Roll to Dodge: People (+ a Duck) in a Building

For completed/abandoned Mish Mash Games.
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Roll to Dodge: People (+ a Duck) in a Building

Post Post #0 (isolation #0) » Thu Jan 25, 2018 10:16 am

Post by Inferno390 »

Roll to Dodge is a fun roleplaying-esque game for a bunch of people. You do an action, and then the mod rolls a die to determine the outcome.

The numbers on the six sided die are marked as follows:
1) Epic fail
2) Kinda fail
3) Kinda success
4) Success
5) Perfect success
6) Overshoot
Stolen from a Roll to Dodge game in the Sens-O-Tape archives


Rules:
1.
This is the mod color. (Aslo kown as color #FFFF00, just in case I forget. :P) Do not use it.

2. Inferno390 is the mod.
3. I will roll using the roll dice command in one post, and then post results in the next post. Die rolls will be marked with their player name, like so:
(Player name):
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4
4. If something would happen so that you would be injured, I will automatically roll for your dodge (called a
Roll to Dodge
).
5. Only submit 1 action per post, and submit all your actions in
Bold.

6. Dying is possible.
7. Be as silly as you want! Just nothing inappropriate or that would break site rules.
8. Once at least 5 people have signed up, I will begin. More are welcome to join after this point, however. Not sure what the maximum player count will be. (EDIT: I'm not going to have a max player count! :lol:)
9. There will be a plot. I just don't know what it is yet. :D

Players (so far...):
mallowgeno (can sing Parks and Rec theme for a potential bonus to others, with a lovely long-haired lady, inside spawn room, has vegan meat)
Aronis (inside spawn room)
JerryArr (duck, inside spawn room)
xofelf (backpack with rope, provisions, light armor, potions, potion making equipment, a dagger, inside spawn room)
James Brafin (Summoning of Weapons, Able To Open Da Wae, plate armor, sword with some unique property, magic tome, lady friend, inside armory)
StarngerCoug (Possible duck hunter?, inside spawn room)
animorpherv1 (wings, blurry vision, inside spawn room)
Vijarada (duck, demon ability to shake foes, inside spawn room)
McMenno (armory, has a spear, potions, and backpack)
CheeryDog (inside spawn room, has bananas)
Iconeum (inside spawn room, cooks good pancakes)
Harambey180 (inside spawn room)
Last edited by Inferno390 on Wed Feb 14, 2018 4:43 am, edited 5 times in total.
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Post Post #6 (isolation #1) » Thu Jan 25, 2018 12:26 pm

Post by Inferno390 »

Yay! 5 people!


"You wake up on a bed in a large, well lit room. (You are wearing everyday clothes.) The ceiling seems to be made of stone. You can hear the breathing of many other people and... a duck? in the room."
JerryArr, you are a duck. You can speak English (depending on your roll, of course). You also wake up in a bed as described above. Except the duck breathing is you.
The rest of you are normal people. :D
Actions?
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Post Post #10 (isolation #2) » Thu Jan 25, 2018 1:01 pm

Post by Inferno390 »

In post 9, StrangerCoug wrote:Just use the first for now if that counts as three. Didn't read closely.
That's 3. I'll use the first.

Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #11 (isolation #3) » Thu Jan 25, 2018 1:02 pm

Post by Inferno390 »

Xofelf:
You roll onto your face and immediately fall back asleep.

Coug:
You go to the bathroom in your bed. Ewww.
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Post Post #17 (isolation #4) » Fri Jan 26, 2018 5:06 am

Post by Inferno390 »

So many people! :mrgreen:

Vijarada, due to the number of signups coming so quickly, you are also a duck. You can speak English as well (with regards to your roll, of course)


James:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Jerry:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Ani:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Vij:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #18 (isolation #5) » Fri Jan 26, 2018 5:14 am

Post by Inferno390 »

James:
You don't move at all. In fact you move less than you were moving before. Which is really hard to do.

Jerry:
You greet everyone in normal, everyday English.

Ani:
You walk over to the duck (Jerry) and begin to speak Cantonese. He picks up quickly and soon understands (and can speak, with sufficient roll) the entire Cantonese language.

Vij:
You et out of your bed and waddle over to the wall. Raising your wing mightily, you let out a duck war cry and smite the wall, leaving a gaping hole in it. Looking out, you can see that the ground is a far ways down, and it's unlikely that you'll be able to survive the trip.
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Post Post #23 (isolation #6) » Fri Jan 26, 2018 6:42 am

Post by Inferno390 »

oops, sorry, mallow.


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


James:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Ani:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion

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Post Post #24 (isolation #7) » Fri Jan 26, 2018 6:47 am

Post by Inferno390 »

Mallow: Your clothes instantly disappear. As does your sheets. And the bed. You're laying on the floor now.

James: You sit straight up in bed, turn, put your feet on the floor, and stand up. Then you do 10 jumping jacks, 50 pushups, and a handstand... all within 30 seconds.

Xofelf: You sit up and look around, spotting Vij by the broken wall. You glare at her before a duck is placed on your face, obscuring your vision.

Ani: You pick up Jerry and walk over to Xofelf. You place Jerry on her face.
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

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Post Post #26 (isolation #8) » Fri Jan 26, 2018 7:20 am

Post by Inferno390 »

Coug:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

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Post Post #28 (isolation #9) » Fri Jan 26, 2018 7:31 am

Post by Inferno390 »

McMenno, you did not /in.

Coug: You get a bucket of water and try to clean the sheets in it. The sheets seem clean
er
, but now they're all wet.
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Post Post #30 (isolation #10) » Fri Jan 26, 2018 9:07 am

Post by Inferno390 »

McMenno, you edited your post to make it look like you /ined.
You are also deliberately trying to break rule #7 of the game and trying to troll me.
Due to this, I have no choice but to...

let you join the game and hope like heck that you roll a 1 or a 2.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #31 (isolation #11) » Fri Jan 26, 2018 9:09 am

Post by Inferno390 »

McMenno: You do 5 inappropriate things that break site rules, which I will not explain in further detail because they are inappropriate and break site rules. Since you did 5 things that break site rules, you immediately get modkilled. Then you respawn in your bed.
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Post Post #36 (isolation #12) » Fri Jan 26, 2018 1:08 pm

Post by Inferno390 »

Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


James:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

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Post Post #37 (isolation #13) » Fri Jan 26, 2018 1:18 pm

Post by Inferno390 »

Mallow: You stand up and are about to start looking for food when James tackles you and knocks you over. He grabs you by your legs and begins dragging you to the hole in the wall. (Oh, and you don't find anything.)

McMenno: Other than noticing that the walls and ceiling are made of stone, and that there are a lot of beds with sleeping people in the room, and that there are two ducks and a giant hole in one of the walls, you don't see anything of interest at first glance.

Coug: You wave the sheets in the air, and they sort of of dry out. They're still a little damp, and kind of have an odor, but otherwise, they're not bad.

James: You tackle Mallow to the ground and begin dragging him by his legs to the hole in the wall.
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Post Post #42 (isolation #14) » Fri Jan 26, 2018 5:04 pm

Post by Inferno390 »

McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Vij:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Jerry:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #43 (isolation #15) » Fri Jan 26, 2018 5:10 pm

Post by Inferno390 »

McMenno: You stand up and walk over to the giant hole in the wall. As you do, a duck (Vij) alights on your head. It doesn't bother you much though.

Vij: You fly up onto Mc Menno's head, alighting gently on top. You are now a duck
and
a hat! Then Coug demands that you get off of his head.

Jerry: You fly off of Xofelf's face, and a round the room around clumsily, quacking.

Coug: When Vij alights on McMenno's head, you shout at him to get off.
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Post Post #50 (isolation #16) » Sat Jan 27, 2018 3:50 am

Post by Inferno390 »

Coug:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


James:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Vij:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Ani:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

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Post Post #51 (isolation #17) » Sat Jan 27, 2018 4:27 am

Post by Inferno390 »

Coug: You begin gathering supplies o build your casino, but there doesn't seem to be much in this room besides the beds. There is a door on the wall though, perhaps you should investigate?

James: Mallow begins to grapple you in an attempt to drag you out of the window with him. This is annoying, so you take him by the legs and spin around until you reach terminal velocity, then let go. He shoots out of the hole.

Vij: You begin quacking hypnotically, but other than McMenno walking over to inspect the hole, it has no noticeable effect.

Ani: Wings sprout from your back. You are now a human with wings.

Mallow: You attempt to wrap your arms around James. After a few moments of this, he picks you up by your legs and spins you round really fast. Then he lets go and you go flying out the hole.
Roll to Dodge!

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Results in next post.

McMenno: Vij begins to quack at you. You ignore him and walk over to the hole in the walk and study it. The walls are apparently made of a thick, strong stone, and the hole opens up to a beautiful blue sky. You're so high up that you aren't able to make out anything on the ground except that there are a lot of trees.
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Post Post #52 (isolation #18) » Sat Jan 27, 2018 4:29 am

Post by Inferno390 »

Mallow: You begin to fall. As you are falling, a deep voice intones, "where do you think you're going?" Then you magically appear back in the room where your bed was (with clothes on).

Then the voice continues. "I see some of you have woken from your slumber. Good."
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Post Post #58 (isolation #19) » Sat Jan 27, 2018 11:52 am

Post by Inferno390 »

Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Vij:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

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Post Post #59 (isolation #20) » Sat Jan 27, 2018 12:04 pm

Post by Inferno390 »

Mallow: you sing the Parks and Rec theme with perfect accuracy. The others definitely seem inspired.
(+1 to the next action performed by each other player, if possible)


Coug: You walk over to the door and examine it. It looks like a heavy oak door, the planks bound together by metal strips. There are runes written on the door. Then, you hear Mallow's singing and become inspired.
(+1 to the next action you perform, if possible)


McMenno: You grab Vij like he's a Cuckoo and jump out of the hole. He exteds his wings and you float gently to the ground. Once you reach the ground, he flies back up into the room. You can faintly hear Mallow's singing, but it's too far away to have an effect.
(No +1 for you. :P )
The voice speaks to you.
"Where are you going? you should prove your strength in the tower before you enture below, for it is very dangerous."
You may speak to the voice if you like.

Xofelf: You sigh and get up from your bed streching. You also hear Mallow's singing and become engergized!
(+1 to the next action you perform, if possible)


Vij: Mc Menno grabs you like a Cuckoo and jumps out of the hole. You spread your wings a fly gently to the ground. Once you have alighted, you fly back up to the room, just in time to hear Mallow's song.
(+1 to the next action you perform, if possible)


James, Jerry and Ani: You hear Mallow's singing and are inspired!
(+1 to the next action you perform, if possible)
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Post Post #65 (isolation #21) » Sat Jan 27, 2018 2:41 pm

Post by Inferno390 »

Vij:
Original Roll String: 1d6+1
1 6-Sided Dice: (3)+1 = 4


James:
Original Roll String: 1d6+1
1 6-Sided Dice: (4)+1 = 5


Xofelf:
Original Roll String: 1d6+1
1 6-Sided Dice: (4)+1 = 5


Ani:
Original Roll String: 1d6+1
1 6-Sided Dice: (5)+1 = 6


Coug:
Original Roll String: 1d6+1
1 6-Sided Dice: (2)+1 = 3
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

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Post Post #71 (isolation #22) » Sat Jan 27, 2018 4:21 pm

Post by Inferno390 »

Coming, guys!

Vij: Your eyes begin to glow a horrible crimson as you quackle evilly. "Why, hello, dear mortals," you intone in a disturbing singsong voice, "I am Akatheth, demon of the pit, an I have come to this wolrd to fill my desire for power. Bow before me or face the wrath of hell!"
Your speech shakes everyone.
All others except McMenno (he's too far away) Roll to Dodge!


James: You go to the door and tug on the handle, but it hardly budges, and you can't see anything through the crack. Then you hear Vij's speech, and are badly shaken.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Xofelf: You study the runes on the door, and after a moment, you understand them to mean: "Through here lie the trials of the tower, so given to prepare you for the horrors that now lurk in the world below. Enter and be ready to prove your might." Then you hear Vij's speech, and are badly shaken.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Ani: You spread your wings and fly gracefully out the window. As you do, you hear Vij's speech, and are badly shaken.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Coug: You pull out your smartphone and order all the suplies nessecary for your casino. Unfortunatly, you don't have Prime, so shipping will take about 4-7 business days. :P
Then you hear Vij's speech, and are badly shaken.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Aronis:
You hear Vij's speech, and are badly shaken.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

(Once this kicks in I'll determine your dragon roll)


Jerry and Mallow:
You hear Vij's speech, and are badly shaken.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #72 (isolation #23) » Sat Jan 27, 2018 4:27 pm

Post by Inferno390 »

Roll to Dodge Results:


James, Jerry, and Mallow's fortitude allowed them to withstand Vij's evil.
Coug is slightly frightened by Vij's presence.
-1 on your next dice roll.

Ani, Aronis, and Xofelf are badly shaken.
-2 on your net dice roll.


Aronis:
Original Roll String: 1d6-2 (STATIC)
1 6-Sided Dice: (1)-2 = -1


McMenno:
"Ah," says the voice, "The hole is because a duck broke the wall. This was unintended."
Last edited by Inferno390 on Sat Jan 27, 2018 4:29 pm, edited 1 time in total.
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Post Post #73 (isolation #24) » Sat Jan 27, 2018 4:29 pm

Post by Inferno390 »

Aronis: You are so frightened by Vij's power that you turn into a mouse instead of a dragon.
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Post Post #75 (isolation #25) » Sat Jan 27, 2018 4:40 pm

Post by Inferno390 »

Before we continue, I'd like to make you all aware of how interaction is going to play out in this game.

When two or more players are interacting with each other in a simple manner, I'm going to use
NAR,
also known as
Natural Action Resolution.
This means that all actions will resolve in the order they are given, unless one person's result has an effect on another person's result. In that case, the highest dice roll trumps, and both actions take place in accordance to how both rolls play out.

When combat occurs, (and combat will occur), I will switch all players in combat over to
IAR,
or
Initiative Action Resolution.
In this, I will roll a dice at the beginning of combat for each player that has sides equal to the number of players and monsters in combat and assign the results as "initiative." Actions in that combat will then resolve in order from highest initiative to lowest, with tied initiative happening simultaneously. If new monsters or players ever enter the combat, I will immediately reroll initiative. Once combat resolves, all players will immediately switch back to NAR. If that doesn't make sense, please say something and I'll try to elaborate.

Also, would you rather have the invisible voice have a different color than my mod color for clarity?
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Post Post #79 (isolation #26) » Sat Jan 27, 2018 5:08 pm

Post by Inferno390 »

In post 78, animorpherv1 wrote:I'm still waiting on like 3/4 of the results
???
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Post Post #84 (isolation #27) » Sun Jan 28, 2018 12:32 pm

Post by Inferno390 »

Aronis:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Jerry:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Coug:
Original Roll String: 1d6-1
1 6-Sided Dice: (4)-1 = 3


Vij:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Ani:
Original Roll String: 1d6-2
1 6-Sided Dice: (1)-2 = -1
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Post Post #86 (isolation #28) » Sun Jan 28, 2018 1:57 pm

Post by Inferno390 »

Whoops! Sorry McMenno!


McMenno
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


I'll get the written results done later tonight.
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Post Post #87 (isolation #29) » Sun Jan 28, 2018 6:09 pm

Post by Inferno390 »

McMenno: You see a forest that stretches in every direction, and the base of the tower that you descended from, stretching high into the heavens. The entire structure seems to be made of that same stone, and apparently the rock was not cut, for it seems entirely natural. A large door is situated on the side of the tower.

Aronis: You scurry up to Vij. Your jaw unhinges and you swallow him whole. Then Vij's power causes you to explode. You die and are returned to your bed in human form.

Coug: You open an app on your phone that allows you to hire workers for your casino. Unfortunately, the app crashes and refuses to reboot.

Vij: You focus your powers on Aronis as he scurries up to you. His jaw unhinges and he swallows you whole. Then your power causes him to explode. You die and reappear in your bed as a normal duck.

Ani: You don't see anything. In fact, you go blind.
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Post Post #94 (isolation #30) » Mon Jan 29, 2018 4:42 am

Post by Inferno390 »

McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Ani:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Vij:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


James:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #95 (isolation #31) » Mon Jan 29, 2018 4:46 am

Post by Inferno390 »

McMenno: You walk up to the door and stare at it. After a moment, you begin banging on the door with both hands and shouting at the top of your lungs. A flock of birds launch themselves out of a tree. The door does not budge.

Ani: Your sight returns, but you're probably going to need glasses after this experience.

Vij: You take to the air and fly out of the hole in the wall. You get several yards away.

Coug: You try to delete the plans off of your phone, but your phone dies.

James: The magic does not come.

Mallow: Since you are in the building and McMenno is outside the building, you can't really help him...
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Post Post #103 (isolation #32) » Mon Jan 29, 2018 1:38 pm

Post by Inferno390 »

Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


James:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Xofelf:
Original Roll String: 1d6-2
1 6-Sided Dice: (1)-2 = -1


Vij:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Ani:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #104 (isolation #33) » Mon Jan 29, 2018 5:52 pm

Post by Inferno390 »

Mallow: You attempt to join McMenno's side by throwing yourself out the window. Unfortunately, the fall is too great and you die. You respawn in your bed.

James: You raise your hand and a short sword materializes out of the air. It's not a great weapon, but it'll do for now.

Coug: You throw the phone and it travels about 2 feet.

McMenno: You head out into the trees in search of adventure!

Xofelf: You gather some things from the other sleeping people and put them in your sack.These include some rope, some rations, and a small dagger.

Vij: You easily avoid the phone and fly around in the sky. You see many trees below, and McMenno trekking through them.

Ani: You see McMenno travelling below you, and Vij coming out of the tower to explore alongside you. There is also some smoke coming from the south.
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Post Post #113 (isolation #34) » Tue Jan 30, 2018 3:45 pm

Post by Inferno390 »

Coug:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Ani:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Vij:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


James:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Aronis:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #114 (isolation #35) » Tue Jan 30, 2018 3:53 pm

Post by Inferno390 »

Coug: After a few weeks of hard work, you will become an average duck hunter.

Mallow: A beautiful young woman with long golden hair appears by the hole in the wall. (Let me just all that she has much in all the right places and little in all of the not right places, if you understand my meaning. ;) ) The hair streams out of the hole and down to the ground, and you climb down the hair to reach the grass below. Then the woman reappears by your side.

Ani: You begin to head in the direction of the smoke. After a few minutes, you arrive, and can see the makings of a small encampment below.

Vij: You completely miss McMenno's head and go crashing into the bushes.
Roll to Dodge!

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Mc Menno: You continue to explore the forest. You also happen to be heading south towards the encampment. You will arrive in a few minutes.

James: You raise you weapon and command the door to open. It begins to slowly open. It may take a few minutes to be able to fit through.
New skills: Summon Weapons and Able to Open Da Wae!


Aronis: You go back in time and eat Vij the correct way. (Mmm, roast duck.) Then you return to the present.
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Post Post #115 (isolation #36) » Tue Jan 30, 2018 3:57 pm

Post by Inferno390 »

The Adventurers so far:


mallowgeno (can sing Parks and Rec theme for a potential bonus to others, outside with a lovely long-haired lady)
Aronis (can travel through time under specific circumstances)
JerryArr (duck)
xofelf (backpack with rope, provisions, and a dagger)
James Brafin (Summoning of Weapons and Able To Open Da Wae)
StarngerCoug (Possible duck hunter?)
animorpherv1 (wings, blurry vision)
Vijarada (duck, demon ability to shake foes)
McMenno (outside)
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Post Post #121 (isolation #37) » Wed Jan 31, 2018 4:28 am

Post by Inferno390 »

Vij's Roll to Dodge: You are scratched up by the bushes, but not badly hurt.

Vij:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Aronis:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Cheery Dog:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #122 (isolation #38) » Wed Jan 31, 2018 4:40 am

Post by Inferno390 »

Vij: You become powerless instead.

Coug: You raise your gun and attempt to shoot Jerry out of the air. You fire 3 shots straight at him.

Jerry:
Roll to Dodge!

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Aronis: You travel back in time to look in on the past you learn that there was a great war that escalated into the nuclear, and the fallout caused mass destruction. It also triggered mutations in the animals and plants of this world, casing to grow in strange, horrible ways and become incredibly aggressive to humans. These horrors began to wipe out the humans, and to save their race, your country decided to put many people into cryosleep. You were one of the ones chosen. But what the country did not know that while in cryosleep, the sleepers were exposed to the fallout for so long that they began to develop a unique energy field around them that allow for them to do a variety of things. After many years you have woken up here to begin society again and rebuild humankind.

Chery Dog: You cannot fall back asleep. In fact, it feels like you drank 10 shots of expresso.

Mallow: You head after McMenno, your beautiful lady friend following behind.
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Post Post #123 (isolation #39) » Wed Jan 31, 2018 4:41 am

Post by Inferno390 »

Jerry: you are struck in the chest, and suffer some internal damage. You collapse to the ground.
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Post Post #126 (isolation #40) » Wed Jan 31, 2018 5:23 am

Post by Inferno390 »

In post 125, James Brafin wrote:Can you make me a beautiful lady friend, MC?
Mallow is the one making beautiful lady friends.
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Post Post #137 (isolation #41) » Wed Jan 31, 2018 3:58 pm

Post by Inferno390 »

McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Aronis:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Cheery Dog:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Vij:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #141 (isolation #42) » Thu Feb 01, 2018 10:58 am

Post by Inferno390 »

McMenno: After a few minutes of moving through the woods, you come to the emcampment. The embers of a fire are lying in a shallow hole, and you can see some tents, along with some backpacks and items lying around.

Mallow: You summon a friend for James. She is a girl, because you are apparently bad with gender.

Aronis: Using your mighty powers, you go far into the future and bring back an ewok society to live in this time.

Xofelf: The most obvious way to get out is probably the door, so you go to that and help James open it. Between the two of you, you manage to open the door. There is a staircase heading downwards behind it.

Cheery Dog: You run so fast your legs give out and you collapse to the floor.

Coug: You accidentally revive Jerry instead.

Vij: You are more alive than ever; in fact, all your wounds heal.
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Post Post #152 (isolation #43) » Fri Feb 02, 2018 4:51 pm

Post by Inferno390 »

James:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Ani:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Vij:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Aronis:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Jerry:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #153 (isolation #44) » Sat Feb 03, 2018 8:15 am

Post by Inferno390 »

James: You head down the stairs carefully along with your lady friend and Xofelf. You reach the bottom to find a large room filled with equipment such as armor, weapons, and various adventuring supplies. There are many bins and chests on the walls containing various scroll and different items.(Following the subtle hints of the GM pays off, guys!)

Ani: You drop down on McMenno and attempt to sit on his head. You are pretty heavy though. McMenno,
Roll to Dodge!


Vij: You fly up to where Ani was, but by that time, he's already down to where McMenno is.

Aronis: You leave the tower and begin a search for something interesting. There does not seem to be anything of interest in the general area other than the campsite.

McMenno: You search the encampment and find a pack full of food and water skins and a spear, as well as some chains and some potions. You're not sure what the potions are for, though...
Then, of course, Ani divebombs you.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Mallow: Vegan meat fall out of the sky and directly at your head.
Roll to Dodge!

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Coug: You get away from Jerry as fast as humanly possible.

Jerry: You hiss and quack at Coug angrily. He backs away.

Xofelf: You head down the stairs carefully along with James and his lady friend. You reach the bottom to find a large room filled with equipment such as armor, weapons, and various adventuring supplies. There are many bins and chests on the walls containing various scroll and different items. (Following the subtle hints of the GM pays off, guys!)
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Post Post #162 (isolation #45) » Sun Feb 04, 2018 11:04 am

Post by Inferno390 »

Roll to Dodge Results


Mallow: You dodge out of the way of the meat, but it lands on your foot and sprains it.

McMenno: You are knocked to the ground by Ani. He smashes your face into the ground.

Due to the length of time this took to get out, I'm going to give McMenno priority on his next action equal to where his most recent post was. I'll resolve all submitted actions later tonight.
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Post Post #165 (isolation #46) » Mon Feb 05, 2018 5:00 am

Post by Inferno390 »

Aronis:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


James:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Cheery:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #166 (isolation #47) » Mon Feb 05, 2018 5:32 am

Post by Inferno390 »

Aronis: You discover the ewok version of Donald Trump.

James: You find a full set of plate armor. It looks to be made of a high quality material and extremely durable. Yo also find a large sword, the hilt plated with gold and encrusted with clear gems. As you study the sword, you notice that he gems are faintly glowing. Finally you find a handtome titled:
Spells for the Beginner at Magic.
It looks to be fairly comprehensive and will probably help you cast magic easily.

Coug: You look out the hole in the wall and see a few ducks flying overhead. You shoot at them, but you miss.

Cheery: You expertly tie the bedsheets from the beds together and rappel down the side of the tower out of the hole. You fly so quickly that you reach the ground in 15 seconds.

Mallow: You walk over to McMenno and offer him some meat.

McMenno: Shaking off Ani, you take the spear and put on the pack, then go over to one of the tents and start taking it down. Examining the potions, one vial is thin, with a bubbling red liquid inside, and there are several purple potions in grenade shaped containers, and then a beaker with a blue liquid inside. They're all corked.

Xofelf: You look through the room and find some light armor that you like, so you slip it on, and then you find a backpack full of potions of various shapes and sizes inside, along with another pack full of potion-making equipment. You don't see any weapons better than your knife yet, though.

Alert!
Several Ewoks arrive at the campsite! (Location of Ani, McMenno, Vij, and Mallow) They begin shouting at you in ewok language! You may try to talk or fight with them. The ewoks do have weapons.
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Post Post #175 (isolation #48) » Tue Feb 06, 2018 3:36 pm

Post by Inferno390 »

Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Aronis:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


James:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Cheery Dog:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Jerry:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #177 (isolation #49) » Thu Feb 08, 2018 8:33 am

Post by Inferno390 »

Sorry it's been so long for results, life has been a pain in the rear!
I do want to note that if you can reasonably infer the result of a dice, you can go ahead and submit your next action while waiting for the flavor result.


Mallow: Your beautiful woman gives herself to the Ewoks in a noble act of self sacrifice while you stare on in horror. They take her captive and begin sniffing her inappropriately.

Aronis:
(Only counting the first action)
Ewok Donald does not seem to particularly like you. The speech barrier might also be a problem.

Xofelf: You see a door opposite of the stairwell from which you entered.

James: You definitely cannot learn to fly with your magic book, so you head... back up the stairs.

Cheery: You scramble up into the trees like a monkey and begin swinging around. You quickly find a banana tree and gather some food.

McMenno: You try to finish packing the tent, but the moment you pick it up, it all fall out and into a giant mess. You try to speak to the Ewoks, but there does seem to be a speech barrier.

Jerry: You fly over to Cheery and find some bananas.

Coug: You blast a hole through a rock(!) with your hunting rifle.
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Post Post #178 (isolation #50) » Thu Feb 08, 2018 8:44 am

Post by Inferno390 »

The Adventurers so far:


mallowgeno (can sing Parks and Rec theme for a potential bonus to others, outside with a lovely long-haired lady, outside, has vegan meat)
Aronis (can travel through time under specific circumstances, somewhere)
JerryArr (duck, outside at banana tree)
xofelf (backpack with rope, provisions, light armor, potions, potion making equipment, a dagger, inside armory)
James Brafin (Summoning of Weapons, Able To Open Da Wae, plate armor, sword wisth some unique property, magic tome, lady friend, inside tower)
StarngerCoug (Possible duck hunter?, inside tower)
animorpherv1 (wings, blurry vision, outside at campsite)
Vijarada (duck, demon ability to shake foes, outside at campsite)
McMenno (outside at campsite, has a spear, potions, and backpack)
CheeryDog (outisde at banana tree, has bananas)
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Post Post #187 (isolation #51) » Sat Feb 10, 2018 5:32 am

Post by Inferno390 »

James:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Cheery:
Gonna let that action just reslove.

Aronis:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Jerry:
Going to let the banana resolve.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #189 (isolation #52) » Mon Feb 12, 2018 6:25 am

Post by Inferno390 »

James: Between you and Xofelf, you manage to get the door open. Behind it is another flight of stairs, which you head down. You enter a large, relatively empty room, with a door at the other end.

Xofelf: Between you and James, you manage to get the door open.

Cheery: You give a banana to Jerry.

Aronis: You attempt to back in time again, but all you do is cause a time paradox, imploding the universe!

Mallow: You try to sing the Parks and Rec song, but fail.

Jerry: you thank Cheery profusely for the banana.

McMenno: You reactivate sheep's account. You immediately get modkilled and the account gets deactivated again.

Vij:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Alert: Due to the natural 1 on Aronis's roll, the universe implodes after all actions resolve!
Then you all wake up in your beds. It appears that the timeline has reset. Except...
All players keep their known powers and items (Cheery still has bananas, Vij is still a duck, etc.), except fro Aronis, who lost his timetraveling powers due to the paradox.
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Post Post #190 (isolation #53) » Mon Feb 12, 2018 6:25 am

Post by Inferno390 »

Vij: you go over to Cheery's bed and eat ALL of his bananas.
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Post Post #202 (isolation #54) » Tue Feb 13, 2018 3:56 pm

Post by Inferno390 »

Of course /ins are still available! /ins are always available in Roll to Dodge!
@Icomeum, yes, the ewoks have effectively been erased from existence.


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


James:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Jerry:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Aronis: For the sake for the game and the other players, I'm just going to deny that action.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Cheery:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Iconeum:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Harambey180:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #205 (isolation #55) » Wed Feb 14, 2018 4:00 am

Post by Inferno390 »

McMenno: You and James head down stairs into the tower armory.

Mallow: You stare straight over Jerry's head.

Xofelf: You try to get a banana from Cheery, but he slaps you for your efforts. You do not obtain the banana.

James: You and McMenno head down stairs into the tower armory.

Jerry: You try to stare into Mallow's eyes, but she seems to insist on avoiding your gaze.

Aronis: You fail to get your powers back.

Coug: You ask the mod to not erase you from existence. He tells you that he will not arbitrarily erase anyone from existence.

Cheery: You scurry up the wall and hang from the ceiling like Spiderman.

Iconeum: You whip up some pancakes on the stove. They look pretty good.

Harambey: You open your eyes and look around at the room. It's made completely of stone, without any markings or cuts.

I'll submit the next set of actions when I get three more responses.
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Post Post #209 (isolation #56) » Wed Feb 14, 2018 5:22 am

Post by Inferno390 »

It still counts. You will be second on priority.
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Post Post #211 (isolation #57) » Wed Feb 14, 2018 6:05 am

Post by Inferno390 »

Iconeum:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Harambey:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


James:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #212 (isolation #58) » Wed Feb 14, 2018 6:11 am

Post by Inferno390 »

Iconeum: There is no armor or weapons anywhere in this room that aren't already taken.

James: You head back down the tower into the bottom room.

Harambey: You look under your bed and find your trusty longbow, Only Friend, a quiver stocked with arrows, and a quarterstaff, New Friend.

McMenno: You find a set of chain mail in one corner. The metal is cool to the touch. You also see a much better spear than your own, this one crafted with semi-precious jewels and iron, and a strange device that looks an awful lot like a gun, except it obviously doesn't shoot bullets. It has a spot where it looks like you an attach a container of some sort.

Mallow: You look around and see a Pac-Man console over in one corner of the room.
Last edited by Inferno390 on Mon Feb 19, 2018 7:01 am, edited 2 times in total.
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Post Post #224 (isolation #59) » Fri Feb 16, 2018 1:11 pm

Post by Inferno390 »

Sneaking in some time to get out results because I love you guys! <3 :P


Harambey:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Vij:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Also, you gain the
GM's Pet
ability because your action makes you my new favorite player.

Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Cheery:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Aronis:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Iconeum:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #225 (isolation #60) » Fri Feb 16, 2018 1:22 pm

Post by Inferno390 »

Harambey: You toss your quarterstaff New Friend out of the tower. It will remember that...

Coug: You lay in your bed and fall asleep.

Mallow: There are no scores on the machine, so you set one with ease. The score is 000145650. Anyone care to try and beat it?

Vij: You tap 4 plains and 4 islands and play Sphinx's Revelation. A magic deck of Magic cards appears in front of you, and you take six cards from the top. You also gain six temporary hit points.

Xofelf: You cry a little and search the armory and the spawn room. You find the bananas, which you take this time, and a couple jars of powdered materials. You also find a myriad of liquids.

Cheery: The banana peels land on the ceiling.

Aronis: How about shooting lasers out of your hands? :D

Iconeum: You are selling 5 pankcakes for reasonably low prices of a copy of a person's gear or power. This is a really good deal, and I as the GM suggest that everyone takes it.
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Post Post #235 (isolation #61) » Mon Feb 19, 2018 6:59 am

Post by Inferno390 »

In post 230, McMenno wrote:You missed my action
Whoops. Sorry McMenno!
In post 231, Harambey180 wrote:
In post 230, McMenno wrote:You missed my action
In post 212, he missed James too, so I guess it just happens once in a while :shifty:
Thanks for catching that, I'll fix that now!
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Post Post #236 (isolation #62) » Mon Feb 19, 2018 7:05 am

Post by Inferno390 »

McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Cheery:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Harambey:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Aronis:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Iconeum:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Sparkles:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #237 (isolation #63) » Mon Feb 19, 2018 7:50 am

Post by Inferno390 »

McMenno: You put on the chainmail and pack away the gun. You attempt to fuse the two weapons together, and although you sense that it's possible, you are unable to muster the energy to do it.

Coug: You fall into a deeper sleep.

Cheery: You look around, but you don't see any vents or attic enterances. There is a door in the wall, but that's to the armory.

Xofelf: You make this offer to Iconeum, but it does not seem interested.

Harambey: You sew together some of the sheets on your bed to make a sack, then begin to carve some flutes out of the wooden bedframe.

Aronis: You shoot laser beams everywhere!
All in the spawn room Roll to Dodge!


Iconeum: You threaten all in the room with violence if they don't buy pancakes. No one listens.

Sparkles: Yo wake up and look around. Then you ask Harambey where you are.
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Post Post #238 (isolation #64) » Mon Feb 19, 2018 7:53 am

Post by Inferno390 »

Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Jerry:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Ani:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Vij:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Cheery:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Iconeum:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Harambey:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Sparkles:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

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Post Post #253 (isolation #65) » Tue Feb 20, 2018 11:23 am

Post by Inferno390 »

Roll to Dodge Results


Mallow, Jerry, Coug, Vij, Cheery: You dodge the lasers.

Xofelf, Iconeum: You are hit by the lasers and suffer some injury.

Ani, Harambey, Sparkles: The lasers are enough to disintegrate you! You die and wake back up in your bed.

Getting next action resolutions up shortly.
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Post Post #254 (isolation #66) » Tue Feb 20, 2018 11:24 am

Post by Inferno390 »

McMenno, to clarify, which action are you using next?
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Post Post #257 (isolation #67) » Wed Feb 21, 2018 5:38 am

Post by Inferno390 »

Harambey:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Vij:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


James:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Cheery:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Iconeum:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Sparkles:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

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Post Post #258 (isolation #68) » Wed Feb 21, 2018 5:47 am

Post by Inferno390 »

That's a fair amount of 6's.

Harambey: You tell Sparkles where he's at in Swahili, then you tell him again in Mandarin Chinese.

Coug: You try to think about sleep disorders, but you are too tired and so fall back asleep.

Vij: You cast an Air Elemental. You've got 1 Plains untapped. A small Air Elemental appears in the room.

James: you tap a whole lot of mana and cast a 20/20 Primordial Hydra. Then McMenno Mana Drains it.

Mallow: You diagnose Coug, with perfect health. He's just very tired from the universe collapsing.

Cheery: You head down to the armory, and while you don't see anything on the ceiling for you to get into, you see a whole lot of other good stuff!

EDIT: McMenno: You Mana Drain James' Prmordial Hydra.

Iconeum: You hold one of your pancakes in front of your face.

Xofelf: You attempt to trade with Iconeum again, but it seems preoccupied.

Sparkles: You launch yourself at Aronis with your pillow and begin beating him with it. Although it doesn't hurt much, it is distracting. (-1 on Aronis' checks until you stop)
Last edited by Inferno390 on Wed Feb 21, 2018 6:43 am, edited 1 time in total.
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Post Post #271 (isolation #69) » Fri Feb 23, 2018 4:42 am

Post by Inferno390 »

Harambey:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


James:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Sparkles:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Aronis:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Iconeum:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Vij:
Taking your second action, though the first would have been funny.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Cheery:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Prodding Ani and Jerry.
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Post Post #273 (isolation #70) » Fri Feb 23, 2018 5:18 am

Post by Inferno390 »

Because I'm stupid:
McMenno, between James and Sparkles:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #275 (isolation #71) » Sun Feb 25, 2018 11:30 am

Post by Inferno390 »

Harambey: You attach the flutes to the sack and fashion them into a bagpipe. Then you begin playing the bagpipe so obnoxiously that it pisses off everyone else.

James: You teleport back down to the foyer.

McMenno: You call upon your excess mana stores and knock the spears together. They fuse into one spear.

Sparkles: You beat the living daylights out of Aronis. Aronis then blasts you with lasers.
Roll to Dodge!


Coug: You wake up just in time to see a frying pan coming at your face.
Roll to Dodge!


Aronis: Sparkles attacks you with a pillow.
Roll to Dodge!
You fire off a burst of lasers at Sparkles and Iconeum.

Mallow: You attempt to beat the heck out of Coug with our frying pan that you summoned out of nowhere.
(-1 on Coug's Roll to Dodge)


Iconeum: You are blasted with lasers by Aronis.
Roll to Dodge!
Then you attempt to shove a pancake down Aronis's throat, but miss entirely.

Vij: Your air elemental begins to search for food for you to eat. Especially peanuts. Ducks love peanuts.

Cheery: How about a greataxe and a couple of magical bands of power? You aren't sure what the bands do, but they definitely will aid you on your journey.

Roll to Dodges:


Sparkles:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Coug: (-1)
Original Roll String: 1d6-1
1 6-Sided Dice: (1)-1 = 0


Aronis:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Iconeum:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #285 (isolation #72) » Wed Feb 28, 2018 8:42 am

Post by Inferno390 »

Roll to dodge Results:


Sparkles: You get hit with the lasers and suffer significant internal damage.

Coug: you get whapped across the head and suffer a mild concussion.

Aronis: You dodge all of the pillow attacks.

Iconeum: You absorb all the lasers into your body and gain the ability to shoot lasers!

New Actions:


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Iconeum:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Cheery:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Harambey:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


James:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Korina:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Aronis:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

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Post Post #286 (isolation #73) » Wed Feb 28, 2018 8:44 am

Post by Inferno390 »

Oh, and Coug, with first priority:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #292 (isolation #74) » Wed Feb 28, 2018 8:55 am

Post by Inferno390 »

Coug: You stand up and begin talking sternly to Mallow.

McMenno: You head down to the first floor of the tower. By teleporting.

Iconeum: By some twist of fate, you roll another 1 and end up on the roof. Still ranting about dice.

Cheery: You attempt to test out the bands and you feel a surge of magical energy, but it doesn't seem to do anything right now...

Harambey: You jump out of the tower, ignore gravity, and go straight up. You grab onto the edge of the roof, but you are now dangling... upward.

James: You look around, but there are no more stairs for you to go down. The door probably leads outside.

Xofelf: You head adown the stair in a casual fashion to the bottom of the tower.

Korina: Heck, you spawn as a bloodhound! you begin to bark wildly, though you are obviously friendly.

Aronis: You curl up into a ball to protect yourself.

DEVELOPMENT:
Xofelf, as you begin to meander your way over to the door to leave the tower, you hear a squishy sound. You look up t see two red slmes hanging from the ceiling. They drop down and prepare to attack!
McMenno, James, And Xofelf all roll initiative and switch over to IAR!


Initiative Rolls:


Red Slime #1
Original Roll String: 1d5 (STATIC)
1 5-Sided Dice: (4) = 4


Red Slime #2
Original Roll String: 1d5 (STATIC)
1 5-Sided Dice: (3) = 3


James
Original Roll String: 1d5 (STATIC)
1 5-Sided Dice: (4) = 4


Xofelf
Original Roll String: 1d5 (STATIC)
1 5-Sided Dice: (2) = 2


McMenno
Original Roll String: 1d5 (STATIC)
1 5-Sided Dice: (4) = 4


For a recap on IAR:
In post 75, Inferno390 wrote:
When combat occurs, (and combat will occur), I will switch all players in combat over to
IAR,
or
Initiative Action Resolution.
In this, I will roll a dice at the beginning of combat for each player that has sides equal to the number of players and monsters in combat and assign the results as "initiative." Actions in that combat will then resolve in order from highest initiative to lowest, with tied initiative happening simultaneously. If new monsters or players ever enter the combat, I will immediately reroll initiative. Once combat resolves, all players will immediately switch back to NAR. If that doesn't make sense, please say something and I'll try to elaborate.
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Post Post #302 (isolation #75) » Wed Feb 28, 2018 4:10 pm

Post by Inferno390 »

xofelf wrote:(can I get a reminder of my inventory please?)
Sure, it's about time for me to do that anyways!


mallowgeno (can sing Parks and Rec theme for a potential bonus to others, outside with a lovely long-haired lady, outside, has vegan meat)
Aronis (can shoot laser beams, in spawn room)
JerryArr (duck, in spawn room, has a Magic deck)
xofelf (backpack with rope, provisions, light armor, potions, potion making equipment, a dagger, in foyer)
James Brafin (Summoning of Weapons, Able To Open Da Wae, plate armor, sword with some unique property, magic tome, lady friend, inside tower)
StarngerCoug (Possible duck hunter?, inside tower, mild concussion)
animorpherv1 (wings, blurry vision, inside spawn)
Vijarada (duck, demon ability to shake foes, inside spawn)
McMenno (in foyer, magical spear, potions, and backpack)
CheeryDog (in armory, bananas, greataxe, bands of power)
Iconeum (on roof, good at cooking pancakes, able to shoot lasers, pancakes)
Harambey180 (bagpipe, hanging from spawn roof)
Agent Sparkles (in spawn, pillow, internal bleeding)
Korina (dog, inside spawn)
brassherald (inside spawn)

I'll respond to all actions later tonight!
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Post Post #304 (isolation #76) » Wed Feb 28, 2018 8:04 pm

Post by Inferno390 »

NAR:


Korina:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Harambey:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Brass:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Sparkles:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Cheery:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4



IAR:


Red Slime #1:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


James:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Red Slime #2:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #309 (isolation #77) » Fri Mar 02, 2018 4:22 am

Post by Inferno390 »

Action Results:


Korina: You race around the tower barking wildly.

Harambey: You stick to the ceiling like Spider-Man! You pull out you bow: No one is getting past you.

Brass: You teleport to the bottom of the tower, straight into the combat!

Mallow: You whip up some chicken noodle soup for Coug.

Sparkles: Calling on the mighty power of Frey, you are completely healed!

Cheery: You bash down the door, leaving a gaping hole in the wall. you can hear the sounds of combat below.]

Coug: You reach down and awkwardly pat Korina on the head.

Now for the combat:


Red Slime #1 attacks James!

James: You land a magical light attaack on Slime #1 as it attaks you!
Roll to Dodge!


McMenno: You set your spear and charge, dealing critical damage to slime #2!

Red Slime #2 attacks Xofelf! She gets a -1 on the Roll to Dodge!

Xofelf: you get whacked by Red Slime #2!
Roll to Dodge!
Then you jab with your dagger at Red Slime #1, grazing it.

DEVELOPMENT:
Brass joins the fight! Rerolling initiative:


Red Slime #1:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Red Slime #2:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


James:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Brass:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Roll to Dodge:


James:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


New Actions:


Iconeum:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Harambey:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Korina:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #316 (isolation #78) » Mon Mar 05, 2018 5:20 am

Post by Inferno390 »

Roll to Dodge Results:


James and Xofelf: you both dodge. Xofelf dodges so well that she gets an attack of opportunity on Red Slime #2.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Action Results:


Iconeum: You blow up the ledge where Harambey is hanging.

Harambey: You attack the wall, but it doesn't do much. Then Iconeum blows up your ledge and sends you hurtling into space.

Korina: You roll over 3 times and onto your back.

New Actions (NAR):


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


New Actions (IAR):


Red Slime #1:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Brass:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3



Red Slime 2#:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


McMenno:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5



Xofelf:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


James (First action only):
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion

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Inferno390
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Inferno390
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Post Post #327 (isolation #79) » Fri Mar 09, 2018 6:43 am

Post by Inferno390 »

Sorry it's been so long since my last response, I've been so busy it's been hard to sit down and write up a whole set of results!


NAR Results:


Coug: you kind of scratch Korina's belly.

IAR Results:

The attack of opportunity on Slime #2 grazes the monster.

Red Slime #1 attack Brass, but misses completely! Brass responds with a series of punches that splatter the monster onto the walls!
Slime #1 dies!


Red Slime #2 And McMenno charge each other, and bouce different directions.

Xolef: You swipe at Slime #2, grazing it again.

James: Red Slime #1 is dead, so you just attack Slime #2. It's enough to kill the beast!
Slime #2 dies!


Combat ends! All players return to NAR.


New Actions:


Harambey:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Mallow:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Vij:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Cheery:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Korina (First action only):
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Coug:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Iconeum and Brass should submit new actions since all simes are dead.


Again, sorry about the delay!
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion

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