Civers unite!!!!

This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.
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Post Post #502 (isolation #0) » Sat Apr 15, 2017 7:22 am

Post by Alisae »

Woah this is a thread?
I just noticed.
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Post Post #504 (isolation #1) » Sat Apr 15, 2017 7:43 am

Post by Alisae »

In post 503, Elbirn wrote:I would much like to someday play the civ with some of you fine folk
Same here!
http://steamcommunity.com/id/12vlow - That's meeeee!
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Post Post #507 (isolation #2) » Sun Apr 16, 2017 7:40 am

Post by Alisae »

Yeah, I would like to join in too!
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Post Post #510 (isolation #3) » Sun Apr 16, 2017 11:17 am

Post by Alisae »

Yeah, I can join a game as well, because I don't really have anything important going on either.
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Post Post #514 (isolation #4) » Mon Apr 17, 2017 8:29 am

Post by Alisae »

Yeah sure, but I probably won't get home till like, 4 hours from now.
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Post Post #526 (isolation #5) » Wed Apr 26, 2017 12:24 pm

Post by Alisae »

If it starts a bit later after 8 sure I guess.
Sounds fun!
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Post Post #560 (isolation #6) » Wed Jul 26, 2017 5:13 pm

Post by Alisae »

In post 559, Porochaz wrote:I'm currently playing a single campaign as Portugal, and whilst Im mid-game, it's looking pretty good. (1st in all demo's, close 2nd in soldiers) I've just been gifted (I think) a Merchant of Venice. Not sure what to do with him. I am going for the diplo victory, but could probably have a good shout at Science. What should I do with it?
Plant it or make some money.
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Post Post #561 (isolation #7) » Wed Jul 26, 2017 5:23 pm

Post by Alisae »

If you DO decide to plant it
plant it on a Strategic Resource like Oil or Horses or something of hte like.
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Post Post #563 (isolation #8) » Wed Jul 26, 2017 6:44 pm

Post by Alisae »

Yeah thats what they do.
It's not too much worth it tbh the money or planting it is better.
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Post Post #566 (isolation #9) » Thu Jul 27, 2017 10:04 am

Post by Alisae »

In post 564, wgeurts wrote:
In post 563, Alisae wrote:Yeah thats what they do.
It's not too much worth it tbh the money or planting it is better.
Disagree, a puppet city state generates a lot more wealth in the long run if you have the resources to maintain it.
Happiness tho.
And you can't even control the city state.
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Post Post #568 (isolation #10) » Thu Jul 27, 2017 10:27 am

Post by Alisae »

Still don't think it's worth it tbh.
the influence is important for cultural city states.
More Policies the better you are.
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Post Post #570 (isolation #11) » Thu Jul 27, 2017 2:10 pm

Post by Alisae »

In post 569, Elbirn wrote:Yeah if you're playing civ v you pretty much can't go over 4 cities because the game is designed that way for ??? Reasons.
Sometimes I use the NQ's mod and liberty is really fun with that.
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Post Post #572 (isolation #12) » Thu Jul 27, 2017 2:12 pm

Post by Alisae »

In post 571, Elbirn wrote:
In post 570, Alisae wrote:
In post 569, Elbirn wrote:Yeah if you're playing civ v you pretty much can't go over 4 cities because the game is designed that way for ??? Reasons.
Sometimes I use the NQ's mod and liberty is really fun with that.
What is this thing?
The No Quitter's mod is a balancing mod which has
interesting
changes.
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Post Post #573 (isolation #13) » Thu Jul 27, 2017 2:14 pm

Post by Alisae »

One of the good things it does so makes it so Xcoms and Paratroopers can't get the blitz promotion.
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Post Post #575 (isolation #14) » Thu Jul 27, 2017 11:31 pm

Post by Alisae »

It's because with the map generator civ has it makes Tradition way superior to Liberty, Honor, and Piety.
Like
Piety is not one of the main social policy trees you go down first. Maybe 2nd but definitely not first.
Honor is just lol bad
and then there's liberty which makes building things like Oxford (which you would normally save for late game), and National College just really hard to build and not really worth it mostly because you'll have so many cities that it costs so much production just to build one. Not to mention happiness issues but that gets solved if you settle smartly.

And then there's Tradition which allows you to not waste 7 or 8 turns building Monuments depending on what speed your on, and also has some built in Food and Happiness and Tradition was just ment to be used for Tall play.
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Post Post #579 (isolation #15) » Mon Jul 31, 2017 3:46 pm

Post by Alisae »

I don't actually go for order
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Post Post #581 (isolation #16) » Tue Aug 01, 2017 6:32 pm

Post by Alisae »

In post 580, Elbirn wrote:
In post 579, Alisae wrote:I don't actually go for order
But
But
why
Autocracy is fun?
mostly Futurism and Mobilization
Gold Purchasing strats
Also Prora is fun if you can build it.
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Post Post #583 (isolation #17) » Tue Aug 01, 2017 7:01 pm

Post by Alisae »

Well I mean
I'm like the scum of the earth when it comes to this game
I get alhambra and push out Blitz Xcoms because that's fun.
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Post Post #586 (isolation #18) » Tue Aug 01, 2017 8:51 pm

Post by Alisae »

In post 585, wgeurts wrote:
In post 583, Alisae wrote:Well I mean
I'm like the scum of the earth when it comes to this game
I get alhambra and push out Blitz Xcoms because that's fun.
Lol, I do this more than I should to my friends.
Yeah it's kinda hilarious
Just get some stealth bombers or nukes and just take their capital as soon as you declare war
always a fun way to play civ.


Like
you wasted 6-8 hours on one game
just to have that happen to you.
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Post Post #588 (isolation #19) » Tue Aug 01, 2017 9:37 pm

Post by Alisae »

Shaziro stawp bullying me you B-Baka >_<
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Post Post #598 (isolation #20) » Mon Aug 14, 2017 11:18 pm

Post by Alisae »

omg guys
can I try to set this up?
it'd be really fun and stuff.

I should be avalable this week and stuff.
Just say something about who's interested en stuff?
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Post Post #603 (isolation #21) » Mon Jan 22, 2018 5:32 pm

Post by Alisae »

Guys we should do civ night again!
I'll organize it (actually) this time and it'll be a blast :)
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Post Post #615 (isolation #22) » Tue Jan 23, 2018 2:07 pm

Post by Alisae »

Civ 5
I haven't tried out Civ 6 yet and I don't think I'm going to.
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Post Post #616 (isolation #23) » Tue Jan 23, 2018 2:11 pm

Post by Alisae »

In post 611, wgeurts wrote:Also I have a modpack that works on multiplayer, which patches things such as:

The AI (They are significantly smarter thanks to the guys from CivFanatics)
The AI now actually sends you deals in multiplayer, and due to enhanced AI they can literally end up bribing you to war on opponents. They do this via pop-up boxes like the "You have a trade deal" notifcation balls to prevent diplomacy holding the game up.
You can capture great people.
You can capture other people's tiles in war (can be disabled, lots of fun with fluid borders though).
Afghanistan, Iceland and Mexico added.
uh
I think that's about everything. Aircraft animations are also 2x faster.
The only mod I use is the no quitters mod, which is moreso a balancing mod.

Also yeah, let's figure out when we're doing this, because Saturday/Friday is best for me as well.
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Post Post #618 (isolation #24) » Tue Jan 23, 2018 2:20 pm

Post by Alisae »

In post 617, McMenno wrote:
In post 615, Alisae wrote:Civ 5
I haven't tried out Civ 6 yet and I don't think I'm going to.
not even if it's twelve dollars?
I already have it lmao just never felt like touching it
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Post Post #627 (isolation #25) » Fri Jan 26, 2018 12:51 am

Post by Alisae »

No quitters mod.

Tbh I rather just play base game with DLC ofc.
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Post Post #654 (isolation #26) » Fri Feb 16, 2018 8:15 pm

Post by Alisae »

In post 653, hiplop wrote:i am i am
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Post Post #667 (isolation #27) » Sat Feb 17, 2018 12:21 pm

Post by Alisae »

If someone is willing to TEACH me Civ 6 I'll play it.
But I rather do 5.

Also I'm usually free as long as its not late Tuesday since I have class then.
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Post Post #670 (isolation #28) » Sat Feb 17, 2018 1:14 pm

Post by Alisae »

THANK YOU ELBRIN
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Post Post #675 (isolation #29) » Sat Feb 17, 2018 2:38 pm

Post by Alisae »

In post 674, hiplop wrote:i could play tonight
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Post Post #682 (isolation #30) » Sun Feb 18, 2018 3:40 pm

Post by Alisae »

I'll play civ 5 I guess.
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Post Post #695 (isolation #31) » Wed Feb 21, 2018 1:31 pm

Post by Alisae »

I'll do 5.
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Post Post #699 (isolation #32) » Wed Feb 21, 2018 3:09 pm

Post by Alisae »

> launches up a game of civ
> has to play vanilla because someone has 0 dlc (luv you Chevre <3)
> has an ok settling location
> moves the settler onto a hill so the settling location is better
> next thing you know you get teleported across the fucking map inbetween two city states (so you can't settle in your current location) AND you lose your warrior.

Yep
I think its time to learn Civ 6

edit: I'm not really complaining if anything I really love playing Civ and would be ok doing it vanilla its just I found it funny that I got teleported across the map :P
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Post Post #736 (isolation #33) » Tue Dec 03, 2019 6:46 pm

Post by Alisae »

viewtopic.php?f=92&t=81524
Boop
help me pick the civ I play plz and thank
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Post Post #740 (isolation #34) » Thu Jul 23, 2020 8:10 pm

Post by Alisae »

im broke i can't afford dlc :(
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Post Post #741 (isolation #35) » Thu Jul 23, 2020 8:10 pm

Post by Alisae »

also i probably wouldn't buy dlc anyways
learning a new game takes effort
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Post Post #758 (isolation #36) » Wed Jun 16, 2021 6:17 pm

Post by Alisae »

Hey, I need a 6th for my civ group. We play
civ 5 not 6
. Our group contains Me, MathBlade, RadiantCowbells, and 2 other people that are not associated with MS.
We play on Weds and Friday and we meet at 6:30PST/9:30EST.
We also play with lekmod, which is a balance mod that was made for multiplayer and I find to be one of the best civ 5 experiences you can have, and also we play with lekmap, a map generation script made for lekmod in mind and is one of the best map generation scripts out there due to how much more resources it gives. I will leave a link to the mod below so you can read the changes.
https://docs.google.com/document/d/18ts ... tpKvI/edit#
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Post Post #760 (isolation #37) » Thu Jun 17, 2021 1:00 am

Post by Alisae »

In post 759, PJ. wrote:Lolbalance
bro read it
if you like civ its worth giving both it and the maps a try.

- There are a lot more better civs (made with multiplayer in mind) and considering when we play we draft, so each player has a pool of 5 civs they can pick from. More civs makes it so you'll have some good ones in your pool.
- My first favorite change is the map. This is one of the best explanations I can link to when it comes to the map, but the map changes are so good. Liberty is more viable and the entire map changes your strategy. In general there's a lot more stuff so cities are always going to be better and you'll easily have a ton of good cities.
- My second favorite change is to the social policies. Honor and Piety are now extremely viable, Honor wants to take city states early and Piety is built around having a strong religion (7 City Wide Piety can be really good because your religion can be just strong enough that it's better than the entire liberty tree, keep in mind Liberty still is good).
- Even if you go Trad/Liberty first, Honor and Piety are still pretty strong secondary trees. Also Secondary trees are strong, Patronage is really good, Aesthetics is really good, Commerce can be good but its hard to use, Exploration is really good and is actually my favorite policy tree because it was made for coastal civs and its extremely fun to play with. Rationalism is nerfed.
- My third fav change is Religion, Religion is a lot better and there are a lot better traits. Even if you're one of the last people to pick up a religion (All players in our games will get a religion, there's an option for it), you will still find some good stuff from it.

And just a lot of other neat stuff.
I probably wouldn't play the base game civ 5 tbh. base game civ 5 was boring cuz legit every game it was
>get free hanging gardens because no ai opens tradition
>beeline up to research labs.
>bulb scientists 8 turn after labs.
>win the game with xcoms and by taking capitals in 1-2 turns

Like base game civ every game literally felt the same.
LEKMOD civ makes the game feel extremely new.

Its definitely worth trying out lekmod and lekmap if you like civ 5.
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Post Post #762 (isolation #38) » Mon Jun 21, 2021 5:33 pm

Post by Alisae »

From what I've heard, Civ 6 is way more linear than 5 and every game plays out exactly the same.
What I like about this mod is that a lot of different things are viable so there's a lot more to do and because there's a lot more you can do and a lot more options (as well as having a lot more of things in general), the games plays out better and each game feels extremely different.
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Post Post #768 (isolation #39) » Sat Jul 24, 2021 1:15 am

Post by Alisae »

lekmod civ 5 is the best civ experience
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Post Post #769 (isolation #40) » Sat Jul 24, 2021 1:47 am

Post by Alisae »

Lekmod civ 5 has significantly more depth than BNW civ 5 and civ 6.
Civ 6 is if you get tanks first you win.
BNW is everyone goes 4 city tradition and you go to labs and bulb scientists yata yata same game everytime.

Lekmod civ 5 is best played in a 6 player Multiplayer lobby, as the map generation was balanced around 6 players in a multiplayer lobby
where everyone has the same skill level
.

If ur a Coastal Civ you can go explo and get some really neat stuff. You'll always have some amount of islands you can expand to, and while the barbs on those islands are the most frustrating part about playing coastal, lekmod made coastal extremely refreshing to play. This is what one of my coastal empires looked like in an NQ MP game.
Spoiler:
Image


Every wincon feels better. Patronage and going diplo is good, Aesthetics and going culture and trying to beeline to internet is good, Ratio is nerfed but still really good. There are significant war timings that appear throughout the game (xbows, calv artys, and landships) and war is better because if you cal artys into a guy who has public schools and factories then you can just get those techs if you can take their cities.

You get significantly better land to sim on, which means you get more resources.
Religion is literally just better and there's a lot more you can do with it.

Like idunno, i don't really care that 6 has more features if it's just a linear game and doesn't have the depth.
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Post Post #770 (isolation #41) » Sat Jul 24, 2021 2:11 am

Post by Alisae »

This is another one of my games, this was from my own group. I was playing Kilwa, who gets 5% food for every international trade route departing the city and +4 gold from internal trade routes.

Their building is a workshop replacement named Coral Port that doesn't provide as much production as a workshop but provides
+2 hammers from coral (I had 3 coral in my cap, and at least 2-3 more coral in my entire empire across all of my expands, so this is easily just a 4-5-6 prodution tile)
+1 food from fish
+2 gold from whales
+1 culture from pearls
+1 food from crab

and their unique unit is a caravel replacement that arrives at compass, is extremely cost efficient, and destroys galleasses (you need astronomy to match it)
This game was fun because I was behind first (Greece, if you look at the scoreboard it lies, Poland is irrelevant) for most of the game but I beeline for statue and Greece (only other relevant player) is also getting statue. I get a scientist 3 turns later, I bulb the scientist to get statue tech, I engineer statue tech, I win a world's fair that was proposed which was lol, and then my spy steals research lab tech from guy in first and he used oxford to get research labs.
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Post Post #772 (isolation #42) » Tue Jul 27, 2021 3:20 pm

Post by Alisae »

bro whoever gets to tanks first wins
lets be honest here
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Post Post #774 (isolation #43) » Wed Jul 28, 2021 4:28 pm

Post by Alisae »

turn 200 online game is over fromwhat i heard
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