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Post #146 (isolation #12) » Wed Jan 31, 2018 10:55 am
Postby Aurathebirb »
Chandelier mvp
I think the game is a bit simple yeah. My entire strategy consisted of moving my character onto traps and moving others off traps.
Its pretty difficult to use the detective since anyone will notice a character coming within two spaces of the exit.
I think its possible to stalemate in some situations, but not the one I was thinking of? Not really clear how that'd work.
End situations (could be wrong if I misread the rules)
-If p1 and p2 both have a character secured, then whoever's turn it is has to expose their own. Which is most likely I think.
-If p1 is exposed and p2 is not and its p1s turn, they're forced to expose the other and secure their own and it goes on forever?
-If p1 has two characters exposed and p2 has 1 or 2 secured, p1 moves theirs on while p2 moves them off, and it goes on forever?
Or something like that. But yeah, needs more reason to move characters around a bit.
I saw that you could pm people but didn't really think that was worth the risk. I guess you could give them one character that you aren't and go after those.