State of the Queue 2018

For large social games such as Survivor where the primary mechanic is social interaction.
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Post Post #5 (isolation #0) » Mon Jan 29, 2018 3:40 pm

Post by D3f3nd3r »

Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
This comes from the questionnaire that needs to be filled out every time a Large Theme mafia game is run. Some sort of equivalent to this should definitely happen, perhaps with a little bit of specificity as opposed to just a yes/no. And it should be on a third party to determine this, not the mods but either a reviewer or the Listmod assigned to the game.
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Post Post #9 (isolation #1) » Mon Jan 29, 2018 3:52 pm

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2) How do you feel about the balance of Survivor games to Non-Survivor games?
3) If you haven't modded a Survivor game, what barriers are stopping you from doing so? If you have, what is stopping you from modding again?
We need more variance when it comes to non-Survivor games. We had all sorts of non-Survivor games in the past - BB, Endurance, Kingdom Clash, Amazing Race, other Survivor-esque games - but we’ve had much less of them recently, barring Pabs and CC’s Challenge series.

Modding is an incredible time commitment. Somebody needs to be on call nearly 24/7 to handle player concerns or answer questions, big and small. It takes a specific type of person. Even with three people it’s tough to manage this, and unless at least one of them can commit tons of time to being active it’s near impossible. Bands was a shitshow at least partially because the queue was long enough that Ceph and I were coaxed out of modding the game at a time of year that was ideal to me, and a lot of the other past mods have much busier lives now than they did (Reck’s got a new job, for example). We don’t know who is around that can find consistent time to mod, and it could be people that are too intimidated by having to design a whole game to step up. I’m sure loads of people would love to design games, and many others would be fine with handling the day-to-day stuff for games, so we’d have a lot more games if we could connect those two groups of people.
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Post Post #11 (isolation #2) » Mon Jan 29, 2018 4:00 pm

Post by D3f3nd3r »

In post 10, JaydragonKing wrote:I'd play the heck outta a Big Brother style game here with 12-16 people. The alliance aspect will come out real well when you have every possibility open. More betrayal too. Is that a possibility in the future?

It does say "Survivor and other social games" in the title, so more variety in shows represented would be amazing to see.

The only other big ones i can think of just got mentioned already though... Unless somehow someone would play as "The Bachelor(ette)" in a dating sim.
http://s15.zetaboards.com/RealityShowX/topic/8116723/1/
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Post Post #46 (isolation #3) » Wed Jan 31, 2018 4:37 pm

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In post 43, BROseidon wrote:Okay but would people actually play Solitary though?
It’s MS. People will play, people will most definitely play.
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Post Post #68 (isolation #4) » Fri Feb 02, 2018 5:08 am

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I can’t play games anymore without assuming there will be returnees after Civ.
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Post Post #93 (isolation #5) » Fri Feb 02, 2018 3:03 pm

Post by D3f3nd3r »

In post 86, hiplop wrote:if your super twisty game doesnt surprise its players its probably not a great supertwisty game
But what if the twist is that there aren’t many twists?
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Post Post #96 (isolation #6) » Fri Feb 02, 2018 5:37 pm

Post by D3f3nd3r »

If we do the twist score thing maybe we should allow mods to artificially advertise their game as being twister than it is so that the twist can be a lack of twists.
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Post Post #115 (isolation #7) » Sat Feb 03, 2018 1:38 pm

Post by D3f3nd3r »

Anyone that wants me to actually get deep into a game would :)
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