State of the Queue 2018

For large social games such as Survivor where the primary mechanic is social interaction.
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21680
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #61 (isolation #0) » Thu Feb 01, 2018 2:52 pm

Post by zoraster »

I definitely designed my setup to reduce my workload, both in the design phase and while it's running. I have a lot of other reasons that it is the way it is, but ultimately that's the reason I went with this one rather than one of my other ideas. I don't want to go much more into detail about it because I don't want to affect the game (even if it is open), but I don't think it's a secret that this game required less time and effort to design and will take less to keep up-to-date.

Once I'm done running this, I'll definitely comment on "pain points" as I see them.
.
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21680
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #69 (isolation #1) » Fri Feb 02, 2018 5:21 am

Post by zoraster »

I think a crucial difference between the show and forum games is that the show is for the audience and our games are for the players. Twists can be fun for both players and audience members, but there are a lot of mechanics that are more fun for mods/spectators than they are for players. Unannounced returning players is a big one that's awesome to watch because it throws a wrench into everyone's plans, but it's not much fun to play (correct me if i'm wrong, players!) because it feels like chaos thrown in for chaos' sake without any real purpose.
.
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21680
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #71 (isolation #2) » Fri Feb 02, 2018 5:36 am

Post by zoraster »

it's totally fine if you know ahead of time.
.
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21680
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #74 (isolation #3) » Fri Feb 02, 2018 5:45 am

Post by zoraster »

It's fine to have a return mechanic. I think it's bad design not to tell people it's going to happen.
.
User avatar
zoraster
zoraster
He/Him
Disorganized Crime
User avatar
User avatar
zoraster
He/Him
Disorganized Crime
Disorganized Crime
Posts: 21680
Joined: June 10, 2008
Pronoun: He/Him
Location: Belmont, CA

Post Post #105 (isolation #4) » Sat Feb 03, 2018 9:52 am

Post by zoraster »

In post 104, Shadoweh wrote:18 Jigsaw puzzle challenges
18 jig
song
puzzle challenges. my personal hell.
.
Post Reply

Return to “ORGs and Large Social Games”