State of the Queue 2018

For large social games such as Survivor where the primary mechanic is social interaction.
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Post Post #2 (isolation #0) » Mon Jan 29, 2018 3:34 pm

Post by hiplop »

yea some sort of bastard system needs to exist: ie, "Is there potential for arbitrary actions in the game that are not alike other situtations?" "Can an action that looks like A actually be B"

A lot of what BRO said.

Maybe some sort of philosophy behind the game design.
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Post Post #21 (isolation #1) » Mon Jan 29, 2018 6:19 pm

Post by hiplop »

an acclaimed scale indeed
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Post Post #30 (isolation #2) » Tue Jan 30, 2018 6:39 am

Post by hiplop »

Don't like that. Mod of game should be like "I think it's this". Listmod can agree disagree.
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Post Post #33 (isolation #3) » Tue Jan 30, 2018 7:57 am

Post by hiplop »

tru
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Post Post #56 (isolation #4) » Thu Feb 01, 2018 8:10 am

Post by hiplop »

neds was by far the most standard game ina long time and thats pre weird >_>
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Post Post #86 (isolation #5) » Fri Feb 02, 2018 1:07 pm

Post by hiplop »

if your super twisty game doesnt surprise its players its probably not a great supertwisty game
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Post Post #94 (isolation #6) » Fri Feb 02, 2018 3:06 pm

Post by hiplop »

that would surprise them right?
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Post Post #102 (isolation #7) » Sat Feb 03, 2018 8:59 am

Post by hiplop »

itd have to be a certain kinda game, but id be okay with reruns. Something like Ned's wouldn't work because of the way we designed it
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Post Post #107 (isolation #8) » Sat Feb 03, 2018 10:01 am

Post by hiplop »

In post 103, Haschel Cedricson wrote:I'm not sure if you'd want a 100% rerun where everyone can guess what order the challenges are coming up and can factor that into their voting decisions. But I think a moderator taking the exact structure of a game and picking previous challenges from a mixture of games would be perfectly fine.
this is exactly what interests me about it: knowing what challenges are coming up.
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Post Post #114 (isolation #9) » Sat Feb 03, 2018 12:55 pm

Post by hiplop »

Bro did it
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Post Post #122 (isolation #10) » Tue Feb 27, 2018 9:36 am

Post by hiplop »

In post 121, xRECKONERx wrote:How would the proposed solution create more work on the mods?
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