How to deal with a Cop Guilty? (N0/N1)

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Zachrulez
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Post Post #12 (isolation #0) » Thu Jan 25, 2018 12:33 pm

Post by Zachrulez »

There's probably something to be said by claiming that you have a guilty result and then forcing the players to react to that long before you actually reveal the result. If you run into bad enough players (Probably should say players playing badly enough.) you might be able to get more scum to out themselves by thinking they are the guilty without actually saying so.
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Post Post #30 (isolation #1) » Mon Jan 29, 2018 11:55 am

Post by Zachrulez »

In post 26, Flubbernugget wrote:
In post 12, Zachrulez wrote:There's probably something to be said by claiming that you have a guilty result and then forcing the players to react to that long before you actually reveal the result. If you run into bad enough players (Probably should say players playing badly enough.) you might be able to get more scum to out themselves by thinking they are the guilty without actually saying so.
I was a pt cop with an investigative result on a Mason and almost got lynched for doing this.
Lacking full context but a guilty on a mason sounds like a bastard game.

If you were withholding an innocent result there's basically no value in doing a gambit on that like there is with a guilty on scum. Withholding an innocent result only risks getting that inno lynched.
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Post Post #32 (isolation #2) » Mon Jan 29, 2018 12:55 pm

Post by Zachrulez »

Oh, then it's nothing at all like what I was suggesting then.
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Post Post #35 (isolation #3) » Mon Jan 29, 2018 9:14 pm

Post by Zachrulez »

Well in the case of a full cop there is information to be gained from the gambit I described. As a PT cop you might not even have the right information necessarily. The fact that the role can end up outing masons is certainly not a good thing.

I wonder if any mod has used the role without having town qt roles?
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