New Player Feedback Methodology

For large social games such as Survivor where the primary mechanic is social interaction.
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Post Post #87 (isolation #0) » Fri Oct 06, 2017 9:16 am

Post by xRECKONERx »

In post 25, Aurathebirb wrote:I don't think a hydra game with newbies and veterans would be all that great personally. Not a lot of newbies are going to be crazy about having someone walk them through the game, especially given how long they can go on for. Would probably end up with a lot of veterans just controlling the hydra, which wouldn't be very beneficial. Newbie BvW sounds more interesting, but singling out the newbies like that is something I could see going wrong.
This is a potential problem. I would love to find a creative way to circumvent this... something like BvW could work, or even just having a partial spec who is allowed to talk you through things in your forum.
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Post Post #89 (isolation #1) » Fri Oct 06, 2017 12:42 pm

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ehhh? i mean maybe. honestly the duo mechanic from Eon & LoL would work well pairing vets&newbies
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Post Post #93 (isolation #2) » Fri Oct 06, 2017 12:53 pm

Post by xRECKONERx »

In post 92, hiplop wrote:i dont think vets are necessarily better players

basic things like finding idols/challenge ability/etc are going to benefit vets but thats kinda it
im thinking just being able to answer questions or be like "you need to do this instead of that" like in terms of communication styles/etc
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Post Post #99 (isolation #3) » Fri Oct 06, 2017 2:06 pm

Post by xRECKONERx »

That's a cool idea. I think the problem is how do you divide up the tribes with coaches without it immediately becoming "coach team A vs coach team B".
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Post Post #104 (isolation #4) » Fri Oct 06, 2017 6:03 pm

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i mean survivor is kind of a game of hidden stuff but i support the idea
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