Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
You may not quote private communication of any kind. This includes moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
Activity/Prods/Replacements
Prods of missing players will be issued after 48 hours of no activity.
A prodded player has 24 hours to respond to the prod, after which time a replacement search will begin. The prodded player may re-enter the game so long as no replacement has been found.
A player who has been prodded 3 times is subject to possible replacement without further notice.
If you anticipate being unavailable for more than 48 hours please PM the Mod or post in the thread to declare V/LA.
I reserve the right to force replace players who need extensively long V/LA at my own discretion.
Deadlines
This game will have two week Day deadlines, and 48 hour Night deadlines.
Extensions are given only in extreme circumstances.
If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
Player Actions/Voting/Player Death
A simple majority of all living players must agree on one person (via voting) for a Lynch to occur (simple majority = ½ # of living players +1, rounded down). If no one has a simple majority of votes at deadline a No Lynch will occur.
Votes must be bolded or use the [.vote] tags to be counted (e.g.
Vote: Player
or VOTE: Player).
Unvotes are not necessary before changing votes.
You may
Vote: No Lynch
- a simple majority of these vote types are required to send the game to Night phase without a Lynch.
Votes made using nicknames or abbreviations will be counted at my discretion. Fake vote gambits should be executed at your own peril. If I think its a vote, then its a vote.
Miscellaneous
I will use
Bolded Dark Blue
(#004080) for Mod posts. Don't impersonate me. No invisible/small/encrypted text is allowed.
Any situation not explicitly covered above is subject to Mod discretion and will be handled as I see fit on a case-by-case basis.
When the game begins, the cards numbered 1-146 (as listed on the 28th of March, 2016 revision of the Greater Idea Mafia page) are shuffled, and three are given to each player. Each card represents an alignment and role.
You will receive a PM informing you of the three cards you have been dealt.
Once the PM's go out, you will have 48 hours to decide one card to represent your alignment, and a second, different card to represent your role. The third card, if the game's setup is valid, will be publicly discarded.
The game will be considered valid if a majority of alignments selected are town, and at least one alignment selected is permanently anti-town. If an invalid setup is created, we will try again, starting with a new shuffle and deal.
Here is a sample Vanilla Townie Role PM:
Spoiler: The Win Conditions are...
Town
: You win when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
Mafia
: You win when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
Judas
: You win when one of the following are true:
1. You win if you have not been lynched, and when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario, or...
2. You win if you have been lynched, and when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
Saulus
: You win when one of the following are true:
1. You win if you have not been lynched, and when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario, or...
2. You win if you have been lynched, and when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
Werewolf
: You win when all threats to the Werewolves have been eliminated and there is at least one Werewolf player alive, or if nothing can prevent such a scenario.
Alien
: You win when all threats to the Aliens have been eliminated and there is at least one Alien player alive, or if nothing can prevent such a scenario.
Survivor
: You win if the game ends, and you are alive.
Lyncher
: You win if (your target) is lynched with you on the wagon. If you are unsuccessful, you lose. If your result occurs before the game ends, you will be removed from the game, and it will continue as long as it would otherwise not end.
Serial Killer
: You win when one of the following are true:
1. All threats to you have been eliminated and you are still alive, or if nothing can prevent such a scenario.
2. All threats to you have been eliminated and your death occurred in the most recent game phase, or if nothing can prevent such a scenario.
Cult
: You win when all threats to the Cult have been eliminated and there is at least one Cult player alive, or if nothing can prevent such a scenario.
Post
Post #3 (isolation #3) » Wed Oct 25, 2017 2:10 am
Postby Micc »
All players have made their choices and we now have a valid setup. Role PM's have been sent. Please confirm you understand your role and have read the game rules by responding in the method described in your Role PM.
There will be a 24 hour Confirmation/Pregame Phase before the game begins. This stage starts now and ends in (expired on 2017-10-26 09:10:31).
Post
Post #265 (isolation #19) » Sun Nov 05, 2017 2:39 am
Postby Micc »
Thank you everyone for playing. Unfortunately the setup we ended up with was heavily unbalanced in favor of the Mafia causing a quick win. The full setup and private topic links are below. Previous setup attempts are in the mod thread. The second attempt was close to playable but with only four players permanently aligned with the Town it didn't quite meet the requirements. All the other attempts had way too much non-town. Hopefully everyone enjoyed the game despite its abrupt end. I'm considering running another great idea variant again soon - possibly with shorter deadlines. If there's interest in that let me know.
Post
Post #289 (isolation #20) » Sun Nov 05, 2017 10:07 am
Postby Micc »
Lucky is correct that the PGO is passive and that it activates on the first night of being targeted.
Here's the setup info from the opening post:
In post 2, Micc wrote:
The game will be considered valid if a majority of alignments selected are town, and at least one alignment selected is permanently anti-town
Post
Post #301 (isolation #21) » Sun Nov 05, 2017 4:15 pm
Postby Micc »
Now that I'm back in town and have a computer the first post is updated. Here's the mod thread link that I forgot to post but you guys found anyway. Looks like I did put UC's cards in the chart wrong, but did get the role he chose.