Munchkin Quest(Charles vs. Rat, interference?)
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Pass.ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki- TwoInAMillion
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Play:
Unreasonably Large Sword - +3 Bonus. Not usable by Halfling. Big Sword.
1 Hand. 500 Gold Pieces.
Cheat - This card fufills all requirements(hands, race, class, sex,
location, possesion of other items, etc), on any one item, letting
you use that item, or get its full bonus, when you should not be
entitled to. You may also ignore all penalties for carrying that
item. You get all its advantages and none of its disadvantages.
Put this card with that item. Discard it when you lose that item.
Cheat to use the Unreasonably Large Sword
Have I already used three moves? Moved into armory, moved into empty room, and searched empty room.- TwoInAMillion
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Yes, you can use gold to buy the Minthril Armor if you like. You would either need to use gold or trade items.
Minthril Armor +3 Bonus. Not Usable by Wizard. Big Armor. 600 gold pieces.
Armory - Bonus: Warrior, Dwarf Deal: You may buy any
Armor, headgear, or Footgear in the discards for its
face value in gold. Your own Armor, Headgear, or
Footgear will be accepted in trade at its face value.
It appears you don't have money or items to afford the Minthril Armor.- Charles510
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Gym has a yellow arrow west but there is no room west.
Seemingly empty room has a yellow arrow north. The Shadow Nose passes through the Entrance into the Gym with the psycho squirrel and Squidzilla.
Kitchen has a yellow arrow pointing south but the wall of the War Room prevents monster movement.
Hall of Shame has a yellow arrow pointing north but the hidden door prevents monster movement.
It is now McMenno's turn. He has 4 movement. He gets a DxM for starting his turn.- McMenno
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Half Breed - You may have two race cards, and have all of the
advantages and disadvantages of each. Or you may have one
race card and have all of its advantages and none of its
disadvantages. (for example, monsters that hate elves will have
no bonus against a half elf.) Lose this card if you lose all your
races.
move left- TwoInAMillion
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Yes. You move south and get a DxM for exploring a room.
Exits
West, East, South
Original Roll String: 1d1461 146-Sided Dice: (105) = 105
New Room:
Kennels - If a monster above Level 5
appears here, it counts as Level 5 for
this combat, and gives only one Level
and one Treasure, but its other stats
are unchanged. If it survives the
combat, it regains its normal stats
A monster appears!
Poison Ivy Kudzu Flytrap - Level 10 -
Move: If the Flytrap is in the same
room with a Bug after any move, the
flytrap eats the Bug. Remove the
Bug standie and put its card under
the flytrap. The Flytrap gets to
roll an extra die for every bug it
has eaten. Bad Stuff: Frantic
scratching. Drop the armor and
headgear you are wearing. Bonus: 1d6
Plant. 1 Level. 3 Treasures.
Monster Color
Original Roll String: 1d61 6-Sided Dice: (5) = 5- TwoInAMillion
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