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A mod shortage again? Time to dip into my supply of emergency Opens that could do with testruns. No flavour as I'm running this on short notice and it can take a while to write.
this setup works but I think it does. At least we'll get to find out! I think Aristophanes' exclamation marks are infectious.
Prodding and deadline mechanics are experimental (a prod's more of a reminder in this game than a punishment, and as such I'll be giving them out much sooner than usual; deadlines are short by default but each player will have a 1-shot deadline increase). So this might initially look like a blitz game, but isn't really.
In post 241, Jingle wrote:To confirm, you may mod multiples Micros concurrently, correct?
I'll toss together a balanced setup and /in at some point in the near future (Next couple of days) if so. Probably not an extravagant flavor or anything, and if anyone has any requests for open setups, roles, or such feel free to PM me so I can ignore you.
There always used to be a rule that you could only mod two games at once and only one of them could be a Mini, and you could back up the same number of games you could mod.
That rule doesn't seem to have been revised when the Micro Queue was created, so I guess it depends on whether a Micro is a Mini. Although it would have been in older site terminology, I think you could make a decent case that it isn't nowadays (which would place Micro limits at two games modded and two games backup-modded, as long as you weren't modding or backing up anything in any other queue).
@Aristophanes, how urgent is the mod shortage? (That is, should I just /in straight away with a hastily made setup, or should I put more thought into it and try to produce a better game?)
In post 887, drealmerz7 wrote:tiny should be 3-7 (keeping it at a standard of 1scum in those games
7p games are nearly always 5:2.
In fact, 4:2 and 3:2 are more common than 5:1 and 4:1 respectively (and even 2:2 is probably more common than 3:1). Mafia with only one scum isn't really Mafia.
I'd probably argue to put Tiny games at 5p, on the basis that it's the largest game size that plays out really differently from a standard 8p or 9p.
Hmm, what a challenge for a moderator. Can I come up with a setup under these new rules that people will actually enjoy?
/in to "mod"
(Part of the credit fpr this idea goes to a game I once saw run offsite by a Mafiascum mod (unfortunately, I can't remember where or who). The site's deadlines were too fast for the (Nightless) setup, so they used a majority lynch for most Day phases despite the Nightlessness of the game, and a plurality lynch for a small subset of them; of course, the majority-lynch "Days" went by without anything happening. This just turns the general idea up to
The setup I submitted above was mostly a marathon games joke, and I'm not particularly attached to it. (I just wanted to get into the spirit of the April festivities, and had to design it within much less time than normal in order to make the April 1 deadline.)
I'm willing to (very lazily) run it if lots of people are interested, but if not it should probably be pulled from the queue.
The rule is that you can't run (or be queued to run) two Minis (all games in the Open queue count as Mini for this purpose, as does any game of 10-13 players) at the same time. Other than that, you can run two games at a time as long as they're in different queues (or two Micros even though they're in the same queue).
A Micro doesn't run up against the "you can't run two Minis" rule because it isn't a Mini.