[SETUP] D6

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[SETUP] D6

Post Post #0 (isolation #0) » Fri Feb 09, 2018 12:44 pm

Post by Alisae »

I put this in the Open Setup whatever thread MathDino made but I'm putting it here for prosperity.

13p setup
D6 Mafia is a 13-player Semi-Open Variable setup designed to offer a more balanced experience compared to C9++.
This was a setup that came from MU and was made by a user named Visorslash. I'm just posting it because I think its a better C9++

Town Power Roles:

To determine the town power roles, roll a die six times and mark down the numbers. Each roll corresponds to a grouping below.

1-3: Investigative
4-5: Protective
6: Killing

Mark down the number of each grouping and add the corresponding roles from the table below.
InvestigationProtectiveKilling
Innocent ChildBodyguard1-shot Vig
Role Oracle*Doctor2-shot Vig
Role CopRoleblockerVig
TrackerJailkeeperVig
Parity CopJailkeeper + BodyguardVig + 1-shot Vig
Cop (With a N0 Random Green Peek)Roleblocker + DoctorVig + 2-shot Vig

* = Here is the description for the Role Oracle: During the night you can target someone. If you were to die, the last person you targetted will have their role revealed publicly.

Mafia Power:
For the mafia power roles, take the number of town power roles minus one, then roll a die that many times and add the role(s) it lands on. Mafia Goons are added to bring the number of mafia up to three.
Mafia Power
Roleblocker
Roleblocker
Jailkeeper
Rolecop
Tracker
Watcher
GTKAS
| here.
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Post Post #3 (isolation #1) » Fri Feb 09, 2018 1:52 pm

Post by Alisae »

In post 2, beeboy wrote:When does the IC activate?
Triggered when you want to reveal > D1 reveal
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Post Post #4 (isolation #2) » Sat Feb 10, 2018 4:23 pm

Post by Alisae »

ok I'ma get to this.

Balance between MU and MS has nothing to do with deadlines. MU is a more meta reliant community so that drives town winrates up there up.
MS has a ton of replacements and a larger influx of newer players.
Like, deadline and majority don't really have a general impact on gameplay.
Meta does, and people dismiss meta for ~reasons~
This isn't the thread for this.

When it comes to Tracker/Doc vs Scum PR I personally like, really hate Tracker/Doc vs Goons. Like, that isn't fun to play if you're scum because its essentially follow the cop thats not follow the cop.
Rolecop + RB vs RB honestly at that point is kinda Mountaious or maybe even townsided considering
> Rolecop doesn't become useful until one RB flips.
> Town RB can stop a kill.
So I'm not really seeing how that's scumsided?

Rolecop can also clear some TPR I think?
JK is kinda way stronger then the rb when it comes to lategame.
GTKAS
| here.
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