But that coordination could cost us everything.In post 72, Cabd wrote:^ x a billionIn post 71, Kagami wrote:There has to be a means of coordination or the masons just die and town learns nothing
Night Clan - [Game Over]
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Vaxkiller Jack of All Trades
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Hinduragi Jack of All Trades
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I agree with this strategy however I would like to add a point then move on from setup talks. IfIn post 31, ActionDan wrote:
I think it's best for a mason to claim if you're scum. Otherwise stay silent. That should be a rule we instate.In post 27, Cabd wrote:
Let's say you run me up. Why WOULDN'T I claim daughter if I'm scum? And now we either lynch me anyways on what amounts to a voinflip of killing one of our own three high protective assets; ask for confirmation (thereby exposing another mason if I'm town); or let me go without any. All three of those scenarios suck, but we should figure out in advance which of those three is ideal.In post 26, Hinduragi wrote:
By masons, do you mean daughters? What would entitle a claim from one of them?In post 24, Cabd wrote:Claims of "I'm a mason" are a terrible conundrum. We don't want a second mason to claim to confirm it should it be legit; but otoh as scum, a counterclaim still kills one of our three.anyhiders decide to do this, please, PLEASE allow a 24 hour period to occur prior to counter claiming scum. This will allow for any information from any power roles to come forth before you out yourself.First they ignore you, then they laugh at you, then they fight you, then you win.-
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Kagami Jack of All Trades
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Kagami Jack of All Trades
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This is fluffy fear-mongering.In post 75, Vaxkiller wrote:
But that coordination could cost us everything.In post 72, Cabd wrote:
^ x a billionIn post 71, Kagami wrote:There has to be a means of coordination or the masons just die and town learns nothing
If there's a rigged coin that lands in my favor 65% of the time, I'll bet the game on it happily even if there's a 35% chance that it costs me everything.-
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Kotoko Utsugi Goon
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Vaxkiller Jack of All Trades
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Now your just making up percentages as if they have ANYTHING to do with the actual chances of the ideas we proposed.In post 78, Kagami wrote:
This is fluffy fear-mongering.In post 75, Vaxkiller wrote:
But that coordination could cost us everything.In post 72, Cabd wrote:
^ x a billionIn post 71, Kagami wrote:There has to be a means of coordination or the masons just die and town learns nothing
If there's a rigged coin that lands in my favor 65% of the time, I'll bet the game on it happily even if there's a 35% chance that it costs me everything.-
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ActionDan He/HimJack of All TradesHe/Him
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In post 57, Kotoko Utsugi wrote:What if they hit scum? Even with 1 scum don't they all have to out- at least 1 person will have to out in combination with the other person already outed and from there scum could reverse engineer the third person by putting in the three known values.
Correct me if I'm wrong, but like Kotoko (I think), I'm interpreting that your idea only makes it obvious to the daughters themselves who they targeted and who they should target but not to the rest of the thread unless the thread has knowledge of who the daughters are. You need all 3 to fill in the daughters' arguments. So the daughters would know who is scum (or if a daughter died hiding behind town that got shot) but no one else. To me that seems inferior to basically more or less any other method.In post 59, Kagami wrote:They'll have to be subtle, that's all.
That's the name of the game no matter how this works out, and is vastly preferable to "we have no idea who the dead mason hid behind."
Breadcrumbing remains a possible strategy if someone feels they're visiting a possible-scummo.
When you say "all of it's flaws," are you referring only to the one I explicitly mentioned? Furthermore, do you have a plan of your own or do you think any you've seen talked about are better significantly than the one I originally proposed?In post 68, Nosferatu wrote: in any setup that revolves around a town minority that should be protected, its only natural that people will try to manipulate the setup to protect them. Starting that convo should not be townread, and especially not the one he came up with, with all of its flaws.I'll give you a moment to let that sink in-
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Hinduragi Jack of All Trades
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Again, this times a million. And I'd like to move on. Would like to hear from more than just the same 4-5 posting. If everyone can agree to waiting 24 hours prior to counterclaim and everyone agrees to the python-thing, I'd like to hear so. This is an ok strategy and, for now, I think it will work fine. I want to move on to the actual scumhunting. There's nothing inherently wrong with the plan as far as setup goes. Don't forget we have to do more than that, the majority of which includes still lynching scum.In post 76, Hinduragi wrote:
I agree with this strategy however I would like to add a point then move on from setup talks. IfIn post 31, ActionDan wrote:
I think it's best for a mason to claim if you're scum. Otherwise stay silent. That should be a rule we instate.In post 27, Cabd wrote:
Let's say you run me up. Why WOULDN'T I claim daughter if I'm scum? And now we either lynch me anyways on what amounts to a voinflip of killing one of our own three high protective assets; ask for confirmation (thereby exposing another mason if I'm town); or let me go without any. All three of those scenarios suck, but we should figure out in advance which of those three is ideal.In post 26, Hinduragi wrote:
By masons, do you mean daughters? What would entitle a claim from one of them?In post 24, Cabd wrote:Claims of "I'm a mason" are a terrible conundrum. We don't want a second mason to claim to confirm it should it be legit; but otoh as scum, a counterclaim still kills one of our three.anyhiders decide to do this, please, PLEASE allow a 24 hour period to occur prior to counter claiming scum. This will allow for any information from any power roles to come forth before you out yourself.First they ignore you, then they laugh at you, then they fight you, then you win.-
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Cabd QT Sniper
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Kagami Jack of All Trades
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At the minimum, that's the point, yes.In post 81, ActionDan wrote: Correct me if I'm wrong, but like Kotoko (I think), I'm interpreting that your idea only makes it obvious to the daughters themselves who they targeted and who they should target but not to the rest of the thread unless the thread has knowledge of who the daughters are. You need all 3 to fill in the daughters' arguments. So the daughters would know who is scum (or if a daughter died hiding behind town that got shot) but no one else. To me that seems inferior to basically more or less any other method.
Masons can do some clever crumbing if they want publicly available trails of who they visit, but I don't think that's anywhere near as important as ensuring the masons can coordinate secretly and efficiently.
Any method that doesn't use a system that is only unlockable with the knowledge of all three masons is going to give a huge amount of info to scum. Your original suggestion, for example, removes three players from the mason-pool for them immediately on Day 2.-
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Maki Harukawa Mafia Scum
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If 1 daughter claims it'll be obv who is and who isn't a daughter due to who they let wagon and who they don't let wagon.
Just play the game out imo maybe say who you're hiding behind if you're a daughter we look back and check or play this game out normally if we keep doing this we'll overthink
Daughters know who they are correct?
Spoiler:Kids are...weird. They come to me on their own. I'm not that good at taking care of them... I'm not that friendly either."-
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Kagami Jack of All Trades
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Idk, I like winning. I like plans that lead to winning.
This setup seems pretty scumsided to me in the absence of good coordination, so I'm reluctant to let things just "play out."
I think there's a very high chance we end up with a dead mason and no clear idea whether he visited scum or if he was hiding behing the NK. I think there's a very high chance two masons hide behind the same player at some point.
I think there's a very low chance without coordination that Day 3 rolls along and a mason says "hey guys, I'm a mason and here is a list of 8 or 9 players among 13 who are innocent and X is known scum. GG"-
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Maki Harukawa Mafia Scum
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If we make a plan I think it should be one where daughters don't have to out
I like playing this set up like coper13 where people basically say
"if I'm a daughter I'm hiding behind _____"Kids are...weird. They come to me on their own. I'm not that good at taking care of them... I'm not that friendly either."-
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Kagami Jack of All Trades
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Maki Harukawa Mafia Scum
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Vaxkiller Jack of All Trades
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I get that, but we cant remove the daughters ability to choose.
What if daughters choose within 3 people above and below them to hide behind? MAYBE 2 above and below. It gives us an idea of where they were at least.
Also, we will have a VERY CLEAR IDEA whether they visited scum or hid behind the NK... hiding behind the NK results and 2 dead.-
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Maki Harukawa Mafia Scum
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ActionDan He/HimJack of All TradesHe/Him
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After thinking about this some more, it's not nearly as bad as I thought. It's simply very different. I'm ok to try this; if nothing else I'm excited to see Python Code play a major role in a game.In post 84, Kagami wrote:
At the minimum, that's the point, yes.In post 81, ActionDan wrote: Correct me if I'm wrong, but like Kotoko (I think), I'm interpreting that your idea only makes it obvious to the daughters themselves who they targeted and who they should target but not to the rest of the thread unless the thread has knowledge of who the daughters are. You need all 3 to fill in the daughters' arguments. So the daughters would know who is scum (or if a daughter died hiding behind town that got shot) but no one else. To me that seems inferior to basically more or less any other method.
Masons can do some clever crumbing if they want publicly available trails of who they visit, but I don't think that's anywhere near as important as ensuring the masons can coordinate secretly and efficiently.
Any method that doesn't use a system that is only unlockable with the knowledge of all three masons is going to give a huge amount of info to scum. Your original suggestion, for example, removes three players from the mason-pool for them immediately on Day 2.I'll give you a moment to let that sink in-
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Vaxkiller Jack of All Trades
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In post 87, Maki Harukawa wrote:If we make a plan I think it should be one where daughters don't have to out
I like playing this set up like coper13 where people basically say
"if I'm a daughter I'm hiding behind _____"
Or for scum to daughter hunt and NK the person they think they are hiding behind.In post 88, Kagami wrote:I think then it becomes very powerful to shoot people who have a lot of people hypo-hiding behind them.-
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Vaxkiller Jack of All Trades
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Kagami Jack of All Trades
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Except for the embarrassing part where I realized I could have written that whole thing in like, 10 lines of code.In post 92, ActionDan wrote: After thinking about this some more, it's not nearly as bad as I thought. It's simply very different. I'm ok to try this; if nothing else I'm excited to see Python Code play a major role in a game.-
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Kagami Jack of All Trades
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Vaxkiller Jack of All Trades
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Kaede Akamatsu Mafia Scum
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Hmm...
The issue is that scum knowing the dauthers is less of a problem than knowing who they'll hide behind, Kagami's method makes it easy to know if they hid behind scum or not, but also makes it easy for scum to coinflip predict who they'll hide behind so long as they know their identity, say im scum and my kill fails what am i supposed to think?, everything has it's pros and cons.Back to my old main for now
/quit indefinitely-
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Kaede Akamatsu Mafia Scum
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