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Post Post #23 (isolation #0) » Mon Aug 23, 2010 8:51 am

Post by Shanba »

So I played multiplayer (ligue des debutants) today for the first time (well, I actually tried yesterday but my connection went down). It was fun. I won like five games in a row and then I was like "hey this is easy just build a reaper or some banshees" and then I lost like 4 in a row as I came up against some opponents who actually had some idea of what they were doing.

It's confusing that in the french version of the game the hotkeys for the abilities is the same as the english one; I'm like, ok, 'b' 'u' no why are you building a bunker I wanted a factory.
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Post Post #25 (isolation #1) » Mon Aug 23, 2010 10:51 am

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Shanba, 743
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Post Post #28 (isolation #2) » Thu Sep 02, 2010 12:26 am

Post by Shanba »

ReaperCharlie wrote:BUMP

seriously we only have 6 players?
Also none of them are europeans afaict. :(
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Post Post #31 (isolation #3) » Thu Sep 02, 2010 11:27 am

Post by Shanba »

VisMaior wrote:legallyBlind, dunno number :| have to check. Aaaaaaaaaaaaaaaaaaaand european.
The name sans number is not so useful :(
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Post Post #34 (isolation #4) » Fri Sep 03, 2010 11:18 am

Post by Shanba »

Irony - I'm now leaving for uni and almost certainly wont be able to play for another x months til I'm back home again. Hehehe.
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Post Post #38 (isolation #5) » Wed Sep 08, 2010 1:51 pm

Post by Shanba »

I'm in Europe.

(So I'm on a different realm to you americans)
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Post Post #40 (isolation #6) » Thu Sep 09, 2010 11:26 am

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VisMaior wrote:HAHAHA SORRY FOR NOT REPLYING SHANBA but I was in the middle of a fight, and as I said already, im a retard, and forgot to answer later. Ill try to catch you sometime...
It owuld have to be christmas. I'm isolated from a pc that can actually run games until that point, hehe.
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Post Post #43 (isolation #7) » Wed Sep 15, 2010 9:46 am

Post by Shanba »

Curiosity overwhelmed me and I decided to see if I could actually play this on my laptop, and holy shit it worked. Graphics are sitting at rock bottom on all areas and any big 200 supply battles that I've seen when watching replays have chugged a bit (well actually, a lot) but I am delighted to be able to play some starcraft II. I even beat a guy today after an awesome banshee harass (though tbf I think he dconned by mistake <.<)

Speaking of which, I <3 banshees. Pew pew in your base missiling your drones.
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Post Post #49 (isolation #8) » Fri Oct 22, 2010 6:59 am

Post by Shanba »

TheButtonmen wrote:You need to beat people ranked higher then you >50% of the time, so it's going to start matching you vs people from gold / silver and once you start winning there it will promote you; no need to grind at all, it's based much more on win streaks.
I had a massive win streak against people in bronze and it started matching me against high silver and low gold players with few games played. But now I'm losing more often than I win - generally beating the silvers and losing to the golds and for some reason, also the bronzes I still get matched against occasionally (who are much better than the other bronzes I had been playing.) I'd guess I ought to be in silver, but it hasn't promoted me yet :(

About promotion/matchmaking:
http://www.teamliquid.net/forum/viewmes ... _id=118212
http://www.teamliquid.net/forum/viewmes ... _id=142211
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Post Post #54 (isolation #9) » Mon Nov 08, 2010 2:06 pm

Post by Shanba »

It's probably wrong that I'm this happy, but...

WHOOOOO promoted to silver!
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Post Post #61 (isolation #10) » Sat Nov 13, 2010 4:16 pm

Post by Shanba »

Spoiler: GSL
Not sure where else to post this, as it's pretty much a rant. But I'm getting absolutely sick of people (nuwen, not you <3) talking about how Foxer's play was cheesy and boring. Guess what. That's what you have to do against zerg. Not necessarily marine pressure (although I honestly think that's probably the most effective kind of pressure - if you have good enough micro), but you have to hurt him in the early game. It's simply necessary. The only game I can think of where terran won a macro game against zerg that entire tourney was nada vs leenock on shakuras plateau - and even that was essentially a 2 base timing push, and he was helped by the fact that leenock threw away all his mutas earlier in the match.

Basically in tvz (and also pvz to an extent) there's a cutoff point before which trading armies favours terrans and after which trading armies favours zerg. That window can be extended using harassment, but unless that harassment is doing huge amounts of damage, it can't be extended indefinitely. Terran is going to have to push sooner rather than later. In a way, fast expanding gets in the way of doing this, since lings running into mineral lines is so devastating that you need to have your defences sorted before moving out or risk losing that economic parity the fe gave you. Similarly you're going to have to have something that can deal with the mutas before you can move out. In essence, fast expanding vs zerg can lose you so much time that the window to attack before the cutoff is vastly reduced - unless you do it like foxer does, where you get no gas, build several marines and try and harass a little with them.

Foxer was the only person to beat multiple zergs at the gsl. In fact, excluding foxer, toss and terrans combined managed a record of 18-46 against zerg (Foxer's record was 10-7, ftr). Foxer won one less game against zergs than all other terrans combined.

Oh and it's not just MASSMARINESHERPDERP each game either. Putting aside the games where he went biomech or banshees, he mixed in two very distinct builds with distinct responses necessary - both off no gas, he'd either 1 fax fast expand or 2 rax pressure but with one hidden. The two are indistinguishable for the period of time in which a scout is in the base, as all they will see is a single rax and no gas. The consequences of this were obvious when he played hopetorture - HT saw the no gas and put down a bunker at his main, when in reality Foxer was fast expanding. Those kind of mindgames are fabulous in a best of x series. All credit to nestea for working him out - he punished the fast expand on XC beautifully (and it was disappointing to see that foxer hadn't walled his main there. If he had walled, nestea's units would have had to attack the expo directly, and in that case would have had to fight the bunker. As it was, he simply walked past it. I don't think it would have helped, as nestea's army was huge, but still.)

Also note that foxer did his cheesiest shit on SP - widely regarded as the a zerg favoured map (a ways less than scrap, but still zerg favoured). Picking off wins on maps that don't suit you is simply good matchplay. And even that wasn't really all-in - the intent is not "KILL OR BE KILLED WITH THIS ONE ATTACK", it's more the idea of trading down - terran has an orbital that becomes more of an advantage the smaller the number of workers. By pushing with a number of his own workers, the terran player hopes to trade workers for workers, thus reducing the total number and increasing the advantage of the mule. It's quite possible to transition from there into an ordinary game (though not hugely likely, as the amount of damage between HUGE ADVANTAGE and MASSIVE DISADVANTAGE in those circumstances is slender). It's more like a 4 gate than say a 6pool.

Early do or die pushes like foxer was playing, particularly with his micro, are the only way to beat a zerg whose drone timings are as perfect as nestea's are.
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Post Post #63 (isolation #11) » Sun Nov 14, 2010 12:11 am

Post by Shanba »

Spoiler: GSL
T has the advantage if they're connected by the backdoor? Two sets of destructible rocks don't make the map suddenly a small map, nor are the rush distances small in that case. It's more comparable to scrap with slightly shorter rush distances when you have the backdoor, I'd have thought.

Eh. I don't agree about overcomitting on metal - that was a deliberate strategy which needed an engagement to justify it. If he had moved in with all those scvs and then not just pulled back, that would pretty much have been game with all that lost mining time. You could argue that maybe that wasn't the smartest strategy in the first place, but I tihnk there's definite merit to it - the idea is definitely sound.

On XC - yeah, there he overcommitted. It's tough to judge when to pull back, though.
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Post Post #65 (isolation #12) » Thu Nov 18, 2010 7:41 am

Post by Shanba »

And here are the brackets! - I guess I should check to see if nuwen has edited her post before just hitting enter, huh.

If you're one of those who likes to follow the non-koreans, the names you're looking for are Idra, Ret, Sen, HayprO and Jinro. Sen in particular has a terrible draw, as he will be matching up against GSL S2 champion Nestea in the ro32. If he wins that, his next opponent is likely one of MakaPrime/jooktojung. Then he's got oGsTheWind or NSPGenius. Idra's draw is also not great, as he's got IMMVP followed by CheckPrime - MVP has excellent TvZ, but even if Idra wins that his ZvZ is terrible and I think Check will smash him.

Ret would be my best bet to go deep, followed by Jinro. The big players in Ret's bracket, kyrix and fruitdealer, are both beatable - and he wont be meeting kyrix until the Ro16 anyway. He wins that match, he gets S class. Should be doable - not easy, but doable. Jinro's chances depend, in my mind, on how good Moon (WC3 pro) has gotten at sc2. He'll be playing probably Moon in the Ro32, and then probably SlayersBoxer in the Ro16 - that could be tough. Still, Boxer could hit a zerg before then and crash out.

HayprO has a good bracket, but he's pretty much an unknown to me. The notable player he'd have to face in the Ro16 is fruitdealer, and before that it's pretty much all unknowns. I guess he could go fairly deep. If he does, fruitdealer tears him a new one. EDIT: Nope, never mind that, Ro32 opponent is rainbow aka hopetorture aka 2nd in gsl 1 and 4th in gsl 2. He's gonna get wrecked.

Other notables: FoxerBoxerMarineKingOptimusPrimeEllenPageClare has a fairly easy road this time. He's probably going to crush the dreams of poor gumihofou, the first random player to qualify for the GSL - assuming gumiho beats his ro64 opponent. EX-BW legend Julyzerg plays core first up, who if I recall correctly made it fairly deep last tournament before being eliminated by slayersboxer in pretty convincing fashion. After that, it's likely a match against zenio - a player who himself admits his zvz is mediocre (though good enough to beat idra lolol.) It only gets harder from there. I don't see him making much of a splash, unfortunately.

Best ro64 match is probably leenock vs clide.
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Post Post #68 (isolation #13) » Thu Nov 18, 2010 1:53 pm

Post by Shanba »

He's an ex brood war progamer who went by the id of clare. Switching to SCII, he changed his name to BoxeR - in honour of his idol, broodwar legend (and father of e-sports) BoxeR. During the last GSL, he was dubbed Foxer - fake boxer. However, Boxer (the real one) switched to scII as well (who also did rather well last season, reaching the semis. He currently is and always was SlayerS_BoxeR). So Foxer decided to change his name. He said during the interviews for the final (which he lost) that he would change his name to OptimusPrime if he won, as he'd then definitively be the best player on the Prime clan (he's currently also known as BoxeRPrime, but whatever.) But he lost, so he stuck with BoxeR. His nickname is MarineKing for his insane marine micro, and he recently played at a tourney or a showmatch or something under that nick.

Oh and for some reason he came to last season's GSL qualifiers with the nick EllenPage.

Regardless, he's insanely good.
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Post Post #86 (isolation #14) » Wed Nov 24, 2010 12:48 am

Post by Shanba »


Best ro64 match is probably leenock vs clide.
who called it? Shanba called it!
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Post Post #89 (isolation #15) » Sun Nov 28, 2010 10:34 am

Post by Shanba »

Nuwen suggested we upload and share replays. Here's some practice games I played against a silver toss.

http://www.megaupload.com/?d=1GDNOBTJ

And since we're in replay mood, here's my ladder matches today that frankly went badly
http://uploading.com/files/e76ce25b/Lad ... %2B29.zip/

Also whaddya think of this assessment:
Top Koreans > Top foreigners = mid level koreans > Mid level foreigners = mediocre koreans > mediocre foreigners
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Post Post #92 (isolation #16) » Mon Nov 29, 2010 1:32 am

Post by Shanba »

Current.

Spoiler: GSL
REEEEEET :( ;_; qq

Those were sick abusive builds the terran did that last set though. Vikings, medivacs, Hellion, Marauders and all that frigging early? The queens were fighting elsewhere and then they were dead and thus the viking went pretty much unchecked. The amount of pressure on ret's larva - needing units, lacking queens, needing overlords - must have been a bitch to deal with.

Also, why the hell are there so many anti-zerg maps in the map pool generally? DQ, JB, SoW, LT - and even the "good" zerg maps have some awkwardness, especially metalopolis which is a coinflip which way it's imba.
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Post Post #97 (isolation #17) » Wed Dec 01, 2010 5:56 am

Post by Shanba »

More laddering!

The initial plan was to work on making production facilities to keep my money lower. I can't work out what to do in tvt though and I went completely on tilt after losing one utterly ridiculous game where I must have been 50 food ahead but still contrived to find a way to lose. It just felt like every time some bastard would come along with ridiculous cheesy shit and there my game would fall apart and I just couldn't get my head right afterwards to get my macro going again.

Spoiler: My thoughts through the games
Game 1: I got killed by some zealots. eh. Shit happens

Game 2: All right! This is going ok, keeping my money lowish, outmacroing him hardcore! Crushed his push, built up an army and just killed him with more shit.

Game 3: TvT? I hate tvt... oh well let's see what I can do. Reapers? WTF. He took the gold, go kill it. Deny him any expo. Overrun him with more stuff. God banshees are annoying. HOLY FUCK MY ENTIRE FUCKING ARMY. HOLY FUCK MY BASE. WHAT THE FUCK. HOW IN GODS NAAAAAME no FUCKING WAY. I FRIGGING SCAAAANNED THAT GHOST where the hell did my raven go anyway and ffs I ordered a second raved like hours ago but now I have no minerals and jesus fucking christ what a douchebag.

Game 4: More tvt? FUCK. FUCK THIS SHIT. He's building a bunch of rax, it's a cheeeese, dont bother with the banshees then, let's defend ourselves instead, ok good, got my expo up, crushed his attack, I should be golden, even won a fight in the middle, let's push out, take map control can I push up his choke no too much stuff left maybe I'll attack the backdoor

oh fuck a drop. I have some guys who I haven't rallied left. A-click siege up the tank... a click! DAMNATION. Welp. Fuck this shit.

Game 5: DIE ZERG SCREW MACRO JUST FRIGGING DIIEEEE. Grr spread against banelings grr sacrifice marine to eat more banelings grr expo grrr mass bio grr wait what I did not mean to build a starport I mean to build a supply depot. Oh well. Medivacs are good I guess? This isn't working. Focus Shanba focus! More rax! So much spare cash, turn it into units and shit. Raah I got a ball attack rah attack oh right those rax weren't rallied right I have a huge army gg.

Game 6: Ok. That got some of the anger out of my system, but more tvt qq. Techlab on his rax? ehhh. Dunno what he's doing. I'll just keep going banshees as usual - damn I'm macroing badly. OH SHIT MARAUDERS I should have enough marines to just kill it oh fuck I don't well ok fuck better pull scvs god damn I hope that banshee finishes whew cleaned it up. I'm so far behind now... I saw those four fuckers creeping in better bring the banshee back ok that's even further behind. No point moving my cc yet better to just use it to regain saturation but heaven on earth I must be so far behind. At least he hasnt expoed yet. I don't think he has siege mode, maybe I can kill him with what I have. Holy crap. It worked. What the hell was he doing?

Game 7: Ok ok I won a frigging tvt awesome and now my favourite matchup should be golden. Uh that wasn't quite the plan meant to two rax fe with bunkers but nvm. Three rax will do too. Macroing ok got my expo down I SAW THAT PYLON - DIIIIEEEE. Must be a fourgate then since he's still on one base. I wonder if I can just kill him. Hrm I can ta-SHIIIIIIIT.

I've never won a game in which the toss has built a voidray. ;_;


Second Session

Spoiler: Sesh 2 thoughts
Again the plan was to work on production facilities - to constantly keep an eye on my money and build more buildings when the numbers were increasing. This time it went a lot better, and honestly I think I could have won all four games.

Game 1: MACROOLLLLED

Game 2: Oh man. So heartbreaking. I'm sure I could have smashed this guy if we'd gone toe to toe in the midgame, but instead he had a massive lead on me in terms of workers after his zealot thing. But I told myself NO. I AM NOT FUCKING LOSING TO THIS SHIT. And I fought so god damn hard. I took the frigging lead! And then those storms ;_; QQ BWAAAAH. I just never got those ghosts I needed I guess.

Game 3: MACROOOOLLED. Who's the noob, mofo? As a sidenote, jesus christ my scv production was bad. Especially given how many I was losing.

Game 4: Yeah I still am not sure how to beat this kind of thing. Just have more stuff I guess? My macro deffo was not as good this game. I scouted the no gas and knew what was coming, but though I held the first wave the second wave just smashed me.
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Post Post #145 (isolation #18) » Sat Dec 18, 2010 7:25 am

Post by Shanba »

Ladder wooo
So um. That's now three times I've lost tvt to cloaked banshees in the mid-late game. That last game made me throw shit against the wall (well, a pair of nail clippers) and seriously consider switching races. I clearly had the guy. Clearly. I mean I know accidentally letting him retake his nat was a blunder (I honestly thought I had sight range) but there's still no way I should be losing from there. TvP is easy as hell, tvz is pretty fun, but tvt? Nope. It's like - I can lose tvt despite having more shit than him. That's soooo frustrating. I'm desperately trying to work on my macro, but what's the point if it's just a case of "be as obnoxious as possible"? Replay I'm referring to is the only one not coherently named.

On the plus side, I think I've now shaken off the rust. I might play again in a bit when I've calmed down.
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Post Post #147 (isolation #19) » Sun Dec 19, 2010 6:12 am

Post by Shanba »

Laddered again!

Getting into the groooove

Clear macrofail in the two games I lost. TVZ is fun - shove units down his throat till he chokes on em.

Late night tvp special!
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Post Post #155 (isolation #20) » Mon Dec 20, 2010 11:27 am

Post by Shanba »

Today's session
Started out promisingly. Ended not so much. Note to self: it takes 4 scvs to kill a proxy gate -_-
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Post Post #183 (isolation #21) » Thu Dec 23, 2010 3:16 pm

Post by Shanba »

Ladder session!

So today was a pretty good day for laddering, but it was a repetitive day for sure O_O. First there was the five tvts in a row. Of which three in a row were on delta quadrant. And two of those five were against the same frigging guy (o_o I guess not many people are laddering at 2 am). Overall I went 5-2. One loss was in a tvt in close positions DQ were I was caught fairly unawares and then did a horrible job warding it off (also I think my macro slipped horribly prior to the engagement). The other... was to an in base proxy (WOOOPS). BUt hey! My macro was pretty ok today (save some horrible supply blocking action, particularly in the last game (the tvz)).
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Post Post #207 (isolation #22) » Fri Dec 31, 2010 2:27 pm

Post by Shanba »

I have serious issues with tvz. Not in practice - in practice at my level, I just kill the bastard. On a theoretical level I have an issue with it. Like, what I should be doing.

Early game I hate the concept of harass. I much prefer the idea of pressure. There's a definite difference in my mind which I haven't before been able to work out, but I think it's something like this - pressure requires a "MOAR STUFF" response - hence
automatically
doing damage even if you fuck everything up as a result of zerg larval mechanics. There's a baseline with pressure that you'll always hit no matter what. Whereas harass requires a techy or a micro solution - if they successfully reach the required tech/micro correctly, then harass can feasibly do
no
damage. So harass feels like more a gamble to me - either you do loads of damage or you do none - whereas pressure is the safer option. I mean, consider banshee/hellion harass - neither puts much larval pressure on the zerg, as roaches/spine crawlers/queens don't require that much larva, and all are going to continue to be useful.

The other problem I have is what to do next. Cause early pressure means lots of infantry, and lots of infantry means I've invested heavily in bio, but mid-lategame against zerg cause (mostly) of banelings I need something with more oomph. So how to transition into mech from there? Also, I don't want to be stuck in a position where I can't expand - where this attack
has
to do damage in order to let me win. I feel like most timing attacks work that way - sure there's followups, but only if your attack skirts the balance between doing no damage/being utterly crushed and wiping out the zerg there and then. Like, I feel I should be able to use terran's turtling ease to be able to build up again and force another expo, perhaps the gold or whatever, but if I lose too much shit trying to curb zerg's growth then that's not possible. Again I feel forced into bio, there, cause bio is replaceable in a way mech is not. But bio still has the problems I mentioned earlier. I've found thus far that enough bio can eat the baneling hits - and I think if I worked on my splitting it would eat even more - but I figure there's going to be a point where I hit a brick wall and no matter how good I get, lateish midgame bio is going to run out of steam. I don't want to run out of steam. I want to always have another step. So when to transition into mech? Three tanks or whatever is rubbish. I need to be making many tanks or no tanks.

And then lategame I feel like taking a third is a nightmare. Suddenly your army has all this ground to cover just to protect all your bases against mutalisks/drops/nydus/whatever. I mean, no matter how many turrets or thors you have there's always going to be a weak spot that zerg can exploit. Mech locks down a position, and locks it down hard, but zerg can totally abuse mobility by that point. I mean, when exactly am I going to be comfortable taking a third base? On maps that have a triangular setup for the bases, like metalopolis or shak plat or jungle basin, I can conceive of how it's possible. But what about on a map like scrap station? If your shit's all at your front door, you're going to be in trouble when zerg knocks at the back. TBM told me a while back that you just need two turrets and a thor at each mineral line to shut down harass, which is great, except that when I move out I'm not fucking leaving 18 food worth of shit behind. I need that shit. And frankly, by the time I get that kind of defence out, zerg's probably on multiple bases anyway.

I don't think I've seen terran lock down a fourth base like, ever against zerg in gsl etc.

It's like this, you see. Zerg often say that they need to be one base ahead to compete with t. I'm sure that's true - you see equal bases, you know terran is winning. Yeeeet.... at the same time, I think zerg on 3 base is probably actually ahead of terran on 2. It's so god damn binary. Either terran is matching zerg on bases, or he's falling behind. Sure you see random shit where terran goes for a 2 base timing push or whatever, but that's pretty much all in, just all in at a different time, since how the fuck is he going to expand from there?

So I dunno. I'll keep doing what I'm doing till it stops working, I guess.
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Post Post #210 (isolation #23) » Fri Dec 31, 2010 4:16 pm

Post by Shanba »


Spend your money all the time, always. You shouldn't have 600 minerals banked less than 4 minutes into the game. If you have more than 150 minerals, build another rax.
Constantly make workers (from both of your command centers)
Hotkey every building and every non-worker unit + hotkey the workers you use to build supply.
Keep your hotkey layout the same. Mine is 4hatches/t1production, 5-6t23 production/evo chambers, 1-3 army groups, 890 important shit like overseers
Get used to hitting command center + worker production & rax + marine/marauder production constantly (4s5aa while focusing the center of your screen on something that isn't your base)
All this shit is interrelated. One of the problems I had when starting out was that people would tell me "WORK ON YOUR MACRO" and I would always think "OMG BUT THERE'S SO MUCH SHIT WHAT DO I WORK ON FIRST". Now I know nuwen and tbm may disagree, but since you're setting the pace of the game it makes sense to have something of a build order as terran. At least for the first 3 or so minutes, anyway. Here's what 99% of everything terran does starts off as:

To start, build an scv and send your workers to work. Then hotkey your cc. Then start the GLHF shit. Or don't if you're a bad mannered fucker.
Build scvs constantly. No gaps. No matter how small. Like at first, just watch the wee bar on the command centre and then as soon as it is about to finish, click build scv. BEFORE it finishes. Queuing is bad generally, but you need seamless unit production.
On 10 food, build a depot. If you've been building scvs constantly, this is the first time you should have 100 minerals. When you're getting close, grab an scv and pull it away. The timing on when you have to pull it away is different when walling in - you may need to practice that a few times to get it right. What should be happening is that the scv reaches the place you're gonna build as soon as you reach 100 minerals.
There'll be a tiny supply block on 11/11. This is normal. You can't do jack about it. If you build your depot on 9, you can get away with no supply block, but that's because you've stopped constant scv production somewhere earlier.
The depot will finish and your twelfth scv should start. While this scv is building, you should hit 150 minerals for the first time. Use it to build your racks. HOTKEY YOUR RACKS AND SHIFT CLICK THE SCV BACK TO WORK.
Gas on 13/18 food. This is the only time when you can start to change things up, really. Gas timing can be changed - for example for certain cheeses and certain expo builds. But right now just start it at 13/18
Keep building scvs and keep an eye on your barracks. It will complete pretty much at the same time your gas does, which is fairly annoying, as you'll want to be doing a lot of shit all at once. You need to IMMEDIATELY turn your cc into an orbital command (don't bother building any more scvs until your orbital is done), start a marine from your barracks and send two more guys onto gas (probably in that order, but it's not too important). You should be at 16/18 food.
Build your second depot and shift-click the guy back to minerals. Against zerg, this is the one completing your walloff.

- Any one of your scvs who is building can instead be sent to scout instead of going back to the mineral patches after completing his buildings (and at least one of them
should
be sent)-

This should get you through the early game relatively comfortably. I mean, against 6 pool or whatever stuff obviously changes - you won't be able to wall in on time, for example. That's ok. This will do for now. Go load up a custom game against a very easy ai and just get this down pat. From here, there are set in stone build orders you can follow or you can try freestyling - if you're freestyling, the key is just to SPEND ALL MONEY and ALWAYS PRODUCE UNITS FROM ALL STRUCTURES.

Those are the two key ideas of macro. To start with, just concentrate on scvs and depots. TEll yourself: "THIS GAME I WILL NOT MISS AN SCV OR A DEPOT." You will miss one. It's ok. The mental pattern will be learnt, slowly but surely, and then it will become easy. Oh, use hotkeys. Better to get in the habit now. For example, if your cc is 4, then hit 4s rather than clicking on the cc then clicking on the portrait. When building a depot, select the worker then hit bs*click*. Building a rax? bb*click*. Only when you're confident that you're remembering to hit those scvs and depots should you start thinking about your other buildings. At no point should you be looking at your army, like, at all. Box select it and attack clic towards your opponent's base. Sure they'll do stupid funky shit, but that doesn't matter for now. Just get super comfortabl building scvs.

Then do the same, but think about your barracks and your cc and so on. Eventually you'll get the hang of it. Throughout this process, don't worry too much about how high your money is. You can't spend it until you get the hang of constant unit production. Only when you have that down start thinking about how to spend the excess.
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Post Post #253 (isolation #24) » Fri Jan 07, 2011 11:53 pm

Post by Shanba »

2 weeks not playing and my macro has gone to shit again. Argh.
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Post Post #334 (isolation #25) » Mon Jan 17, 2011 8:25 am

Post by Shanba »

Game!
combination of lag and rustiness didn't allow this (frankly) terrible toss to beat me.

Highnote: the failed emps!

Quag, upload replays! I'll critique :D
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Post Post #339 (isolation #26) » Mon Jan 17, 2011 10:24 am

Post by Shanba »

Flameaxe wrote:I'm not exactly "good" myself, but I'll totally take a look too. If we all help each other get better, we can eventually all become pros and make a Mafiascum Pro team. :D
shoot for the stars, baby!
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Post Post #341 (isolation #27) » Mon Jan 17, 2011 11:55 am

Post by Shanba »

xRECKONERx wrote:Will playing through the campaign help me at all?

What's the best way to learn the units/races?

What are each race's strengths/weaknesses?
In order, not really, playing a bunch of custom games against mid level ai with each and just building shit, zerg is good at macro but weak in small numbers, terran are all ranged, pretty hefty but certain comps can be immobile and they don't get as beefy as maxed out toss, protoss have super long and distinct tech trees, but ball up enough high tech toss troops and you can break p. much anything (except terran entrenched positions).
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Post Post #343 (isolation #28) » Mon Jan 17, 2011 12:22 pm

Post by Shanba »

Oh yeah no reason not to do the campaign, it is pretty good fun, just don't expect it to help you with multiplayer.
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Post Post #366 (isolation #29) » Thu Jan 20, 2011 12:31 pm

Post by Shanba »

Shanba played some zerg!

Linky

Overlords on 9, not 10. Though I think that's the least of my worries hehehe. Fucking larva injects and especially creep spread oh my god my creep spread sucks. And generally my macro too. But many drones were made, and some enemies were vanquished! Particularly if they weren't protoss on steppes of war. Ouch.

Tomorrow I'mma try out toss. I think I shall four gate. EVERYONE.
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Post Post #399 (isolation #30) » Tue Feb 01, 2011 8:50 am

Post by Shanba »

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Post Post #430 (isolation #31) » Fri Feb 04, 2011 2:24 am

Post by Shanba »

I was on a good streak... went 4-1 a couple days ago, was 3-1 today, and finally started getting matched against golds, at which point I play my first zerg of the session and forget to wall off and he kills me without about 6 zerglings.

(actually he killed both my marines with about 6 zerglings and then just rallied more in, but those first 6 were the killers.)
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Post Post #431 (isolation #32) » Fri Feb 04, 2011 2:53 am

Post by Shanba »

Shanba wrote:I was on a good streak... went 4-1 a couple days ago, was 3-1 today, and finally started getting matched against golds, at which point I play my first zerg of the session and forget to wall off and he kills me without about 6 zerglings.

(actually he killed both my marines with about 6 zerglings and then just rallied more in, but those first 6 were the killers.)
EDIT: NEW LADDER MAPS!

http://www.youtube.com/watch?v=wESDYmYMfW8

I love the remake of lost temple. Looks closeish to balanced now. Like metalopolis except the centre is massively wide open. GOGOGO zergflank! Cross positions should lead to interesting macro games, close positions is still very close. No more great wall of sangho though :( (BEST CHEESE DEFENCE IN SC2 YET)

testmap2 looks ok. Taking a third might be hard in certain spawns for zerg, as the natural third is kinda close to the enemy. Rush distances look pretty decent. Again, a fairly open centre, making a nice change from the current maps where EVERY CENTRE IS CLIFF/HOLE. Oh, the nat is kinda wide open. Meh.

testmap 3 holy shit the nat is a long way away. X positions looks kinda like a stretched steppes of war, with the metal type centre golds. Good for broodlords I guess, but also siege tanks. For some absurd reason the ramp to the nat is weirdly placed, making it hard to run between the bases, an easily abusable for air units. I'm not a fan of that. The little nub he mentions in the preview looks like it would be nice for siege tanks and ESPECIALLY colossi wow.

I loathe testmap4. So dull. Like metalopolis got shrunk in the wash. Ramp is icky too - big ramp works on maps like scrap cause it's so far away, but yuk is that gonna be a pain to block.

testmap5 wowow that is the shortest distance ever! Zergs already get raped by the backdoor on shak plat. That backdoor. OW. Hahahaha. Wide open far away nat. Looks like it will be merely ok balanced on xpos and TERRIBAD on close. (Oh, and from what I'm hearing it's not like shak plat in that you can't spawn close. You can spawn anywhere). Again an openish centre though which is nice. Only open-ish though.

AMERICANS. GET ON TEST REALM. TELLLL MEEEE ARE THEY GOOD?

At any rate, I think they'll be an improvement over the likes of steppes, delta, the current lt. Depends what else they remove.
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Post Post #437 (isolation #33) » Tue Feb 08, 2011 2:48 pm

Post by Shanba »

More ladder!

This one's from my most recent ladder session today. I uploaded all of my last 3 ladder sessions for your amusement.
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Post Post #439 (isolation #34) » Tue Feb 08, 2011 3:45 pm

Post by Shanba »

ReaperCharlie wrote:Did you do your EPYC pics yet Shanba?

Or is MS paint still AWOL?
OH! About that yeah I found it eventually.

I haven't done the pics yet but it's closing on 3 am. SO I'll get on it tomorrow.
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Post Post #441 (isolation #35) » Wed Feb 09, 2011 12:26 am

Post by Shanba »

TheGunslinger wrote:http://www.sc2replayed.com/replays/1368 ... etalopolis

The above game is what makes me the most mad about SC2.
-Against toss you cannot let them get a pylon down in your base. That probe was there for AGES before he started becoming a problem. I lose to that shit a lot too (including dts in my base) but that's my own god damn fault.
-You had concussive shells, you should have been able to micro against zealots. Zealots have the same base move speed as your infantry, so without conc/stim you can't kite them. With either ability, you can kite all day and not get touched.
-If you have bunkers down, repair em. May as well.
-You engaged with your scvs in a choke point and after all your other units were dead. It's better to keep all your dudes mining, wait for the zealots to come in to the mineral line, click a mineral patch and then attack - it gives you a surround on the lots. They still wreak a terrible toll on workers, but you wouldn't lose the entire line to 4 zealots. Better still would have been to engage with them while you still had units, to act as a meatshield.
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Post Post #509 (isolation #36) » Tue Mar 22, 2011 12:19 pm

Post by Shanba »

from the tl.net forums Image
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Post Post #608 (isolation #37) » Tue May 24, 2011 3:30 am

Post by Shanba »

I would totally co-cast.
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Post Post #1364 (isolation #38) » Mon Aug 29, 2011 1:22 am

Post by Shanba »

Spoiler: gsl
Poor Foxer ;_;
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Post Post #1560 (isolation #39) » Fri Oct 28, 2011 3:59 am

Post by Shanba »

http://www.teamliquid.net/forum/viewmes ... entpage=27

I, for one, welcome our new korean overlords.
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Post Post #1565 (isolation #40) » Thu Nov 03, 2011 11:57 am

Post by Shanba »

Savior was on the wane just when I started, I never really watched any of his games. I shall perhaps indulge in them now.
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Post Post #1900 (isolation #41) » Mon Mar 18, 2013 10:31 pm

Post by Shanba »

In post 1877, Ellibereth wrote:Flash
:(

I KNOW RIGHT

I was pulling for him so hard :(
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Post Post #1908 (isolation #42) » Wed Mar 20, 2013 5:12 am

Post by Shanba »

I made a mafiascum group! You should be able to find it by, uh, searching for mafiascum.
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Post Post #2278 (isolation #43) » Wed Sep 06, 2017 9:34 am

Post by Shanba »

I decided to get back into starcraft 2 after much time because I wanted to play something a bit higher tempo than card games. Placements completed :)
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Post Post #2280 (isolation #44) » Fri Sep 08, 2017 7:35 am

Post by Shanba »

I have not - I have a general rule against playing co-op with non-friends.
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Post Post #2281 (isolation #45) » Mon Sep 25, 2017 9:42 am

Post by Shanba »

I just found myself maxed out on almost pure zergling I think I am doing something wrong
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Post Post #2284 (isolation #46) » Tue Sep 26, 2017 8:43 am

Post by Shanba »

I had many drones as well!

I just forgot to tech. I also had much money because it is hard to spend on only zerglings.

All zerg ASL group was hilarious, but also anticlimactic. Winner of the group played really well.
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