State of the Queue 2018

For large social games such as Survivor where the primary mechanic is social interaction.
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DeathNote
DeathNote
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DeathNote
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Post Post #23 (isolation #0) » Tue Jan 30, 2018 5:18 am

Post by DeathNote »

I like the idea of having a scale. When designing games, I'm always trying to figure out how much is too much so what Bro proposed seems fine to me.
Looking for love in Alderaan places.
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DeathNote
DeathNote
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DeathNote
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Posts: 4908
Joined: July 13, 2009
Location: Texas

Post Post #125 (isolation #1) » Tue Feb 27, 2018 10:33 am

Post by DeathNote »

I've been slowly working on Avatar Survivor and stopped because I lost Photoshop off my computer. I picked back up about a month ago and decided I would at least hammer out my challenges/twists and even managed to fix my board up to satisfactory.

But my biggest issue is for sure co-mods. No offense to the people slated to be my co-mods but I honestly think they are only there because we discussed the idea last summer and I semi Forced them into helping me. It was me getting excited for a theme and them encouraging me but not really modding.
Looking for love in Alderaan places.
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