Trapping Mafia
2 Goons
5 Townies
Once during the game, a townie may set a trap. If a goon attempts to kill a townie who set a trap, the goon is eliminated instead.
Not exactly, PGOs still die if they're shot while armed.In post 1, Randomnamechange wrote:so bsaically 2 v 5 PGOs?
seems like it could be decent, although a scum lynch day 1 kinda fucks scum a bit
Oh man, can't believe I forgot to consider this. First solution that comes to mind is to only allow one no-kill and one no-lynch, but it's not really satisfactory.In post 3, acidphoenix wrote:do you actually acknowledge the mechanics or just pretend it's nightless
I'd say 5:1.In post 7, callforjudgement wrote:this setup balances similarly to a 6:1