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Upcoming Game Ideas

Post Post #0 (isolation #0) » Wed Mar 08, 2017 3:44 pm

Post by xRECKONERx »

Have a great idea for a cool Survivor theme? Need somebody to help co-mod that Big Brother game you've been planning? This thread is the place for you.



How to announce your planned game


This thread is for games that are
still in development
and are not ready to be run. If your game is complete and ready to go, please use the Queue thread.

If you have a game you want to run, all you need to do is post the name, flavor, and any co-mods you have on board. That's it! Other details such as the number of players or whether it's anonymous/non-anonymous are welcome but are not mandatory. Your game will be added to the list of games in development.

There are requirements your moderation team must meet before your game is allowed to run.
  • All games must have three people on the moderating team. It is up to you how the division of duties will be handled, and it is up to you whether the game has three co-mods or two co-mods and a backup moderator for when the main moderators cannot access the forum, but there must be three people. Pairs who have successfully run a game in the past with no major issues may request a waiver from this requirement.
  • If anybody on the moderation team has never moderated a game before, then at least one of the other co-mods must have two or more games moderated with no major issues.
  • Moderators with a recent history of serious problems in their games may also be required to have a co-mod with 2+ problem-free games. Some of these problems include but are not limited to: Flaking, anonymity breaches, inappropriate mod interference, and game-breaking imbalances.
  • All moderators must have at least completed one game onsite or been a member of MafiaScum for at least 3 months
  • Unlike the Mafia queues, off-site games MAY be counted towards moderating experience at the discretion of the Large Social Game moderators.
If you need other co-mods to help meet these requirements you may ask for their services here.

Games in Active Development
Spoiler:
Arrested Development Survivor

Moderators: OhGodMyLife, pablito, hiplop
Game Type: Anonymous
Players: 16
Design status: Mostly designed

Pirate Master

Moderators: Xalxe, PrivateI, racefan12
Game Type: Anonymous
Players: 18
Design Status: Finishing touches.

Survivor: Bikini Bottom

Moderators: CuddlyCaucasian, Klick, TheBreeze
Game Type: Anonymous
Players: ?
Design Status: Early Design

Rick and Morty Big Brother

Moderators: CuddlyCaucasian, Flameaxe, xRECKONERx
Game Type: Anonymous Big Brother
Players: 12
Design Status: Outline complete, challenge creation in progress

Survivor: Fan Favorites

Moderators: MattP
Game Type: Anonymous
Players: ??
Design Status: Early Development

Survivor: Logical Journey

Moderators: Cheery Dog, PrivateI
Game type: Anonymous
Players: 28
Design status: Mostly designed

Survivor: Meta Survivor

Moderators: xofelf, Klick, Nicholas1025
Game Type: Anonymous?
Players: There are some.
Design status: Early design

Survivor: #Midterms

Moderators: Drench, xRECKONERx
Game Type: Anonymous
Players: ?
Design Status: Moderately designed

Survivor: Mount Olympus

Moderators: [url=hhttp://forum.mafiascum.net/memberlist.php?mode=viewprofile&un=xRECKONERx]xRECKONERx[/url], xofelf, UpTooLate
Game Type: Anonymous
Players: 20
Design Status: Moderately Designed

Survivor: Pirates Vs. Ninjas

Moderators: animorpherv1, Radja
Game: Survivor
Game Type: Non-anon
Players: 19

Survivor World Chocolate Competition

Moderators: Radja, Shadoweh, Snakes, CuddlyCaucasian
Game Type:
Players: 13
Design status: Idea stages


Games Currently on the Back Burner
Spoiler:
Avatar: The Last Survivor

Moderators: DeathNote, xofelf, Haschel Cedricson
Game Type: Anonymous
Players: 20
Design Status: Early Design

Survivor: Disney

Moderators: StrangerCoug, animorpherv1, mallowgeno
Game Type: Anon
Players: 24
Design Status: Idea Stages

Survivor: Kiribati

Moderators: CuddlyCaucasian, Crazy
Game Type: Non-Anonymous
Players: 18 or 21
Design Status: Early design

Survivor: Paper Mario

Moderators: Drench, CuddlyCaucasian
Game Type: ?
Players: ?
Design Status: Early design

Survivor: Star Wars

Moderators: xRECKONERx, xofelf, hiplop, Aronis
Game type: Anonymous
Players: 24
Design status: Mostly complete, finishing touches


Games that are looking for comods
Spoiler:
Survivor of the Fittest

Moderators: Save The Dragons, PrivateI
Game Type: Anonymous
Players: 16
Design Status: Early design

Survivor: Naruto

Moderators: hiplop, SummerInWonderland
Game Type: Anonymous
Players: 18
Design Status: Early design.

Survivor: Soap Operas

Moderators: BROseidon
Game Type: Anonymous
Players: ??
Design Status: Early design.

Survivor: Shonen Rumble

Moderators: BROseidon, Aeronaut
Game Type: Anonymous
Players: 32
Design Status: Early design

Aristocratic Ladies of the English Countryside

Moderators: xRECKONERx, zoraster
Game Type: ?
Players: ?
Design Status: Early design

Dance's Big Brother

Moderators: JustDanceWorld, PrivateI
Game Type: Non-Anonymous
Players: 14
Design Status: Mostly complete, just needs comods
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Post Post #5 (isolation #1) » Wed Mar 08, 2017 4:20 pm

Post by xRECKONERx »

zor & I are actively working on
Aristocratic Ladies of the English Countryside


it's a large social but it's a unique format

i guess we need a 3rd co-mod! someone who is good at designing challenges would be A+ because we have specific aims for the challenges this game

it's not so much "find a good team challenge" as it is "we need a challenge that actively accomplishes X goal"
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Post Post #9 (isolation #2) » Wed Mar 08, 2017 4:42 pm

Post by xRECKONERx »

In post 8, Malkon05 wrote:I'm actually a terrible mod, but I'd like a Final Fantasy theme if someone were to make one :P
hmmmmmmmmmmmmmmmmm
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Post Post #11 (isolation #3) » Wed Mar 08, 2017 5:50 pm

Post by xRECKONERx »

i can't imagine how this is a good idea
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Post Post #14 (isolation #4) » Wed Mar 08, 2017 6:04 pm

Post by xRECKONERx »

yeah there's that.
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Post Post #37 (isolation #5) » Sun Mar 12, 2017 10:44 am

Post by xRECKONERx »

Still need to get some actual momentum going on Survivor: Star Wars... about the scrap the thing and start over.

I have some other themes in my head. I'd be willing to take more of a "guardian" role on these games to help some newer mods get their feet wet with designing, setting up a forum, etc. One bit of warning in working with me, once I get really going on something I tend to work like a fucking madman till it's done so be aware of the pace of that if you wanna mod with me!

I have nothing in mind for these games yet, just general themes. I would ideally sign up to help with theming and graphics and provide advice/tutorials on how to do actual setup/best practices for any mods who want to learn. I'm fine filling whatever role is needed on a given mod team though.

Potential themes:

- Pantheon (people sign up as gods from various pantheons)
- Final Fantasy (and/or just general JRPGs, maybe a 16-bit restriction for avatars?)
- South Park
- Smash Bros.
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Post Post #39 (isolation #6) » Sun Mar 12, 2017 10:52 am

Post by xRECKONERx »

The idea here would be to get different mods on the games and get them all ready to run so that they can run as needed and that way we'd have a bigger pool of mods. So if you've ever wanted to mod but haven't known how to do stuff or haven't been able to learn now is your chance.
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Post Post #43 (isolation #7) » Sun Mar 12, 2017 4:45 pm

Post by xRECKONERx »

xofelf, UpTooLate, and xRECKONERx present...

Image

SURVIVOR: MOUNT OLYMPUS

part of the Mythology Survivor series


This game will be for 20 players and will feature all players playing as Greek gods!
Players will battle for Zeus' throne on Mount Olympus while trying to prove, once and for all, which god or goddess deserves to be the ONE TRUE GOD.

We're in mechanics planning stages right and will keep everyone updated!
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Post Post #50 (isolation #8) » Sun Mar 12, 2017 5:17 pm

Post by xRECKONERx »

idk i kinda hold onto things then go OKAY NOW when im bored
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Post Post #70 (isolation #9) » Wed Mar 15, 2017 5:29 pm

Post by xRECKONERx »

i have erectus majoris
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Post Post #75 (isolation #10) » Mon Mar 20, 2017 4:04 pm

Post by xRECKONERx »

also would like comods for
Mario Kart Survivor
, a game which involves all the pleasant things youre accustomed to from mario kart

(i will be running this or Smash Bros)
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Post Post #78 (isolation #11) » Mon Mar 20, 2017 4:46 pm

Post by xRECKONERx »

it does
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Post Post #108 (isolation #12) » Mon Mar 27, 2017 2:12 pm

Post by xRECKONERx »

yeah if someone wants access afterwards their spec pw is usually an insult of some kind
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Post Post #109 (isolation #13) » Mon Mar 27, 2017 4:30 pm

Post by xRECKONERx »

random idea: all-stars game that ends up non-anon but starts anon and gradually each round the mods give clues to identities
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Post Post #126 (isolation #14) » Mon Apr 03, 2017 3:18 am

Post by xRECKONERx »

olympus is close
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Post Post #136 (isolation #15) » Sun Apr 23, 2017 5:27 pm

Post by xRECKONERx »

In post 127, BROseidon wrote:Announcing the sequel to MLS - World Cup!

It is not Survivor. It is not Big Brother. It draws on both, but will be it's own, very different thing, with an emphasis on challenge performance.

It is also 16 players, with every player controlling 2 in-game "characters." So there will be 32 characters controlled by 16 players (it'll also probably be shorter than most large socials).

Looking for 2-3 co-mods for this shit. It should actually be a reasonably easy game to run, based on my early ideas/conceptions.
quick q

how is it a large
social
game if challenge wins are the primary factor
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Post Post #161 (isolation #16) » Tue Apr 25, 2017 3:21 pm

Post by xRECKONERx »

if my eyes roll any further back into my head im going to wind up in the deep zone from get out
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Post Post #163 (isolation #17) » Tue Apr 25, 2017 3:37 pm

Post by xRECKONERx »

i can't take photos from my eyeballs, that's not how cameras work
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Post Post #174 (isolation #18) » Wed May 17, 2017 1:07 am

Post by xRECKONERx »

i assume one game on site means one large social game
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Post Post #196 (isolation #19) » Tue May 30, 2017 6:24 pm

Post by xRECKONERx »

i just wanna point out...we have a ton of winners at this point.

me. kmd. drench. betch. kloud. xalxe. snakes. shii. jal. ceph. xof. klick. cc. bpc. bbm. bella. zito. shadow. jess. bella. hippy. std.

that's 22 winners. we could totally do an all-winners legends style season for MS at this point.
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Post Post #201 (isolation #20) » Wed May 31, 2017 2:47 am

Post by xRECKONERx »

In post 198, Vijarada wrote:hard time will be finding moderators who aren't also winners.
ogml
pabs
bro
haschel
deathnote
privatei
ani
d3f
chev
crazy
kdowns
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Post Post #204 (isolation #21) » Wed May 31, 2017 3:37 am

Post by xRECKONERx »

we could call it Heroes v Healers v Hustlers
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Post Post #231 (isolation #22) » Sun Jun 04, 2017 5:21 pm

Post by xRECKONERx »

i mean i think there's a diff between all stars which is basically just an /invitational and all winners
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Post Post #232 (isolation #23) » Sun Jun 04, 2017 5:21 pm

Post by xRECKONERx »

i say this knowing full well id get crushed by 60% of that list
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Post Post #236 (isolation #24) » Mon Jun 05, 2017 4:10 am

Post by xRECKONERx »

I think the idea of an all-winners season where the cast list is known but the characters aren't is pretty interesting.

- ID hunting, which already happens, would be a natural part of the game
- Mechanics could be implemented to slowly reveal IDs over time (either flipping eliminated players or allowing people to reveal if they choose or giving out clues)
- It would alleviate the early-game problem of the biggest threats going down immediately but also ease the game towards a satisfying conclusion where people know who they are voting for
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Post Post #239 (isolation #25) » Mon Jun 05, 2017 8:04 am

Post by xRECKONERx »

ehhh i think ID hunting is fun

and also it seems weird to not run it at least somewhat hidden. these are all the big winners of anon games, seems weird to not at least give them cover of anonymity to start
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Post Post #240 (isolation #26) » Mon Jun 05, 2017 8:04 am

Post by xRECKONERx »

and also if it's non-anon then like
im just cornered into being Reck the Asshole from the start instead of being able to be a sweetheart
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Post Post #242 (isolation #27) » Mon Jun 05, 2017 8:19 am

Post by xRECKONERx »

i would say that batwoman and hermione are wildly different games, it's not any one particular playstyle, so the ability to hide behind a character, at least partially, is important for a lot of winning games
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Post Post #243 (isolation #28) » Mon Jun 05, 2017 8:21 am

Post by xRECKONERx »

also i think multiple time winners will probably have a larger target on their backs: Snakes, Drench, me, Shiidaji, Ceph, hiplop, CC, Betch, Bella.

you could actually probably divide the starting tribes between multiple time winners and one time winners actually given how many repeats there have been
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Post Post #245 (isolation #29) » Mon Jun 05, 2017 8:21 am

Post by xRECKONERx »

yeah ive won three times and im actively shit
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Post Post #253 (isolation #30) » Mon Jun 05, 2017 8:52 am

Post by xRECKONERx »

In post 246, DeathNote wrote:I think you just aren't giving yourself enough credit. You both just said you are not great players but do you honestly believe what the other wrote? I think both of you are good enough to win games and if I knew you were playing, I would actively want to be your friend or find a way to eliminate you... or both.

There isn't a person on that list of winners that I would be surprised to see win an All-Star game.

In fact, there is only one issue that I would be worried about in games like that being non-anon and thats that some people have obvious closer relations then other. People would be pointing out Shadow/Bella quite often or maybe BBM/CC.
In post 247, hiplop wrote:ogml needs to win a game so that we can be an obvious pair
i mean yea i think hiplop's good and im okay but we're not as elite as many other players in that list
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Post Post #260 (isolation #31) » Mon Jun 05, 2017 12:33 pm

Post by xRECKONERx »

remember when i poured my blood sweat and tears into running survivormeet all weekend and yall voted me out first in the board game

that was fun
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Post Post #263 (isolation #32) » Mon Jun 05, 2017 12:40 pm

Post by xRECKONERx »

remember when i had an emotional breakdown night 2 and like some people were on the back porch trying to console me
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Post Post #264 (isolation #33) » Mon Jun 05, 2017 12:41 pm

Post by xRECKONERx »

In post 262, Shadoweh wrote:I was asleep through that, let's f2 and avenge all your hatreds
i do owe u for lol
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Post Post #268 (isolation #34) » Mon Jun 05, 2017 12:45 pm

Post by xRECKONERx »

yeah xof mommed me so hard and i needed it
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Post Post #282 (isolation #35) » Fri Jun 23, 2017 2:51 pm

Post by xRECKONERx »

Image
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Post Post #283 (isolation #36) » Fri Jun 23, 2017 2:51 pm

Post by xRECKONERx »

but can i please take a whack at that banner
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Post Post #285 (isolation #37) » Fri Jun 23, 2017 2:54 pm

Post by xRECKONERx »

well also it's

it's
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Post Post #288 (isolation #38) » Fri Jun 23, 2017 3:18 pm

Post by xRECKONERx »

im guessing mk doesn't count
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Post Post #305 (isolation #39) » Sun Jun 25, 2017 9:46 am

Post by xRECKONERx »

h y p e
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Post Post #327 (isolation #40) » Sun Aug 06, 2017 5:07 pm

Post by xRECKONERx »

In post 326, BROseidon wrote:(Although I would venture to guess that I've watched way more soaps than anyone else here, given how much I used to watch in hs/college)
yeah this is a fucking terrible theme
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Post Post #339 (isolation #41) » Tue Aug 08, 2017 2:48 am

Post by xRECKONERx »

In post 336, CuddlyCaucasian wrote:
In post 331, Cephrir wrote:I feel like the flavor isn't really there

Like I don't have any desire to play as a character from a bad TV show I've never seen
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Post Post #392 (isolation #42) » Sat Aug 19, 2017 10:20 am

Post by xRECKONERx »

In post 360, BROseidon wrote:Also I can't wait for Will's thoughts on this theme
it's Perfect
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Post Post #393 (isolation #43) » Sat Aug 19, 2017 10:22 am

Post by xRECKONERx »

In post 348, Haschel Cedricson wrote:Aronis and I are in the early stages of working on Super Survivor Bros, but there's no rule that themes can only happen once. Go hog wild.
In post 75, xRECKONERx wrote:also would like comods for
Mario Kart Survivor
, a game which involves all the pleasant things youre accustomed to from mario kart

(i will be running this or Smash Bros)
much hate
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Post Post #394 (isolation #44) » Sat Aug 19, 2017 10:22 am

Post by xRECKONERx »

also olympus is ready
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Post Post #451 (isolation #45) » Tue Aug 22, 2017 2:14 pm

Post by xRECKONERx »

In post 440, Flameaxe wrote:
In post 427, Cephrir wrote:
In post 422, Shadoweh wrote:
In post 413, Cephrir wrote:idols are good
how many idols?
the show seems to like one per tribe with replacement. if i were to adjust that at all i'd go less-ward.
i sign this
this, especially because on forum survivor you dont get to see people off hunting for idols so literally anyone could have it and there's no risk in trying to find one

a few games have tried to come up with cute ways to combat this but i dont think it was worked really
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Post Post #452 (isolation #46) » Tue Aug 22, 2017 2:15 pm

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In post 449, CuddlyCaucasian wrote:I guess on the show, challenge strength is more easily apparent like someone being visibly super jacked or a fast runner, but I wish it was valued more on tribes or seen as a reason to vote someone out of a tribe. But yeah with constant swaps there's no incentive to care about how many challenges your tribe wins in the long-term. Literally the main reason I started doing more challenge-based games is that challenge design takes up the most time in modding Survivor, and it's the aspect of the game the majority of people care the least about
this is correct

People will often try to overlook the obvious weak/inactive player because they know they can just take out a threat to them instead and there's no incentive to taking out weak players early other than "keeping the peace" which leads to boring games and boring merges
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Post Post #488 (isolation #47) » Tue Sep 05, 2017 9:34 am

Post by xRECKONERx »

Still looking for a dedicated group of co-mods to help me bang out the rest of Star Wars Survivor so it can try to run and coincide with The Last Jedi.

(Fun fact: originally, this planning process started 2 years ago in the leadup to The Force Awakens!)
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Post Post #522 (isolation #48) » Thu Jan 18, 2018 6:50 am

Post by xRECKONERx »

legit lookin for someone to help design survivor mario kart (can be audibled to be smash bros) and someone to help w/ day to day
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Post Post #524 (isolation #49) » Thu Jan 18, 2018 7:22 am

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huh coulda sworn i claimed that
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Post Post #525 (isolation #50) » Thu Jan 18, 2018 7:23 am

Post by xRECKONERx »

And in any case, since UTL has siteflaked, xof and I are looking for a third co-mod to jump in for
Survivor: Mount Olympus
!

Most of the design is done, we need someone to look it over, help out on some challenges, and then help serve the day to day functions.
If you're able to mod and live in a non-EST timezone, even better!
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Post Post #530 (isolation #51) » Thu Jan 18, 2018 9:08 am

Post by xRECKONERx »

we are

and also i keep pinging my mods every few months and everybody just shuffles their feet so yeah
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Post Post #534 (isolation #52) » Mon Jan 29, 2018 9:26 am

Post by xRECKONERx »

hiplop & I are looking for a third mod to join us and help us design a wrestling-themed Survivor game!

I will be handling a lot of the visual necessities and hiplop and I both will help out with game design (as will this mod). The skill set we really need is someone who can come up with unique challenges, as it's probably our weakest point between the two of us.
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Post Post #535 (isolation #53) » Mon Jan 29, 2018 5:34 pm

Post by xRECKONERx »

Chevre, hiplop, and xRECKONERx present... Survivor: Road to Wrestlemania!


Coming soon.
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Post Post #537 (isolation #54) » Tue Jan 30, 2018 5:36 am

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there are lots of IDEAS happening, maaaan
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Post Post #549 (isolation #55) » Thu Feb 01, 2018 1:57 pm

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just have all-star play on pageload
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Post Post #557 (isolation #56) » Fri Feb 02, 2018 3:41 am

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i have no mouth but i must scream
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Post Post #560 (isolation #57) » Fri Feb 02, 2018 3:45 am

Post by xRECKONERx »

I've watched One World once, I don't think I need to see it again. Thanks
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Post Post #564 (isolation #58) » Fri Feb 02, 2018 4:12 am

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In post 562, BROseidon wrote:Man Will coming in with the not-so-hot takes today
who is man will
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Post Post #575 (isolation #59) » Sun Feb 18, 2018 3:21 pm

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FYI hella progress has been made on Rick & Morty Big Brother
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Post Post #577 (isolation #60) » Mon Feb 19, 2018 1:11 pm

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yea
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Post Post #578 (isolation #61) » Mon Feb 19, 2018 1:11 pm

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sry ur out
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Post Post #590 (isolation #62) » Tue Feb 27, 2018 4:40 am

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GoT has a huge following and is mainstream enough that even people who don't watch it know about it

Black Sails has literally tens of viewers
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Post Post #606 (isolation #63) » Tue Feb 27, 2018 7:21 am

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In post 602, BROseidon wrote:I mean like yes in general broad themes are good, and themes that can draw from multiple IPs let you have more diversity of characters (school was p great), but given that we've had like HP and GoT shit like Black Sails should be able to get 18-20 people, even if some people are wikiing for characters
I think the note here is general interest vs "can it be done" and it's more a question of "what is this thread used for"

I sort of envision the UGI thread to be about gauging if there's enough potential interest in a game, which is why people give feedback here like "no, don't"
But I can see how that would discourage modding, too, so I don't want this to be people pissing in each other's Cheerios, yknow
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Post Post #609 (isolation #64) » Tue Feb 27, 2018 7:25 am

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I think that's definitely something that needs clarification, then.

My main concern is that people spin their wheels on a theme that has no support or traction from the community.
But right now, we have a shortage of mods rather than players, so it's sort of IMO worth saying "if you want to build it, build it" and crossing the "what if the theme sucks and has no interest" bridge whenever we come to it.

Honestly, not that hard to re-skin or re-theme a game if the theme itself winds up bombing.
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Post Post #610 (isolation #65) » Tue Feb 27, 2018 7:26 am

Post by xRECKONERx »

I dunno that thematic diversity is a good thing.
I think thematic relevance/buy-in from the community is probably the most important.

But then again, this community played a game I modded based on flavors of ice cream, so like, I think people just like playing Survivor.
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Post Post #621 (isolation #66) » Tue Feb 27, 2018 9:21 am

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Yeah, that's probably a good point, too. Having distinguished, different characters is important with a theme to make sure they're not all samey
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Post Post #625 (isolation #67) » Tue Feb 27, 2018 9:42 am

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Honestly to me the biggest thing with a theme: different looking characters.

Nexus I had so many problems with because everyone had a weird name and I couldn't keep track of who was who. MLS same problem.
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