Normal Roles

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Something_Smart
Something_Smart
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Somewhat_Balanced
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Something_Smart
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Somewhat_Balanced
Somewhat_Balanced
Posts: 23124
Joined: November 17, 2015
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Location: Upstate New York

Post Post #24 (isolation #0) » Tue Dec 05, 2017 7:51 pm

Post by Something_Smart »

1. Role: Vengeful

2. You are a [Town/Mafia] Vengeful. If you are lynched, you will immediately have the opportunity to kill any other player. That player will die and their role will be revealed before the night begins.

3. Vengeful is a widely used role that does not contain any mechanics that are unreasonably confusing or misleading, except that it can potentially bite quickhammering scum in the butt (although it's always their prerogative to not attempt to quickhammer). It allows for some creative play as a role whose main utility is being lynched, and it can introduce the possibility of more town-aligned kills without the downside of vigilantes being cleared. In the same vein, it can bring town back onto odd numbers, at the cost of lynching someone who's most likely town (and scum vengeful claim gambits would become a possibility).

Mods should probably be given the choice of whether to deactivate it in LYLO, since scum vengefuls are VERY strong and if not deactivated in LYLO they are almost game-breaking if they are not the last scum alive. This is something that the NRG would need to be on the watch for as it could have a huge impact on balance, but I don't think it's impossible to deal with. Or even if you don't think it's something they should have to deal with (given that I could see new mods wanting a scum vengeful and reviewers not realizing quite how powerful it is), vengeful could be made a town-only role. It's not exactly confirmable anyway.
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