I'm a little feverish now, but I had an idea for a game to throw into the mostly empty Micro queue and wanted a quick and dirty balance analysis before deciding whether to scrap it or move forward.
Any obviously breaking strategies/setup issues I'm overlooking?
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Open for Micro Queue
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Jingle For Whom the Bell Trolls
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I lean against having the scum draft a role. Not only does it fundamentally change the style of the game (WIFOM of role selection instead of roles being wholly null) it could lead to an unfortunate situation of lynching one scum and having a ridiculously small lynch pool. Particularly a goon flip means that scum can’t afford to shoot prs and can’t afford not to shoot prs, making the game functionally unwinnable day 1.
I’ll think about it a little more and maybe post some numbers tonight. Tracker could maybe become rolecop, but jk and rb together helps to prevent any hard innos/guilties.
Thanks for the feedback guys. I’ll see what I can do to fix the setup. Honestly I was more worried about scum getting two roles and stomping because of it.This is a Parachute.- Jingle
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Okay, I'm not gonna do analysis for every case, because there are a ton of them and I frankly don't have that kind of time. Most of the 1v3's seem pretty balanced to me on the premise that it's not a drafted pick. I'll look at the cop one particularly, the best case scenario for scum (JK AND RB) and the no PRs for scum case right now for ease of my mind.
I'll do the ascetic later, cause I have to leave five minutes ago, but basically, the ascetic is immune to cop and tracker as long as rb and jk are alive because rb OR jk targeting and lying about it (or actually targeting) is more immediately likely than them being the ascetic. Cop becomes most important town power. RB is negative utility unless ascetic is lynched. NK prevention becomes an only if the jk targets the nk target, and town can count on 0% of this information. Honestly, I think this is the optimal roll for the setup because it relies almost exclusively on Day play with only a slight chance of PRs being immensely impactful, but still leaves scum with a lot to play around.This is a Parachute.- Jingle
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I believe this solves all of the issues regarding 0 and 2 scum power roles. I don't think it unduly changes the numbers for any of the 1 scum power role cases, though if anyone has a reason one of the cases is unbalanced I'm happy to listen. Otherwise I'll probably run it in the micro queue in the near future.This is a Parachute. - Jingle
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