League of Legends: The New Thread
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xRECKONERx GD is my Best Man
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Psyche he/theySurvivor
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PJ. Hell in a Cell
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Maestro They/Them/AnyJack of All Trades
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PJ. Hell in a Cell
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Maestro They/Them/AnyJack of All Trades
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animorpherv1 Honey Trap
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Are we arguing that preseason is imbalanced so it's bad?
Does that make... literally every patch in leagueeverbad?"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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Psyche he/theySurvivor
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xRECKONERx GD is my Best Man
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Psyche he/theySurvivor
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PJ. Hell in a Cell
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Adc feels more snowbally because of the lack of free damage you get. Once you're behind I feel like you stay behind unless you flame horizon the guy that gets ahead of you, which is very hard because CSing under tower feels so much harder when you're under.In post 3284, xRECKONERx wrote:idk, precision tree on people like trist, kog, xayah, etc seems pretty bonkers
vayne, too. good lord the vaynes ive seen today.
I think the only group that probably gets hit hard is junglers because they don't have a great jungle-specific runeSometimes a sandwich is just a sandwich.- xRECKONERx
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xRECKONERx GD is my Best Man
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Ivern with Summon Aery is good!In post 3285, Psyche wrote:which means passive ivern buff?green shirt thursdays- PJ.
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PJ. Hell in a Cell
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I don't. I play solely to win. Winning is fun, losing sucks. Losing because a major system has been tweaked sucks. Playing normals and not getting rewarded sucks, which makes losing triple suck cause you gotta play more games. I don't want my competitive game to be "quirky or wonky". I want to be able to be able to effect them game in a way that is equal to other players, not be left behind because of system changes, so then when I cause my team to lose it really sucks but I can at least learn and become better instead of like "should of played an assassin."In post 3281, Maestro wrote:Ok, if you don't like the lack of AD, look to Inspiration - the whole new tree dedicated to Gold guarantees and quirky, wonky, fun things that should help your game even if you're behind. Like, unless you don't play the game to have fun, I don't see a problem.
And yeah, they are gonna tweak this system. Yeah, it'll get balanced and toyed with and perfected over the course of the year(and years to come) and it'll become a system that(along with giving more than ~80 ip a game) will make the game easier for new players to get into. But yo, I don't play the pbe because I don't want to beta test this shit, so like don't make me beta test this shit? I don't want a month of league of cleavers, ya know?Sometimes a sandwich is just a sandwich.- pickemgenius
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pickemgenius Jack the Tripper
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1 normal game with new runes, 1 zito/peg s+ bot lane experience.
mf with the new stuff actually did a lot of aa damage late game.
ill probably inevitably do lethality shit with her soonish but idunno. some of the rune stuff is pretty nice. also mf probs has a handful of different, largely equal rune pages she can run which seems good for certain lanes, enemy comps w.e.ShowRumpelstiltskin Grinder
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www.twitch.tv/xxxpickemgenius- JasonWazza
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JasonWazza Jack of All Trades
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I do have to say, i do agree with the spirit of this, whether it's normals or ranked, i play this game for the competitive aspect, and these new runes and the way the balancing was done does seem like it limits the pool of what can be played.In post 3288, PJ. wrote: I don't. I play solely to win. Winning is fun, losing sucks. Losing because a major system has been tweaked sucks. Playing normals and not getting rewarded sucks, which makes losing triple suck cause you gotta play more games. I don't want my competitive game to be "quirky or wonky". I want to be able to be able to effect them game in a way that is equal to other players, not be left behind because of system changes, so then when I cause my team to lose it really sucks but I can at least learn and become better instead of like "should of played an assassin."
The main issue i really have, is that they made such a buff to AP champions, because they gave all the champs combinations of Health, Armor, and AD... but not MR.
I don't know about you, but i had a lot of rune pages that had at least some MR in them, now that excess MR is gone.
The new Masteries (they really aren't Runes) are fun when your ahead, but shit when your behind, things like ultimate hat meaning your ult has upwards of 60% CDR is just stupid and means losing, makes you lose even harder then before.
That and a lot of the things they have removed because of imbalance has been put back into the game.
Remember when Riot said Spell Vamp was unhealthy for the game? Riot sure as hell doesn't, because you now have a mastery that can give you upwards of 15% Spell Vamp.Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.- PJ.
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PJ. Hell in a Cell
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Idk, it's just a ridiculous statement to me. "You can have fun even if you're behind". No. You can't. The game is designed so losing fucking sucks and being far behind is not fun. It's very hard to "have fun" if 5 kill - was gonna say zed but it's kind of a 5 kill anybody - comes and kills you before you can really react (or despite reacting because he is strong and you are weak). Which I think is a totally fine mechanic and the entire genre is pretty much predicated on snowballing a lead, basically. And I honestly think that's what actually drives people to become better at the game, that futility of being the losing side and a thrill of being able to comeback despite the game being designed to crush you when you're behind. It's just too much right now. Prior to the change, ADCs - every single one - took 7% armor pen and the AD per lvl masteries. That's gone, so even for an adc, not being able to buy an on time bf sword is gonna start making last hitting under tower a giant struggle and I can really imagine how AP guys are last hitting when behind unless it's "use the mana ring rune and spam your moves situation".Sometimes a sandwich is just a sandwich.- Papa Zito
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xRECKONERx GD is my Best Man
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