New Player Feedback Methodology

For large social games such as Survivor where the primary mechanic is social interaction.
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Post Post #7 (isolation #0) » Sun Sep 24, 2017 11:20 am

Post by D3f3nd3r »

I don’t think making a newbie’s first game PMless is a good idea at all considering we’ve only had a single game like that onsite.
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Post Post #11 (isolation #1) » Sun Sep 24, 2017 12:35 pm

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That’s not a discussion for here. With the current frequency of low-to-no PM games they honestly shouldn’t be a new player’s first game.
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Post Post #28 (isolation #2) » Mon Sep 25, 2017 2:51 am

Post by D3f3nd3r »

We 10000% need to compile all of the links somewhere that is easily accessible. If we could make the Survivor page on the Wiki have links to both the game’s MS thread and its board that would be ideal.
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Post Post #39 (isolation #3) » Mon Sep 25, 2017 9:35 am

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You’re in that middle ground where if there was a Fans vs. Favorites game you’d either be a Fan or they’d just cut you because it’s too hard to tell :P
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Post Post #45 (isolation #4) » Tue Sep 26, 2017 1:31 pm

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In post 40, Shrek wrote:i hope i get cut because all fans vs. favorites seasons suck
The one onsite...only sucked a little bit!
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Post Post #49 (isolation #5) » Wed Sep 27, 2017 5:31 am

Post by D3f3nd3r »

In post 48, grumpy wrote:
In post 25, Aurathebirb wrote: One thing that I've also noticed is that some players seem to "know" things about the game that haven't been officially announced; like the number of jurors, whether its going to be 2 or 3 FTC, when switches are going to happen and how often they might happen.

Hopefully with these guides, it would solve this issue so that everyone is on the same playing field.
I think Aura was going a bit more for the "outguess the mod" that gets played when it comes to merge and FTC timing, and swaps. It's a bit of an acquired skill, honestly, I just know when to expect things because I've been through the ringer that is onsite Survivor some absurd number of times. The one thing we can emphasize even more than we already are is to read past games.
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Post Post #53 (isolation #6) » Wed Sep 27, 2017 6:21 am

Post by D3f3nd3r »

I've been in Xof's ear over the last day or so about redoing and/or restickying relevant portions of the newbie guide. With some sort of r/askReddit style [Serious] tag so that it doesn't become the same land of shitposting that the other one became.

The problem is that guides can only give players so much. Way too much about this game is just sheer trial and error, and beyond "use PMs a lot" there's only so much more we can do. My honest opinion is that if we make a system/guide/anything else to get to where we can eliminate any Arwen-like games (my first game, where I didn't send PMs at all) we've done our job. We're not going to have newbies coming in and becoming Snakes or Jess or Kilby or CC with any sort of regularity. And there's going to be people that are upset that they didn't do really well in their first game. We just need to make sure we're capturing those people that are on the fence after they get booted/the game ends and doing what we can to get them to come back, and some of the comments that we've seen in this thread so far are a good way to do so.
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Post Post #60 (isolation #7) » Wed Sep 27, 2017 12:28 pm

Post by D3f3nd3r »

Yeah, not much drama involves newbies. At worst the newbies become memes. (Remember Bananakai?)
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Post Post #65 (isolation #8) » Thu Sep 28, 2017 9:36 am

Post by D3f3nd3r »

Sending a lot of PMs isn’t inherently a bad thing. Just ask pre-Civ BRO, or Ani, or Bella, or someone like that. But don’t make those hundreds of PMs look like you’re only doing them for the sake of getting PMs out. That was your issue in Civ IMO.
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Post Post #82 (isolation #9) » Fri Sep 29, 2017 9:15 am

Post by D3f3nd3r »

@Shadow look in the upcoming games thread ayyy
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Post Post #109 (isolation #10) » Wed Oct 11, 2017 5:57 am

Post by D3f3nd3r »

We didn't realize that you played for Team Uruguay, that's why!

(Though in all actuality I did figure that one out relatively quickly)
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