For completed/abandoned Mish Mash Games.
McMenno
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Post #10 (isolation #0 ) » Wed Oct 25, 2017 11:47 am
Post
by McMenno » Wed Oct 25, 2017 11:47 am
/in
I choose red
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Post #28 (isolation #1 ) » Thu Oct 26, 2017 2:37 am
Post
by McMenno » Thu Oct 26, 2017 2:37 am
equip these
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Post #43 (isolation #2 ) » Thu Oct 26, 2017 8:14 am
Post
by McMenno » Thu Oct 26, 2017 8:14 am
can't you just use both
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Post #57 (isolation #3 ) » Thu Oct 26, 2017 10:09 am
Post
by McMenno » Thu Oct 26, 2017 10:09 am
those should be d145/d144 right
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Post #59 (isolation #4 ) » Thu Oct 26, 2017 10:32 am
Post
by McMenno » Thu Oct 26, 2017 10:32 am
doorways
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Post #68 (isolation #5 ) » Thu Oct 26, 2017 10:55 am
Post
by McMenno » Thu Oct 26, 2017 10:55 am
I can help too! I have +4 to helping as you can see. but I'll want two treasures as well
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Post #85 (isolation #6 ) » Thu Oct 26, 2017 5:42 pm
Post
by McMenno » Thu Oct 26, 2017 5:42 pm
I pass
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Post #92 (isolation #7 ) » Fri Oct 27, 2017 6:23 am
Post
by McMenno » Fri Oct 27, 2017 6:23 am
In post 0 , TwoInAMillion wrote: Monster Color: When a monster appears in a room, you roll 1d6 to determine it's color. (1=Blue 2=Red 3=Green 4=Yellow 5=Orange 6=Purple). If it's color matches your color it is "your monster" and you may use your cards to effect its rolls. The monster color is also used to determine it's movement during the monster move phase.
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Post #173 (isolation #8 ) » Fri Oct 27, 2017 9:46 am
Post
by McMenno » Fri Oct 27, 2017 9:46 am
I can help you. I'll want two treasures, and I'll let you have second pick instead of third.
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Post #191 (isolation #9 ) » Sat Oct 28, 2017 6:17 am
Post
by McMenno » Sat Oct 28, 2017 6:17 am
can you update post #13 please
anyway I pass
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Post #199 (isolation #10 ) » Sat Oct 28, 2017 9:46 am
Post
by McMenno » Sat Oct 28, 2017 9:46 am
In post 172 , James Brafin wrote: I do get one for the roll. "If the Monster Movement's Color matches a player's color, that player immediately draws a DxM card." Under DxM Draw on page 13 of ruleset.
I'll help. First pick 2 treasures is all I ask.
he did claim first pick
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Post #207 (isolation #11 ) » Sat Oct 28, 2017 10:43 am
Post
by McMenno » Sat Oct 28, 2017 10:43 am
the map is saying james is in the odd room but inferno is in it right
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Post #209 (isolation #12 ) » Sat Oct 28, 2017 10:53 am
Post
by McMenno » Sat Oct 28, 2017 10:53 am
I will help you for a first/third pick
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Post #215 (isolation #13 ) » Sat Oct 28, 2017 12:42 pm
Post
by McMenno » Sat Oct 28, 2017 12:42 pm
I am the only one who can help currently
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Post #220 (isolation #14 ) » Sat Oct 28, 2017 12:51 pm
Post
by McMenno » Sat Oct 28, 2017 12:51 pm
nevermind I misread the monster
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Post #224 (isolation #15 ) » Sat Oct 28, 2017 1:03 pm
Post
by McMenno » Sat Oct 28, 2017 1:03 pm
In post 222 , Inferno390 wrote: Why? It's 10 to 13 by myself, and even if I don't get a die, it's still pretty close with a helper.
isn't it 7 to 13
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Post #227 (isolation #16 ) » Sat Oct 28, 2017 1:09 pm
Post
by McMenno » Sat Oct 28, 2017 1:09 pm
what's the card text on unreasonably large sword
In post 225 , James Brafin wrote: Yeah. With Mc, you guys get 4 dice, and are what, a 15 to it's 13? Even if it rolled a 6, you'd have to roll a lot of crap to lose.
if he accepted my help we would have to roll four 1s and it had to roll a 6 for us to lose
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Post #231 (isolation #17 ) » Sat Oct 28, 2017 1:28 pm
Post
by McMenno » Sat Oct 28, 2017 1:28 pm
yes I know now. is the large sword just +3 or does it do something else?
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Post #234 (isolation #18 ) » Sat Oct 28, 2017 1:49 pm
Post
by McMenno » Sat Oct 28, 2017 1:49 pm
then I downgrade my offer to third treasure as well
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Post #240 (isolation #19 ) » Sat Oct 28, 2017 2:35 pm
Post
by McMenno » Sat Oct 28, 2017 2:35 pm
Five (5) whole dxm cards
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Post #243 (isolation #20 ) » Sun Oct 29, 2017 7:29 am
Post
by McMenno » Sun Oct 29, 2017 7:29 am
Original Roll String: 2d6+5
2 6-Sided Dice: (3, 4)+5 = 12
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Post #244 (isolation #21 ) » Sun Oct 29, 2017 7:29 am
Post
by McMenno » Sun Oct 29, 2017 7:29 am
well looks like we win
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Post #246 (isolation #22 ) » Sun Oct 29, 2017 7:39 am
Post
by McMenno » Sun Oct 29, 2017 7:39 am
I know, I only rolled for myself. I didn't add inferno's modifiers either so it's 34 total for us
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Post #249 (isolation #23 ) » Sun Oct 29, 2017 8:33 pm
Post
by McMenno » Sun Oct 29, 2017 8:33 pm
Geeky glasses please
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Post #257 (isolation #24 ) » Mon Oct 30, 2017 7:45 am
Post
by McMenno » Mon Oct 30, 2017 7:45 am
Move west
Original Roll String: 3d146
3 146-Sided Dice: (37, 18, 66) = 121
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Post #267 (isolation #25 ) » Mon Oct 30, 2017 8:46 am
Post
by McMenno » Mon Oct 30, 2017 8:46 am
do you have an offer for help inferno
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Post #271 (isolation #26 ) » Mon Oct 30, 2017 11:47 am
Post
by McMenno » Mon Oct 30, 2017 11:47 am
I'll just go for it
you only live once right? or something like that
Original Roll String: 1d6+5
1 6-Sided Dice: (5)+5 = 10
Original Roll String: 2d6+2
2 6-Sided Dice: (5, 3)+2 = 10
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Post #272 (isolation #27 ) » Mon Oct 30, 2017 11:47 am
Post
by McMenno » Mon Oct 30, 2017 11:47 am
I'll use my loaded dice to change that six to a one
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Post #277 (isolation #28 ) » Mon Oct 30, 2017 12:31 pm
Post
by McMenno » Mon Oct 30, 2017 12:31 pm
Oh, and I become an elf.
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Post #279 (isolation #29 ) » Mon Oct 30, 2017 12:33 pm
Post
by McMenno » Mon Oct 30, 2017 12:33 pm
+1 to run away and I gain a level whenever I help someone defeat a monster
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Post #283 (isolation #30 ) » Mon Oct 30, 2017 8:24 pm
Post
by McMenno » Mon Oct 30, 2017 8:24 pm
Shouldn't I get one extra for being am elf?
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Post #285 (isolation #31 ) » Tue Oct 31, 2017 6:06 am
Post
by McMenno » Tue Oct 31, 2017 6:06 am
I mean treasure.
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Post #287 (isolation #32 ) » Tue Oct 31, 2017 6:16 am
Post
by McMenno » Tue Oct 31, 2017 6:16 am
Equip:
Horny Helmet - +1 Bonus(+3 for elves). Headgear. 400 gold pieces.
Search the room.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post #288 (isolation #33 ) » Tue Oct 31, 2017 6:17 am
Post
by McMenno » Tue Oct 31, 2017 6:17 am
search again
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post #291 (isolation #34 ) » Tue Oct 31, 2017 7:19 am
Post
by McMenno » Tue Oct 31, 2017 7:19 am
I'm actually at combat level 10. and I want to fight it yes.
Original Roll String: 1d6+10
1 6-Sided Dice: (5)+10 = 15
Original Roll String: 1d6+8
1 6-Sided Dice: (6)+8 = 14
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Post #301 (isolation #35 ) » Wed Nov 01, 2017 1:59 am
Post
by McMenno » Wed Nov 01, 2017 1:59 am
Equip:
The Master Key - You pay only 1 move to pass through
locked doors. Thingie. 500 gold pieces.
Amulet of Dexterity - Gives you one extra hand. Magic Shiny. -1 Hand. 800 gold pieces.
Use:
Curse! Item catches fire - Play at any time. The victim discards an item of your choice. This curse will not effect
a munchkin who has protection from flame. on james' dirk
Curse! Ripped pack - Play at any time. The victim drops everything in his pack. If it is his turn, he may not pick anything up until his next turn. on inferno
Sell my Short Wide Armor and Blink Potion for 700 gold.
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Post #303 (isolation #36 ) » Wed Nov 01, 2017 10:00 am
Post
by McMenno » Wed Nov 01, 2017 10:00 am
Use:
Curse! Shoelaces tied together - Play at any time. The victim loses one Move token immediately, and does not get it back until the Curse is removed. Keep this card as a reminder until the Curse is removed; then discard it.
Discard/Give away:
Dwarf(race) - You get one extra health marker. Discard a red health marker if you stop being a dwarf. You pass through hidden doors as though they were regular doors. You can carry any number of big items without affecting your move.
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Post #305 (isolation #37 ) » Wed Nov 01, 2017 10:34 am
Post
by McMenno » Wed Nov 01, 2017 10:34 am
oh right
ani
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Post #328 (isolation #38 ) » Fri Nov 03, 2017 7:55 am
Post
by McMenno » Fri Nov 03, 2017 7:55 am
it was in my opening hand
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Post #330 (isolation #39 ) » Fri Nov 03, 2017 10:47 am
Post
by McMenno » Fri Nov 03, 2017 10:47 am
I don't see how we can work forward with how the opening hands "should have been"
I think the only two options are continue as is or restart the game
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Post #335 (isolation #40 ) » Mon Nov 06, 2017 2:44 am
Post
by McMenno » Mon Nov 06, 2017 2:44 am
bunp
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Post #340 (isolation #41 ) » Tue Nov 07, 2017 6:52 am
Post
by McMenno » Tue Nov 07, 2017 6:52 am
In post 338 , TwoInAMillion wrote: Okay sorry to hear that. Still willing to do this with two new players if people want to.
I'm still here
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Post #349 (isolation #42 ) » Fri Nov 10, 2017 3:46 am
Post
by McMenno » Fri Nov 10, 2017 3:46 am
play:
Magic Item That Dwarves Arbitrarily Dislike - +2 Bonus. Not Usable by Dwarf.
A dwarf who aquires this item can go up a level at any time by jumping up and
down on it. Discard the card. Magic Shiny. 500 Gold Pieces.
Health Club - +2 Bonus. Take an extra health marker. If you lose the club,
or even put it in your Pack, you must discard a health marker, red side up. If
it loses its magic somehow, it remains a perfectly good non-magical +2 club.
Magic Club. 1 Hand. 400 Gold Pieces.
Minthril Armor +3 Bonus. Not Usable by Wizard. Big Armor. 600 gold pieces.
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Post #353 (isolation #43 ) » Fri Nov 10, 2017 7:32 am
Post
by McMenno » Fri Nov 10, 2017 7:32 am
Orange
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Post #355 (isolation #44 ) » Fri Nov 10, 2017 8:10 am
Post
by McMenno » Fri Nov 10, 2017 8:10 am
That is rude
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Post #362 (isolation #45 ) » Fri Nov 10, 2017 9:12 am
Post
by McMenno » Fri Nov 10, 2017 9:12 am
I will help you for one (moist) treasure
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Post #368 (isolation #46 ) » Fri Nov 10, 2017 10:16 am
Post
by McMenno » Fri Nov 10, 2017 10:16 am
do not intervene
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Post #381 (isolation #47 ) » Fri Nov 10, 2017 1:30 pm
Post
by McMenno » Fri Nov 10, 2017 1:30 pm
my offer is still on the table btw
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Post #392 (isolation #48 ) » Sat Nov 11, 2017 9:45 am
Post
by McMenno » Sat Nov 11, 2017 9:45 am
No
McMenno
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Post #397 (isolation #49 ) » Sat Nov 11, 2017 2:10 pm
Post
by McMenno » Sat Nov 11, 2017 2:10 pm
Charles can intervene too
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Post #404 (isolation #50 ) » Sun Nov 12, 2017 1:19 am
Post
by McMenno » Sun Nov 12, 2017 1:19 am
go east
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Post #407 (isolation #51 ) » Sun Nov 12, 2017 8:06 am
Post
by McMenno » Sun Nov 12, 2017 8:06 am
Taking offers
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Post #415 (isolation #52 ) » Sun Nov 12, 2017 2:16 pm
Post
by McMenno » Sun Nov 12, 2017 2:16 pm
Does the war room mean that my weapon gets an additional +2?
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Post #418 (isolation #53 ) » Sun Nov 12, 2017 2:59 pm
Post
by McMenno » Sun Nov 12, 2017 2:59 pm
Sure
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Post #422 (isolation #54 ) » Sun Nov 12, 2017 3:13 pm
Post
by McMenno » Sun Nov 12, 2017 3:13 pm
Pass
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Post #423 (isolation #55 ) » Sun Nov 12, 2017 3:14 pm
Post
by McMenno » Sun Nov 12, 2017 3:14 pm
Assemble rolls two dice btw
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Post #431 (isolation #56 ) » Mon Nov 13, 2017 10:45 am
Post
by McMenno » Mon Nov 13, 2017 10:45 am
Put on the helmet
go south
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Post #434 (isolation #57 ) » Mon Nov 13, 2017 11:05 am
Post
by McMenno » Mon Nov 13, 2017 11:05 am
I'll take my chances lol
Original Roll String: 1d6+9
1 6-Sided Dice: (3)+9 = 12
Original Roll String: 1d6+3
1 6-Sided Dice: (3)+3 = 6
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Post #437 (isolation #58 ) » Mon Nov 13, 2017 11:14 am
Post
by McMenno » Mon Nov 13, 2017 11:14 am
ohshit
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Post #439 (isolation #59 ) » Mon Nov 13, 2017 11:27 am
Post
by McMenno » Mon Nov 13, 2017 11:27 am
what the fuck
I am now taking offers
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Post #455 (isolation #60 ) » Mon Nov 13, 2017 12:13 pm
Post
by McMenno » Mon Nov 13, 2017 12:13 pm
magic items can only be played when you've got nothing else going on anyway
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