Mini 1968: Bread uPick: The Baker's Dozen: Endgame

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mhsmith0
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Post Post #1236  (isolation #0)  » Thu Jan 11, 2018 10:20 pm

In this setup, scum strength was HIGHLY dependent on the banana bread. It was a very powerful role for scum utility AND it had a ready made PR claim (even night cop) that would generally push off a wagon AND interact really well with the godfather role (either to make a “cop check” on it or to essentially be townfirmed after a godfather flip). It getting vigged n1 was devastating to scums chances (I feel like most of the time, town nightskipper activates for n1 which delays the banana role from actually having to “confirm” anyone, and of course removes the chance of a vig shot there n1 as well)

Scum also had a neighbor role which’s usually extremely strong, though I can’t say how well that worked out here.
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mhsmith0
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Post Post #1238  (isolation #1)  » Fri Jan 12, 2018 2:07 am

Even night strongman is fairly strong, but the main thing is that the fakeclaim is blatantly manipulable, either to "conftown" the godfather or to be essentially conftown when the GF flips.

In terms of conftowns and basically unlynchables to deal with, you had:
friendly neighbor (nerfed to be a lover)
odd night vig (presuming night is skipped, you guys get two day phases to suss this role out and/or potentially just get lucky n2... and most of the time it's getting just one shot off due ot the n1 nightskip)
tracker/motion detector might think they're CC's of each other
2-shot jailkeeper isn't all that strong and can reasonably be a scum role
...

the only roles that are by setup truly hard to lynch are the odd night vig, the friendly neighbor, and the 1-shot nightskip. The rest are potentially lynchable, all the more so given that you have one role (banana bread) that looks massively like a town role, and i think plenty of towns just write that one off as town (and since it's essentially an even night cop that doens't have to make a peek n2, you're looking at something that usually only forces you to make ONE claimed cop peek, so it's not like this is really restrictive either)
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mhsmith0
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Post Post #1239  (isolation #2)  » Fri Jan 12, 2018 2:08 am

possibly wolves could have used some kind of gated ninja, but then that would make the tracker/motion detector look more town so gains and losses on that end *shrugs*
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mhsmith0
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Post Post #1244  (isolation #3)  » Fri Jan 12, 2018 5:48 pm

I think it's both.

Certainly the godfather flip makes the safeclaim seem super legit (and the rolecop picking up the fakeclaim, not the real ability, could boost that even further), but the cop slot also has the opportunity to pick up a "green check" on the godfather, defend it to the death, and then have a perfectly valid explanation for being wrong. Tactically, there's lots of options on the table potentially, but yes, the #1 benefit is seemingly townfirming the cop claim after the GF flip.

PS My reviewer meta makes the 1-shot nightskipper not a lock town role, as creature (who, as scum, was the backup to the town 1-shot nightskipper in thinkbig's large gods theme, could have attested)
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mhsmith0
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Post Post #1245  (isolation #4)  » Fri Jan 12, 2018 5:49 pm

In post 1240, jjh927 wrote:The hood was hardly used ftr

And that's probably on the scum team. A hood is a great chance to potentially manipulate a townie, especially given a PR (enabler) that seemed likely to be town in that spot.
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