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In post 57, drealmerz7 wrote:do note that during the game I won't answer questions posed to me in the thread
Yes, the immunity is permanent and becomes in-effect the moment the majority vote is placed - any player voted to majority, even if they are unable to be given immunity due to any reason (which includes the cult leader and players already recruited), will cause the game to switch to the Pause state, triggering the queue of actions submitted during Play to resolve in order.
This means if playerA is a cult leader and submits the action to recruit playerX on 12:00pm Oct.1, 2020 and the majority vote for immunity is placed on playerX 12:01pm Oct.1, 2020, the vote will cause the game to go into the Pause state, but (assume nothing in the queue prior to 12:00 interferes with playerA) the recruitment will happen before the immunization and therefor the immunization will be void.
This means nothing happens to a cult leader or cultist if they are voted to immunity, but there is no indication of if the vote is effective or not.
There is a limited # of times players may be voted to immunity, but that # is hidden due to the fact that the information could be used to track. This means that, likely, at a certain point the vote for immunity mechanic will no longer be ieffective but I will not take it out of the game so there is no indication of the pace of effective immunization.
Cool. If someone who can't be granted immunity, such as a cultist, is voted for, will that count towards the number of immunities which can be granted via the voting mechanic?