The New Newbie Game Setup

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Post Post #1 (isolation #0) » Fri Sep 22, 2017 6:30 am

Post by Virtuoso »

I am super excited for this development!
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Post Post #6 (isolation #1) » Fri Sep 22, 2017 7:04 am

Post by Virtuoso »

I think day talk is a good feature. Day talk is becoming more standard on mafiascum and newbie scum are going to have a difficult time without it.
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Post Post #8 (isolation #2) » Fri Sep 22, 2017 7:06 am

Post by Virtuoso »

In post 7, Cabd wrote:Newbie CONVERSION rate goes up with daytalk, imo
Totally agree!

It was long overdue to give scum day talk IMO.
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Post Post #10 (isolation #3) » Fri Sep 22, 2017 7:20 am

Post by Virtuoso »

Creature's table makes a lot more sense.
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Post Post #13 (isolation #4) » Fri Sep 22, 2017 7:46 am

Post by Virtuoso »

In post 11, RadiantCowbells wrote:Setup 4 id horrible for town
Agreed
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Post Post #14 (isolation #5) » Fri Sep 22, 2017 7:48 am

Post by Virtuoso »

One other thing I noticed is scum doesn't have any safe fake PR claims. If scum knows they're in row 1, they can fake BP and if they know they're in column B they can fake claim doctor.
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Post Post #17 (isolation #6) » Fri Sep 22, 2017 7:54 am

Post by Virtuoso »

Thanks. Didn't notice that. @Cabd.
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Post Post #19 (isolation #7) » Fri Sep 22, 2017 12:15 pm

Post by Virtuoso »

When will this take effect and when will this new setup officially be live?
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Post Post #21 (isolation #8) » Fri Sep 22, 2017 12:25 pm

Post by Virtuoso »

Do you want to run a few test games in the micro queue before this goes official?
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Post Post #24 (isolation #9) » Fri Sep 22, 2017 12:37 pm

Post by Virtuoso »

In post 20, PenguinPower wrote:Right now, the setup is open for public comment. My hope is that the new setup will be implemented within the next week or two.

Depending on the comments that could change or not.
Fair enough. I'd still like to mod a game to get a feel for the new setup.
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Post Post #25 (isolation #10) » Fri Sep 22, 2017 12:38 pm

Post by Virtuoso »

One thing that I do
love
about the new setup is that it doubles the possible setups from 6 to 12. I think that's a welcome improvement.
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Post Post #27 (isolation #11) » Fri Sep 22, 2017 12:44 pm

Post by Virtuoso »

Another thing I like about this setup is that it nearly eliminates the possibility of follow the cop when a roleblocker is lynched
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Post Post #33 (isolation #12) » Fri Sep 22, 2017 12:50 pm

Post by Virtuoso »

In post 31, mhsmith0 wrote:jk/doc/rolecop was actually one of the rands in 2 of 4
https://wiki.mafiascum.net/index.php?title=2of4

does anyone know what the stats for that were?
looking at the history it looks like it was only ran once?

viewtopic.php?t=18887
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Post Post #34 (isolation #13) » Fri Sep 22, 2017 12:50 pm

Post by Virtuoso »

Ah that's just outside the newbie queue. I apologize.
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Post Post #41 (isolation #14) » Fri Sep 22, 2017 12:59 pm

Post by Virtuoso »

I do worry this setup will become too confusing for newbies
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Post Post #44 (isolation #15) » Fri Sep 22, 2017 1:02 pm

Post by Virtuoso »

In post 43, mhsmith0 wrote:
In post 41, Virtuoso wrote:I do worry this setup will become too confusing for newbies
It's a potential consideration, which is why clear presentation and probably a standardized setup discussion are probably going to be part of every mod's opening posts in this setup.
Yeah. Though from a newbie perspective, a long wall post on a discussion of the setup from the mod will probably overwhelm me when everything else seems overwhelming at first.

When I was new, it took me about a game or two to understand matrix 6.
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Post Post #46 (isolation #16) » Fri Sep 22, 2017 1:03 pm

Post by Virtuoso »

Yeah...about that....
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Post Post #50 (isolation #17) » Fri Sep 22, 2017 1:15 pm

Post by Virtuoso »

I would propose

Mafia RB > Town RB > Town JK
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Post Post #55 (isolation #18) » Fri Sep 22, 2017 1:26 pm

Post by Virtuoso »

The first game I ever modded the town rb was basically lynched upon claim

viewtopic.php?f=53&t=70568
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Post Post #61 (isolation #19) » Fri Sep 22, 2017 1:34 pm

Post by Virtuoso »

In post 58, PenguinPower wrote:
In post 55, Virtuoso wrote:The first game I ever modded the town rb was basically lynched upon claim

viewtopic.php?f=53&t=70568
And a VT was lynched within 3 hours of day opening without posting...

Your point?
The point being that town RBers are almost always mislynched and almost always hurt the town via NAs
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Post Post #67 (isolation #20) » Fri Sep 22, 2017 1:45 pm

Post by Virtuoso »

Vigilantes would be god awful in newbie games
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Post Post #79 (isolation #21) » Sat Sep 23, 2017 4:32 am

Post by Virtuoso »

In post 76, mastina wrote:
In post 50, Virtuoso wrote:I would propose
Mafia RB > Town RB > Town JK
This is considered site standard elsewhere on the site. While not universal, it is by FAR the most common, and it has a strong mafia history backing it. (Mafia roles trumping town roles; roleblocker > RB variant in this case JK.) Soyeah, I do support this.
Yeah. I think it should be the set in stone way of resolving actions via NAR and normal guidelines IMO
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Post Post #113 (isolation #22) » Mon Sep 25, 2017 4:08 pm

Post by Virtuoso »

In post 100, mhsmith0 wrote:Proposed role interaction resolution:
  1. Should a
    Mafia Roleblocker
    and
    Town Roleblocker
    target each other, the
    Mafia Roleblocker
    will fail at making the night kill; should the
    Mafia Roleblocker
    not be assigned the night kill, there will be no other impact.
  2. Should a
    Mafia Roleblocker
    target a
    Town Roleblocker
    who targets a
    Town Jailkeeper
    who targets the
    Mafia Roleblocker
    , the
    Mafia Roleblocker
    will not be blocked, but the two
    Town
    roles will be blocked. Similarly, should a
    Mafia Roleblocker
    target a
    Town Jailkeeper
    who targets a
    Town Roleblocker
    who targets the
    Mafia Roleblocker
    , the
    Mafia Roleblocker
    will not be blocked, but the two
    Town
    roles will be blocked.
  3. In all other cases, Roleblocker actions will take precedence over
    Jailkeeper
    actions should that apply.
Basically this punishes town for having roles that block town, which I think is reasonable from a fairness perspective, since the alternative gives town a LOT of latitude to make bad decisions and get away with them.
This is rather confusing to me and IMO will result in a lot of mod errors
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Post Post #122 (isolation #23) » Tue Sep 26, 2017 1:46 am

Post by Virtuoso »

How about this?

ABC
1Town JailkeeperVanilla TownieMafia Rolecop
2Mafia RoleblockerTown CopTown Doctor
3Town Universal BackupMafia GoonTown Tracker


Alternatively

ABC
1Town JailkeeperVanilla TownieMafia Rolecop
2Mafia RoleblockerTown CopTown Doctor
3Town RoleblockerMafia GoonTown Tracker
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Post Post #123 (isolation #24) » Tue Sep 26, 2017 1:50 am

Post by Virtuoso »

Adding the rolecop to column C completely destroys the follow the tracker strategy. The rolecop also balances out the Jailkeeper, which is quite strong especially when one scum dies.

A town roleblocker gates the tracker by possibly blocking the tracker.

A town universal backup in the first example would be able to inheret the mafia roleblockr ability if he is lynched

I'm just not sure about column in the second table
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Post Post #124 (isolation #25) » Tue Sep 26, 2017 1:57 am

Post by Virtuoso »

ABC
1Town JailkeeperVanilla TownieMafia Rolecop
2Mafia RoleblockerTown CopTown Doctor
3Town Backup (if A)
Town Roleblocker (if 3)
Mafia GoonTown Tracker
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Post Post #144 (isolation #26) » Tue Sep 26, 2017 3:50 pm

Post by Virtuoso »

what do you think of my proposal?
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Post Post #146 (isolation #27) » Tue Sep 26, 2017 4:07 pm

Post by Virtuoso »

@Penguin - what are your thoughts on the setup I proposed?
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Post Post #149 (isolation #28) » Tue Sep 26, 2017 4:14 pm

Post by Virtuoso »

In post 148, PenguinPower wrote:
In post 147, PenguinPower wrote:
In post 146, Virtuoso wrote:@Penguin - what are your thoughts on the setup I proposed?
No.
I don't mean to be so blunt, but I'm not looking for a complete setup change without reasoning behind it.
Fair enough.

ABC
1Town JailkeeperVanilla TownieMafia Goon (if row 1)
Mafia Rolecop (if column c)
2Mafia RoleblockerTown CopTown Doctor
3Town Backup (if A)
Town Roleblocker (if 3)
Mafia GoonTown Tracker


I think this setup is reasonable and will fix the setup without altering it too much. I firmly believe in keeping things simple and I don't think the 3d3 role is simple. There's too many complexities that will make players confused and even make mods confused. Combine that with day talk and, as RC said, scum win rates will sky rocket.

The setup I am proposing is not that far different from Matrix 6. It fixes the bulletproof claiming strategy and it completely destroys the follow the tracker strategy.

I don't understand the whole triangle setup at all.
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Post Post #150 (isolation #29) » Tue Sep 26, 2017 4:15 pm

Post by Virtuoso »

The primary reason we are having this discussion is to fix the BP claim strategy and the follow the tracker strategy. This setup does just that while keeping it simple enough for everyone to understand. I don't think we should deviate too far from the old setup
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Post Post #170 (isolation #30) » Wed Sep 27, 2017 5:51 am

Post by Virtuoso »

One thing we did on my homesite is that the newbie games were divided in to two parts: The standard matrix 6 setup and once that was over they would do a theme game with flavor and other roles. Not sure how feasible that would be here
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Post Post #171 (isolation #31) » Wed Sep 27, 2017 5:59 am

Post by Virtuoso »

I like Cogito Ergo Sum's suggestion. I really don't think we should deviate too drastically from the Matrix 6 setup we currently have.
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Post Post #174 (isolation #32) » Wed Sep 27, 2017 2:02 pm

Post by Virtuoso »

The problem with increasing game size is that it will take even longer to fill games.
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Post Post #177 (isolation #33) » Thu Sep 28, 2017 5:01 am

Post by Virtuoso »

Perhaps instead of full day talk we can balance it out by giving day talk for the first 72 hours of a game phase?
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Post Post #178 (isolation #34) » Thu Sep 28, 2017 5:02 am

Post by Virtuoso »

One thing to take into consideration as well is that day talk enables scum to coordinate quick hammers
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Post Post #189 (isolation #35) » Sat Sep 30, 2017 3:17 pm

Post by Virtuoso »

In post 188, RadiantCowbells wrote: I don't think SEs or ICs should be flaking from newbie games.
Agree 100%. If an SE/IC flakes/replaces out then I feel that person should be banned from the newbie queue until that game is over.
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Post Post #210 (isolation #36) » Sun Oct 01, 2017 11:21 am

Post by Virtuoso »

I don't really see the point in an encryptor. Once one mafia member is dead, the encryptor becomes moot anyway. Might as well be a goon
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