Game Classifications

For large social games such as Survivor where the primary mechanic is social interaction.
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Post Post #7 (isolation #0) » Fri Feb 09, 2018 3:32 pm

Post by hiplop »

I don't see how multiple elims really make a big difference.

And also I think big difference between kinds of twists that are possible that needs to be clear

Something that looks like x but is actually y result should seriously be noted as different than just a twist.
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Post Post #13 (isolation #1) » Fri Feb 09, 2018 4:16 pm

Post by hiplop »

In post 8, xRECKONERx wrote:Can you give examples of what you mean by x looks like y?
"Go to exile, put in a shitty 4 person tribe*

"This one vote the person who's voted out doesn't go"

"This vote makes people team captain instead of voted out"
."the people you vote out can vote you out as ghosts"

Etc?
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Post Post #21 (isolation #2) » Fri Feb 09, 2018 8:15 pm

Post by hiplop »

In post 20, Cephrir wrote:Non-Idol items can fuck right off to twist land.
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Post Post #60 (isolation #3) » Mon Feb 12, 2018 4:04 pm

Post by hiplop »

2 swaps is a lot more than 1 swap.
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Post Post #70 (isolation #4) » Mon Feb 12, 2018 5:28 pm

Post by hiplop »

In post 65, PrivateI wrote:That is, just like American schools have been criticized for "teaching to the test" when standardized tests have been implemented, having a standardized rating system could lead us to a queue where mods try to compose a game with either as high or as low a score as possible, and that seems suboptimal.
i dont think anyone would do this

also mls was a ridiculously bigger departure than ur sayin
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Post Post #73 (isolation #5) » Mon Feb 12, 2018 6:09 pm

Post by hiplop »

I loved MLS. I wish I knew I was signing up to something like that.

I don't get why you think "players get what they are going to play" is a bad thing ever
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Post Post #84 (isolation #6) » Tue Feb 13, 2018 7:31 am

Post by hiplop »

In post 79, BROseidon wrote:If anyone thinks the point of this is to "criminalize" twists or creative designs in some way, that's very not the point. We should ideally have games range across the complexity spectrum so that everyone gets stuff they are into.
Yea exactly

Twists are great, can make the game super fun.
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