Rocky Horror Picture Show - (PM to replace OR observe!)

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Rocky Horror Picture Show - (PM to replace OR observe!)

Post Post #0 (isolation #0) » Sat Jan 27, 2018 3:37 pm

Post by drealmerz7 »

Image


Image


I generally severely dislike cult games. I think they tend to be unfair, frustrating, futile, and ultimately unenjoyable most of the time. I've made this game in an attempt to make a cult game I think is fair, unique, exciting, and very enjoyable for all. It's a game I would love to play myself and am looking forward to modding it.


game-specific rules and mechanics:


CULT
-
Rocky Horror Picture Show
is a cult movie and this will be a cult game based on that movie. It shouldn't be any other way!

publicly known cult mechanics:
  • There are two cults / 2 cult leaders. Both cult leaders may attempt to recruit once per Play/Pause cycle. Once recruited into a cult a player's alignment can not change again.
  • All players except the cult leaders start as part of a neutral survivor faction.
  • Not all roles are cult-recruitable. Most players will not know if their role is cult-recruitable unless recruited.
  • Players will use their vote to choose who to make immune to recruiting. This can be done x# times during the game, a maximum of once per play/pause cycle - (instead of lynching - there is no lynching) !
DAYLESS
- it is always Night over at the Frankenstein Place. The game thread is always open.

PLAY
/
PAUSE
- the game cycles between these two states
  • PLAY
    - players may submit actions and vote, actions are queued until PAUSE

  • PAUSE
    - players may not submit actions or vote, actions are resolved by order of submission


--------------------------------

general rules

(
general site rules
also apply
)
-

1. - I am the moderator. Everything I say goes. Read everything I post. If it seems that you have not read everything I will send you a PM making sure that you have/do. If you have anything to address with me (ANY questions, issues, concerns, ANYTHING)
send me a PM
. I encourage PM communication with me -
do not address me in the game thread
, I'm not in the game.

2. - Conduct yourselves in a civilized and gamesmanship manner. Have fun & help each other have fun and play to your win condition. Remember that it should be everyone's primary goal to have fun while they seek to achieve their win condition. With this in mind, also realize that disagreements, contention, and frustration can be part of the game and is all game-inclusive, and hopefully ultimately fun! Nothing is to get personal and things are not to be taken personally. If someone upsets you,
try to convince others they are scum and try to get them lynched
PM me about it. If it goes too far I will take measures.

3. -
ANY
reference, allusion, or mentioning at all of
ANY
other ongoing games is
STRICTLY FORBIDDEN
. Don't even think about other games when you're thinking about this game, just to be safe! Mentioning / reference to any degree of this game outside of this game is strictly forbidden. I am more strict about this than most moderators,
DO NOT EVEN COME CLOSE
to breaking this rule!

4. - Do not quote your role PMs. Paraphrasing is permitted.

5. - No cryptoclaiming or encrypted posts. No hidden or broken text. No spoiler trees >7. No editing of posts.

6. - if you must ask to be replaced do so by
SENDING ME A PM
!
DO NOT
mention it in the game thread. I will swiftly and quietly replace you if it is needed, but I hope this doesn't happen at all.

- please try not to go V/LA, but if you must, please notify me via PM,
DO NOT
notify me in the game thread. If you are unable to post for a period of 4 or more days, I ask that you request a replacement.


-
Any and all Private Topics will be released immediately upon completion of the game. No redactions or permissions accepted.
-

-----------------------------------------------

18-24 players

no hydras

Spoiler: playerlist
1. Porkens
2. Almost50
3. Varsoon
4. Lifthrasil
5. Srceenplay
6. Vecna
7. Nancy Drew 39
8. northsidegal
9. JaydragonKing
10. mutantdevle
11. Ms Columbo
12. Creature
13. Venmar
14. TheGoldenParadox
15. Inferno390
16. Cerberus v666
17. NicoRobin
18. SnarkySnowman
19. Gamma Emerald
20. timewarp
21. Dunkerdoodles
22. Chickadee
23. Boonskiies
24. CheekyTeeky


Spoiler: replacements
1. Ahsoka Tano


Spoiler: observers
docbear1975
Sage
Last edited by drealmerz7 on Wed Mar 14, 2018 6:27 pm, edited 30 times in total.
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Post Post #24 (isolation #1) » Mon Jan 29, 2018 6:14 am

Post by drealmerz7 »

In post 18, Gamma Emerald wrote:I'd join if I liked the setup, no death = no fun imo
silly gamma, presuming to know the setup! (this doesn't mean there
are
kills, it just means you can't make a statement about liking the setup or not because you don't know anything about the setup aside from what is told)
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Post Post #32 (isolation #2) » Mon Jan 29, 2018 12:37 pm

Post by drealmerz7 »

There are still 4 unconfirmed pre-/ins and I think it very likely at least 1 of them will not play and possibly 3 of them (I expect vecna will show up in the next day or 2?) So once it hits 24/24*, if you still desire to play, go ahead and signup and you'll go in queue to take any spots that become available once there's a time-up on the pre-/in confirms (which will be 2-3 days after we hit 24)

I think I should be receiving more PMs with ?s about the game than I'm getting, but maybe it'll happen once the game starts?
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Post Post #33 (isolation #3) » Mon Jan 29, 2018 12:53 pm

Post by drealmerz7 »

In post 21, Lifthrasil wrote:Come on, Sage and Ixam, confirm your signup. I would love to play with you again! :-)
I think they both might not ):

gamma, don't be mad if there are no kills!
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Post Post #35 (isolation #4) » Mon Jan 29, 2018 1:09 pm

Post by drealmerz7 »

and I'm modding it!!! double bonus for you! :þ
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Post Post #37 (isolation #5) » Mon Jan 29, 2018 1:48 pm

Post by drealmerz7 »

there are no join restrictions!

what a silly question, REALLY! I would think YOU HAVE TO PLAY
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Post Post #40 (isolation #6) » Mon Jan 29, 2018 3:01 pm

Post by drealmerz7 »

might actually still just be at 20/24, but ya, filling swiftly still even if so (: tis nice!
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Post Post #47 (isolation #7) » Tue Jan 30, 2018 4:50 am

Post by drealmerz7 »

you should be fine ( :
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Post Post #48 (isolation #8) » Tue Jan 30, 2018 2:58 pm

Post by drealmerz7 »

added to publicly known cult mechanics:

Both cult leaders may attempt to recruit once per Play/Pause cycle.


I just always took this for granted but realized I should make it explicit because I want it to be known / there to be no question about that in the game.
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Post Post #51 (isolation #9) » Tue Jan 30, 2018 4:13 pm

Post by drealmerz7 »

makes no real difference :þ

ok, it looks like the other 2 pre-/ins aren't going to be able to play

so we're at 22/24!
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Post Post #53 (isolation #10) » Tue Jan 30, 2018 4:38 pm

Post by drealmerz7 »

*shivers with antici-*
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Post Post #55 (isolation #11) » Tue Jan 30, 2018 8:48 pm

Post by drealmerz7 »

*starts dancing around in fishnets trying to attract a final player*

think this will work?

*strutstrut backandforth*'

(ohcrap now we'll never get a 24th)

really though this has filled super-fast I figure a 24th will be along in the next day or so

*starts handing out party hats and noise makers*
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Post Post #57 (isolation #12) » Wed Jan 31, 2018 7:17 am

Post by drealmerz7 »

do note that during the game I won't answer questions posed to me in the thread

Yes, the immunity is permanent and becomes in-effect the moment the majority vote is placed - any player voted to majority, even if they are unable to be given immunity due to any reason (which includes the cult leader and players already recruited), will cause the game to switch to the Pause state, triggering the queue of actions submitted during Play to resolve in order.

This means if playerA is a cult leader and submits the action to recruit playerX on 12:00pm Oct.1, 2020 and the majority vote for immunity is placed on playerX 12:01pm Oct.1, 2020, the vote will cause the game to go into the Pause state, but (assume nothing in the queue prior to 12:00 interferes with playerA) the recruitment will happen before the immunization and therefor the immunization will be void.

This means nothing happens to a cult leader or cultist if they are voted to immunity, but there is no indication of if the vote is effective or not.

There is a limited # of times players may be voted to immunity, but that # is hidden due to the fact that the information could be used to track. This means that, likely, at a certain point the vote for immunity mechanic will no longer be ieffective but I will not take it out of the game so there is no indication of the pace of effective immunization.
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Post Post #61 (isolation #13) » Wed Jan 31, 2018 8:31 am

Post by drealmerz7 »

In post 58, Cerberus v666 wrote:If someone who can't be granted immunity, such as a cultist, is voted for, will that count towards the number of immunities which can be granted via the voting mechanic?
nope, it's a hard value of "x# immunized players permitted" (do note that this value changes based on the # of players at the start of the game)
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Post Post #62 (isolation #14) » Wed Jan 31, 2018 8:35 am

Post by drealmerz7 »

In post 60, Boonskiies wrote:/in. Might even post a picture of when I was performing in a Rocky Horrow Show, (non shadow casting, all theatre)
awesome!
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Post Post #64 (isolation #15) » Wed Jan 31, 2018 9:10 am

Post by drealmerz7 »

In post 63, Inferno390 wrote: 1.) So if you become immune, it lasts the rest of the game? 2.) And you submit actions during the "day phase," so to speak?
1.) yes

2.) during the "Play" state - the state will be clearly denoted in the topic title - be sure the check the game-specific mechanics in the OP and keep asking questions if needed to make sure you have it clear
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Post Post #66 (isolation #16) » Wed Jan 31, 2018 9:44 am

Post by drealmerz7 »

yup!
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Post Post #69 (isolation #17) » Wed Jan 31, 2018 9:51 am

Post by drealmerz7 »

In post 68, Inferno390 wrote:So the Play state is sort of like the day phase, where we all vote for the immunized, while the Pause phase is like the night phase, where actions resolve in the order they were submitted in the Play phase.

So, uh, what are the cult/town victory conditions?
I think you've got it!

in order for a faction to win they must outnumber all other factions with no possibility of being overcome in #
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Post Post #70 (isolation #18) » Wed Jan 31, 2018 9:53 am

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shall we?
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