Munchkin Quest(Charles vs. Rat, interference?)

For completed/abandoned Mish Mash Games.
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Post Post #625 (ISO) » Mon Nov 27, 2017 5:35 am

Post by TwoInAMillion »

You are winning. any interference?
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Post Post #626 (ISO) » Mon Nov 27, 2017 6:01 am

Post by animorpherv1 »

On my phone. Play Mutilate the Bodies, as this is kinda the first chance I get after the combat.
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Post Post #627 (ISO) » Mon Nov 27, 2017 6:04 am

Post by TwoInAMillion »

Mutliate the Bodies - Go Up A Level - Play this card after you
participate in a combat as the main player or helper. Go up an
extra level. This extra level cannot be the winnning level.

Ani is at level 2.
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Post Post #628 (ISO) » Mon Nov 27, 2017 3:31 pm

Post by Assemblerotws »

Pass.
Show
Check my wiki for my meta.
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Post Post #629 (ISO) » Mon Nov 27, 2017 5:10 pm

Post by TwoInAMillion »

Waiting on mcMenno.
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Post Post #630 (ISO) » Mon Nov 27, 2017 8:24 pm

Post by McMenno »

Pass
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Post Post #631 (ISO) » Mon Nov 27, 2017 9:28 pm

Post by TwoInAMillion »

Charles wins. He advances to level 2 and gets a treasure. It is now his 3rd move.
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Post Post #632 (ISO) » Tue Nov 28, 2017 7:12 am

Post by Charles510 »

Play:
Unreasonably Large Sword - +3 Bonus. Not usable by Halfling. Big Sword.
1 Hand. 500 Gold Pieces.

Cheat - This card fufills all requirements(hands, race, class, sex,
location, possesion of other items, etc), on any one item, letting
you use that item, or get its full bonus, when you should not be
entitled to. You may also ignore all penalties for carrying that
item. You get all its advantages and none of its disadvantages.
Put this card with that item. Discard it when you lose that item.

Cheat to use the Unreasonably Large Sword

Have I already used three moves? Moved into armory, moved into empty room, and searched empty room.
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Post Post #633 (ISO) » Tue Nov 28, 2017 7:16 am

Post by TwoInAMillion »

You didn't need to go into the armory that was a mistake on my part.
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Post Post #634 (ISO) » Tue Nov 28, 2017 7:22 am

Post by Charles510 »

Did I have to move to fight the nose? I started in the entrance where did the nose start?
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Post Post #635 (ISO) » Tue Nov 28, 2017 7:25 am

Post by TwoInAMillion »

You moved to fight the nose and then searched.
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Post Post #636 (ISO) » Tue Nov 28, 2017 7:28 am

Post by TwoInAMillion »

Oh wait you moved to the armory to search right? That would be 3.
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Post Post #637 (ISO) » Tue Nov 28, 2017 7:32 am

Post by TwoInAMillion »

Charles has only 2 cards so he doesn't need charity.

It is monster move.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #638 (ISO) » Tue Nov 28, 2017 7:33 am

Post by Charles510 »

OK, that makes sense. What was deal in the armory? Can I buy any armor?
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Post Post #639 (ISO) » Tue Nov 28, 2017 7:34 am

Post by TwoInAMillion »

Monster move is yellow. Mc menno gets a dxm.
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Post Post #640 (ISO) » Tue Nov 28, 2017 7:37 am

Post by TwoInAMillion »

Yes, you can use gold to buy the Minthril Armor if you like. You would either need to use gold or trade items.

Minthril Armor +3 Bonus. Not Usable by Wizard. Big Armor. 600 gold pieces.

Armory - Bonus: Warrior, Dwarf Deal: You may buy any
Armor, headgear, or Footgear in the discards for its
face value in gold. Your own Armor, Headgear, or
Footgear will be accepted in trade at its face value.

It appears you don't have money or items to afford the Minthril Armor.
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Post Post #641 (ISO) » Tue Nov 28, 2017 7:47 am

Post by Charles510 »

What about the Amulet of Dexterity? Can I sell that to buy the armor?
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Post Post #642 (ISO) » Tue Nov 28, 2017 7:50 am

Post by Charles510 »

Nevermind, that's not armor, headgear, or footgear.
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Post Post #643 (ISO) » Tue Nov 28, 2017 7:53 am

Post by TwoInAMillion »

Gym has a yellow arrow west but there is no room west.

Seemingly empty room has a yellow arrow north. The Shadow Nose passes through the Entrance into the Gym with the psycho squirrel and Squidzilla.

Kitchen has a yellow arrow pointing south but the wall of the War Room prevents monster movement.

Hall of Shame has a yellow arrow pointing north but the hidden door prevents monster movement.

It is now McMenno's turn. He has 4 movement. He gets a DxM for starting his turn.
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Post Post #644 (ISO) » Tue Nov 28, 2017 8:45 am

Post by McMenno »

Half Breed - You may have two race cards, and have all of the
advantages and disadvantages of each. Or you may have one
race card and have all of its advantages and none of its
disadvantages. (for example, monsters that hate elves will have
no bonus against a half elf.) Lose this card if you lose all your
races.

move left
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Post Post #645 (ISO) » Tue Nov 28, 2017 10:06 am

Post by TwoInAMillion »

You are in the Mead Room with Asssemble.
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Post Post #646 (ISO) » Tue Nov 28, 2017 10:11 am

Post by McMenno »

oh I hadn't seen the updated map yet
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Post Post #647 (ISO) » Tue Nov 28, 2017 10:14 am

Post by McMenno »

woops I had the wrong map, can I move south instead
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Post Post #648 (ISO) » Tue Nov 28, 2017 10:43 am

Post by TwoInAMillion »

Yes. You move south and get a DxM for exploring a room.

Exits
West, East, South
Original Roll String: 1d146
1 146-Sided Dice: (105) = 105


New Room:
Kennels - If a monster above Level 5
appears here, it counts as Level 5 for
this combat, and gives only one Level
and one Treasure, but its other stats
are unchanged. If it survives the
combat, it regains its normal stats

A monster appears!

Poison Ivy Kudzu Flytrap - Level 10 -
Move: If the Flytrap is in the same
room with a Bug after any move, the
flytrap eats the Bug. Remove the
Bug standie and put its card under
the flytrap. The Flytrap gets to
roll an extra die for every bug it
has eaten. Bad Stuff: Frantic
scratching. Drop the armor and
headgear you are wearing. Bonus: 1d6
Plant. 1 Level. 3 Treasures.

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #649 (ISO) » Tue Nov 28, 2017 10:44 am

Post by TwoInAMillion »

Original Roll String: 2d146
2 146-Sided Dice: (58, 43) = 101
Locked

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