Open 66 - Quack Multiball (Game over) before 584
- Aegor
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If I say someone is male, then they are. I feel like voting you for denying my omnipotence. However, I have, in my incredibly mercy, granted you my state of temporary clemency with regard to this issue.JDodge wrote: yet you clearly weren't investigating closely enough to figure out the correct genderCurrently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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What are you talking about? Near has completely outed himself as scum, and you have just become a prime candidate for a lynch tomorrow for not realizing the completely opposite.
Aegor ur logic makes no sense whatsoever, how do we benefit from a lynch this quick. Also what do we have to lose if we leave this for another week. Its only page 3 and barly out of rv stage so untill u give me a reason as to voting near out so early im not gonna have a part in it.This is thye reason u get my vote.
Let's see what other scumtells you've dropped in this post:
1) You say blatantly pro-town things. We have scum. Lynch the scum. We might as well lynch him, then start tomorrow as if it were Day 1. We can't profit from connections unless the other mafioso is really dumb. Thus lynching Near now would be no different than lynching him tomorrow.
2) My vote was clearly laid there (well, to me anyway) to see how people would respond. I have done this every game recently, and I'm amazed that peoplestillthink I'm serious. The fact that you are willing to completely ignore the entire page about Near's terrible idea and jump on that is strange at best, scummy at worst.
Also, I hate it when people say useless things like "let's not lynch right away, it's better to have long days" or "quicklynches are always bad." Your post came off as incredibly insincere and a shameless attempt to be pro-town.
However, after composing this post, I do realize how my desire to lynch quickly may come across. I actually thought it likely that I could be his partner bussing, but that didn't make sense. I could be a member of the opposite mafia though.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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I answered your questions. Also, you make this assertion yet do nothing to back it up - why would we automatically be 110% (WTF?) sure that he is scum with more time?Muffinhead wrote:
Well tell me what this has got to do with the questions I asked Instead of answering what i said?
He may look like scum but with more time we would
a: become 110% that he is scum instead of 75%
Yes, namely you at this point.b: He isnt scum and we relise that after explination and lynch somone else who is more likly to be scum.
So? We can find out tomorrow. If Near is in fact scum, then no buddy in their right mind would ever make a connection that is detectable between them. There are two scum groups, which makes it more difficult to detect who is scum based solely on Day 1 discussion.also for us to lynch him right now doesnt really give us an idea of who else is scum whether he is pro-town or not. This is y lynching him tomorro or in a week will give us an advantage.
Uhm, not quite. He said BEFORE the mod posted that there was no difference between the PMs, so I don't understand how he fell into the trap. Could you elaborate?Near wrote: Because I think he was cofused with my test. He probably thought that hasd was scum (on the other team maybe) and hasd fell into the trap without knowing what the trap was because I said things like "check your pm and re-read my post". Then he found out from mod's post that townies have no way to tell quack from a doctor.
It formed quickly, but it was perfectly justifiable in my opinion. There were a few HUGE problems with the plan.zu wrote:Near's plan was really, really, really stupid (as it would only have worked if only quack and doctors had read the second post) but how in the world is it scummy?
This bandwagon formed too quickly.
1) The way it was presented indicated that Near actually didn't really know how it worked. There was nothing to suggest that it was a trap over a failed attempt as scum. How on earth were we supposed to know that it was a trap? It was such a terrible idea that it was bound to be criticized. In addition, "it was a trap" is a really convenient out. But I have made lynch-1s on the first page and other unorthodox things as a real attempt to gather reactions, so it is a valid explanation in some circumstances.
2) What exactly was the trap? I still don't understand what on earth this plan would accomplish. It was absurd.
3) It puts us in a crappy situation. If we are all supposed to claim quack if we can't tell, then we are going to have some people who have lied about their alignment. It will just be a disorganized mess, with people being able to take advantage of the fact that the massclaim was completely useless and muddling.
Yet he is scummy enough to justify claiming that his post is indefensible? Strange...Cream wrote: I'm not certain about my suspicions, and I don't want Near lynched just yet. Sorry if that comes off to you as scummy, but I think what would really come off as scummy, is if I put Near on L-1. You certainly threw a fair few FoSes around though...I will unvote, now we're out of the random voting stage.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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Near, what I don't understand is what it accomplishes. The mafia would just wait until a few people claimed. Also, pro-town people would be lying, which is just a terrible thing to do before there's any need. Basically, there was zero chance of catching scum, and it would have confused town incredibly. This is honestly the worst plan I've ever heard, and Glork can attest to the fact that there were some pretty bad ones in Martyr Mafia.
Unvote, Vote: Muffin
FoS: Nearfor suggesting a supremely bad plan that I still don't think is unscummy.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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Yes, but the problem is this:
1) Townies might claim doctor, because the PMs are the same.
2) Mafia would probably claim quack anyway, because you said that if you don't know your role claim quack (how would someone not know their role? Oh yeah, the PMs are the same...). But, just in case they didn't get it, you TOLD them to claim quack. STUUUPIIIID....Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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I did, and I learned that it was not only a bad trap, but it was simply a plan that was entirely RETARDED.Near wrote: Seriously. Go back and read my post again. Read until you get it.
There was NO trap. NO scum in this game is mentally challenged, so NO ONE would fall for the pathetic excuse that was your plan. It was stupid and detrimental to the town because now I'm in a position of wondering whether that moment was induced by a state of delirium or whether you are just scum.
Near, you proposed the plan that easily wins the dumbest thing I've ever read that was serious in a mafia game. You can't post one-line posts that don't explain anything or that just say that you're voting for someone. Sorry, you're on the defensive, and rightly so. You need to start giving answers. Let's start with my questions.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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No, they are not contradictory at all. Perhaps I wasn't clear. You are expecting the mafia to be so dumb as to claim doc. If you are relying on that stupidity, you must also take into account that townies are so stupid as to claim doc. Basically, you completely ignored the chance that town would make a mistake, and at the same time minimized the chance that the plan was useful by telling scum exactly what to do.Near wrote: Aegor, two main points in your post directly conflicts with each other. You say that even townies, who actually have the pm to reference to, may claim doctor despite my post YET you say all scums will claim quacks. Furthermore, what makes you think scums will listen to me?
There was NO chance of this happening. You wanted everyone to read your post carefully, in which you claim that if you don't know what your role is, claim quack. Your attempt to make it look natural failed becauseBut there is also a chance that he did neither of these things and actually think that towns people can tell quacks from doctors. (Incidentally, I believe that this probability was quite high because I was initially confused and needed to check my pm to verify that mod was indeed being sarcastic)the only way in which someone couldn't know their role is if the quack and doctor PMs were the same.
What happens if a townie claims doctor? Considering the odds that you were betting on (i.e., scum being stupid), I'm surprised that you didn't account for this possibility at all.At the worst case scenario, this would be useless. But I didn't think it can hurt town.
JDodge's post made perfect sense. You told scum what to do. You sprang the trap you yourself set.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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I agree - PD's vote was really weird. You're not supposed to admit that you don't care who gets lynched.
I pointed out the risks and the fact that the plan was confusing and would have been if we had followed it, etc. There were no identifiable benefits.zu wrote: How on earth was it detrimetral to the town?
1) You said, "if you can't tell." There would be no reason to say that if the PMs were different, because then youNear wrote: I was expecting both townies and scums to be smart. If you didn't have the townie pm, and if all townies kept their mouth shut and went along with the plan and kept claiming their roles, how can the scums know whether townies can tell quacks from doctors? Like I said, they could have asked the mod for clarification, but other than that, there WAS some chance that some of the scums would try to go along with this.couldtell.
2) Having the PMs be different would break the game incredibly, as was pointed out. Scum would probably know that.
3) You told scum to claim quack anyway, so they didn't even have to think about what they did.
I'm not saying that you didn't have motivation. I found it. That doesn't make the plan good, however.You can call my plan stupid, worst idea of all time, whatever. But if you read the posts so far carefully, I am confident that you would find motivation behind my "stupid" plan.
I replied to this, although you asked JDodge. You can read my answer, which will be the same as his.As for Jdodge, I still don't see your answer. Can you please recap what you meant by "Why are you trying to help a scum"?
Near, I actually understand your explanation and have no problem with what you weretryingto do, I just hope you realize that your plan was incoherent (thus unbelievably scummy), and in general not a very good idea.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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I don't think that you understand what I'm saying. So here it is:Near wrote:
Dude. Think... "if you can't tell" was a message to the townies, true, but I tried to construct it in a way that scums cannot tell if "townies can tell". I did this by adding the phrase "for example, if you are werewolves"your subtlety failed. No one would have fallen for that because it was so obvious.
There would be no point to the game if the PMs were the same. The mod sarcasm told us that they were the same. You ASKED the mod if he was being sarcastic. I'll rephrase: there was no way this plan would have worked.Even though I cannot agree with the word "incredibly", the key word in your sentence that actually supports my plan is "probably". "Probably" was enough to try this.
Read what you quoted in this very post. You said that werewolves should claim quacks.What??Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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[quote="What was obvious about it, exactly. Are you trying to say that all scums would have known that I was speaking to townies when I said "if for some reason you can't tell (for example if you are werewolves"? Then how come you didn't understand it before I had to explain everything to you? You keep changing your positions, and it doesn't bother me all that much, but none of your positions is correct. [/quote]
You made it so obvious that the roles PMs were the same. The fact that you mentioned werewolves did not make the fact that you implied they were the same any less obvious. You said, "If you can't tell the difference...," which could ONLY be talking about doctors/quacks anyway. If the role PMs were different, then EVERYONE could have told the difference and it wouldn't be worth mentioning. I understand your plan, which is why it's so idiotic. My position is correct. You TOLD people that the PMs were the same by being so blatant about it.
The PMs were clearly the same, which is why I couldn't believe how moronic your post was. I could not fathom that anyone would be so bizarre as to think that the game would be broken by the mod. I'm not contradictory: I still think that only the most oblivious player, namely you, would think that they would be different. Everyone WOULD know they were the same because the game wouldn't function otherwise.Your conclusion is completely dependent on the premise that absolutely everyone would know for SURE that the pms would be the same. Yet, you and many people have accused me of being a scum because they thought I didn't know whether townies can tell quacks from doctors. Stop being contradictory.
What else would they claim? Let's see what they know...they know that everyone else will claim quacks, and they know the PMs are the same. Hmm...Since I asked werewolves to claim quacks, they will definitely claim quacks. Yes... you make perfect sense.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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[quote"Evil"]I am not implying anything, just saying if he turns up town we could lynch whoever hammered him. [/quote]
Hmm...I am going to do something unorthodox here. In one of my other ongoing games, Evil hammered a townie. This obvious double-standard is coming off as really scummy to me. So scummy that he deserves a vote at this point.
@Glork's Plan: I haven't analyzed it. I tend to not like plans like this because they can be broken, but I am more than willing if someone else does the number-crunching. I could later, but I am very tired right now.
I agree with Zu over Cream, and the latter's vote is iffy and deserving of anFoS. I thought that Near's plan was really scummy (and then later, I thought it was just not very good at all). But I wouldn't fault someone for realizing that it was a trick.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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Yeah, I know that. BTW Evil, meta is completely allowed, even if I don't know your alignment in either one of these games. The fact that you completely contradicted yourself about a POLICY lynch is legitimately scummy. It's not deserving of a vote, so you can hold that part against me. I was on crack/got no sleep yesterday, but I still misspoke in that regard.Pink wrote:I already thought this statement was scummy. Even without the meta.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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I never said that we should use mine. But don't we have all of them? Why would you post an utterly unhelpful "Not voting until blahblahblah" instead of suggesting something productive, like a way of finalizing the pairings or something?Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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Wouldn't be easier to pick one, then tweak it as necessary? The voting would take a long time, especially because we would need to eliminate those two players from people's lists, remake them without the two players, repeat, etc. Why not vote on one, then make changes as we wish? It seems way easier.
I guess I'm not sure about how useful the process will be in gathering information. It seems so drawn out and convoluted that I can't imagine myself being able to glimpse helpful information/connections about/between people through their pairings.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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Hmm...I still don't see that that has a great chance of happening and is worth the effort put in, but maybe someone could come up with numbers or something.Cream wrote:I don't think this process is necessarily meant to be great for collecting information. However, it does increase the probability of a crosskill.
Oh, I knew that. I didn't realize that Muffin hadn't posted a list earlier.Also, I'm not sure you understood muffinhead. I believe muffinhead has already produced the list based on the pairs that were voted the most. That's what the list in his post is.
Okay, how about this? We all vote on a list, and the list with the most votes is the one we choose. We then make adjustments as necessary. It's not perfect, but if people say what changes they want made at the same time they vote, it should work well enough, right?Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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Oh, I know it has its drawbacks. But if we decide on the most likely pairings, then everyone has to submit a new list with the remaining players, and then we need to pick the most likely pairings from that, then resubmit if necessary...It just seems so drawn out. However, if no one else has a problem with it, then I'll definitely do it. It's not so much a personal problem with it as skepticism that it is efficient.Zu wrote:How do you want to determine how we make adjustments? I don't think that is practical as we will get no result if everyone sees another fualt in the list we vote for.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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Sounds good. There are worse things than being paired with puppy. I am accepting full responsibility for this, because it may be the vote that puts us into night. Follow JDodge's plan.
Vote: No lynch
Mod: Prod/replace inactives as necessary during the night phase please, as you might have seen, our plan depends on choices being sent inCurrently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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I agree with Gorrad. We should also consider the possibility of scum killing Near and Evil, with quacks as the scum's partner. I believe that this has the same result as our NK situation. However, Evil and Near were the people I would think to be those least likely to be NKed. I think that either scum forfeited a NK (unlikely), or both kills were blocked (likely).Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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If that were the case, then I think that we would have more flavor text, e.g. "Stabbed" if killed by a Serial Killer or "Shot" if killed by the mafia. Given that we just know they were killed, we probably won't know if they were double-killed or not.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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@Glork: Sure, that case is possible. However, I'm unconvinced that scum would/would not deviate from the plan. Also, I fail to see how Near and Evil are at all decent nightkills. They would seem like the least likely victims apart from muffin. I can't get around that.
@Muffin's idea: I don't understand why it is so bad if we're not pairing up... At worst, the person dies, in which case we know Muffin is either scum or quack, which is what we know now.Mod, does someone die if they are targeted twice by Mafia/WW and are protected once by a doctor?This question is actually relevant, I believe.
Why is a lynch, then following Muffin's idea such a bad idea if we aren't going to pair up anyway? I'm sorry that I may be a bit slow here.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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Why on earth would scum kill Near and Evil? It doesn't make any sense. Even if they were their partners, I would think that scum would kill other people... In addition, although Glork presents the scenarios well, that is assuming perfect logicality on the part of the mafia.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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Agreed hasd. This is getting ridiculous.
Look, it's really easy. We don't target anyone. We let JD and Muffin target each other. If both die, then their alignment is revealed. The end. If neither one dies, then they are a mafia sub-team. Did I miss something? It's really easy.
Also, I don't like PP or JDodge.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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I agree. In addition, they will just be a thorn in our side until confirmed. Why not have them target each other? What is the worse thing that could happen? In addition, I don't see why scum would waste a NK on them given that it would throw you off. I see no reason why they would feel compelled to kill only those two.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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I'm confused here, perhaps I'm not seeing this. Have we agreed that these two are either quacks or scum? If they target each other, then we either lose two quacks, in which case we don't have to worry about the presence of the inept doctors after this, in addition to getting a great chance of hitting scum tomorrow, or one/two of them die(s) and is (are) revealed as scum. Or, neither one dies and we know that they are a scumteam. I don't see what town has to lose. Then again, I don't want to do this if it is such a terrible idea, so please point out any major problems.This really, really, REALLY makes me think that Aegor is scum. Two dead bodies (or a dead body and a scumbag from the opposing team set up for lynch) is the very likely outcome of this, and Aegor's suggestion of it makes me wonder.
If they are both quacks, which is the worst-case scenario, then scum can't bother with that anymore. We can finally get to scumhunting, which I find way more effective than these elaborate pairings and plans. In addition, with no quacks, it will be easier to do so (scumhunt). Also, remember that the two opposing mafia groups want to lynch the other mafia first.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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EBWOP: OR, if they are both quacks, we get an additional two bodies due to mafia kills (assuming that the mafia groups think they are both quacks as well). With four kills tonight, we will end up, again in a worst-case scenario, with 2 WWs, 2 mafia, and 2 doctors. Although that is a precarious position, I honestly think that the town will be helped by the mafia groups which are desperate to eliminate each other by that point.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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Fine, I'll talk with him tonight to make sure that we're on the same page, because he hasn't been very helpful today, otherwise I wouldn't be in this position.
Also, okay. Honestly, I don't really care what happens with JDodge and Muffin. I will laugh if they are still alive tomorrow, but okay. Your posts didn't make any sense insofar as they didn't address why killing JDodge and Muffin was so important. That aside, I am now completely open to any plan anyone suggests.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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But then wouldn't one of them die? I can't imagine a situation in which neither dies unless they are a scum team.
Anyway, that's irrelevant at this point. I'll do whatever. Just know that I honestly think that having them target each other is the best plan. I'm willing to sacrifice both quacks in order for a more lucid game after.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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Except that I like them...What I don't like is the complete absence of scumhunting, and the interminable decision of what to do. My solution, although unpopular, is very simple and has a clear outcome. So as I said, I'm really open, but I don't think that we need to discuss this more, especially at the expense of actually determining scum. Our strategy at this point should be based on how we feel about the players themselves, not some attempt to trip scum up through the setup.Zu wrote:Maybe Open games are not meant for you.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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No, I do not have reason to believe that they are both scumz. No, I do not have reason to believe that they are definitely quacks.Glork wrote:
Okay, Aegor. Do you have compelling reason to believe that JD and Muffin are both scum?
If yes, then why aren't you just trying to get them lynched to begin with?
If no, then why are you setting up a plan where QUACKS DIE and SCUMS DO NOT?
As I said, and I'm being perfectly honest here, I would fully be willing to sacrifice two doctors (as unlikely as it is) to eliminate any confusion about the quacks. Situation analysis:
JDodge and Muffin both quacks. They kill each other. Scum will either kill them or kill someone else. If they choose to do the latter, they could either crosskill or kill doctors. Worst-case scenario, we lose 2 quacks and 2 doctors.
Both are scum from the same team. They don't kill each other. They target someone else. Worst-case scenario, they kill a doctor. The other scum team can either target them or target someone else. Worst-case scenario, we lose two doctors. In the meantime, we have identified two scum (please correct me if I'm wrong here).
Both are scum, but from different teams. They could kill each other, in which case we eliminate two scumz, or they could kill different people. Worst-case scenario, we lose two townies but have still identified two scumz (please correct me if I'm wrong here).
As I said, I'm not even trying to hide the risks here. I'm perfectly willing to have two doctors die because then we know what is going on with JDodge and Muffin. If they don't target anyone and the scum teams (which could include one of them) target the same one, then that one dies and we still don't know what to do with the other one.
So, barring crosskills and all the other things that would permit us to determine their alignment definitely, sure, doctors could die. I'm willing to have that happen. I'm also willing to determine a plan for the other players.
This idea may be terrible to you, just as everyone thought Near's was. But I definitely have reason for it, and I think that it at least is simple and provides results tomorrow. Then again, I'm really done trying to push it (this post was an explanation of my rationale, rather than a persuasive attempt to get other on board). If someone else comes up with something better, then I'm all for it. But I would like to start scumhunting at this point. So could we please wrap up the discussion about what to do during the night and start taking advantage of our day?
Well, duh. I claimed right here, and no one seemed to notice:Gorrad wrote:Pst- Because he's scum.
Man, it's right there in front of everyone. It's so obvious that you don't have to provide any justification for your vote whatsoever. Oh, wait, you still do.Aegor, in response to communicating with my partner wrote:Fine, I'll talk with him tonight to make sure that we're on the same page, because he hasn't been very helpful today, otherwise I wouldn't be in this position.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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@Muffin: Scum want everyone dead. Even quacks. They my choose to leave some players alive, or may choose to leave some roles alive for their benefit.
@Gorrad: Good to know. I'll hold you to that later, and the lack of votes suggest that the reasons are not obvious.
@Cream: lol, yes it was. Just it case that wasn't clear.
I have no read on Muffin. For the most part, he seems genuine, but his thoughts are usually not that deep to me. In other words, they could easily be made up by scum. I would have a read on JD if he would post.Glork wrote:Interesting. So we're 18 pages and well into Day Two and you have no reason to have a read on either player?
Thank you, that's what I was missing. If everyone was so opposed to it, I wondered why I couldn't see why.Quack + Scum who kills elsewhere = both alive, both assumed to be scum by your plan. If we lynch the Quack instead of the scum D3, we're pretty much dead in the water unless we get hella crazy crosskills.
Thank you Glork and zu for finally helping me understand. As I said before, I have no intention of pushing my flawed plan forward, but I would appreciate it if we could settle on something with some level of efficiency.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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We can target, that's fine. The only important part of my plan is that all actions relating to JD and Muffin happen internally or through mafia. Wasn't that apparent?PP wrote: You want JD and muffin to target each other and the rest of us don't target??
Seems like the worst possible plan to me. And the most pro-scum.
Are you against the list because you don't want to be paired with me, or you don't even want me to be in one at all?Gorrad wrote:I disagree with that list, as it pairs me with Aegor.
I don't like this vote. I also don't like Gorrad's. I'm done with my plan, and clearly none of you wants to do it. I'm fine with that. But I won't pretend that I don't think it's valid. In fact, it might even be reasonable if the rest of us (=/= JD, Muffin) target each other in some order. That reduces the chances of -2 quacks and -2 doctors even more.PP wrote:Let's lynch Aegor.
Thank you. For the record, there has been no case on me thus far.JD wrote:Why are we lynching Aegor again? I'm not seeing the case on him.
There are several reasons why I backed off:Is that scumminess or is it stupidity? I'm more inclined to believe the latter and continue going after Gorrad. He seems strangely less adamant now that it's been said that he's tunnel-visioned as scum
1) I realized that the plan had flaws, but didn't actually see what they were until Glork and zu pointed them out.
2) I realized that people found it scummy. Obviously, I would back off either as town or scum here. However, it isn't worth getting myself lynched over, especially when I am looking for some solution rather than a particular course of action.
2) Backing off meant that we could stop discussing my plan, and start discussing others. I still think that we have spent way too long on this, and I don't see why we can't decide something and actually start scumhunting. By not pushing my plan any more, I hope that we can at least stop discussing its validity for the moment. If you find it scummy and want to bring it up after we decide something to do, fine. But could we please focus on one thing, and make progress?Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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What exactly is the problem with being paired with me? If I'm scum, then it should be obvious regardless of with whom I'm paired. What exactly is the danger? If I'm scum and you're worried that I'll NK you, then I've already outed myself. If I haven't outed myself, then the pairing system is completely useless anyway.Gorrad wrote:
Aegor, I want you dead. If we have to not lynch, I don't want to be paired with you, 'cause you're scum.
Except that one may be scum and the other a quack, or both could be from the same team, etc.Yeah, it's scuminess. It's stupidity too, but scum is the much more likely option, as they would want optimal kills (AKA JD and Muffin targetting each other).Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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Wouldn't the pairing system ensure that I get caught? If it does, then have no fear, even if I were scum. If it doesn't, then clearly it's a system that we shouldn't use.Gorrad wrote: I object to the pairing because it puts me against someone who will kill me. I don't like that. I mean, I'll do so if y'all really want me to, but I seriously would rather have him paired with someone like PD who I also find VERY scummy.
Yes, let's lynch me on the mountain of evidence that you have. Perhaps you think repetition makes up for it.Of course, best solution is to lynch Aegor. I really like that idea. Let's do that.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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By the way, I'll probably think about this game some more, especially because I have been so caught up in plan-forming that I myself have neglected scumhunting.
@Gorrad: 1) Why do you think that you staying alive is more important than nabbing a scum, presumably me, through our plan?
2) I don't like that fact that you seem to be taking advantage of the opportunity here. Although PP believes that you sincerely think I'm scum, I have yet to be convinced of even that.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E- Aegor
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Yes, of course. You have led the charge. The charge based onGorrad wrote:What opportunity? I've lead the charge against you!
Because, Aegor, I'm the one who's leading attacks on you. If more people were supporting some of this stuff, I might not be so afraid we'd lose, but as such if I stop pushing this point, right now I think it'd just die out. Which is BAD.nothing. Do you see what you've done here? You didn't like what I suggested for the night, and neither did the other players. You capitalized on that: By saying that I was obvious scum, you hoped that others would just agree that the plan I suggested was scummy and push the lynch that way. You have offerednoevidence that I'm scum. Saying that the plan was terrible (which, in a way, it was) is not enough, because I didn't suggest it as scum. I suggested it as a doctor/quack. Your attacks consist of the following "Let's lynch Aegor and target people randomly. Let's end the day and kill Aegor. Aegor is obviously scum." Do you honestly think that arguments of that sort are valid? How am I supposed to explain why I did things, my process, etc. (whichanypro-town player would want to know) when you don't even offer up ways to do so? You have left no room on this wagon of yours, and that's why I don't like it.Currently partying at the-- a Large Normal for 21 revelers.M A S Q U E R A D E - Aegor
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