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In post 2636, Sudo_Nym wrote:I haven't played a Zelda game since the first one on the NES, primarily due to growing up in a house with a Playstation. Are any of them worth going back to play and have good ports on the 3DS? Reviews suggest Ocarina of Time and Majora's Mask are both really good, but also there's some weirdness in the LoZ timeline that could be potentially confusing.
okay look everyone fawns over OoT but i really don't think it's that special especially nowadays
the nostalgia is great, but there are so many better zelda games
definitive ranking for me is probably:
Majora's Mask (N64, ported to 3DS)
Link Between Worlds (3DS release)
Wind Waker (only on Gamecube/Wii U)
Oracle of Ages/Seasons (probably on the 3DS store?)
Link to the Past (this is everyone's favorite but I didn't play it when it came out so meh)
Ocarina of Time
Link's Awakening
Minish Cap
Twilight Princess
Spirit Tracks
Skyward Sword
Zelda
Zelda 2
Phantom Hourglass
phantom hourglass is the only one I played so it's the best. obviously
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Post #3204 (isolation #4) » Sat Apr 29, 2023 4:09 pm
Postby McMenno »
In post 3201, Vaxkiller wrote:They give you "points" and once you reach the number you need to game ends, you get some awards and continue on to the next settlement and start over again.
Each game you play lasts around an hour or 2 (maybe more as it gets more difficult) and is part of a bigger progression. That progression is like a bonus system of sorts, but also it can change the way you play each game. The 4 levels of difficulty change the way you play drastically, and you can tell there was more thought put into it than the typical "There are more bad guys and you get less resources".
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Post #3208 (isolation #5) » Sat Apr 29, 2023 6:25 pm
Postby McMenno »
In post 3205, Ythan wrote:
Can you help me see the parallels with Rogue because I played that.
well in this case I did specify roguelite, a term which is more loose than the traditional roguelikes (or true roguelikes) like rogue, nethack and more recently cogmind. the parallels would be that you start a new "run" or city in this case over and over again, but here there appears to be a lot of metaprogression as well
can you give some examples of games that you think are "masquerading" as roguelikes
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Post #3210 (isolation #6) » Sat Apr 29, 2023 6:51 pm
Postby McMenno »
Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.
Here's what Rogue Legacy IS:
A procedurally generated adventure. Explore new castles with every life.
Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
Eh, seems pretty clear to me. Though I can get the confusion if you see the word "Rogue" in the title and assume a top-down dungeon crawler.
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Post #3213 (isolation #7) » Sat Apr 29, 2023 7:08 pm
Postby McMenno »
well that's why it calls itself a roguelite and not a roguelike. also a shorter form of saying like "oh this game has randomly generated runs and permadeath(-ish)". besides, one of the eight high-value factors of the Berlin interpretation is "The game is focused on hack and slash-based gameplay, where the goal is to kill many monsters, and where other peaceful options do not exist.".
In post 3212, Ythan wrote:
In conclusion I really think this is just marketing with buzzwords.
here's a secret: that's about every word used to describe games
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Post #3214 (isolation #8) » Sat Apr 29, 2023 7:13 pm
Postby McMenno »
anyway, have you played cogmind? I haven't but I heard it's good if you are looking for that type of game you mentioned, came out about six years ago now