Mini Theme Game Queue

For archiving signup threads after their corresponding games are complete.
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Post Post #3130 (isolation #0) » Thu Jul 20, 2017 5:56 am

Post by fferyllt »

Yessssss!
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Post Post #3458 (isolation #1) » Sat Sep 23, 2017 4:13 pm

Post by fferyllt »

/in to mod Perpetual Mylo III


Game Name:
Perpetual Mylo III
Flavor/Mechanics:
Give a brief explanation to what your game might contain

-Twelve player open theme
-Five mafia goons vs. seven VTs
-If the town successfully lynches a mafia goon on a particular day, then the mafia team kills a vanilla townie that night. However, if the town lynches incorrectly, then the mafia team has to sacrifice one of their own the following night.
-Town wins if they lynch three mafia goons before they mislynch three times.
-Mafia wins if they can coordinate a mislynch three times before three of their members are lynched.
-Essentially it is a match for three out of five.
Your Experience:
Please provide a link to your most recent game that satisfies this requirement
Edgar Allan Poe uPick is my most recent Mini Theme game.
Current Modding Commitments:
A Mid-Scummer Night's Dream Large Theme (Mod Hydra: Morph the Cat)
Reviewed By:
Not required, but strongly recommended
I don't know who originally reviewed this setup, but this will be the third time it's been run at MS.
Back-Up or Co-Mod:
Not required, but strongly recommended
GuyInFreezer
Number of Players:
12
Hydrae:
Will you allow hydra to sign-up?
Yes
Restrictions:
Are there restrictions for who can play your game?
WOTM in effect
Is it possible your game has any of the following bastard roles or mechanics?
cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game
No.

Max originally conceived of, designed, and ran this setup. The first game is here.

Wickedestjr ran the the second game, here. In 2013 the Perpetual Mylo II town won the Best Town Team Scummie (a scummy award that is now defunct). It's a fun setup!

This will be the third running of the game, with Max's blessing.
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Post Post #3460 (isolation #2) » Sat Sep 23, 2017 4:18 pm

Post by fferyllt »

No Pre-ins!
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Post Post #3478 (isolation #3) » Tue Sep 26, 2017 7:09 am

Post by fferyllt »

Perpetual mylo is a 12 player setup.
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Post Post #3488 (isolation #4) » Sun Oct 01, 2017 3:53 am

Post by fferyllt »

me too! glad you're playing!
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Post Post #3514 (isolation #5) » Sun Oct 08, 2017 4:37 pm

Post by fferyllt »

I think it's 7/12 for Perpetual Mylo.
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Post Post #3536 (isolation #6) » Sat Oct 14, 2017 5:29 pm

Post by fferyllt »

Three more needed to fill Perpetual Mylo III!
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Post Post #3544 (isolation #7) » Mon Oct 16, 2017 12:54 pm

Post by fferyllt »

I think it's one more to hammer Perpetual Mylo
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Post Post #3548 (isolation #8) » Tue Oct 17, 2017 3:38 am

Post by fferyllt »

Thanks! Will get the game set-up today.
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Post Post #4084 (isolation #9) » Tue Dec 19, 2017 12:59 pm

Post by fferyllt »

Mini 1955: Perpetual MYLO III ended in a
thrilling come-from-behind town
victory
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Post Post #8804 (isolation #10) » Fri Mar 26, 2021 11:51 am

Post by fferyllt »

/in to mod


Flavor/Mechanics:
See notes below:

Your Experience:
Many games: here are a few

Current Modding Commitments: None

Reviewed By:
Not required, but strongly recommended
Open Setup first run in 2010
Back-Up or Co-Mod:
Syryana

Number of Players:
12
Hydrae:
yes
-
Restrictions:
WOTM is in effect

Is it possible your game has any of the following bastard roles or mechanics?
cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game
-- No.

Setup:

  • Twelve player open theme
  • Five mafia goons vs. seven VTs
  • If the town successfully eliminates a mafia goon on a particular day, then the mafia team kills a vanilla townie that night. However, if the town eliminates incorrectly, then the mafia team has to sacrifice one of their own that night.
  • Town wins if they eliminate three mafia goons before they mis-eliminate three times.
  • Mafia wins if they can coordinate a mis-elimination three times before three of their own members are eliminated.
  • Essentially it is a match for three out of five.
3 pre-in slots are still available. PM me if you'd like to pre-in.
Last edited by fferyllt on Fri Mar 26, 2021 6:52 pm, edited 1 time in total.
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Post Post #8870 (isolation #11) » Mon Apr 05, 2021 10:09 am

Post by fferyllt »

Thanks, MariaR!

here's the game info:
In post 8804, fferyllt wrote:/in to mod


Flavor/Mechanics:
See notes below:

Your Experience:
Many games: here are a few

Current Modding Commitments: None

Reviewed By:
Not required, but strongly recommended
Open Setup first run in 2010
Back-Up or Co-Mod:
Syryana

Number of Players:
12
Hydrae:
yes
-
Restrictions:
WOTM is in effect

Is it possible your game has any of the following bastard roles or mechanics?
cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game
-- No.

Setup:

  • Twelve player open theme
  • Five mafia goons vs. seven VTs
  • If the town successfully eliminates a mafia goon on a particular day, then the mafia team kills a vanilla townie that night. However, if the town eliminates incorrectly, then the mafia team has to sacrifice one of their own that night.
  • Town wins if they eliminate three mafia goons before they mis-eliminate three times.
  • Mafia wins if they can coordinate a mis-elimination three times before three of their own members are eliminated.
  • Essentially it is a match for three out of five.
3 pre-in slots are still available. PM me if you'd like to pre-in.

Pre-ins are:

Nachomamma8
Sir Cakez
beeboy, Mistyx hydra
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Post Post #8885 (isolation #12) » Sat Apr 10, 2021 3:26 pm

Post by fferyllt »

DEJA VU - Perpetual MELO IV (10/12)

  1. Nachomamma8
  2. Sir Cakez
  3. Leafeon and Glaceon (beeboy, Mistyx hydra)
  4. Not_Mafia
  5. Salsabil Faria
  6. Brave Heart Lion
  7. Kismet
  8. Menalque, Ydrasse hydra
  9. Infinity 324
  10. Venus Fly Trap (skitter30, lilith2013 hydra)
Room for 2 more players!

please get the hydra name info to me when you can, thanks!
Last edited by fferyllt on Sat Apr 10, 2021 5:06 pm, edited 3 times in total.
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Post Post #9005 (isolation #13) » Thu May 20, 2021 11:57 am

Post by fferyllt »

Mini 2206 - Deja Vu: Perpetual MELO IV ended in a
~~Mafia~~
victory!


What a game. This setup is mesmerizing. Kudos to Max for designing it!
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Post Post #9071 (isolation #14) » Wed Jun 16, 2021 11:09 am

Post by fferyllt »

/in to mod


Game Name: Tarot uPick: The Deviant Moon Edition

Flavor/Mechanics:
The game will be based on Deviant Moon Tarot. This linked page has an interesting essay by the deck's creator about the artwork and symbolism of this deck, if you're interested.
It also contains links to images for every card in this deck, which can help you pick your cards
. The game will feature some unique tarot-inspired mechanics, but no alignment changes. You will pick 3 Tarot cards and I will design your role around my inspiration from those cards and their meanings. For more details on the flavor and mechanics see the upcoming game announcement.

Your Experience:
Mini 2602 Perpetual Melo is my most recent modded game. I've designed and run 3 prior Tarot uPicks.

Current Modding Commitments: 2 Newbie games

Reviewed By:
PenguinAlien, Bell

Back-Up or Co-Mod:
Bell

Number of Players:
13

Hydrae:
Are welcome!

Restrictions:
WOTM is in effect.

Is it possible your game has any of the following bastard roles or mechanics?
cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game
No.
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Post Post #9120 (isolation #15) » Thu Jun 24, 2021 4:42 pm

Post by fferyllt »

I have 6 pre-ins:

Annie Edison (notscience and The Bulge)
Dunnstral
Bridgeburners (skitter30 and Menalque)
akrasia
catboi
Prism

After you /confirm or /in, please send me your 3 card choices, ranked in your preferred order. All three cards will be used in designing your role, and your primary, significator card will have the most impact on your role.

For more info on how the roles will be designed and how to choose your cards check this post: viewtopic.php?p=12836531#p12836531

And, of course, PM me any questions you have about cards that you are interested in!
Last edited by fferyllt on Thu Jun 24, 2021 5:12 pm, edited 2 times in total.
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Post Post #9133 (isolation #16) » Fri Jun 25, 2021 5:57 am

Post by fferyllt »

If you haven't sent me your card picks, yet, please get them to me. Role design can start as soon as I have them all.

If you would like to be a replacement or would like to spectate the Tarot uPick game please PM me or reach out on discord and I'll keep you in the loop!
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Post Post #9196 (isolation #17) » Thu Jul 08, 2021 11:01 am

Post by fferyllt »

Mini 2221 Tarot uPick - The Deviant Moon Edition ended in a
Spoiler:
Tarot Park Development Project
victory
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Post Post #9309 (isolation #18) » Thu Aug 05, 2021 3:14 am

Post by fferyllt »

Confirm Snarky Fishes pre-in
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Post Post #9490 (isolation #19) » Thu Sep 09, 2021 12:56 pm

Post by fferyllt »

/out SCP
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