Frost Giant
Munchkin Quest(Charles vs. Rat, interference?)
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Discard the Warrior class and play Wizard.
Wizard(class) - You pass through locked and hidden doors as though they were
regular doors. You may discard up to three cards before rolling to run
away. Each one gives you a +1 to your roll. d10 power: Double the combat
for a single Magic item that you use. You may make one attempt per combat.ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki- TwoInAMillion
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Play Loaded Die to change my d10 roll (to boost my Sword of Slaying Everything Except Squid) to a 0.
Loaded Die - Use this card after you roll any die for any reason.
Turn the die to the side you want. That's your roll. Usable once
only.ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki- TwoInAMillion
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- Charles510
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- animorpherv1
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animorpherv1 Honey Trap
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- McMenno
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McMenno they/themOne For Aren't-We-All
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I play Monster Magnetism on McMenno.
Curse Monster Magnetism Play at any time. All monsters within three
rooms of the cursed munchkin move one room towards him, as long as they
can do so legally. If two rooms are equally close, the player who cast
the curse decides where the monster goes. This is not a continuing curse;
its effects are instant but only occur once.ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki- TwoInAMillion
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TwoInAMillion
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Search the room.ShowCheck my wiki for my meta.
"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki- TwoInAMillion
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Monster move is Orange.
The Level O Mat has an orange arrow pointing north but the hidden door of the Armory prevents the Gazebo from moving.
The Seemingly Empty Room has an orange arrow pointing west but the Hidden Door prevents monster movement.
The treasure vault has an orange arrow pointing west so the monster mob moves into the mead room. The mead room
has no orange arrows so the monster mob does not move any further.
it is now Charles' turn. He gets a dxm card for starting his turn.- Charles510
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