Munchkin Quest(Charles vs. Rat, interference?)

For completed/abandoned Mish Mash Games.
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Post Post #325 (ISO) » Thu Nov 02, 2017 1:33 pm

Post by Inferno390 »

HA!!!!!
I thought that it was in my hand was the question.
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Post Post #326 (ISO) » Thu Nov 02, 2017 1:48 pm

Post by TwoInAMillion »

I'm going out tonight to see Thor. I will check this in the morning.
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Post Post #327 (ISO) » Fri Nov 03, 2017 7:48 am

Post by TwoInAMillion »

McMenno, I don't show ever giving you ripped pack.
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Post Post #328 (ISO) » Fri Nov 03, 2017 7:55 am

Post by McMenno »

it was in my opening hand
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Post Post #329 (ISO) » Fri Nov 03, 2017 8:04 am

Post by TwoInAMillion »

I made a mistake in sending out the opening hands and sent the same cards to two people....this should be what the opening hands were.Animorpherv
DXM (unrevealed) - Warrior A - Cheat C - Elf B
Treasure Potion of Strength - Sapphire Bane Ring - Freezing Explosive Potion - Cross Bow

Inferno
DXM Warrior B - Curse One Hand - Curse Ripped Pack - (unrevealed)
Treasure Ugly Stick - Health Club - Blink Potion - Short Wide Armor

McMenno
DXM Curse Shoelaces tied - Curse Hole In Pocket - (unrevealed) - Halfling C
Treasure Great Potion of Insub - Flaming Poison Potion - Elven Flip Flops - Slippery Slippers

James
DXM Half Breed - (unrevealed) - Wandering Monster- (unrevealed)
Treasure Bow With Ribbons - Boots of Running - Cheese Grater - Dirk of Dauntlessness

So we are going to have to work with what the opening hands should have been and move forward, or start over from scratch. My apologies.

In order to move forward with the mistake, we need everyone to agree.
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Post Post #330 (ISO) » Fri Nov 03, 2017 10:47 am

Post by McMenno »

I don't see how we can work forward with how the opening hands "should have been"

I think the only two options are continue as is or restart the game
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Post Post #331 (ISO) » Fri Nov 03, 2017 10:49 am

Post by TwoInAMillion »

Okay, if everyone could pm me what they have as their current hand I will see if there is a reasonable way to continue.
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Post Post #332 (ISO) » Fri Nov 03, 2017 11:03 am

Post by James Brafin »

No, I don't. Dang it! Help please.
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Post Post #333 (ISO) » Fri Nov 03, 2017 11:05 am

Post by TwoInAMillion »

You don't what, have your current hand?
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Post Post #334 (ISO) » Sat Nov 04, 2017 8:09 am

Post by TwoInAMillion »

James, knowing that there is only the eye of argon that was dropped, did you still want to go after it or do something else?
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Post Post #335 (ISO) » Mon Nov 06, 2017 2:44 am

Post by McMenno »

bunp
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Post Post #336 (ISO) » Mon Nov 06, 2017 4:14 pm

Post by TwoInAMillion »

Apparently James is dropping out due to time constraints. Given the mixup at the beginning of the game, would you three be opposed to start over with a new fourth player?
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Post Post #337 (ISO) » Mon Nov 06, 2017 4:14 pm

Post by Inferno390 »

I'm als ogoing to have to drop. Sorry!
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Post Post #338 (ISO) » Mon Nov 06, 2017 4:16 pm

Post by TwoInAMillion »

Okay sorry to hear that. Still willing to do this with two new players if people want to.
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Post Post #339 (ISO) » Tue Nov 07, 2017 6:12 am

Post by Charles510 »

/in to play if you restart the game
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Post Post #340 (ISO) » Tue Nov 07, 2017 6:52 am

Post by McMenno »

In post 338, TwoInAMillion wrote:Okay sorry to hear that. Still willing to do this with two new players if people want to.
I'm still here
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Post Post #341 (ISO) » Tue Nov 07, 2017 8:25 am

Post by TwoInAMillion »

Cool just need one new player then.
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Post Post #342 (ISO) » Wed Nov 08, 2017 7:43 pm

Post by TwoInAMillion »

Still need one more player(assuming Animorpherv1 is playing).
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Post Post #343 (ISO) » Thu Nov 09, 2017 4:34 am

Post by Charles510 »

Maybe post in the Mish Mash Replacement Thread?
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Post Post #344 (ISO) » Thu Nov 09, 2017 9:46 am

Post by TwoInAMillion »

I'll give it a week, if we don't get a 4th player we can play 3 player.
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Post Post #345 (ISO) » Thu Nov 09, 2017 12:46 pm

Post by TwoInAMillion »

Assemblertwos is replacing in. Will try and restart tonight.
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Post Post #346 (ISO) » Thu Nov 09, 2017 1:16 pm

Post by TwoInAMillion »

This is the turn order for the new game:
1. Charles
2. McMenno
3. Animorpherv1
4. Assemble

if you want to pick a color on a first come first serve basis you can, or I can choose one randomly for you when everyone is done choosing. Also you may play cards now(race, class, items, etc) before game movement begins.

You all begin in the Entrance. All exits for the entrance are open passageways.

Entrance - No monster may end it's move here. No search.

Please give all players a chance to play cards and choose a color before moving.
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Post Post #347 (ISO) » Thu Nov 09, 2017 4:57 pm

Post by Assemblerotws »

Color: Red

Cards played:

Warrior(class) - You get one extra Health marker. Discard a red Health marker if
you stop being a Warrior. If your combat ends in a tie after the dice are
rolled, you may discard two cards and turn it into a victory. d10 power:
+5 combat bonus. You may make one attempt per combat.

Cheese Grater of Peace - +3 Bonus. Usable by Cleric only. Holy Mace.
1 Hand. 400 Gold Pieces.

Cheat - This card fufills all requirements (hands, Race, Class, sex,
location, possession of other items, etc) on any one Item, letting you use
the Item, or get its full bonus, when you should not be entitled to. You
may also ignore all penalties for carrying that Item. You get all of its
advantages and none of its disadvantages. Put this card with that item.
Discard it when you lose that item.
To be played with the Cheese Grater of Peace.

Slippery Slippers of Sliding - Your move is increased by one. Take one extra move
token. You may ignore any and all effects that require you to spend an extra move
to leave. Magic Footgear. 300 Gold Pieces.
Show
Check my wiki for my meta.
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Post Post #348 (ISO) » Thu Nov 09, 2017 5:22 pm

Post by TwoInAMillion »

Assemblerotws
Level: 1/10 Combat Level: 4 Health: 5/5 Movement: 4/4 Treasure: 300 Run Away: 0 Search: 0

Gender: Male Race: None Class Warrior Special Powers: None Location: Entrance
Cards in Hand: DXM: 2 Treasure: 2
Cards in play:
Spoiler:
Warrior(class) - You get one extra Health marker. Discard a red Health marker if
you stop being a Warrior. If your combat ends in a tie after the dice are
rolled, you may discard two cards and turn it into a victory. d10 power:
+5 combat bonus. You may make one attempt per combat.

Cheese Grater of Peace - +3 Bonus. Usable by Cleric only. Holy Mace.
1 Hand. 400 Gold Pieces.

Cheat - This card fufills all requirements (hands, Race, Class, sex,
location, possession of other items, etc) on any one Item, letting you use
the Item, or get its full bonus, when you should not be entitled to. You
may also ignore all penalties for carrying that Item. You get all of its
advantages and none of its disadvantages. Put this card with that item.
Discard it when you lose that item.
To be played with the Cheese Grater of Peace.

Slippery Slippers of Sliding - Your move is increased by one. Take one extra move
token. You may ignore any and all effects that require you to spend an extra move
to leave. Magic Footgear. 300 Gold Pieces.


McMenno
Level: 1/10 Combat Level: 8 Health: 5/5 Movement: 3/3 Treasure: 300 Run Away: 0 Search: 0

Gender: Male Race: None Class None Special Powers: None Location: Entrance
Cards in Hand: DXM: 4 Treasure: 1
Cards in play:
Spoiler:
Magic Item That Dwarves Arbitrarily Dislike - +2 Bonus. Not Usable by Dwarf.
A dwarf who aquires this item can go up a level at any time by jumping up and
down on it. Discard the card. Magic Shiny. 500 Gold Pieces.

Health Club - +2 Bonus. Take an extra health marker. If you lose the club,
or even put it in your Pack, you must discard a health marker, red side up. If
it loses its magic somehow, it remains a perfectly good non-magical +2 club.
Magic Club. 1 Hand. 400 Gold Pieces.

Minthril Armor +3 Bonus. Not Usable by Wizard. Big Armor. 600 gold pieces.


Charles510
Level: 1/10 Combat Level: 3 Health: 4/4 Movement: 3/3 Treasure: 300 Run Away: 0 Search: 0

Gender: Male Race: None Class Cleric Special Powers: None Location: Entrance
Cards in Hand: DXM: 3 Treasure: 1
Cards in play:
Spoiler:
Cleric(class) Roll one extra die when fighting undead. Discard a card at any time,
even during combat, to restore one hit to any player. d10 power: Remove one
Curse from any munchkin, or cancel one curse as it occurs. You may make one
attempt on each munchkins turn.

Ugly Stick - +2 Bonus. Holy Club. One Hand. No Value.

Geeky Glasses - You pay only one move to pass through hidden doors. On your
turn, you may move the Shrieking Geek one room before you move. It will
always ignore you if not attacked. Magic Thingie. 400 Gold Pieces.

Amulet of Dexterity - Gives you one extra Hand. Magic Shiny. -1 Hand. 800
Gold Pieces.
[/area]


Animoprherv1
Level: 1/10 Combat Level: 1 Health: 4/4 Movement: 3/3 Treasure: 300 Run Away: 0 Search: 0

Gender: Male Race: None Class Cleric Special Powers: None Location: Entrance
Cards in Hand: DXM: 4 Treasure: 2
Cards in play:
Spoiler:
Monster Call - At the end of any monster move, you may spend 100 gold pieces to
make one monster move one room towards you. If more than one room will get it
closer, you may pick which one it moves too. Big Thingie. 600 Gold Pieces.

Sapphire Bane Ring - You roll an extra die against each Blue monster, or an extra
two die against each blue monster that is Fearsome. Magic Shiny. 300 gold pieces.
[/area]


Rooms:
Entrance - No monster may end its move here. No Search.
Last edited by TwoInAMillion on Fri Nov 10, 2017 8:10 am, edited 11 times in total.
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Post Post #349 (ISO) » Fri Nov 10, 2017 3:46 am

Post by McMenno »

play:
Magic Item That Dwarves Arbitrarily Dislike - +2 Bonus. Not Usable by Dwarf.
A dwarf who aquires this item can go up a level at any time by jumping up and
down on it. Discard the card. Magic Shiny. 500 Gold Pieces.

Health Club - +2 Bonus. Take an extra health marker. If you lose the club,
or even put it in your Pack, you must discard a health marker, red side up. If
it loses its magic somehow, it remains a perfectly good non-magical +2 club.
Magic Club. 1 Hand. 400 Gold Pieces.

Minthril Armor +3 Bonus. Not Usable by Wizard. Big Armor. 600 gold pieces.
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