Welcome to Surreptitious II: Secrecy and Misdirection
You are
Vanilla Townie
aligned with
Town
.
You have no special abilities.
You win when the
Mafia
have been eliminated and there is at least 1
Town
member left alive.
Game thread is Here [Link].
Welcome to Surreptitious II: Secrecy and Misdirection
You are
Town Secret Agent
aligned with
Town
.
During the Night, your abilities are conditional.
If there are 7 or more players in your Group, you can target a player at Night and receive a list of players who performed an action on a player and a list of players who were targeted by that player, but not what the actions were. Essentially, you both Track and Watch your target.
If there are 5-6 players in your Group, you can target a player at Night to learn if they have a gun in flavor. The roles which have guns are Mafia Goons and Town Power Roles.
If there is 4 or fewer players in your Group, you can determine, in some sense, whether a player has an ability that can kill another player. You will get a Guilty if targeting a Goon who can kill but doesn't on that night.
You win when all the
Mafia
have been eliminated and there is at least 1 Town member left alive.
Game thread is Here [Link].
Welcome to Surreptitious II: Secrecy and Misdirection
You are
Mafia Secret Agent
aligned with
Mafia
.
During the Night, your abilities are conditional.
If there are 7 or more players in your Group, you can choose one player per Night to block from performing his or her night action.
If there are 5-6 players in your Group, you can choose one player per Night to block from performing his or her night action and also stop all other Night actions from affecting them in any way simultaneously.
If there are 4 or fewer players in your Group, you can cause that target to investigate as the exact opposite of what they would have been. If you target the target of the Town Power Role that has 7 or more people in that group, then the results of that Town Power Role get interchanged with each other. Players who the PR's target targeted will be seen as targeting the PR's target, and vice versa (essentially swapping the Tracker results and the Watcher results).
You win when all the
Town
have been eliminated from a single Group or nothing can prevent this and there is at least 1
Mafia
member left alive.
Game thread is Here [Link].
Welcome to Surreptitious II: Secrecy and Misdirection
You are
Mafia Goon
aligned with
Mafia
.
During the Night you can execute the Night Kill.
You may talk to your teammates any time the Mafia Chat is open. Mafia Chat can be found Here [Link].
You win when all the
Town
have been eliminated from a single Group or nothing can prevent this and there is at least 1
Mafia
member left alive.
Game thread is Here [Link].
Last edited by Surreptitious on Sat Nov 11, 2017 8:30 pm, edited 1 time in total.
@Mod I am uncertain which mafia members know the identities of which other mafia members. Could you please clarify post-haste?
Goons only know who each other are. Traitors do not know who the Traitors are and do not know who the Goons are.
what happens if goon kills traitor
The Goons can kill the Traitor just as the Goons can kill Town as long as the goon doing the kill isn't RBed or the Traitor that is targeted isn't RoleStopped.
@Mod I am uncertain which mafia members know the identities of which other mafia members. Could you please clarify post-haste?
@mod In addition it appears from the role pm's that were provided that Secret Agents do not have a private topic to speak in, is this correct? And in addition, if the answer to the first question results in the goons not knowing the secret agents identities, what would occur if a Goon were to night kill a Secret Agent?
Sorry, missed this because it was not in bold.
Secret Agents do not have a private topic. If the goon kills a Secret Agent, they die, regardless of alignment.
Last edited by Surreptitious on Mon Nov 13, 2017 1:40 pm, edited 1 time in total.
Be aware that there is a somewhat loose rule against posting too much and too little. We don't want to have to take it any further because we want people to be able to gauge for themselves if they are posting too much or too little, but if it gets out of hand, we are prepared for that.