TK: -450
$Shrek: -1196
^Mallow: -951
^$JerryArr: -880
^$Realeo: -247
Cheery: 300

Jackpot: 600
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10223 (isolation #383) » Mon Sep 18, 2017 4:01 pm

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (121) = 121
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10224 (isolation #384) » Mon Sep 18, 2017 4:02 pm

Post by Realeo »

^$DDC: -910
^$Allomancer: -55
^$TK: -450
#$Shrek: 215
^Mallow: -951
^$JerryArr: 215
^$Realeo: -97
Cheery: 100

Jackpot: 400
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10228 (isolation #385) » Mon Sep 18, 2017 4:15 pm

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (103) = 103
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10229 (isolation #386) » Mon Sep 18, 2017 4:15 pm

Post by Realeo »

^$DDC: -910
^$Allomancer: -55
^$TK: -450
*#$Shrek: 415
^Mallow: -951
^$JerryArr: 215
^$Realeo: 3
Cheery: 100

Jackpot: 600
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10232 (isolation #387) » Mon Sep 18, 2017 4:19 pm

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (126) = 126
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10233 (isolation #388) » Mon Sep 18, 2017 4:19 pm

Post by Realeo »

Protect that

Original Roll String: 1d157
1 157-Sided Dice: (77) = 77
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10234 (isolation #389) » Mon Sep 18, 2017 4:20 pm

Post by Realeo »

^$DDC: -910
^$Allomancer: -55
^$TK: -450
*#$Shrek: 415
^Mallow: -951
^$JerryArr: 165
$Realeo: 73
Cheery: 100

Jackpot: 600
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10237 (isolation #390) » Mon Sep 18, 2017 4:26 pm

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (41) = 41
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10238 (isolation #391) » Mon Sep 18, 2017 4:26 pm

Post by Realeo »

^$♣ DDC: -910
^$Allomancer: -55
^$TK: -450
*#$Shrek: 415
^Mallow: -951
^$JerryArr: 165
$Realeo: 163
Cheery: 100

Jackpot: 600
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10280 (isolation #392) » Mon Sep 18, 2017 6:50 pm

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (140) = 140
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10281 (isolation #393) » Mon Sep 18, 2017 6:50 pm

Post by Realeo »

ROLL AGAIN (X2)

Original Roll String: 1d157
1 157-Sided Dice: (15) = 15
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10282 (isolation #394) » Mon Sep 18, 2017 6:50 pm

Post by Realeo »

^$♣# DDC: 200
%^$Allomancer: 420
^$TK: 195
#$Shrek: 550
Mallow: 133
%^$JerryArr: 445
%$Realeo: 1090
%Cheery: 420

Jackpot: 600
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10299 (isolation #395) » Tue Sep 19, 2017 1:28 am

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (18) = 18
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10300 (isolation #396) » Tue Sep 19, 2017 1:28 am

Post by Realeo »

^$♣# DDC: 895
^$Allomancer: 420
^$TK: 220
#$Shrek: 550
Mallow: 133
%^$JerryArr: 1045
%$Realeo: 1190
Cheery: 360

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10306 (isolation #397) » Tue Sep 19, 2017 2:44 am

Post by Realeo »

Original Roll String: 1d157
1 157-Sided Dice: (99) = 99
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10307 (isolation #398) » Tue Sep 19, 2017 2:46 am

Post by Realeo »

MINE!

^$# DDC: 895
^$Allomancer: 420
^$TK: 310
#$Shrek: 550
Mallow: 67
%^$JerryArr: 1045
%$♣Realeo: 1190
Cheery: 360

Jackpot: 500
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?
User avatar
Realeo
Realeo
Jack of All Trades
User avatar
User avatar
Realeo
Jack of All Trades
Jack of All Trades
Posts: 5238
Joined: February 11, 2016
Location: Indonesia

Post Post #10372 (isolation #399) » Tue Sep 19, 2017 4:06 pm

Post by Realeo »

I like these squares

Original Roll String: 1d157
1 157-Sided Dice: (122) = 122
"The debate on whether short multi postings or a long wall of post is good or not is like a debate on gun control--we would never understand each other and we have to make peace with it." -Realeo

I'm mabye a serious player, but I'm capable of joke. Ok?

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