New Player Feedback Methodology

For large social games such as Survivor where the primary mechanic is social interaction.
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Post Post #31 (isolation #0) » Mon Sep 25, 2017 4:38 am

Post by Cephrir »

In post 5, BROseidon wrote:mentor/mentee sort of thing where you have say 16 players and 16 "mentors" that each just have their own PT where they chill with their newbie partner to give advice (not to mention shared access to the confessional space)
this sounds pretty cool
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Post Post #32 (isolation #1) » Mon Sep 25, 2017 4:42 am

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i think a newbie/vet bvw is going to result in the newbies going down in flames (much like summertime nearly was)
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Post Post #33 (isolation #2) » Mon Sep 25, 2017 4:46 am

Post by Cephrir »

imo a newbie doesn't want to be on a tribe of newbies. that means their likely potential allies are probably going to be weaker players, which leaves them with minimal control later in the game. it's no coincidence that newbies can't win irl survivor FvF.
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Post Post #63 (isolation #3) » Thu Sep 28, 2017 7:15 am

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son you sent more messages than god in civ

fewer and longer would have been fine
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Post Post #90 (isolation #4) » Fri Oct 06, 2017 12:49 pm

Post by Cephrir »

You could do a "hydra" where the vet doesn't actually play but can see everything and offer actual opinions without restriction.
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Post Post #91 (isolation #5) » Fri Oct 06, 2017 12:50 pm

Post by Cephrir »

Think a newbie tribe is just not going to ever work for reasons I'm pretty sure are already in this thread.
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Post Post #96 (isolation #6) » Fri Oct 06, 2017 1:05 pm

Post by Cephrir »

Yeah I wouldn't make any of these suggestions mandatory. It could be there for those who want it, though it's probably true that would be a minority
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Post Post #98 (isolation #7) » Fri Oct 06, 2017 1:59 pm

Post by Cephrir »

That could be fun
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