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Post Post #3425 (ISO) » Sun Nov 19, 2017 8:16 pm

Post by Kise »

In post 3422, hiplop wrote:how do you make rune pages before the game? I keep frantically not having runes
Collections, Runes

then add new rune page (up to 3 free)
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Post Post #3426 (ISO) » Sun Nov 19, 2017 8:18 pm

Post by animorpherv1 »

In post 3425, Kise wrote:then add new rune page (up to 3 free)
Correction: Number of rune pages you have now equals number of run pages you had before.
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Post Post #3427 (ISO) » Sun Nov 19, 2017 8:34 pm

Post by Kise »

oooooooooh

and on top of that, Riot gave me a semi-refund with the BE

that was nice of them
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Post Post #3428 (ISO) » Mon Nov 20, 2017 5:02 am

Post by MTD »

Is it though?
I'm fairly certain i had 2 before, and i have 3 now?
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Post Post #3429 (ISO) » Sun Dec 03, 2017 2:09 pm

Post by Psyche »

made this combining champion.gg stuff across champions, but it's casually cross confirmed w/ sources from other sites

Image

its look varies depending on whether you focus on higher and lower tier champions (and there are a lot of ways to characterize that but each way mostly correlates w the other) but a lot of patterns are consistent

the weird drop in winrate w/ experience past 100 games (which is also found on similar graphs present on sites like lolking and league of graphs) is hard to account for, maybe a result of the substantially smaller sample size or something;
interestingly, this pattern actually disappears when i focus on the top half (by winrate) of champions in each role - it turns into a flattish line rather than a downward slope (never an incline);
either way, i would focus interpretation on the 1-50 and 51-100 bits

however i make the graph, a slight tiering seems to emerge between roles as far as practice benefits goes
adc being particularly hard seems the most consistent, with jungle/mid being particularly easy coming in second place, leaving top usually in the middle, etc
support dances between being really close to top or really close to adc as you see here

maybe seems to track my intuitions about "if you had to choose between having an experienced jungler, midlaner, support, adc or toplaner on your team - with the rest of your teammates being average to mediocre - which would you prefer?"
second idea is that it maybe tracks role difficulty, but i don't subjectively experience support as one of the more difficult roles or conversely adc as one of the easiest

the difference is like a percentage point so who really cares i didn't plan to type a lot about this i was gonna c/p the thing and go oh well
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Post Post #3430 (ISO) » Sun Dec 03, 2017 6:55 pm

Post by Espeonage »

How does that equate champion picks with role played?

So for example, I play Alistar as my number 1 jungle AND Support pick, but as I am a better jungler than support, I have a much better Jungle win rate with that champion.

I also can't for the life of me understand how to play Varus properly as an ADC but he is my highest winrate midlaner.
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Post Post #3431 (ISO) » Mon Dec 04, 2017 2:25 am

Post by Psyche »

would guess the games played stat is by champion no matter where the champion is played, while the winrate stat is just for the role in question, but on the other hand if they could find out roles for the latter i can't see why they couldn't do it for the former
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Post Post #3432 (ISO) » Mon Dec 04, 2017 2:29 am

Post by Espeonage »

I reinforced the belief that ability can't overpower counterpicks.
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Post Post #3433 (ISO) » Tue Dec 05, 2017 1:12 am

Post by dramonic »

Was that ever in question?
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Post Post #3434 (ISO) » Tue Dec 05, 2017 1:33 am

Post by Espeonage »

Champ select discussions would state otherwise.
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Post Post #3435 (ISO) » Tue Dec 05, 2017 2:12 am

Post by Klazam »

Eh, that depends on if the guy spe ifically practiced that matchup, I would think.
also, team game, at worst, can just make sure. Don't feed, lose lane but win the game
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Post Post #3436 (ISO) » Tue Dec 05, 2017 3:17 am

Post by MTD »

ap sivir anyone?
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Post Post #3437 (ISO) » Tue Dec 05, 2017 11:38 am

Post by Cabd »

From today's patch notes...
Club’s max member limit is doubling to 100.

This one’s been a long time coming, so we wanted to sneak it in before the end of the year.
UPDATEDKEEP IT 100 Club member max limit 50 ⇒ 100
NO SECRET CLUBS Fixed a bug where club tags and names would sometimes not be visible anywhere except for on the club page
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Post Post #3438 (ISO) » Wed Dec 06, 2017 8:55 am

Post by Randomnamechange »

could someone add me to the NA one plz? same username as here
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Post Post #3439 (ISO) » Wed Dec 06, 2017 9:08 am

Post by zoraster »

done. anyone else?
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Post Post #3440 (ISO) » Wed Dec 06, 2017 9:22 am

Post by Randomnamechange »

ty :)
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Post Post #3441 (ISO) » Thu Dec 07, 2017 11:42 am

Post by Psyche »

ivern has a good winrate again yayyy
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Post Post #3442 (ISO) » Fri Dec 08, 2017 3:23 am

Post by Papa Zito »

Worst champ in the game.
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Post Post #3443 (ISO) » Fri Dec 08, 2017 4:16 am

Post by zoraster »

ivern remains hilarious.
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Post Post #3444 (ISO) » Fri Dec 08, 2017 4:33 am

Post by PJ. »

Image
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Post Post #3445 (ISO) » Sat Dec 09, 2017 10:13 pm

Post by Psyche »

ive been really enjoying a certain unsealed spellbook/sorcery page on ivern
along w/ unsealed i take biscuit delivery, future's market, and cosmic insight; and for sorcery it's celerity and waterwalking

the build really suits a strategy of outplaying my opposing jungler on the macro level

first, spellbook
i start with smite/ghost and transition to smite/flash in the midgame
the ghost lets me roam faster and is quite sufficient as an escape/engage tool in combo with my (now buffed!) shield, slow, root and vision denial (i think i've really gotten the hang of abusing ivern's w for this!)
incidentally, it has a much lower cd than flash; since i also have cosmic insight and will buy lucidity boots ASAP (that's a 40% summoner spell cd overall), it's up every 108 seconds instead of every 180 (also, my flash will get reduced from 300 seconds to 180)
it's smite that matters most for being a pain, though! normal recharge time is 90 seconds - my stuff brings it down to 54.
ivern's passive makes it such that if you have smite, you can clear any camp in 2.5 seconds, so his invades are already quite touch and go - this cdr makes that all the more frequent

biscuit delivery allows me to avoid spending money on early pots
these days, i just buy one regular pot, a pink ward and that mana regen jg item (and take either my or the enemy's red during my first clear); thanks to the recent buff to his passive this gets me through my jungle very comfortably and the pink i throw into the enemy jg (currently i put it near the buff of his i steal, but it gets destroyed often so maybe i shouldn't?) helps track their movements and prevent ganks supposing my teammates aren't stupid

future's market gets me my full boots faster; it's simply an early gold advantage that i can then abuse across the map
and cosmic insight especially suits me for the reasons above and also because as a support jungler i buy a lot of items w/ actives
and finally celerity/waterwalking just further serve the "move fast" motif; ghosting with celerity gives you 7.28 to 11.7 AP on top of the other bonuses the rune gives

ive been rushing FQC lately too (after boots) because the ivern mains group says it's good
i'm *supposed* to love it because of the gold generation that the item and its build path provides, but really i love it because it makes engaging/ccing enemies very easy mode and makes my attacks actually hurt

haven't had a hard enough game to decide if this build is trash or not; all the stats on op.gg and elsewhere recommend i go guardian or aery, and start w/ athene's
but i'm low elo, so maybe the rules are different down here (ex maybe counterjungling is easy enough in low elo that this pays off more there, or maybe it's more important for me to be able to kill people, etc)

whatever, whatever
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Post Post #3446 (ISO) » Sat Dec 09, 2017 10:33 pm

Post by PJ. »

I just think you're crazy for trying to play a supporting style and out macro opponents at silver 3 instead of just hammering nails. If your smart enough to know how to win and cunning enough to convince your stupid team to do the right thing than you're probably smart enough to just pick xin/shyvana kill the idiots and your team will follow up simply because you're a 8 kill bruiser that's king of the game.
Last edited by PJ. on Sun Dec 10, 2017 3:01 am, edited 2 times in total.
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Post Post #3447 (ISO) » Sun Dec 10, 2017 12:19 am

Post by Psyche »

haven't really taken ranked seriously in a while (would've abused the ardent meta more if i were) but - eh
i've just never found a bruiser that i like
maybe i'm just a really beta person, maybe i'm just set in bad habits
but it's tough for me to do anything unless i feel safe doing it, hard to do fights unless i'm sure it's unfair in my favor
and instead of working through that maybe over the long run i just haven't built the skills needed to handle an 'unsafe' melee champ

furthermore few of them really match my style
wukong, camille, kled
one of those might work

i've been working on this
taking a more aggressive stance in lane (and in the jungle)
and have been practicing some kill-to-win type champions, too - though they're all squishy assassin types
my champion pool app says that evelynn complements ivern nicely, for instance
when i manage to snowball with her, it does feel tough to lose
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Post Post #3448 (ISO) » Sun Dec 10, 2017 12:32 am

Post by PJ. »

I feel like Shyvana is just a more proactive Ivern. She clears the jungle very fast, can take enemy camps, is tough to take down while having a haste and a jump, she doesn't have defensive abilities but she can beat up the enemy and not take too much of a beating because of all the free stats and that opens up teammates to get their shit in. If you can gank with ivern, you can gank with Shyvana. Just use the same ward/ward removal strats cause she has a lot of free time just as ivern does. She can also solo take objectives so when you see a gank top you can roll into dragon without calling for help.
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Post Post #3449 (ISO) » Sun Dec 10, 2017 12:42 am

Post by PJ. »

Also being on someone like her or Hecarim can give you the guts to make plays because of their survivability. It's weird to me that Wukong and Kled are people you think are in your wheel house because they are some of the most aggressive dive champs in the game(Kled is incredibly durable tho if you can figure out how he works - I can't).
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