Munchkin Quest(Charles vs. Rat, interference?)
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Pass.ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
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Cleric(class) - Roll one extra die when fighting undead. Discard a card at any time,
even during combat, to restore one hit to any player. d10 power: Remove one
Curse from any munchkin, or cancel one curse as it occurs. You may make one
attempt on each munchkins turn.
Thief(class) - You pass through locked doors as though they
were regular doors. You get +1 to any search. You may
discard up to two cards before rolling for a search, and take
another +1 for each discard. d10 power: backstab. When you
are not the main player or the helper, roll one die on either
side of a combat in your room or an adjacent one. Declare your
side before you roll! You may make one attempt per combat.
Cleric(class) - Roll one extra die when fighting undead. Discard a card at any time,
even during combat, to restore one hit to any player. d10 power: Remove one
Curse from any munchkin, or cancel one curse as it occurs. You may make one
attempt on each munchkins turn.- TwoInAMillion
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play
Amulet of fire breathing-grants the power of flame. Magic flaming shiny. 400 gold pieces.
Curse! One Hand Tied Behind Your Back!
- Play at any time. The victim how has
one fewer hand. However, he gets an
extra 200 gold pieces for every monster
he kills, or helps to kill, with one hand
tied behind his back! on assemble
Halfling(race) - When you sell Items to go up a level,
you may sell one item each turn for double price(other items are
at normal price) You get +1 to any Search roll.
pass the turn- TwoInAMillion
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The Hall of Shame has a purple arrow north but the hidden door prevents monster movement.
The kitchen has a purple arrow pointing north so the overbear and plushy skull move to the War Room. The War Room has a purple arrow pointing East so the overbear and plushy skull move to the Mead Room. The Mead Room has a purple arrow pointing east so the overbear and plushy skull move to the Treasure Vault. The Treasure Vault has a purple arrow pointing north so the overbear and plushy skull move to the Kennels with the Flytrap and King Tut.
The Kennels have a purple arrow pointing west but there is no room west so the Flytrap and King Tut do not move.
The Mud Room has a purple arrow pointing west so the tentacle demon moves to the treasure vault. The treasure vault has a purple arrow pointing north so the tentacle demon moves to the Kennels with the big group of monsters.
It is now animorpherv1's move. He gets a dxm for starting his turn.- TwoInAMillion
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Gender: Male Race: Halfling Class Cleric Special Powers: None Location: Armory
Cards in Hand: DXM: 0 Treasure: 0
Cards in play:[/area]Spoiler:
Gender: Male Race: Dwarf Class None Special Powers: None Location: Entrance
Cards in Hand: DXM: 6 Treasure: 0
Cards in play:[/area]Spoiler:
Dungeon Map: https://docs.google.com/spreadsheets/d/ ... sp=sharing
Rooms:
Entrance - No monster may end its move here. No Search.
Gym - Deal: You may buy levels here for only 800 gold each, or 600 for halflings.
War Room - Bonus: warriors Each Weapon used in this room gives an extra +2.
Deal: Discard a single weapon. Choose a single Weapon from the Discards.
Mead Hall Bonus: Elf, Dwarf Deal: The bartender will buy potions for 200 gold
more than their face value. Limit: Two per turn.
Armory - Bonus: Warrior, Dwarf Deal: You may buy any
Armor, headgear, or Footgear in the discards for its
face value in gold. Your own Armor, Headgear, or
Footgear will be accepted in trade at its face value.
Treasure Vault - If you don't find a monster on your first search, you may spend antoher move and search
again. If you find a single treasure, don't placea ransacked counter. But if you find two or more at once, the room is still looted out.
Seemingly Empty Room: All flying monsters, and all munchkins with flight, get +2.
Hall of Shame - Lose a level if you lose a combat here.
Kennels - If a monster above Level 5 appears here, it counts as Level 5 for this combat, and gives only one Level and one Treasure, but its other stats are unchanged. If it survives the combat, it regains its normal stats
Mud Room - No Search. Drop your footgear if you
end your move here.
Monsters:
Squidzilla(green) - Level 18. Ignores anyone of Level 3 or Below.
-3 if you can fly. +4 if you are a squeamish Elf.
Bad Stuff: Take a hit of damage. Squidzilla also snatches
one item that takes a Hand, chosen by the player on your
left. That Item is now carried by Squidzilla. If it
gives a combat bonus, he gets the bonus. Whoever kills
Squidzilla gets the item. He may have up to 8 hands
worth. Bonus: 2d6 Huge Fearsome Slimy Tentacled Beast.
2 Levels. 5 Treasures
Psycho Squirrel(green) - Level 3. Ignores females and wearers of the Spiked Codpiece.
If killed by only one point, the Psycho Squirrel immediately reappears,
chittering madly, in an adjacent room chosen by the person to the left of his slayer
If no rooms are adjacent, he dies. Bad Stuff: Lose a level. Speak in a high,
squeaky voice until your next turn. Combat Bonus: 1d6. Tiny Fast Vermin.
1 Level. 1 Treasure.
Plushy Skull(yellow) - Level 3. Your cuddly undead buddy! +2 against females. While the skull is in
the dungeon, all other Undead get a +5 bonus. Bad Stuff: if you are male, become a female; -5
on your next combat. If you are female, discard one card. Combat bonus: 1d6 Tiny undead.
1 level. 1 treasure.
Overbear(purple) - Level 12. +3 against Dwarves and Halflings. Bad Stuff: Overkill! If you are over
Level 5, lose a level. And if you have no armor, take another hit.
Bonus: 1d6 Beast. 1 Level. 4 Treasures.
Frost Giants(yellow) - Level 11 - Flaming attacks cannot harm him.
Bad Stuff: Discard all flaming items. They are quenched
and destroyed. Bonus: 1d6. Huge Construct Giant. 1 Level.
3 Treasures.
Poison Ivy Kudzu Flytrap(green) - Level 10 - Move: If the Flytrap is in the same
room with a Bug after any move, the flytrap eats the Bug. Remove the
Bug standie and put its card under the flytrap. The Flytrap gets to
roll an extra die for every bug it has eaten. Bad Stuff: Frantic scratching. Drop the armor and
headgear you are wearing. Bonus: 1d6 Plant. 1 Level. 3 Treasures.
King Tut(Yellow) - Level 18 - Ignores anyone of level 2 or below. Flaming attacks count double against king tut.
Move: King Tut can pass through locked doors as though they were regular doors. Bad Stuff:
Take a hit of damage and a level! Fearsome Undead. Bonus: 2d6 2 Levels. 4 Treasures.
Tentacle Demon(purple) - Level 15. Ignores anyone of Level 2 or below. +2 against Clerics.
Bad Stuff: Take a hit of damage and drop one small item. If you have no small items,
taker two hits. Bonus: 2d6 Fearsome Tentacled Demon. 2 Levels. 4 Treasures.
Dropped Items:
Horny Helmet +1 Bonus(+3 for Elves). Headgear. 400 Gold Pieces.
Turn Order:
1. Charles
2. McMenno
3. Animorpherv1
4. AssembleLast edited by TwoInAMillion on Wed Dec 06, 2017 2:29 pm, edited 3 times in total.- TwoInAMillion
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Also playing this:
Thief(class) - You pass through locked doors as though they
were regular doors. You get +1 to any search. You may
discard up to two cards before rolling for a search, and take
another +1 for each discard. d10 power: backstab. When you
are not the main player or the helper, roll one die on either
side of a combat in your room or an adjacent one. Declare your
side before you roll! You may make one attempt per combat."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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You get a DxM for exploring an empty room.
Exits
North, West
Original Roll String: 2d1462 146-Sided Dice: (111, 76) = 187
New Room
Level O Mat - No Search. When you discard items to go up
a level, the most expensive item counts double.
A monster appears!
Gazebo - Level 8. No one can help you. You must face the
gazebo alone. You are at +1 to run away. Bad Stuff: You
take two hits. You may substitute lost levels for either or
both of the hits, if you have levels to burn. Bonus: 1d6
Huge Lurking Construct. 1 Level. 2 Treasures.
Mo
It is 8 to 2 for the Gazebo. Do you want to ask for help or fight alone?- TwoInAMillion
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